Mission 1b: Entering the Compound

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Moderator: Terl Obar

Re: Mission 1b: Entering the Compound

Postby cliff » Sun Jun 06, 2010 9:08 am

Gren is uneasy about the fact that he can't get a positive ID on the incoming and double checks his weapons and ammo, making sure they are locked and loaded. He then quickly polices up the MG that Sabatian dropped off and gives him a quick call on the comm "Hey Sabatian, do we have any ammo for the MG?"

OOC If memory serves me right, we had added a weapons mount near the entrance of the Dart.

BIC Gren attaches the MG to the mount.
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
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Re: Mission 1b: Entering the Compound

Postby jedion357 » Wed Jul 28, 2010 8:17 pm

Hey, all I was just checking the on line status of all my games to keep up with the action if stuff was happening. No rush if everyone is still laz-ing about for the summer- I'm not planning to start my game I GM up till the end of August. I just didn't want to leave anyone hanging if there was active posting.

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There are two parties now, patriots and traitors. - Grant
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Re: Mission 1b: Entering the Compound

Postby Terl Obar » Wed Sep 01, 2010 11:12 pm

Okay, we're going to get this going again if we can round everyone back up. To save you all from having to reread several pages of the thread here is a short synopsis of where the characters are and what they are doing:

Gren - in the engineering/gunnery station on the Dart. He is monitoring the approach of two inbound aircraft which he believes to be militia fighters inbound at high mach numbers dropping in from orbit as well as an explorer approaching from the mine area with two passengers that do not match the description of any of the base personnel. He is getting ready to check the cargo bay area to make sure that the extra machine gun and heavy laser are mounted in their weapons mount.

Sebastian - just entered the compound as is looking for a high point to provide cover. There are two towers still intact that have heavy lasers. All the machine gun towers were toppled. There is also extra ammo in the Dart's cargo area for his machine gun if he wants to go there to get it.

Leo and Ting - in the Reactor Control room (building C on the map). Leo just shut down the automated ore processing plant and they are getting ready to exit the building. They have three security robots with them.

B'Loone - in the area between building C and D. He is headed to the robotics shop with the damaged robots in tow.

Malcom and Doog - in the medical bay. Doog has just received Malcom's Laser Rifle and secured the sonic screen that was rigged the bed he was restrained on. There are pieces to a medkit in the room but there is nothing to carry them in. Across the hall is the medical storage room where he knows that there are several medkits as well a couple of power packs that can be used with the screen (if the pirates didn't remove them). They are ready to head out of the room.

Maria and the robots - Just outside the door to the office area. The door was just closed and locked from the inside. She just ordered the combat robots to "Deal with them!" and they will attempt to force entry into the room.

You've cleared most of the compound except for the ore processing room and the robot repair area in building D and the gym and office/computer areas in Building A. You've killed or captured 7 pirates and quite a number of robots and know that there is at least one bad guy in the office/computer area and probably two more in the explorer headed toward you.

Let me know what you want your character's next actions to be and we'll get this rolling once again.
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Re: Mission 1b: Entering the Compound

Postby BD Cerridwen » Thu Sep 02, 2010 5:53 am

Malcom exits the room where he found Doog and returns to the main hallway, electrostunner at the ready and set to stun. He pauses there if Doog decides to raid the store room. He looks down the hall to check on the progress of Maria and the robots and keeps an ear peeled for the sound of the exterior door opening (one can never be sure where all of the bad guys are afterall).

If Doog skips the store room, he leads the way down the hallway to back up Maria and the 'bots, telling Doog to "watch our 6".
Be alert! After all, the galaxy needs more lerts!
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Re: Mission 1b: Entering the Compound

Postby Will » Fri Sep 03, 2010 2:52 am

OOC: If only Maria had ordered the bots to shoot through the door Cyberpunk style....
"So, no more running. I aim to misbehave."
—Malcolm Reynolds
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