Release 0.0.15
Posted: Mon Feb 21, 2011 12:40 pm
Here's another update with a bunch of bug fixes and final implementation of the Advanced Damage Table. I still only have Linux and Windows versions of this release at the moment. I've managed to get it to compile on the Mac but it is very ugly (bad fonts, dialog boxes not working, no menu in the SSW game, etc) so it will be a bit before a good Mac port comes out.
Things fixed/added in this release:
Hammer away and let me know if there is anything strange or wrong happening. I already know about some issues (see list below). If you find anything new, just post a comment here in this thread.
Have fun.
Here are the download files:
Download the Windows version (~2.6 MB)
Download the Linux version (~5.5 MB)
Things that I know don't work yet or are not yet implemented:
Things fixed/added in this release:
- Advanced damage table - Navigation control hit - properly forces you to use all your MR immediately.
- Fixed the bug when drawing your path moving through a planet's gravity well.
- If ships from both sides are in a hex that is fired on with a rocket weapon, the ICM dialog now properly only allows you to assign ICMs from your ships for defense.
- Fixed the bug preventing you from firing on enemy ships when they are in the same hex as you.
Hammer away and let me know if there is anything strange or wrong happening. I already know about some issues (see list below). If you find anything new, just post a comment here in this thread.
Have fun.
Here are the download files:
Download the Windows version (~2.6 MB)
Download the Linux version (~5.5 MB)
Things that I know don't work yet or are not yet implemented:
- Handling moving off the map - need to still allow ships to fire on the turn they move off
- Allow for extending the map as ships move towards the edge.
- Mines and Seeker Missiles (this makes a huge difference in the fourth implemented scenario. The UPF really have it hard without their mines ).
- No repair turn