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Re: Flight School

PostPosted: Thu May 28, 2009 11:06 pm
by Terl Obar
OOC: I thought these ships had a MR of 6 so losing one would only put me at MR:5 not MR:4

BIC:
Alex will use 5 ADF and his remaining 5 MR to move as shown in the attached image ending in hex B29 facing SW (if I really only have 4 MR then facing SE. He'll blast Grobber as he flies by. "You did not just shoot that green crap at me." :D

Re: Flight School

PostPosted: Tue Jun 02, 2009 11:00 pm
by Shadow Shack
OOC --- You're right, my bad...the T-98 Talon has a MR of 6, so your adjusted MR is 5. I got caught up in the standard UPF fighter profile that the counters derive from and was thinking five LOL

BIC --- Pilgaard's shot connects with Grobber's craft and knocks out his maneuvering system (MR:0)

Sebastian moves in behind Rapier's craft and scores a solid hit that disables Joki's guns. Joki, being last in the movement que, gets a double move and uses it by accelerating at max and trying to stay out of Sebastian's sites. Sebastian follows him for an atempted kill, but does not acquire during this round. It is now Pilgaard's move, followed by Rhiannon and Grobber. Current map and positions:

http://img171.imageshack.us/img171/2662 ... sion2b.gif *

* map does not correctly depict Alex's facing, should be pointed SW not SE - just caught that after posting it.



Current standings:

Rex "Parriah" Dawntreader - out of battle, with one hit (one point)
Grobber "Ice" Jaloub - 2HP remaining, MR:0, three hits inc. one kill (four points)
Rhiannon "Ree" Moseley - sim guns disabled, one hit (one point)
Alex "Arrow" Pilgaard - MR:5, one hit (one point)
Jak "Jokhi" Rapier - 1HP remaining, one hit (one point)
Sebastian "Bach" Rogers - one hit (one point)

On turn three, survivng craft may declare repair attemtps. I may transpose survivng craft positions to a larger map due to higher speeds. A new initiative queue will be determined following repair rolls.

Re: Flight School

PostPosted: Fri Jul 17, 2009 6:06 pm
by Terl Obar
Sorry guys, I forgot you were waiting on my move.

Alex uses his 5 ADF, accelerating to 20 hexes per turn and uses four MR to follow the path shown below ending in hex WW14 facing SW. He'll fire at Grobber as he passes by and staying out of the field of fire of Grobber's guns.