Battle of Fromeltar

This is where we play. Threads for the setup, strategic movement of ships and individual battles.

Moderator: Terl Obar

Battle of Fromeltar

Postby Terl Obar » Thu Jan 15, 2009 4:16 pm

This thread will be for playing out the battle at Fromeltar on day 4.

Here is a link to a blank tactical map with numbered hexes.

The UPF should select the location of the planet, the hex the station will start in and the direction of the orbit around the planet (CW or CCW). They also have one Frigate and 3 Assault Scouts from the Tereldrom militia to place. They may be placed anywhere on the map and moving at any speed and any direction the UPF team desires. Remember, after you have placed your ships and station, the Sathar may declare which side of the map (left or right) they will enter from.

After that the Sathar can place their ships. They have four Light Cruisers and seven Destroyers in this battle.
The Laws of Physics will be enforced.
User avatar
Terl Obar
Fleet Commander
 
Posts: 604
Joined: Thu Apr 03, 2008 4:40 pm
Location: Obar Enterprises HQ, Pale Station

Re: Battle of Fromeltar

Postby Will » Thu Jan 15, 2009 7:05 pm

The planet Groth will be placed at hex 3016, with its station rotating CCW.

The planet Terledrom will be placed at hex 2014, with its station rotating CW.

The four militia ships will sally forth to their deaths from hex 3216, speed 8.
"So, no more running. I aim to misbehave."
—Malcolm Reynolds
User avatar
Will
Station Master
 
Posts: 428
Joined: Fri Jul 04, 2008 9:29 am
Location: West Hellhole, Oklahoma

Re: Battle of Fromeltar

Postby Terl Obar » Thu Jan 15, 2009 8:17 pm

You only get to place one of the planets. The other one is many, many map lengths away (for scale, the Earth is slightly bigger than one hex and the moon would be 38 hexes away).
The Laws of Physics will be enforced.
User avatar
Terl Obar
Fleet Commander
 
Posts: 604
Joined: Thu Apr 03, 2008 4:40 pm
Location: Obar Enterprises HQ, Pale Station

Re: Battle of Fromeltar

Postby Will » Fri Jan 16, 2009 3:07 am

Ignore the Terledrom placement then.

Groth and its station and the militia in the hexes stated above.
"So, no more running. I aim to misbehave."
—Malcolm Reynolds
User avatar
Will
Station Master
 
Posts: 428
Joined: Fri Jul 04, 2008 9:29 am
Location: West Hellhole, Oklahoma

Re: Battle of Fromeltar

Postby Aethelwulffe » Fri Jan 16, 2009 11:51 pm

The Sathar Fleet hovers just off the edge of the map as final battle plans are drawn... A Sathar Captain Triune standing on the Flag Bridge ominously close and behind the Admiral calls out: "Operations officer, what is the current heading of those Minion vessels?"
User avatar
Aethelwulffe
Ranger
 
Posts: 143
Joined: Tue Jul 01, 2008 7:20 pm
Location: The East Coast of the West Coast of the East Coast.

Re: Battle of Fromeltar

Postby Terl Obar » Sat Jan 17, 2009 11:01 am

Yes we need a facing for the militia ships since they have a speed. We need to know where they are headed.
The Laws of Physics will be enforced.
User avatar
Terl Obar
Fleet Commander
 
Posts: 604
Joined: Thu Apr 03, 2008 4:40 pm
Location: Obar Enterprises HQ, Pale Station

Re: Battle of Fromeltar

Postby Will » Sat Jan 17, 2009 12:40 pm

East.
"So, no more running. I aim to misbehave."
—Malcolm Reynolds
User avatar
Will
Station Master
 
Posts: 428
Joined: Fri Jul 04, 2008 9:29 am
Location: West Hellhole, Oklahoma

Re: Battle of Fromeltar

Postby Terl Obar » Sat Jan 17, 2009 6:43 pm

Okay, here is the Militia and station initial positions. Since no hex was stated for the station, I placed it between the planet and the ships. If the UPF want to move it they can.

Image

The Sathar may now place their ships and give starting speeds and directions. Remember the all have to start on the same side and must be in colums 1-3 or 53-55.
The Laws of Physics will be enforced.
User avatar
Terl Obar
Fleet Commander
 
Posts: 604
Joined: Thu Apr 03, 2008 4:40 pm
Location: Obar Enterprises HQ, Pale Station

Re: Battle of Fromeltar

Postby Shadow Shack » Mon Jan 19, 2009 3:36 am

Stack all craft in hex 0118 facing east, speed:15
Forever Three Hoverfans

Image
Shadow Shack
Station Master
 
Posts: 485
Joined: Wed Jul 02, 2008 11:25 pm
Location: Port Lavakos, Volturnus

Re: Battle of Fromeltar

Postby Terl Obar » Mon Jan 19, 2009 11:20 am

Okay, here is the initial map:

Image

The Sathar can now place their initial move for turn 1.
The Laws of Physics will be enforced.
User avatar
Terl Obar
Fleet Commander
 
Posts: 604
Joined: Thu Apr 03, 2008 4:40 pm
Location: Obar Enterprises HQ, Pale Station

Re: Battle of Fromeltar

Postby Shadow Shack » Wed Jan 21, 2009 3:44 pm

Entire fleet moves forward 15 hexes, facing east at end of movement
Forever Three Hoverfans

Image
Shadow Shack
Station Master
 
Posts: 485
Joined: Wed Jul 02, 2008 11:25 pm
Location: Port Lavakos, Volturnus

Re: Battle of Fromeltar

Postby Will » Wed Jan 21, 2009 7:16 pm

Militia moves SW at speed 8.

Station moves one hex CCW.
"So, no more running. I aim to misbehave."
—Malcolm Reynolds
User avatar
Will
Station Master
 
Posts: 428
Joined: Fri Jul 04, 2008 9:29 am
Location: West Hellhole, Oklahoma

Re: Battle of Fromeltar

Postby Terl Obar » Fri Jan 23, 2009 4:02 pm

Okay, here is the positions at the end of round 1:

Image

The Sathar can now declare their move for round 2. After which, the UPF can declare their defensive fire and the Sathar can declare their offensive fire.
The Laws of Physics will be enforced.
User avatar
Terl Obar
Fleet Commander
 
Posts: 604
Joined: Thu Apr 03, 2008 4:40 pm
Location: Obar Enterprises HQ, Pale Station

Re: Battle of Fromeltar

Postby Shadow Shack » Sat Jan 24, 2009 6:45 am

Entire Deciever Fleet decelerates to speed:13, moveing forward 12 and making a right face change in hex:2818 to end movement in hex:2919 facing SE.

"All stations, prepare to open fire!"
Forever Three Hoverfans

Image
Shadow Shack
Station Master
 
Posts: 485
Joined: Wed Jul 02, 2008 11:25 pm
Location: Port Lavakos, Volturnus

Re: Battle of Fromeltar

Postby Will » Sat Jan 24, 2009 9:35 am

Militia charges ahead, NW, towards the Sathar fleet, speed 12, evading the whole time.

Frigate will fire one torp, one rocket battery salvo, LC and LB at the lead enemy light cruiser, deploying one masking screen charge.
Assault scouts will each fire one AR and LB at the light cruiser the frigate has targeted.
"So, no more running. I aim to misbehave."
—Malcolm Reynolds
User avatar
Will
Station Master
 
Posts: 428
Joined: Fri Jul 04, 2008 9:29 am
Location: West Hellhole, Oklahoma

Re: Battle of Fromeltar

Postby Shadow Shack » Sat Jan 24, 2009 4:43 pm

(pssst...movement phase is over, you gotta declare defensive fire for now)
Forever Three Hoverfans

Image
Shadow Shack
Station Master
 
Posts: 485
Joined: Wed Jul 02, 2008 11:25 pm
Location: Port Lavakos, Volturnus

Re: Battle of Fromeltar

Postby Terl Obar » Sat Jan 24, 2009 5:56 pm

Okay, here is the board after the Sathar have moved:

Image

The UPF can now declare their defensive fire (1 LB per ship, including the station) After which the Sathar can post their offensive fire. Remember we are resolving them simultaneously.
The Laws of Physics will be enforced.
User avatar
Terl Obar
Fleet Commander
 
Posts: 604
Joined: Thu Apr 03, 2008 4:40 pm
Location: Obar Enterprises HQ, Pale Station

Re: Battle of Fromeltar

Postby Will » Sat Jan 24, 2009 5:58 pm

All LBs on the lead Light Cruiser.
"So, no more running. I aim to misbehave."
—Malcolm Reynolds
User avatar
Will
Station Master
 
Posts: 428
Joined: Fri Jul 04, 2008 9:29 am
Location: West Hellhole, Oklahoma

Re: Battle of Fromeltar

Postby Shadow Shack » Sun Jan 25, 2009 6:02 am

OOC --- the planet is between us and the station, can we still fire at the station (and vice versa)? It won't change my offensive fire declaration below, just curious for future reference...
________________________________

BIC --- Offensive fire as follows, at range:4 hexes w/all FF guns recieving head on bonus:

Lt Cruiser A - torpedo/EB/PB vs frigate, DC/LB vs Assault Scout A
Lt Cruiser B - torpedo/EB/PB vs frigate, DC/LB vs Assault Scout B
Lt Cruiser C - torpedo/EB/PB vs frigate, DC/LB vs Assault Scout C
Lt Cruiser D- torpedo/DC/LB/EB/PB vs frigate

Destroyer A - torpedo/LC/LB vs frigate, EB vs Assault Scout A
Destroyer B - torpedo/LC/LB vs frigate, EB vs Assault Scout B
Destroyer C - LC/LB vs frigate, EB vs Assault Scout C
Destroyer D - LC + EB vs frigate, LB vs Assault Scout A
Destroyer E - LC + EB vs frigate, LB vs Assault Scout B
Destroyer F - LC + EB vs frigate, LB vs Assault Scout C
Destroyer G - LC vs Assault Scout A, LB vs Assault Scout B, EB vs Assault Scout C
Forever Three Hoverfans

Image
Shadow Shack
Station Master
 
Posts: 485
Joined: Wed Jul 02, 2008 11:25 pm
Location: Port Lavakos, Volturnus

Re: Battle of Fromeltar

Postby Terl Obar » Sun Jan 25, 2009 2:20 pm

OOC --- the planet is between us and the station, can we still fire at the station (and vice versa)? It won't change my offensive fire declaration below, just curious for future reference...

Not from your current position but you could fire battery weapons as you came it before it was occulted by the planet. That is when it can fire at you as well.
The Laws of Physics will be enforced.
User avatar
Terl Obar
Fleet Commander
 
Posts: 604
Joined: Thu Apr 03, 2008 4:40 pm
Location: Obar Enterprises HQ, Pale Station

Next

Return to The Game

Who is online

Users browsing this forum: Bing [Bot] and 1 guest

cron