The boarding party advances to the center of the dome and sees that the rail like structure wrapped in chicken wire is a saftey rail and gate surrounding a ramp going down beneath the dome floor. Shining a light down the ramp its obvious that a hall way continues toward the central shaft of the ship. The hall has opened doors down both side that have labels reading fertilizer, tools (gardening tools), feed, egg storage, food storage. Looking into each room as they pass the marines get the sense that the rooms were ransacked. The stasis fields in the food and egg storage areas are off and particularly in the food area decompression cause many fruits and gourds to explode. The rooms are a horrid mess but up ahead near the door to the central core is something that both catches your interest and is at first not quite recognizable.
Approaching cautiously, the team discovers two human bodies tied into chairs back to back. They are both wearing ship suits with Streel and Cloverdale patches on them. The male appears to have lifted the female walked down the velcro floor strip with her on his back. He's still standing before the pressure door held to the floor by his velcro booties.
Ajax runs a quick medical scan of the bodies and announces, "They died from vacuum exposure. I'll save DNA samples for latter identification."
He lowers the chairs to the floor and presses the female's velcro booties to the strip to thereby pulling the male's body away from the pressure door and making room for the team to squeeze by.
Grelude tries the door to the central shaft. The wheel spins freely but the door wont open. Tanar steps up with his tech kit and opens the door control panel on the wall.
"There is no power at all, I'll hot wire an SEU clip into the panel."
He pulls a spare clip and breaks it open and sodders two leads with alligator clips to it (it will be useless for standard equipment and weapons now but hey you didn't pay for it). Powering the door panel he say's, "Air pressure on the other side."
He burns through a second SEU powering the equelizer valve bleeding the air into the vacuum of the dome. After that the pressure door swings easily into the central shaft. The room is small and there's an open wall panel missing. Inside the empty wall are power leads and a sign saying, "Parabattery Power Back Up."
"No wonder there's no power, not only are the engines off but someone's stripped parabatteries that would have kept basic life support and emergency lighting going."
Tanar blows through another 2 SEU bleeding air into the chamber form another dome; his "door key" has 16 SEU left.
Outside IC:
Ike and Dudd finish their survey without finding anything else of significance though they both feel certain that all the life pods were pulled manually. Approaching the workpod ports and mindful of the inability of the launch to dock they decide to power down the pods' laser torches and attempt to warm the docking buffers for the pods. They are successful but still have to spend 30 minutes forcing open the hatches to gain access to the Cloverdale. They step into separate pod operations control rooms. Finding empty rooms including empty racks for pressure suits and spare LS packs. (They were using the pod's LS and the clock starts now for them on their personal LS).
OOC: The elevators are down and not powerable by this method there is a ladder well linking each deck. free fall more or less prevails but you can ignore 0g with your mag boots. Lets start the clock ticking at 40 minutes (the main team) on your LS pack for all the action leading up to this (everyone has their spares). From this point, because of the tumble you can glide up ship (toward the bridge) or down ship- just slide your hands and or feet along the ladder and it will take a fraction of a turn (no time cost to do this) but requires you spending 3 turns opening each hatch at each deck (each deck has two hatches with a section of ladderwell connecting decks). coming back will require 2 turns to climb each deck against the pull of the tumble but if hatches are left open you wont have to stop at each deck. the temp is way beyond cold right now but you can open your visors to talk; it wont be comfortable and will drive you to close up quick- the air is breathable (of course it will foul with CO2 if you have to breath it for any length) but you do need the heat and insulation of your vac suits.
From the deck that Ike and Dudd are one they can glide up ship or climb down with toward the domes.
Beneath the main team's deck is the couplers for the water tanks and then the engineering section. above is the main living areas and the bridge. radiating out in four directions from this deck are four domes. each dome should more or less conform to the layout of the one you came through. all doors are able to be opened manually but there are failsafes to prevent opening a pressure door with vacuum on the other side standard room doors wont hold atmosphere against vacuum. Standard doors can be force in one turn or powered and opened in one turn. One turn can be spent powering a pressure door and it can be opened in one turn there by saving you the time of one turn over manual opening pressure doors, the power cost for opening any door is 1 SEU.
FYI no one mentioned asking an NPC for a crew manifest for this ship.
The central shaft that the main team is standing in looks like this:
Good Luck.
- Coupler modules.png (400.4 KiB) Viewed 34482 times