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Zebulon's: post-jump

PostPosted: Sun Dec 30, 2012 5:38 pm
by Samlangdon
Starfall…that’s what some people called it. That odd, colorless foray into the void where the ship sails between systems at superluminal velocities. The moment before starfall is always tense, as the crew announces system departure is imminent. Engineers checking and double checking, lights dimming and non-essential power systems are shut down. Meanwhile, all the passengers hoping that the astrogators did their onerous calculations correctly and misjump was not in their future.
As the departure point approaches, all are ordered to secure themselves in couches. For over four standard days now, the acceleration of the Serena Dawn approximated 1 g of gravity to bring the old freighter to the insertion velocity of 1.0634% c. In these final moments before departure, the acceleration ceases at a cruising speed just under insertion velocity. The pre-jump weightlessness only adds to the tension.
It is during this period that the GUTdrive is checked, double checked, checked again. It is this piece of equipment, housing a broken shard of space time—a brimming cauldron of exotic matter—that makes entry into the void possible when the precise velocity is attained. The raw physics are understood by very few, but it works to hurdle ships throughout the frontier more often than not.
As the ship makes some final course calculations, final acceleration is announced. The jump is ‘go.’ No one knows how many the old tramp freighter has made, but the last overhaul was at Truane’s Star. Gravity returns in that instant as a final push to insertion velocity is attained. The lights dim and the hull rattles from the enormous amount of power diverted from the power plant to fire up the GUTdrive.
More silent prayers as the Dawn departs reality, leaving Truane’s Star for a hot, barren world in the Zebulon system. 9 months ago, an exploration crew made a similar journey, and never returned.
And then, starfall. It will only last a few uncomfortable seconds, but seems an eternity….
And then it is over. 5 light years crossed in mere seconds and Zebulon system is confirmed. The crew announces that turning will begin for deceleration, and that for the next several minutes all passengers are to remain strapped until the decel commences.
The destination….a habitable but uncolonized rock called Volturnus.

Re: Zebulon's: post-jump

PostPosted: Sun Dec 30, 2012 6:07 pm
by Samlangdon
OOC:
This is my attempt to get the action moving, and move the action at least to the post-jump side of things. at least in these introductory portions, i know it can be a bit hard to start. I will be awarding experience points for posts (obviously, well done posts, with strong character development and keeping with the spirit of SF will be awarded more).

Presently, you may feel free to post on either the pre-starfall line or the post side. For example, if there was some activity you wanted to get logged at the departure from Pale, on up to and including the moments before the jump, then please feel free to do so in that thread.

Or, you can join the action once in Zebulon, as the ship is turning, and decel begins.

We will work the kinks out as we gain momentum, and I appreciate your patience.

Re: Zebulon's: post-jump

PostPosted: Mon Dec 31, 2012 11:20 am
by jedion357
OCC: if Kahn doesnt have pressing medical duties or is not engaged in coversation with party members he can be found reading his copy of the Code of Inesti and meditating on it or practicing with the zamra or kah'dan- more so with the zamra since he's never used it. He might also be "casing" the med bay to work out how he's going to steal the saline solution the ships purser refused to give up even though it would be charged to the government of Pale same as all the other consumable the team is using on the trip.

Re: Zebulon's: post-jump

PostPosted: Mon Dec 31, 2012 12:20 pm
by Terl Obar
A couple days after starfall on his way back from one of his forays to the Serena Dawn's engineering spaces to learn a bit more about the ship, Dalmar sees Kahn wandering around by the med bay once again.

"Hey Doc, glad I found you. You got a minute?" Leading the yazirian way from the medical bay he continues once they are out of sight of the med bay. "Doc, I've seen you hanging around the med bay like a kid outside a candy store without a credit to his name. What do you need, maybe I can hook you up. There's a couple of things I'd like to get from the ship stores before we land anyway. I was thinking about hitting everyone up and making a list. I'm on pretty good terms with most of the crew and figured I'd appoint myself temporary quartermaster for the team and round up any last minute supplies before we hit dirt."

Re: Zebulon's: post-jump

PostPosted: Mon Dec 31, 2012 2:17 pm
by jedion357
Terl Obar wrote:A couple days after starfall on his way back from one of his forays to the Serena Dawn's engineering spaces to learn a bit more about the ship, Dalmar sees Kahn wandering around by the med bay once again.

"Hey Doc, glad I found you. You got a minute?" Leading the yazirian way from the medical bay he continues once they are out of sight of the med bay. "Doc, I've seen you hanging around the med bay like a kid outside a candy store without a credit to his name. What do you need, maybe I can hook you up. There's a couple of things I'd like to get from the ship stores before we land anyway. I was thinking about hitting everyone up and making a list. I'm on pretty good terms with most of the crew and figured I'd appoint myself temporary quartermaster for the team and round up any last minute supplies before we hit dirt."


"I wanted to issue a litter of 2% saline solution to every one on the team and require they carry it in the cargo pocket on their skein suit or their backpack where I'd be able to access it in an emergency while treating them. It would also be a back up source of water in Volturnus's hot environment as well as a field expedient treatment against acidic compounds if I was not handy with the acid neutralizer in my med kit, enough water will neutralize a strong acid or base for that matter. The purser turned me down and I figured I'd just borrow it anyway and try to slip it into our equipment before planet fall, the Dawn will just charge it to the government of Pale."

Re: Zebulon's: post-jump

PostPosted: Mon Dec 31, 2012 8:24 pm
by Terl Obar
"So some saline for everyone. That makes sense I guess. I'll add it to the list. By the way, I managed to acquire the metal needed to make you that practice Zamira. However, the machine shop has been quite busy and I haven't had the chance to make the final item yet. I should be able to get in there later today finally."

After leaving Kahn, Dalmar visits each of the other team members in turn to see if there is anything they can think of that they forgot before we left and might need. (OOC: Everyone can feel free to post their conversation with Dalmar and suggest items forgotten if any. I'll do another post later trying to acquire them.)

After he talks with everyone, Dalmar will head down to the machine shop and try to get the practice zamira made for Kahn.

Re: Zebulon's: post-jump

PostPosted: Mon Dec 31, 2012 8:54 pm
by Samlangdon
OOC: You may notice from the map that the machine shop is not on one of the 3 decks provided. It is another location, just below the births, and has somewhat restricted access, however, the ship's computer now recognizes Dalmar as a user. Engineering is on this same deck, with many of the maintenance shafts.

BIC:
The engineering and fabrication deck is almost empty, which suits the amiable dralasite just fine. The access hatches to the machine room open without incident. Iris portholes, fairly standard. The smell of hot metal and industrial solvents is unmistakable. Two machines are going, operated by fairly advanced looking robots. They are interfaced in a computer terminal, and it looks like a fabricator is turning out elaborate machine parts--possibly starship parts? You really aren't sure. Is this some form of internal redundancy? Very strange, but the robots do not pay you any head--their visor plates cast in an eerie glow as tiny cybernetic arms on the turnstill fill in and spot deftly spot solder tiny circuits on the elaborate part.
Perhaps it is something for the expedition? After all, going to be on that hot rock for 3 damnable months, it is probably a pretty good thing there are some elaborate machines here. Maybe even hablocs could be manufactured, if given enough raw materials, time, and a way to shuttle the pieces down. The dralasite stopped his tech-laiden fancies long enough to find the simple machine he needs to shape the scrap metal into a practice Zamira for Kahn. He creates the zamira with ease, in just short of an hour. Every now and again, a robot brushes past, hauling materials but completely oblivious to the dralasites presence.
As he works, he hears something at the door. It iris' open and one of the armored marines enters, beam weapon in hand, looking as if he is doing a haphazard security sweep.
Being short, and behind a machine, apparently either the faceless armored soldier did not see Dalmar, or didn't care. As the door iris' back shut--the armored guard exiting--Dalmar sees several more pass by out in the corridor. They are headed to engineering.
The whole thing has a very eerie quality to it. Dalmar gets a bad feeling.

Re: Zebulon's: post-jump

PostPosted: Wed Jan 02, 2013 10:38 pm
by Terl Obar
OOC: Okay, two parts to this post. The first is something that Dalmar would have tried to do before the events in the machine shop and the second is in response to those events.

Earlier on the Serena Dawn:

Dalmar had tried checking with everyone else to see if there was any other gear they thought they needed but everyone else besides himself and Kahn had been set. His request was easy, he just wanted to grab some more spare parts, ion bonding tape, etc to flesh out his tech kit. He figured if they were going to be planetside for several months, things were bound to break and he'd rather have extra parts instead of coming up short. Looking around the well stocked machine shop, he knew there was more than enough stuff to spare. He'd just have to talk to his new friend Duran Krumm and see if he could hook himself up with a spare techkit. While he was at it, he see about getting a spare robocom kit for Grekka as well.

The Doc's request might take a little more work, but Dalmar figured that if the direct approach by the doc through the purser did work, he'd try an end-a-round with another medical officer. To that end he looked up Dr. Karra Redd. From his brief interactions with her during the trip she seemed nice enough and what he knew of her background indicated that his arguments would at least make sense. To that end he cornered her one night at dinner.

"Dr. Redd, could I trouble you for a moment? I've been appointed acting quartermaster for the survey team and we're just getting the last of our supplies together before we set down and I've run into a little snag. Kahn Harkannon, the teams medic, was looking over our supplies and realized that it would be very helpful for us to each have a liter of saline as part of our supplies. I'm a gadget geek so most of Doc's explanation went right over my head but it had to do with hydration in the hot climate and dilution of toxins and acids from dangerous plants and critters we might run into. It made sense to me and with your background you can probably understand more of what he meant. However, here's the problem. Doc went to the purser directly and got turned down flat. I was wondering if you could help us out and arrange for us to get the saline Doc Kahn is asking for. Personally, I'm a big ball of fluids and the last thing I need is to get dehydrated. I'd really like the extra security the extra supplies would provide. In fact, I think Doc originally asked for the base minimum saline but if they've got some Dral strength stock, some of that would be great."

(Dalmar will use all the charm and persuasiveness that is INT/LOG and PER/LDR will supply to try to win Karra Red over to his side. Plus while he doesn't have a direct skill, he does have Scholar as a secondary skill area which covers the politics skill which may be useful. This would have been all resolved before the events in the machine shop. At least that was the plan.)

Item two:

Puttering around the machine shop made Dalmar almost feel like he was back home. The hi-tech robots kind of broke the spell, however. Getting to work on the zamira, Dalmar had several opportunities to examine his surroundings as the machines ran through a series of straight-forward but time-consuming tasks. In those times, he would wander over to examine what the bots were working on to see if he could figure it out (Whatever tech/perception rolls would apply. He'll also use his level 0 Robotics skill from having the Tech secondary skill area to try to identify the robots.). They didn't seem to mind him looking over their shoulder so he took the opportunity to do so.

Just as he had finished up the Doc's zamira and was cleaning up his work area, the door to the shop opened and one of the faceless marines came in. Dalmar stopped, mostly hidden behind the machine he had been working on, and watched the marine. When the marine turned and left, he was about to return to his work when he saw several more heading past the shop towards engineering. Something didn't feel right.

Quickly attaching the finished zamira to his utility belt, Dalmar stepped across the room and activated the ship's intercom to call engineering Duran Krumm. "Duran, Dalmar here. I don't know if you're expecting them, but you've got a gaggle of goons headed down your way toward engineering. I'm in the machine shop and they just passed by."

Dalmar then activated his chronocom calling the rest of the survey team. "Heads up folks. Dalmar here. I'm down in the machine shop and a bunch of those faceless armed marines just marched by headed toward engineering. It looked highly suspicious and I've got a bad feeling about it. Be on your toes." After sending the word out, he picked up a big hefty wrench and walked over to the door. Counting to 10 he opened the door and stepped out into the hall.

Re: Zebulon's: post-jump

PostPosted: Thu Jan 03, 2013 7:02 am
by corkman
Kriss cleans himself up and stows the little bit of gear he has away in his room and then gets ready to go and get something to eat. He slowly opens his door and then peeks out of both directions before exiting the room (double-checking his pocket for his access card and ID card) before locking the door behind him. He takes a deep breath and then looks down to the map of the ship to find out where he has to go.

As he walks, he doesn't really make eye contact with too many people but when he does, he is sizing up the marks as he passes to try and judge what they have, or might have. Kriis finally makes his way to the eatery and gets himself a tray and sits down to eat, by himself.

OOC: Sorry for the delay, I still have to submit history for Kriss. Will try to finish and submit today.

Re: Zebulon's: post-jump

PostPosted: Thu Jan 03, 2013 8:03 am
by jedion357
IC Kahn gak Harkannon

Kahn was sitting cross legged on the floor wearing nothing but his bed sheet as a wrap around toga. The leather scroll he kept of the Code of Innesti lay on the sheet where it was stretched between his knees. He had been meditating on the Way of the Warrior to center his being and calm his sha'ka.

Terl Obar wrote:Dalmar then activated his chronocom calling the rest of the survey team. S"Heads up folks. Dalmar here. I'm down in the machine shop and a bunch of those faceless armed marines just marched by headed toward engineering. It looked highly suspicious and I've got a bad feeling about it. Be on your toes." After sending the word out, he picked up a big hefty wrench and walked over to the door. Counting to 10 he opened the door and stepped out into the hall.


His eyes flew open. The words of his meditation rang in his mind, "To ignore and enemy is to do him a service."

Kahn had heeded Gideon's explanation of the armored squad and tried to forget about them despite a nagging worry deep in his sha'ka. In this instant, just hours form planet fall with that cryptic com message from the little dralasite, Kahn knew that this was not good. His gut told him that if those marines had not been here on nefarious purposes then they would have relaxed and socialized with the ships crew and the expedition team.

He carefully rolled the scroll, dressed in his clothes, and gathered everything that was his in the compartment. His skein suit and kah'dan were in with the luggage one deck up. He would go fetch them. Whether it was for planet fall in hours or for his worst fear it mattered not, Kahn would acquit himself like a warrior son of Hargut. He paused and performed self hypnosis and planted the suggestion of "the peaceful warrior" in his sha'ka. Then opened the door to his cabin.

OOC: hypnosis explanation states that it can be used to provide a character a +10 chance to his in melee and that this effect will last for an hour but is not repeatable for 20 hours. Kahn is using self hypnosis to prepare himself on the off chance that he is right and not paranoid. He's also strapped the zamra to his right hip and doned the chain mail glove.

Re: Zebulon's: post-jump

PostPosted: Thu Jan 03, 2013 8:22 am
by Shadow Shack
Gideon is in his cabin during the jump. Once the euphoria of the void ends and he retains his lunch sans technicolor yawn, he will unstrap himself after the artificial gravity is restored via deceleration. He'd made several jumps through the void during his tenure with Streel, yet he wonders if he can ever get used to the effects.

His last voyage on a space faring vessel was the trip to Pale from Cygnus Omicron IX, when he resigned from Steel and all the fun commenced. He had been in charge of the liquid hydrogen processing there, converting the gas to a liquid for use in ion propulsion systems. Streel has a lock on the L-Hyd market in every system this side of Prenglar and hopes to expand it even further.

He can't help but wonder about the rumors he'd heard of PGC usurping the first Voltrunus mission...would they have done the work themselves, or hire out a GTF team, or worse yet some untraceable private contractors? It was dirty business, and had Streel been in charge of such an operation the latter would have been the only option. Who's to say Pan Galactic isn't capable of stooping to similar lows?

Gideon dons the gear that he was permitted to keep in the cabin, once done he will venture out into the hallway and seek out his fellow team mates. So far he has only met the yazirian Kahn, and is not sure who is in each cabin at this point so he raps on the door closest to his.


OOC --- whoever posts next can be the recipient of said door knocking (aside from jedion, Gideon already visited Kahn's cabin so he knows where that is).

Re: Zebulon's: post-jump

PostPosted: Thu Jan 03, 2013 8:27 am
by corkman
Terl Obar wrote: After leaving Kahn, Dalmar visits each of the other team members in turn to see if there is anything they can think of that they forgot before we left and might need. (OOC: Everyone can feel free to post their conversation with Dalmar and suggest items forgotten if any. I'll do another post later trying to acquire them.)

After he talks with everyone, Dalmar will head down to the machine shop and try to get the practice zamira made for Kahn.

The only time you might be able to catch Kriss is in the mess hall/cafeteria.

Re: Zebulon's: post-jump

PostPosted: Thu Jan 03, 2013 2:24 pm
by jedion357
corkman wrote:
Terl Obar wrote: After leaving Kahn, Dalmar visits each of the other team members in turn to see if there is anything they can think of that they forgot before we left and might need. (OOC: Everyone can feel free to post their conversation with Dalmar and suggest items forgotten if any. I'll do another post later trying to acquire them.)

After he talks with everyone, Dalmar will head down to the machine shop and try to get the practice zamira made for Kahn.

The only time you might be able to catch Kriss is in the mess hall/cafeteria.



OOC: I'll assume that Kriss kept the appointment Kahn made with him by chronocom much earlier than the present posts to get the baseline reading for his med scanner.

IC- much earlier

Kahn waved the med scanner over Kriss and noted a certain about of tension in his body language. Part of his Inquisitor training had been in the psych-social field and he employed the empathic techniques now trying to sense if it was just jitters over space flight or something else. [OOC the answer to that is probably up to corkman to state].

Wrapping up the technical portion of the exam Kahn began asking a series of fairly standard health questions to allow for some time to read Kriss. After a few minutes he asked, "Are you feeling alright? You seem a little tense."

Re: Zebulon's: post-jump

PostPosted: Thu Jan 03, 2013 3:50 pm
by corkman
jedion357 wrote:
corkman wrote:
Terl Obar wrote: After leaving Kahn, Dalmar visits each of the other team members in turn to see if there is anything they can think of that they forgot before we left and might need. (OOC: Everyone can feel free to post their conversation with Dalmar and suggest items forgotten if any. I'll do another post later trying to acquire them.)

After he talks with everyone, Dalmar will head down to the machine shop and try to get the practice zamira made for Kahn.

The only time you might be able to catch Kriss is in the mess hall/cafeteria.



OOC: I'll assume that Kriss kept the appointment Kahn made with him by chronocom much earlier than the present posts to get the baseline reading for his med scanner.

IC- much earlier

Kahn waved the med scanner over Kriss and noted a certain about of tension in his body language. Part of his Inquisitor training had been in the psych-social field and he employed the empathic techniques now trying to sense if it was just jitters over space flight or something else. [OOC the answer to that is probably up to corkman to state].

Wrapping up the technical portion of the exam Kahn began asking a series of fairly standard health questions to allow for some time to read Kriss. After a few minutes he asked, "Are you feeling alright? You seem a little tense."

Kriss rubs his arm nervously as he looks to Kahn. "Umm, yeah a little nervous I guess. This whole leaving and starting a new job is kind of stressful for me. Kind of like that my whole life I guess."

Re: Zebulon's: post-jump

PostPosted: Thu Jan 03, 2013 6:03 pm
by jedion357
corkman wrote:Kriss rubs his arm nervously as he looks to Kahn. "Umm, yeah a little nervous I guess. This whole leaving and starting a new job is kind of stressful for me. Kind of like that my whole life I guess."


Kahn gave him a searching look unsure that was the whole story. But then they all had their secrets, no reason Kriss had to divulge his it was more than a case of nerves.

"Well we're done, I guess I'll see you around the galley or ship."

Re: Zebulon's: post-jump

PostPosted: Thu Jan 03, 2013 6:24 pm
by rattraveller
Grekka after getting over the shock of finding her new employer had posted her information for everyone to see (who were they Facebook?) she spent the rest of the outbound trip studying what was available. Having been trained by Vrusk Trade Houses in police survailence tactics but mostly being a Vrusk she then made a point to watch her fellow teammates, crewmembers, the marine detachment and the weird human who kept slinking around the ship sizing everyone up to try and figure out what they were up to.

Comprehension rolls everywhere.

Re: Zebulon's: post-jump

PostPosted: Thu Jan 03, 2013 7:10 pm
by corkman
jedion357 wrote:
corkman wrote:Kriss rubs his arm nervously as he looks to Kahn. "Umm, yeah a little nervous I guess. This whole leaving and starting a new job is kind of stressful for me. Kind of like that my whole life I guess."


Kahn gave him a searching look unsure that was the whole story. But then they all had their secrets, no reason Kriss had to divulge his it was more than a case of nerves.

"Well we're done, I guess I'll see you around the galley or ship."

Kriss nods to him and says, "Sure. I guess you're the doctor on this expedition?"

Re: Zebulon's: post-jump

PostPosted: Thu Jan 03, 2013 7:56 pm
by jedion357
corkman wrote:
jedion357 wrote:
corkman wrote:Kriss rubs his arm nervously as he looks to Kahn. "Umm, yeah a little nervous I guess. This whole leaving and starting a new job is kind of stressful for me. Kind of like that my whole life I guess."


Kahn gave him a searching look unsure that was the whole story. But then they all had their secrets, no reason Kriss had to divulge his it was more than a case of nerves.

"Well we're done, I guess I'll see you around the galley or ship."

Kriss nods to him and says, "Sure. I guess you're the doctor on this expedition?"


"Yes. Truth to tell my clan back on Hargut has always had a strong focus on the sciences like biology and medicine. Traditionally a clan would develop a focus for business and it more or less became the clan endeavor and to support that a clan would train its members in that field. I suppose my ancient fore fathers were very inquisitive about life and it developed that they became doctors and healers as far back as the clan wars. At the time their craft and skill seemed like magic and put them in great demand. Over the centuries we became noted for training exceptional doctors and scientists and our clan takes in members of allied clans to train in the medical sciences. Some of my clan were famous explorers by virtue of their commitment to science before and after the Star Exodus that brought my race to this quadrant of space. So in a way you could say I was bred for this mission though that was not on my mind when I signed up."

"I will however endeavor to keep everyone's body and sha'ka in one piece fighting for your life as a warrior fights a foe. If it comes to that. Our brief is tantalizingly vague but does imply plenty of hazards for us to encounter."

"The open portion of your file lists you as a technician? We have two other technical staff for a total of three, two scientist, and a one scout with some weapons certifications. The scout makes a lot of sense on this mission and myself and the other yazirian with our science backgrounds but I wonder what the three of you technicians will be doing? Perhaps the mission planners expected that the hazardous environment would be hard on all the equipment, vehicles and temporary shelters back in the big cargo hold that it would take at least 2-3 technicians to keep everything running. Do you know what you'll be doing on the planet?"

Re: Zebulon's: post-jump

PostPosted: Thu Jan 03, 2013 8:45 pm
by corkman
Kriss turns his head like a curious dog and asks, "what the hell sha'ka? Sounds loike an old movie or a song lyric?

I know I'm young but I guess the place saw something in my skills there. How many people did they hire for this mission?"
Kriss seems to be a little more trusting and talkative since he seems comfortable with the Doc.

Re: Zebulon's: post-jump

PostPosted: Thu Jan 03, 2013 8:54 pm
by Samlangdon
[i]OOC: This post is mostly aimed at stuff which took place earlier. I intend to tie some things together a bit. Then, I will flash to current situation, and make some assumptions as to all of your positions. I think we have to assume that the Serena Dawn is capable of a planetary landing--the ship has a large cargo hold and no larger shuttles. Yes? Agree? The adventure is unclear, but I assumed SD was set to land, unload, allow some brief time to set up and then take off. A ship of this nature, however, landing on planetary surface is inconsistent with Knight Hawks rules (but I know CoV was written prior to those). Suggestions? I post this here because as we approach the action I know everyone will see this..but please post suggestions somewhere in the game discussions.

BIC:
Over the last several days most have you have got to know the Serena Dawn fairly well, as well as your other crew mates, a cadre of humans. In addition to them are the mysterious polyplated "marines" and the flight crew. Oh, and a host of robots that are usually active down on the engineering level. These past several days have left you more questions than answers. The planetary survey job, coupled with a search and rescue aspect, that is to last 3 months will serve as good pay. But all of you are convinced--be it instinct, insight, or something that passes in between--that there will be more in store for you than you bargained for. The strange marine cadre was your first clue.
So, there has been a general feeling of nervous tension aboard the ship. That is, except for Tak--the frog eye'd pilot--who seems a bit too fascinated by Dalmar.
Dr. Redd and Duran Krumm seem reasonable enough. Krumm, however, is set to stay with the Dawn. Dr. Redd seems most in charge, if there is such a thing on this boat. You've all played pick up (insert favorite species specific SF pastime here) games that were better organized than this. However, your down payments cleared and it seems like as good a beginning to spacer careers as any.
Dalmer:

Terl Obar wrote:OOC: Okay, two parts to this post. The first is something that Dalmar would have tried to do before the events in the machine shop and the second is in response to those events.

Earlier on the Serena Dawn:

Dalmar had tried checking with everyone else to see if there was any other gear they thought they needed but everyone else besides himself and Kahn had been set. His request was easy, he just wanted to grab some more spare parts, ion bonding tape, etc to flesh out his tech kit. He figured if they were going to be planetside for several months, things were bound to break and he'd rather have extra parts instead of coming up short. Looking around the well stocked machine shop, he knew there was more than enough stuff to spare. He'd just have to talk to his new friend Duran Krumm and see if he could hook himself up with a spare techkit. While he was at it, he see about getting a spare robocom kit for Grekka as well.

The Doc's request might take a little more work, but Dalmar figured that if the direct approach by the doc through the purser did work, he'd try an end-a-round with another medical officer. To that end he looked up Dr. Karra Redd. From his brief interactions with her during the trip she seemed nice enough and what he knew of her background indicated that his arguments would at least make sense. To that end he cornered her one night at dinner.

"Dr. Redd, could I trouble you for a moment? I've been appointed acting quartermaster for the survey team and we're just getting the last of our supplies together before we set down and I've run into a little snag. Kahn Harkannon, the teams medic, was looking over our supplies and realized that it would be very helpful for us to each have a liter of saline as part of our supplies. I'm a gadget geek so most of Doc's explanation went right over my head but it had to do with hydration in the hot climate and dilution of toxins and acids from dangerous plants and critters we might run into. It made sense to me and with your background you can probably understand more of what he meant. However, here's the problem. Doc went to the purser directly and got turned down flat. I was wondering if you could help us out and arrange for us to get the saline Doc Kahn is asking for. Personally, I'm a big ball of fluids and the last thing I need is to get dehydrated. I'd really like the extra security the extra supplies would provide. In fact, I think Doc originally asked for the base minimum saline but if they've got some Dral strength stock, some of that would be great."



OOC:
(I essentially made two rolls based upon PER and LOGIC, for part of your request--12 and 27; successes....the other part of your request...your appeal to the beautiful Dr. Redd, was successful without a roll. Based upon the degree of your success, you were able to requisition the items you wanted. In addition...everyone else who wants to get in on this may pick two items that Dalmar successfully obtained for you from various stores aboardship....Jedion, this will not count the Zeb's Computer. Everyone should post their requistion request in the EQUIPMENT thread....then everyone may add the gear to their character sheet wiki unless I veto the item and tell you to pick something else. You'll all have 48 hours from this post, real time to take advantage of this)


BIC:
Overall the flight crew generally keeps to themselves. An occasional nod down in the common room, cafeteria and that's about all you get out of them. Oh, and there's bald Odin Romm, who seems like a bit of a failed military experiment. The open portion of his record, however, shows he is not to be &*^% with.
So that's it, just been generally getting to know one another, about the ship, and as much about this mission you've embarked on from Truane's as you can.
There is another Human on board according to the logs. Rigel Famm, a military type from Cassadine system. You saw him board, but none of you have seen him since starfall. Its not really a topic of conversion or concern, but it is something all of you note. You've all seen more of that tatooed, anti-social Odin Romm milling about than you have Rigel Famm.

It is the day before expected planet fall, and the deceleration has slowed the Dawn to the point where out the port screens you can see the starfield is no longer blue-shifted (some quick figuring for those so inclined estimate somewhere less than .25 c (i get around 82,000 km/s and falling...but I'm a lawyer not a physicist so if I'm wrong don't hold it against me).

Terl Obar wrote:Just as he had finished up the Doc's zamira and was cleaning up his work area, the door to the shop opened and one of the faceless marines came in. Dalmar stopped, mostly hidden behind the machine he had been working on, and watched the marine. When the marine turned and left, he was about to return to his work when he saw several more heading past the shop towards engineering. Something didn't feel right.

Quickly attaching the finished zamira to his utility belt, Dalmar stepped across the room and activated the ship's intercom to call engineering Duran Krumm. "Duran, Dalmar here. I don't know if you're expecting them, but you've got a gaggle of goons headed down your way toward engineering. I'm in the machine shop and they just passed by."

Dalmar then activated his chronocom calling the rest of the survey team. "Heads up folks. Dalmar here. I'm down in the machine shop and a bunch of those faceless armed marines just marched by headed toward engineering. It looked highly suspicious and I've got a bad feeling about it. Be on your toes." After sending the word out, he picked up a big hefty wrench and walked over to the door. Counting to 10 he opened the door and stepped out into the hall.


Dalmar then hear's Duran Krumm's voice back over the intercomm. "What, a gaggle of 'em? Hell, friend, guess they ain't coming down to help with this magnetic nozzle array malfunction. Say...if you get time, come in hear would you. This damn decel sequence is playing hell on these directional nozzles...I think it's the field generator but the inversion coils are operating just....AHHHH.....
Then, you grow cold. Your message to everyone else made it through. You heard the unmistakable sound of gunfire in the engine room. Followed by a scream, and the hollow thud of a pasty large man slumping to a catwalk.
You grow numb with momentary fear, alone down here in deck four, in the guts of the Serena Dawn. Then quiet, except for the low hum of the engineering equipment. Oh, and the robots.