On the Serena Dawn
Posted: Wed Jan 02, 2013 8:47 pm
The following NPC's you've had a chance to meet aboard the Dawn. Out of sheer simplicity I do not list their two secondary skill areas.
Odin Romm
Human Soldier
Mid thirties, bald head, a very stoic demeanor who talks very seldom. Strange electro tattoos adorn his arms. He does not appear associated with the polyplate clad marines.
STR/STA 50/50 DEX/RS 55/55 INT/LOG 50/50 PER/LDR 45/35
PS +3 IM +6 Ranged 28 Melee 28
Special Abilities: None
Skills: (Military PSA) Beam Weapons 3, Gyrojet Weapons 2, ground cars 2, hover vehicles 3, Martial Arts 2, projectiles 2
Equipment: Gas mask, Magnigoggles, skein suit (military)
Duran Krumm
Human Engineer
An amiable fat fellow who is approaching retirement age and spends most of his time in the engine rooms.
STR/STA 50/50 DEX/RS 45/45 INT/LOG 50/60 PER/LDR 50/50
PS +3 IM +5 Ranged 23 Melee 28
Special Abilities: None
Skills: (Technological PSA) Robotics 3, Computers 2, technician 4.
Equipment: Robcomkit, Solvaway, tech kit
Dr. Karra Redd
Human Scientist
Dr. Redd is the archetypal smart and beautiful scientist (by human standards). Early 30s, vibrant red hair, and well proportioned in her security skein suit. Her role at this point aboard the Dawn is not entirely known, though she has a strong science background.
STR/STA 25/35 DEX/RS 65/55 INT/LOG 55/55 PER/LDR 70/70
PS +2 IM +6 Ranged 33 Melee 33
Special Abilities: None
Skills: (Scientist PSA) Medical 1, Environmental 2, space sciences 2
Equipment: enviro kit, med kit, security skein suit (S frontiersman issue 1, pg. 3)
Takk Redus
Human Shuttle pilot
A gaunt, sickly looking man with frog-like eyes in charge of the two life boats on board. He has an odd fascination with dralasites.
STR/STA 50/50 DEX/RS 45/55 INT/LOG 60/50 PER/LDR 40/50
PS +3 IM +6 Ranged 23 Melee 25
Special Abilities: None
Skills: (Pilot PSA) system vehicles 3, space vehicles 3, space sciences (from pilot PSA) 2, tech 2, computer 1
Equipment: Chronocom, Magnigoggles
Odin Romm
Human Soldier
Mid thirties, bald head, a very stoic demeanor who talks very seldom. Strange electro tattoos adorn his arms. He does not appear associated with the polyplate clad marines.
STR/STA 50/50 DEX/RS 55/55 INT/LOG 50/50 PER/LDR 45/35
PS +3 IM +6 Ranged 28 Melee 28
Special Abilities: None
Skills: (Military PSA) Beam Weapons 3, Gyrojet Weapons 2, ground cars 2, hover vehicles 3, Martial Arts 2, projectiles 2
Equipment: Gas mask, Magnigoggles, skein suit (military)
Duran Krumm
Human Engineer
An amiable fat fellow who is approaching retirement age and spends most of his time in the engine rooms.
STR/STA 50/50 DEX/RS 45/45 INT/LOG 50/60 PER/LDR 50/50
PS +3 IM +5 Ranged 23 Melee 28
Special Abilities: None
Skills: (Technological PSA) Robotics 3, Computers 2, technician 4.
Equipment: Robcomkit, Solvaway, tech kit
Dr. Karra Redd
Human Scientist
Dr. Redd is the archetypal smart and beautiful scientist (by human standards). Early 30s, vibrant red hair, and well proportioned in her security skein suit. Her role at this point aboard the Dawn is not entirely known, though she has a strong science background.
STR/STA 25/35 DEX/RS 65/55 INT/LOG 55/55 PER/LDR 70/70
PS +2 IM +6 Ranged 33 Melee 33
Special Abilities: None
Skills: (Scientist PSA) Medical 1, Environmental 2, space sciences 2
Equipment: enviro kit, med kit, security skein suit (S frontiersman issue 1, pg. 3)
Takk Redus
Human Shuttle pilot
A gaunt, sickly looking man with frog-like eyes in charge of the two life boats on board. He has an odd fascination with dralasites.
STR/STA 50/50 DEX/RS 45/55 INT/LOG 60/50 PER/LDR 40/50
PS +3 IM +6 Ranged 23 Melee 25
Special Abilities: None
Skills: (Pilot PSA) system vehicles 3, space vehicles 3, space sciences (from pilot PSA) 2, tech 2, computer 1
Equipment: Chronocom, Magnigoggles