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Muskets include all muzzle loading firearms, such as arquebuses, blunderbusses, and flintlock rifles. Muskets use black powder and lead shot. Loading a musket takes two turns, so a musket can be fired once every three turns. Inertia Screens and skeinsuits halve damage from a musket.

Cost: 100 Cr, Wgt.: 2 kg, Damage: 1d10, Ammo: 1 shot, Rate: 1/3, Defense: inertia, Range: 5/15/40/70/100

Powder and shot: Cost: 10 Cr, Wgt.: 1 kg (20 rounds)

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