A Price On Your Head

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Rookie Assassin
STR/STA 50/50 PS +3
DEX/RS 45/55 IM +6
INT/LOG 60/50 Ranged 23
PER/LDR 40/50 Melee 25
Special Abilities:

By Race, don’t forget ability score modifiers.

Skills: (Military PSA)

Projectile Weapons 2, Beam Weapons 2, Environmental 1

Equipment:

Envirokit, laser pistol, automatic pistol, 2 frag grenades, standard equipment pack, military skeinsuit, 1 extra 20 SEU clip, 1 extra pistol bulletclip, 108Cr

Professional Assassin
STR/STA 50/50 PS +3
DEX/RS 55/56 IM +6
INT/LOG 60/50 Ranged 28
PER/LDR 40/50 Melee 28
Special Abilities:

By Race, don’t forget ability score modifiers.

Skills: (Military PSA)

Projectile Weapons 3, Beam Weapons 3, Environmental 1, Psychosocial 1, Melee Weapons 1, Martial Arts 1

Equipment:

Envirokit, laser pistol, automatic rifle, sonic sword, 2 frag grenades, standard equipment pack, albedo screen, civilian skeinsuit, Power Backpack, 5 rifle bulletclips, IR Goggles, parawing, 250Cr

Elite Assassin
STR/STA 52/50 PS +3
DEX/RS 60/61 IM +7
INT/LOG 60/50 Ranged 30
PER/LDR 40/50 Melee 30
Special Abilities:

By Race, don’t forget ability score modifiers.

Skills: (Military PSA)

Projectile Weapons 3, Beam Weapons 5, Environmental 1, Psychosocial 1, Melee Weapons 1, Demolitions 1, Computers 1, Martial Arts 1

Equipment:

Envirokit, laser pistol, automatic rifle, sonic sword, 2 frag grenades, standard equipment pack, albedo screen, civilian skeinsuit, Power Backpack, Power beltpack, 5 extra rifle bulletclips, Infra-red Goggles, parawing, anti-shock implant, exoskeleton, 750Cr

by Bill Logan

Whether you’ve attracted the negative attention of a crime boss, built up a gambling debt you can’t pay, stolen something of great value to someone, or double-crossed the CEO of a megacorporation, sometimes characters get a price on their heads. When this happens, they attract the attention of two types of people: bounty hunters and assassins. Although similar in professional focus and demeanor, the two vary in moral code and successful execution of their missions. This article focuses on assassins.

Assassins

An assassin doesn’t care about the “or alive” part of a “Wanted” poster. They consider it a personal objective to hunt people and to best them. Maybe they’ve hunted just about every other beast the Frontier has to offer and they look for the challenge of the desperate sentient. Maybe they have a sick streak and prefer the violent approach. For whatever reason, they bring back the head of their target in a bag, and smile while they accept their high payment.

Perhaps your players haven’t become the target of assassinations. Maybe they are themselves assassins for hire. In that case the adversaries provided here could serve as contacts, rivals, or allies. It’s far safer to have them as these than as enemies.

Generic Assassin Stats

Most assassins come in one of the three career levels shown here (Rookie, Professional, or Elite). Depending on the difficulty of the target or the complexity of the hunt, a Professional assassin may employ the aid of 1-5 Rookies, while an Elite assassin might employ the use of 1-5 Professionals.

Note: Rookie assassins are built with standard character generation rules then given 15 experience points worth of growth and 1500Cr worth of gear. Professional assassins are built with 50 experience points of development and 5,000Cr of gear, while the deadly Elites are built with 100 experience points worth of growth and 10,000Cr worth of equipment.