The Devil's Lair
Referee: Tom Stephens
Session: Game Session 7 - 2013-09-28 13:00:00 EST
Ruleset: Alpha Dawn only
Number of Players: 0 / 6 -
Observers are allowed.
Players:
Description:You received a tip that the Star Devil has a personal hideout in the Grey Mist Mountains to the southeast. You have a general location and description of the mountain peak the lair is in. After all the trouble the Star Devil's organization has caused you since entering the Zebulon system, a little payback is in order and a raid on his private lair is just the ticket. There's even a chance he might be present in person.
This game is a raid on an unknown facility and is designed for low to mid level characters. It is set at the conclusion of the original Volturnus trilogy. Characters should be generated with 50XP of experience over their original two skills. They are allowed up to 1500 cr worth of equipment plus one screen and beltpack to power it.
Additional player backgound and pregenerated characters for the adventure can be found on the
Devil's Lair page on the
Star Frontiers Network Wiki.
Technology used for game session:The game will be run using
Roll20. I have created a new campaign called
Star Frontiers Lives On. Here is the
player link for the campaign. Click on the link to join in. I willl be using this Roll20 campaign for both games I'm running at the NetCon.
Special, House, or Optional rules to be used:
Join this game