Holm
Class:
G7 Sub-Giant
Stability:
88%
No. of Planets and belts:
3 + 1
-
Karch - Unihabitable Solid
-
Belt A
-
Rodin - Unihabitable Gaseous [Satellites = 5]
-
Frigidia - Inhabitable Solid
Frigidia (3rd Planet)
Orbit: 70
Type: Solid Giant
Gravity: 1.3389756
Length of Day: 22.6 Hours
Length of Year: 2717.0 Local Days
[Earth Years = 7.0]
Average Temperature: 10oC
Axial Tilt: 29o
Diameter: 14278.414 km
Hydrosphere: 6%/Water - Slightly
acidic
Atmospheric Density/Weather/Pressure:
40%/Turbulent Weather/1.22
Climate/Terrain: Sub-arctic/Mountainous
Population: 60% Humans, 20% Vrusk,
20% Others
Description: Frigidia is the only
planet supporting life in the Holm system. It is a dismal planet covered
by dark green noxious clouds. Only 5 colonies exist near the equator -
located near the base of a vast mountain range that stretches across the
land. The colony centres - many hundred of miles apart - are linked by
huge tunnels that also act as fungal farming areas. The largest colony
is called Spector II and it houses the largest artificial subterranean
cavern in this sector. Within this cavern is a vast farm of several types
of fungi. They are considered a wondrous delicacy throughout the Federation.
Cities of Note (in order of population size):
-
Spector II - The largest colony is located in a gigantic cavern located
5 km underground. (70% Human, 25% Vrusk)
-
Abhrams - Xenophobic citizens after discovery of alien artifacts which
sparked city-wide murders (90% Human)
-
Xylus - Hi-tech research into fungal farming being performed here. Drug
lords reputed to be here (50% Vrusk, 45% Humma)
-
Quall - Although remote, this busy industrial and agricultural city is
gaining in size with Xylus (70% Human, 25% Vrusk)
-
Spector - Originally a settlement, Spector is now a small fungal farm,
after a disastrous earthquake several years ago. (Mixed race)
Adventure Hooks:
-
Stop the Druglord: A secret
underground organisation is producing an addictive drug that causes victims
to be high and suffer from fantastic hallucinations. The organisation is
said to be led by a Vrusk named K'rit-tzaw-lrr - a monstrous but brainy
mutation with two insectoid heads. Recently, the xenophobic citizens of
Abhrams have become victims of the druglord and his gang of Vrusk punks.
K'rit actually answers to a mysterious higher-up, and the adventurers will
find this out through the course of the adventure. The higher-up could
be Sathar or some other evil person.
-
Tetrahedral Terror: Excavation
for a new cavern near the outskirts of Quall has revealed a huge chamber
housing a mysterious black pyramidal building of unknown origin. It begins
to hum whenever any living being comes within 100 metres of it. Within
days, tremors are felt which gradually increase in frequency and magnitude.
Unless something is done, another disastrous earthquake will take place
possibly burying thousands alive. Related topic: Ebony
Pyramid of Quall
-
The Runaway Express: An automated
express train carrying hundreds of rush hour passengers from Abrahms to
Spector II goes out of control with the adventurers aboard. Checking the
control cabin, they find the maintenance crew either unconscious or dead.
It appears someone has inserted a virus into the neuro-computer system
and locked out control to the brakes. The twist is that the psychotic mastermind
is actually masquerading as one of the maintenance crew aboard the train
and will covertly make his demands to the authorities from another communication
point. The train ride ends in two hours, so the adventurers don't have
any time to lose...
Unique Flora and Fauna: Aabader,
Jharzzlark, Lumbeni, Prytl
