Ritter's Star
Class:
M7 Main Sequence Star
Stability:
92%
No. of Planets and belts:
16
-
Blake's Rockhole - Uninhabitable Solid
-
Edward's Rockhole - Uninhabitable Solid
-
Greg's Rockhole - Uninhabitable Solid
-
Ritter's Rockhole - Inhabitable Solid
-
Belt A
-
Belt B
-
Primakov's Rockhole - Uninhabitable Solid
-
Tan's Rockhole - Uninhabitable Solid
-
Barnacle Bob's Rockhole - Uninhabitable Solid
-
Robb's Rockhole - Uninhabitable Solid
-
King of Soul - Uninhabitable Solid [Satellites =
2]
-
Yabba - Uninhabitable Solid
-
Dabba - Uninhabitable Solid
-
Doo - Uninhabitable Solid
-
Fred's Rockhole - Uninhabitable Solid
-
Wilma's Rockhole - Uninhabitable Solid
Ritter's Rockhole (4th Planet)
Orbit: 69
Type: Solid, Normal
Gravity: 0.5801831
Length of Day: 52.8 Hours
Length of Year: 215.8 Local Days[Earth
Year = 1.3]
Average Temperature: 22oC
Axial Tilt: 6o
Diameter: 1852.547 km
Hydrosphere: 68%/Water
Atmospheric Density/Weather/Pressure:
25%/Moderate Weather/1.08
Climate/Terrain: Warm/Hills
Population: 40% Dralasites, 28%
Humma, 20% Yazirian, 12% Others
Description: Mapped and named
by an independent explorer team, Ritter's Rockhole is the only habitable
planet of this star system.Brownish clouds obscure part of the reddish
hilly surface. There are a great number of cities found by the edge of
the largest sea called Symphalia Ocean. Of note is the beautiful Dralasite
city of Dondar that is built within a huge natural formation of reddish
crystals. The Symphalia Ocean provides the main source of food for Ritter's
Rockhole - and it is viciously fished by great fleets. Fortunately, the
main food source (which incidentally looks like a giant purple salmon)
called "Shalvars" breed very fast to replenish the food supply.
Cities of Note (in order of population size):
-
Dondar - Beautiful domed cystalline city (80% Dralasite)
-
Ritternia - Original settlement of colonial pre-fab structures located
over a great urban sprawl (50% Dralasite, 35% Humma)
-
Jodal - Fishing Ports Haven (60% Dralasite, 25% Humma)
-
Hinn - Located at edge of Symphalia Ocean and Yazlo Forest (60% Yazirian,
30% Humma)
-
Shava - Small sized industrial city (Mixed race)
-
Yuran - Small sized city barely surviving on Shalvar Fishing (40% Dralasite,
40% Yazirian, 10% Humma)
-
Retrona - Tiny village near South Pole specializing in mining of rare minerals
(50% Dralasite, 30% Vrusk, 15% Humma)
Adventure Hooks:
-
Fishy Business: Deep within the dark
alleyways of Dondar is a criminal organization that has links with the evil Sathar.
They are genetically altering the shalvars (purple salmons) so as to create
chaos on the planet. The plans of this criminal organization might include producing a killer-type
of shalvar and even going as far as making the shalvar poisonous to the
general population or even worse - turning people who dine on the shalvars
into Sathar slaves!
-
Kelo... Goodbye...: A brood
of kelosaurs have been discovered in the mines of Retrona. These rare carnivorous
insects are wreaking havoc and upsetting the daily mining activities. A
task force has been set up to eliminate the kelosaurs and pay is big. The
Vrusk miners are none too happy about the "bug-hunt" (as the dralasites
call them). Tempers are bound to flare in the frigid temperatures of the
South Pole. Any volunteers?
-
Proton Fire: A huge raging fire
goes out of control in the Yazlo Forest. The cause of the fire is a handful
of mischievous Yazirian kids who happen to be missing at the heat of the
moment. Their worried parents look to the heroes for help. The smoke...
ahem.. plot... thickens when the adventurers discover that the kids have
found an "alien device" that emits "globs of goo" which burst into flames.
The device is actually an advanced lifeform that emits a "perfume" and
has taken over the minds of the kids. Now how does one stop a raging forest
fire and find the missing kids? Related topic: Yazlo
Symbiote
Unique Flora and Fauna: Darrla, Kelosaur,
Shalvar, Vhin-gum