Fonn
Class:
G8 Giant (Yellow)
Stability:
84%
No. of Planets and Belts:
5 + 3
-
Aleph, Uninhabitable Solid
-
Bet, Uninhabitable Solid
-
Ring X
-
Zah-Kit, Habitable Solid
-
Purcell, Habitable Solid
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Ring Y
-
Gimel, Uninhabitable Gas Giant [Satellites = 26]
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Ring Z
Zah-Kit (3rd Planet)
Orbit: 55
Type: Solid
Gravity: 0.8955
Length of Day: 20.4 Hours
Length of Year: 469.4 Local Days
[Earth Year = 1.09]
Average Temperature: 42oC
Axial Tilt: 1o
Diameter: 5131.882 km
Hydrosphere: 12%/Water
Atmospheric Density/Weather/Pressure:
10%/Mild Weather/0.97
Climate/Terrain: Desert/Rocky
Population: 40% Vrusk, 20% Dralasite,
20% Human, 10% Others
Description: Zah-Kit is the first
planet that was colonized in the Fonn system. Most of the planet is a huge
rocky desert with temperatures soaring to a high of 69oC during
noon near the equator. In the south pole is a large but relatively shallow
body of water, the Jannyce Sea, with warm ocean currents and waves that
lap gently at the rock-strewn coastline. The shores of the sea hold the
greatest number of inhabitants of the planet in no less than five bustling
urban centres. Across the desert in the northern hemisphere is Brackish
Lake where two cities attempt to eke out an existence by fishing and mining.
Incidentally, an interesting story about the desert is often repeated to
awe visitors. The Curnowski Desert is named in honor of the sole human
who made a trek from the city of Katl'Klik to Yahl Pagh by foot. And, Curnowski
only did it to raise money for charity. Curnowski made a second attempt
to walk from Helmdun to Fodah, but he never made it back alive.
Cities of Note (in order of population size):
-
K'rak-tik - The largest city of Zah-Kit lies atop
a hill overlooking the Jannyce Sea. Zah-Kit is ruled by a council of five
Vrusk senators and it is here in the T''rik'nlik Senate House where
they can be found. In addition, the city is well known for its huge conglomeration
of trading malls that offer competitive prices. It is also said, that for
a price, anything can be bought in K'rak-tik. (44% Vrusk, 24% Dralasite,
20% Human, 12% Others)
-
Katl'Kilk - Katl'Kilk lies north of a beautiful stretch of golden beaches
that is always crowded with tourists. The city is the only one on Zah-Kit
equipped with decent docking facilities for offworld travellers.
(50% Vrusk, 30% Human, 10% Dralasite, 10% Others)
-
Helmdun - A large air-conditioned dome encloses most of the city center
to lower the temperature, which can easily reach 50oC at the
current latitude. (30% Human, 29% Dralasite, 20% Vrusk, 16% Osaka, 5% Others)
-
Aryli - This mid-sized city is mainly a large industrial centre. Recently,
residents have been complaining about the pollution that is poisoning the
land and the Jannyce Sea, however, the governing and law officials have
been ignoring the problem. Rumors persist of corruption and bribery. (40%
Dralasite, 40% Human, 15% Vrusk, 5% Others)
-
Fodah - This small city lies south of several large geysers that regularly
spurt steaming hot water about a hundred feet into the air. It is an awesome
sight that attracts many visitors. (Mixed)
-
Yahl Pagh - Once surpassing and almost rivalling Kat'l Klik in terms of
size and power, Yahl Pagh's destiny was altered when an errant asteroid
from Ring X crashed into the western part of the city just two years ago.
(Mixed)
-
Swakala - A small domed village that houses a reclusive group of people.
(Mixed)
Adventure Hooks:
-
All Heated Up: A bunch of terrorists
has taken over the Helmdun Dome in the wee hours of the morning. They have
locked up all exits and turned off the cooling systems. As noon slowly
approaches, the temperature gets noticeably hotter while the air gets more
stale with every breath that the trapped and panicking citizens make. The
adventurers could either be trapped in the dome or they could be a rescue
team trying to find their way in before thousands of victims succumb to
the unbearable heat.
-
Star "Trek": Jack Dyllard, a
famous holovid actor, stuntman, director and writer, has taken up a bet
to follow in Curnowski's footsteps and cross the desert from Helmdun to
Fodah. A day after Jack's beacon signal disappears, the adventurers are
approached by Jack's manager and publicist to find him. During the desert
trek, the adventurers find Curnowski's body and a heretofore undiscovered
carnivorous creature (ala Dune or Tremors starring Kevin Bacon, etc.).
If they defeat the creatures, they will find eventually find Jack, dehydrated
but thankfully alive. Unbeknownst to the adventurers, someone else is following
them. The new group could be kidnappers, robbers or worse.
-
Secret of Swakala - Most of
the people living in Swakala are actually members of the Free Frontiersmen
Foundation (FFF: See Zebulon's Guide). This FFF branch steadily migrated
from the Frontier region over a century ago and have come up with a hideous
plan to overthrow the UPF from the Palalyrn Cluster. Led by a Dralasite
called Maalgar, the FFF's members have been covertly infiltrating the UPF
and several important top secret plans of the UPF have even been copied/stolen
and sent to Swakala. In fact, during the adventurer's visit to Zah-Kit,
a human FFF agent running away from his enemies bumps into them. The FFF
agent carelessly drops an envelope with important top secret UPF plans
within and runs off. Not surprisingly, the adventurers are drawn into a
web of intrigue and espionage as they are chased all over Zah-Kit by both
the UPF and FFF.
Unique Flora and Fauna: Other than
several specimens of cacti-like plants, a handful of small fish-like creatures
and zoo-plankton that inhabit the Jannyce Sea, there are no other significant
forms of indigineous lifeform on the planet.
Purcell (4th Planet)
Orbit: 84
Type: Solid
Gravity: 1.2114
Length of Day: 48.2 Hours
Length of Year: 2741.8 Local Days
[Earth Year = 15.09]
Average Temperature: -17oC
Axial Tilt: 42o
Diameter: 8432.851 km
Hydrosphere: 65%/Ice
Atmospheric Density/Weather/Pressure:
34%/Turbulent Weather/1.49
Climate/Terrain: Freezing/Mountainous
Population: 40% Human, 35% Yazirian,
15% Ifshnit, 10% Others
Description: Purcell is the second
habitable planet in the Fonn System whose freezing temperature and hazardous
weather is a constant bane to the few millions who eke out their existence
there. The mountainous planet is covered by a huge glacial landmass christened
the Razor Sea. Its few cities are either built into the mountains or covered
by huge domes that keep the deadly cold and overwhelming blizzards out.
Not surprisingly, people continue trickling to Purcell and set up residences
here because of its many job opportunities in the industry. Most of this
industry deals in water/ice purification processing and the planet finds
itself exporting huge amounts of packed ice or water to its sister planet
Zah-Kit, and other neighbouring systems in dire need of water. Recently
set up, huge terraforming devices - a marvellous ingenuity of Frontier
engineering - tirelessly work to warm the planet (against the wishes of
several industrial companies).
Cities of Note (in order of population size):
-
Sheen - Built into the base of a hollowed out mountain, Sheen - the largest
city on Purcell - is also a busy industrial centre. Large ice skiffs can
be seen travelling daily to and from the Razor Sea carrying large containers
through the tunnels. These containers hold raw ice blocks that are treated
and then trimmed into regular sized blocks and exported off-world. (50%
Human, 30% Yazirian, 10% Ifshnit, 10% Others)
-
Razor's Edge - Razor's Edge is an underground city located next to the
frozen Razor Sea. Located between Ifshnil and Razor's Edge is the UPF Terraforming
Facility. (45% Human, 40% Yazirian, 5% Others)
-
Hissif - Built next to a narrow but deep precipice, this city is frequently
plaqued by mild quakes. A gushing stream of hot air frequently gushes out
from the precipice at fixed intervals. It is no surprise then that the
city got its name from the sound the air strean makes. (50% Yazirian, 27%
Human, 18% Ifshnit, 5% Others)
-
Ifshnil - The Ifshnit here are highly xenophobic and visitors must be escorted
for their own safety. The town deals mainly in hydroponics engineering
and survives by selling its fresh vegetables to the other cities. (95%
Ifshnit, 5% Others)
-
Turis - This uninteresting industrial town was established just a few months
ago. (Mixed)
Adventure Hooks:
-
"Worms": A flight from Sheen
to Razor's Edge disappears in a lightning storm and is assumed crashed
into the ice-fields of Razor Sea. No trace of the transport has been found
by the local authorities and all hope has been abandoned. The adventurers
are hired by an upset Mr. Richard Sawyer, a millionaire who owns the InnoTech
Water Processing Plants. His wife was on the ill-fated flight and he wants
the adventurers to perform a search and rescue mission. Unbeknownst to
the adventurers, the transport has crashed into a fissure which was subsequently
covered up by the minor quake that followed. The transport beacon signal
is very weak and the survivors will freeze to death within the day if they
are not rescued. Worse of all, the transport has attracted the attention
of Burrow Worms - creatures the size of a train.
-
"Orb of Gallor": Under a veil
of secrecy, a team of scientist have discovered a mysterious glowing Orb
near the town of Turis. Without warning, all contact with the industrial
town has been lost. A huge team from the Federation Navy are making their
way to Turis and news coverage of the event will be extensive. The adventurers
are on the rescue trip of their life when they find that where the town
once stood, a gaping black hole now sits. Through the hole, stars and galaxies
can be seen. Suddenly, a gelatinous mass materializes near the hole and
attacks the Navy Fleet. The mass emanates strong psychic signals calling
itself Gallor, the destroyer of Worlds. In the ensuing battle, the adventurers'
fighter transport loses control and plunges into the hole. Floating in
the hole-space is the town of Turis - ripped from the surface of Purcell
and its inhabitants are either frozen or dead. To return everything to
normal, the adventurers must deactivate the Orb Relic before it is too
late. Related topic: Orb of Gallor
-
"Held Hostage": The UPF Terraforming
Facility has been held hostage. A mysterious shield has been raised around
the Facility and the demands made by the mysterious terrorists are preposterous.
If they are not given an unmentionable amount of money by an unreasonable
amount of time, the terrorists will set off a chain reaction that will
rip the planet apart. The workers and scientists in the Facility are currently
held in a room adjoining the reactor of the Terraforming Device and the
adventurers could either be part of the rescue team or an overlooked group
of workers within the Facility itself.
Unique Flora and Fauna: Burrow Worms
are the chief inhabitants of this planet. These large worms live is the
Razor Sea and they survive by eating ice. Their bodies are covered by a
thick chitinous armor and they use their huge mandibled-mouth to bash through
the ice.