Switching out of combat turns for a bit.
Maria boosts, frying the pirate under the Dart and starts to circle around. However, by the time she gets around for another pass, the three remaining bad guys have disappeared into the buildings. The Yazarian on the north end of the line entered building D and the other two entered building B.
In the mean time the rest of the team has advanced to the deactivated robots and Sebastian is about 2 minutes behind them. Upon reaching the closer OES bot, B'Loone sees that the bot is still active but inert. He remembers from the briefing that it just takes a power cycle to reset the programming (The cut off phrase is in hardware and can't be reset without changing specially designed circuits). This particular bot is a bit beat up having been buried under the rubble of one of the towers and is a little under half strength (41 STA) but has a full ammo and energy compliment. B'Loone orders it to follow him and sets off toward the other bots. He goes about five steps and realizes the bot hasn't moved. He doubles back just as Ting and Leo get there and seeing them approach realizes (Logic Check: 31) that he's not wearing his OE patch having put it in his pocket after removing it from the other robot. Reaffixing it to his shoulder, he issues the command again and the 'bot acknowledges the order and begins the follow him. (I was going to leave this at the "the bot hasn't moved" spot but since Bonehead is having computer problems moved it on in case he can't get on for a bit.)
While Malcom and the six bots (still undamaged) that the team brought with them advance on the compound and are joined by Ting and Leo, B'Loone moves and reactivates the other robots as well. The northern two each have have 58 STA left and the southern two have 82 STA left. The OES bot (82 STA) has a full compliment of ammo and power. The three OEM bots are each carrying a laser rifle and have a power backpack connected to the rifle and an albedo screen. However, they do not naturally have an Attack/Defense program (they are maintenance robots) and the code phrase reset seems to have removed any modifications the pirates may have made to their programming, thus they can't actually use the weapons any more.
Gren, hampered a bit by his injuries, sticks with the slower moving B'Loone to provide cover for him while he's checking out the robots. Sebastian has slung his duffel over his shoulder hand is huffing it in toward the rest of the team.
So a minute after the Maria fried the last pirate, Malcom, Ting, Leo and the six security and combat robots are at the edge of the compound. The fence is down and you can easily climb over and enter. B'Loone, Gren and the 5 liberated robots are at the location of the southern most robot marked on the last map. Sebastian is a little more than half way from his marked position and the downed explorer. Maria is overhead in the Dart (although if you want to land, you would be in the process of touching down in just a few more turns anywhere on the landing pad you want to be.)
The shuttles are sitting still on the landing pad and you don't see any movement from the buildings during the last minute.
I'm going to move the action into a new thread:
Mission 1b: Entering the Compound. Go ahead and make any final posts here for the time period covered by this post and you can start posting your plans for entering the compound in the new thread.
I'm also awarding XP for the mission up to now.
XP Awards:
1 XP | 2 XP | 3 XP | Bonus XP |
---|
Ting Leo Gren | | B'Loone Malcom Maria Sebastian | Malcom +1 - Gilijet insertion B'Loone +1 - robot deactivation |
Leo, Ting and Gren get XP for surviving, the others for active participation and great role-playing. Plus B'Loone and Malcom each get a bonus XP for their excellent ideas.
Since you are in the middle of the action, you can't actually spend these XP right now but go ahead and add them to your character sheets. Also, Inigo Montoya from the starfrontiers.us site will be joining us in the new section taking on the slightly adapted character of Leo.