Release 0.0.9
Posted: Tue May 05, 2009 10:04 pm
Let the battles begin!
This release introduces actual combat into the tactical game. You can move your ships, select targets and do damage. Right now it just does hull damage as if the weapons were firing against a reflective hull for "to hit" probability. For basic instructions on how to use the interface refer to the Release 0.0.8 comments for movement and this Feature Request Topic for the weapon and target selection interface. Full documentation (for what is currently implemented) is the next item on my todo list.
There are probably some edge cases in the weapon and target selections that I missed so if you run into any problems let me know.
The sample battle you can play pits 3 UPF Assault Scouts and 1 Frigate against a Sathar Destroyer and Light Cruiser. I'll be curious to see how many times each team wins.
Download the Windows version (~1.6 MB)
Download the Linux version (~4.4 MB)
It will probably be a while before another release comes out. I'm going to be doing some serious refactoring of the code behind the scenes and adding a bunch of unit tests. The code base is right around 10,000 lines of code and still growing. The next release will tie in the tactical game with the strategic one so that when the fleets meet in the tactical game, you can play out the battle and have the results sent back to the strategic game.
In any case, enjoy and send feedback