Interface Design suggestions wanted
Posted: Wed Mar 25, 2009 9:29 pm
Okay, so I'm looking for some suggestions here on how to implement weapon and target selection in the tactical game. Here's a screen shot of the current situation:
For those of you who haven't played around with this part of the game yet, the top panel is the battle map just like you were playing it on your table top. The bottom panel is the display panel where various information is shown. The red and blue buttons allow you to zoom the map in or out respectively. When you click on a ship counter the name and information about the ship (ADF, MR, speed, heading, weapons, etc) shows up in the right half of the bottom panel.
In this particular image, the Sathar have just moved and it is now the UPF's defensive fire phase (although the discussion applies to any combat phase of the game). The path taken by the Sathar ships is shown by the gray lines trailing them. I've already decided that these either need to be a different color or I need to get rid of the numbers in the hexes (both of which would be easy to do). Any preferences on that?
My main question is the following: You are the UPF and it's your shot. How would you like to interact with the game to select
By far and away the simplest to implement would be a) click on your ship. b) that brings up a list of weapons on the bottom panel and you click on the weapon you want to fire and c) you click on your target. This may be what I do for my first pass but I'm looking for other suggestions. If there is a good one that's just as easy I may do that as well. Eventually I'd like to implement everyone's suggestions so you can interact with the game in any manner. In any case, I'll keep all the suggestions in mind as I'm implementing whatever the first version is so that it is easy to extend in the future.
For those of you who haven't played around with this part of the game yet, the top panel is the battle map just like you were playing it on your table top. The bottom panel is the display panel where various information is shown. The red and blue buttons allow you to zoom the map in or out respectively. When you click on a ship counter the name and information about the ship (ADF, MR, speed, heading, weapons, etc) shows up in the right half of the bottom panel.
In this particular image, the Sathar have just moved and it is now the UPF's defensive fire phase (although the discussion applies to any combat phase of the game). The path taken by the Sathar ships is shown by the gray lines trailing them. I've already decided that these either need to be a different color or I need to get rid of the numbers in the hexes (both of which would be easy to do). Any preferences on that?
My main question is the following: You are the UPF and it's your shot. How would you like to interact with the game to select
- The ship that will shoot - (this is probably the easiest, just click on it )
- Which weapon on that ship you would like to fire.
- What your target will be.
By far and away the simplest to implement would be a) click on your ship. b) that brings up a list of weapons on the bottom panel and you click on the weapon you want to fire and c) you click on your target. This may be what I do for my first pass but I'm looking for other suggestions. If there is a good one that's just as easy I may do that as well. Eventually I'd like to implement everyone's suggestions so you can interact with the game in any manner. In any case, I'll keep all the suggestions in mind as I'm implementing whatever the first version is so that it is easy to extend in the future.