Flight School
Posted: Wed Jul 23, 2008 12:20 am
The first 75 days of Flight School cover the basic textbook courses, teaching the history of space flight and basic in system navigation. The next 75 days are spent in simulation learning basic maneuvers, formation flying, target acquisistion, and the importance of being a Wingman (covering your flight leader).
In the following 40 days things really get fun, when you are seated at the controls of an actual trainer with an experienced pilot/teacher accompanying you on your first forays into space! This is where you hone what you've learned in simulation.
Which brings us to the final ten days, or Finals Week. Over the course of this upcoming week you will test your mettle, both against stationary and live targets (with sim-lasers) as well as each other. By finals week each player will have their respective graduate skills, and this is where you will prove you have what it takes to enter the Star Fighter Corps by flying without an instructor for the first time.
Mission One puts you into a fighter simulation, following a new course. You will be taking out targets one at a time in a sleek T-98 armed with sim-lasers, and the end will have a stationary drone that you must hit with sim-rockets, all assisted by no one but yourself.
Mission Two will be a two part free-for-all, where the class will be pitted against each other and another class to determine who is the best of the best. The first stage will be a six craft free for all, where the class will pilot T-98 Talons armed with sim-guns and they will basically attempt to take out the other five craft. Depending on performance they will be ranked for part two accordingly, where they will compete against another class in a six on six full squadron assault.
The third and final mission is a live fire excercise. You will be piloting a BF-1 Gunfighter armed with a wing-mounted pod laser system, taking out stationary and moving drones.
Good luck, class. Man your craft and fly to victory!
In the following 40 days things really get fun, when you are seated at the controls of an actual trainer with an experienced pilot/teacher accompanying you on your first forays into space! This is where you hone what you've learned in simulation.
Which brings us to the final ten days, or Finals Week. Over the course of this upcoming week you will test your mettle, both against stationary and live targets (with sim-lasers) as well as each other. By finals week each player will have their respective graduate skills, and this is where you will prove you have what it takes to enter the Star Fighter Corps by flying without an instructor for the first time.
Mission One puts you into a fighter simulation, following a new course. You will be taking out targets one at a time in a sleek T-98 armed with sim-lasers, and the end will have a stationary drone that you must hit with sim-rockets, all assisted by no one but yourself.
Mission Two will be a two part free-for-all, where the class will be pitted against each other and another class to determine who is the best of the best. The first stage will be a six craft free for all, where the class will pilot T-98 Talons armed with sim-guns and they will basically attempt to take out the other five craft. Depending on performance they will be ranked for part two accordingly, where they will compete against another class in a six on six full squadron assault.
The third and final mission is a live fire excercise. You will be piloting a BF-1 Gunfighter armed with a wing-mounted pod laser system, taking out stationary and moving drones.
Good luck, class. Man your craft and fly to victory!