Okay, let's see if we can get this game back on. Looks like we will need a new UPF player if Samaritan doesn't show up. Maybe we can recruit Larry back.
BIC: The wounded Sathar cruiser flies past the station with it's maneuvering knocked out. The cruiser and station exchange fire. Of the cruiser's weapons, only 2 LB and its RB are still operational. The LB's miss but the RB connects for 13 HP. The station returns fire with its three LB and one scores a massive hit (double damage: 20 pts) completely obliterating the cruiser (it only had 4 HP left).
The station fires it's other weapons (PB, EB, RB) at the lead frigate but they all miss. The minelayers also fire at the lead frigate (changed Will's declaration to fire at the closer ships) and one LB from each minelayer connects. The first rips a huge gash in the frigate's hull (double damage 18 points) and the second damages it's maneuvering thrusters, causing them to misfire (must turn right until all MR is expended).
The Sathar frigates unleash a barrage of destruction against the UPF Fortress. Six of the eight LC connect, five doing hull damage (12, 7, 12, 2x13, 2x16 HP) and one taking out the station's EB. Only one of the frigates' LB connect but it is a solid hit doing 10 HP. Four of the RB connect, all doing hull damage (11, 12, 12, 14 HP) and only two of the torpedoes hit. One does 24 pts of hull damage and the other takes out one of the station's LB.
The Sathar Heavy Cruisers sweep in from the other side and unleash a similar hail of destruction. The lead cruiser connects with its DC (11 HP), LB (2x6 HP), EB (10 HP) and it's torpedo (2x25 HP). The other six cruisers all miss with their Disruptor Cannons, connect with 3 LB (2, 5, 10 HP), two PB, one doing 3 HP and the other causing an electrical fire to break out on board the station. They also hit with two EB knocking out the stations Proton Screen and causing 7 points of hull damage. Finally, four of their six torpedoes make it past the hail of ICM's and cause 12 HP, a power short circuit disabling all screens and ICM's, knocking out another LB and the final torpedo delivers the coup de grace doing 2x22 HP. The final hit is more than the station can withstand and it busts apart with pieces flying in all directions as the structural integrity of the station gives way.
Casualties: UPF Fortress, Sathar HC
Wounded: Sathar Frigate A
It is now the UPF turn to move. The 6 seeker missiles will move four hexes this round and intercept the Sathar Frigates. Between them all, the frigates have 32 ICM's that they can use against the 6 inbound missiles. Art can declare how many he wants to fire at the Seekers and the UPF player can declare the movement for the UPF ships.
I've also uploaded an updated version of the
Ship Rosters