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OOC talk Volturnus

PostPosted: Mon Dec 24, 2012 7:54 am
by jedion357
First off, I'm looking forward to this greatly. While the contents of the modules are known entities that just frees up room for focusing on character development. I happen to think I've developed a really interesting character for me to run.

2. What would be the theme music for Crashed On Volturnus? I'm thinking something Indiana Jones-ish.

Re: OOC talk Volturnus

PostPosted: Mon Dec 24, 2012 11:36 am
by Samlangdon
I was thinking something in the Halo variety

Re: OOC talk Volturnus

PostPosted: Mon Dec 24, 2012 2:17 pm
by jedion357
I'm not familiar with Halo at all, have any links? I'll have to check you tube I suppose.

Re: OOC talk Volturnus

PostPosted: Fri Dec 28, 2012 2:46 pm
by Shadow Shack
I always had the John Williams Tattooine music in mind when I played the series.

Re: OOC talk Volturnus

PostPosted: Fri Dec 28, 2012 4:09 pm
by jedion357
Thinking back, my room mate had the sound track to Robin Hood, Prince of Thieves that Kevin Costner did. Its a very adventurous sounding sound track right up to but not including the Bryan Adams song. Perhaps a sound track for a fantasy game but if you didn't know where it came from and had that mental association it would work for some Sci fi and pulp action games just as easily.

Re: OOC talk Volturnus

PostPosted: Sat Dec 29, 2012 10:36 am
by Terl Obar
I have that CD and it would work very well for Volturnus.

Re: OOC talk Volturnus

PostPosted: Sat Dec 29, 2012 12:37 pm
by jedion357
Need a clarification: Kahn's honor blades- in storage with skein suit or in weapon's locker- my vote is for with skein suit but then I may be influenced by foreknowledge of what happens to the weapon locker.

Secondly it's not uncommon for yazirians to wear the zamra around their neck has he gotten away with do that?

Re: OOC talk Volturnus

PostPosted: Sat Dec 29, 2012 2:43 pm
by Samlangdon
Weapon is not in the locker. :)

Re: OOC talk Volturnus

PostPosted: Sat Dec 29, 2012 4:52 pm
by Once Far Off
Samlangdon wrote:Weapon is not in the locker. :)


Lucky dawg :p

Re: OOC talk Volturnus

PostPosted: Sat Dec 29, 2012 4:53 pm
by Once Far Off
jedion357 wrote:I'm not familiar with Halo at all, have any links? I'll have to check you tube I suppose.


Halo theme music: https://www.youtube.com/watch?v=Sjvo0SPAOiQ

Extremely Cool

Re: OOC talk Volturnus

PostPosted: Sun Dec 30, 2012 4:44 pm
by rattraveller
Question which is more of trying to clarify things. We are told that the government of Truane's Star is sponsoring this mission. But Truane's Star is a star. The planet of Pale has a government so is it them or a larger government of Pale and New Pale?

Re: OOC talk Volturnus

PostPosted: Sun Dec 30, 2012 5:02 pm
by Samlangdon
Indeed, it would be Pale. Sorry for the confusion. You would have disembarked from orbital station over Pale.

Re: OOC talk Volturnus

PostPosted: Mon Dec 31, 2012 12:34 pm
by Terl Obar
Just out of curiosity, what are we getting paid for this trip? Budgeting dralasites want to know. :D

Re: OOC talk Volturnus

PostPosted: Mon Dec 31, 2012 1:57 pm
by Samlangdon
oh, indeed. the module was not clear...lol, of course there must be renumeration. It is supposedly a three month mission, so I will check the tables in the AD book and find appropriate spacer rates for such a mission.

Re: OOC talk Volturnus

PostPosted: Mon Dec 31, 2012 2:04 pm
by jedion357
Samlangdon wrote:oh, indeed. the module was not clear...lol, of course there must be renumeration. It is supposedly a three month mission, so I will check the tables in the AD book and find appropriate spacer rates for such a mission.


Awesome! Glad to hear we're using the AD tables because doctor's get paid more than shooters!

Re: OOC talk Volturnus

PostPosted: Mon Dec 31, 2012 2:06 pm
by Samlangdon
94

characters, corporations, or political groups affiliated with those people).

Friends and enemies are not eternal. Friends can become enemies, and vice-versa. Clever referees will use the character's friends as launching points for additional adventures, missions, and duties. After all, friendship isn't a one-way street.

Friends won't always do everything the players ask, and enemies might not always attack on sight. Friendships and rivalries exist in many forms.

Hiring NPC's At some time, player characters may want to hire NPCs to perform special jobs. The referee should allow this only if the party is weak and needs a more rounded selection of skills to complete the adventure. The referee controls hired non-player characters. The referee must remember that employees do not like being used as targets or bait, and should not let the players make NPCs take the player characters' risks for them.

Availability. The referee must decide whether NPCs are available with the skills the players want. If the referee thinks a level 6 Demolitions expert would give the prayers' teem too much power, he should simply tell them that none are available. NPCs with high skill levels are very rare. If there is no reason to restrict the availability of NPC hirelings, the table below can be used to determine whether an NPC with a specific skill level can be hired.

Skill Level 1 2 3 4 5 6

Chance Available 90% 75% 60% 45% 30% 15%

Wages. An NPC's wages depend on his level of skill and his field of expertise. The NPC Wages table shows suggested daily pay rates for different skills. If an NPC has several skills, his wage is determined by finding the skill that pays the most and adding 10 Cr/day for each additional level of skill.

For example, a level 3 Roboticist/level 2 Sharpshooter/level 1 Medic would be paid 110Cr/day (80+20+ 10= 110).

When player characters hire NPCs, add the levels of all of the player character's skills. Compare this to the total of all of the NPC's skill levels.

If the player character does not have at least twice as many skill levels as the NPC he is hiring, he must pay 20 Cr/day extra.

The referee can create pay requirements for any other specialists he desires.

Skill Level

1 2 3 4 5 6

Skill Credits per Day

Computer Operator 70 80 90 100 110 120

Demolitions Expert 50 60 70 80 90 100

Environmentalist 60 70 80 90 100 110

Martial Artist (unarmed) 40 50 60 70 80 90

Medic 70 80 90 100 110 120

Non-Skilled Labor 20 -- -- -- -- --

Psycho-Sociologist 80 90 100 110 120 130

Roboticist 60 70 80 90 100 110

Sharpshooter (projectile) 20 30 40 50 60 70

Space Marine(beam) 40 50 60 70 80 90

Star Soldier (gyrojet) 30 40 50 60 70 80

Technician 50 60 70 80 90 100

Weaponeer (melee) 40 50 60 70 80 90

Loyalty. NPCs are not like player characters, who face danger and death constantly without worry or fear. There will be times during an adventure when the loyalty of a hired character must be checked to see if he wants to reconsider his employment. Typical situations where an NPC's loyalty should be checked are:

• The first time an NPC's life is put in danger. • The NPC sees that his team is losing a fight or in some other dangerous situation • The NPC is offered a bribe that is at least twice his weekly pay. • The referee thinks the player characters are taking unfair advantage of the NPC.

When an NPC's loyalty must be checked, the player character that hired the NPC makes a Leadership check. This check can be modified by the size of a bribe, the danger of the immediate situation, the treatment the NPC has received from the characters and the NPC's personality. If the check is successful, the NPC remains loyal. If the check fails, the NPC will ask for more pay, refuse to follow orders, run away or quit; the referee should decide the specific action based on the situation. If the NPC's employer dies or is killed, the NPC will quit unless another character tries to rehire him.

Sample NPCs What follows are several ready-to-use sample characters. These characters are balanced for starting players to play, or referees can use these for quick NPCs. Feel free to personalize the character in any number of ways (change the race, add or remove skill levels and equipment to represent acquired knowledge and experience, shift ability scores among their pairs, etc.)

Re: OOC talk Volturnus

PostPosted: Mon Dec 31, 2012 2:09 pm
by Samlangdon
so, didn't mean to post that whole thing in there. But I think we can just take you Primary specialty, and multiply the level 1 category of your PSA by 70. Assume 1/3 is paid at the beginning, but is in a bank so to speak -- not on your person, nor available for ready access. Seem okay?
Any objections?

Re: OOC talk Volturnus

PostPosted: Mon Dec 31, 2012 2:22 pm
by Samlangdon
I posted this in the Characters section, but i post here as a reminder to get your characters in the wiki:

I notice that Jedion and Terl have posted their characters to the wiki. I've been advised this is the best way to maintain characters. Please everyone set up a wiki for your character. That way, I can just go in and award xp, etc. It will assist with the game.

When you get on the wiki (you need to login to it much like you do the forum) by registering under the User Control Panel, go to Game Resources--the complete old school campaign. You can put your character in there. Here's the link below.

Re: OOC talk Volturnus

PostPosted: Mon Dec 31, 2012 2:31 pm
by jedion357
Personally, I think that even though my character has both Psych-social and medical that he would be hired principally for his medical skill for this mission. It pays less but I think it makes sense that they will be looking for a doctor not a psychologist for this mission. Extra skills are just a bonus to the hiring party though perhaps worth a signing bonus.

Re: OOC talk Volturnus

PostPosted: Mon Dec 31, 2012 2:54 pm
by Samlangdon
perhaps so. Maybe 10%...let's allow for a 10% bonus to everyone to ring in the new year. I am feeling charitable, and its not like you'll have access immeditately to the cash anyway....a little end of the year financial planning.