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Skills

PostPosted: Sun Dec 30, 2012 2:10 pm
by Samlangdon
This game uses the streamlined rules in "a skilled frontier" as and for skills. you can find the great article here: http://starfrontiersman.com/files/SFman09.pdf

In a nutshell, each character has one PSA and two secondary's
Advancement is different, tied to your PSA and secondary rather than tied to skill;
More skills....48 total
9 categories
Immediate access to knight hawks skills
3 starting skills
An intuitive skill resolution system: 1/2 of related ability + 10% per rank....no more looking up sub skills and keeping tabs on arbitrary success percentages

Re: Skills

PostPosted: Sun Mar 03, 2013 9:51 am
by jedion357
EXP costs for skills:

Primary skill area: 3 exp times the level being purchased
Secondary skill areas: 4 exp times the level being purchased
Tertiary skill areas: 8 exp times the level being purchased

NOTE: a character has 1 primary skill area and TWO secondary skill areas; everything else is tertiary

Skill area:

AGENT
Stealth
Persuasion
Thievery
Detective

LINGUIST
Human Languages
Dralasite Languages
Vrusk Languages
Yazirina Languages
Pan-Galactic

MILITARY
Beam Weapons
Space Energy Weapons
Space Rocket Weapons
Gyrojet Weapons
Projectile Weapons
Archaic Weapons
Unarmed combat (martial arts)
Melee weapons
Thrown weapons
Demolitions

PILOT
Ground vehicles
Hover vehicles
Water vehicles
Air Vehicles
System Vehicles (shuttles, fighters and short range transports)
Space Vehicles (space craft that can leave a system)
(I would advocate just making system and space vehicles the same skill)

SCHOLAR
Literature
History
Politics
Economics
Pop Culture
Law
Philosophy/Theology

SCIENTIST
Medical
Psycho-social
Environmental
Space Science ( I would advocate splitting this into two different skills Astrogation and Star ship engineering)

SCOUT
Animal Handling
Athletics
Survival
Navigation
Mariner (slight over lap with piloting water craft here)

TECHNICAL
Technician
Computers
Robotics

ARTIST
Visual Art
Structural Art
Composition Art
Performance Art