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		<title>Terl obar:&amp;#32;Created page with '&lt;div style=&quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&quot;&gt; Top:Star Frontiersman main page  | Up: Star Frontiersman Issue 6 main index | Up: New Rules m…'</title>
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				<updated>2010-09-14T04:25:40Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt; Top:&lt;a href=&quot;/wiki/index.php/Star_Frontiersman&quot; title=&quot;Star Frontiersman&quot;&gt;Star Frontiersman&lt;/a&gt; main page  | Up: &lt;a href=&quot;/wiki/index.php/Star_Frontiersman_Issue_6&quot; title=&quot;Star Frontiersman Issue 6&quot;&gt;Star Frontiersman Issue 6&lt;/a&gt; main index | Up: &lt;a href=&quot;/wiki/index.php/New_Rules&quot; title=&quot;New Rules&quot;&gt;New Rules&lt;/a&gt; m…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
Top:[[Star Frontiersman]] main page &lt;br /&gt;
| Up: [[Star Frontiersman Issue 6]] main index&lt;br /&gt;
| Up: [[New Rules]] main index&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
by [[C. J. Williams]]&lt;br /&gt;
[[File:Merchant.png|right]]&lt;br /&gt;
&lt;br /&gt;
The frontier is wide open and is not governed by galaxywide&lt;br /&gt;
standards. Different worlds trade in different ways.&lt;br /&gt;
Some provide a set price, while others haggle. Some&lt;br /&gt;
worlds leave it to individual territories or even each&lt;br /&gt;
establishment to determine how trade is carried out. Many&lt;br /&gt;
bazaars exist throughout the frontier. Often characters will&lt;br /&gt;
get shaken down by a vendor if they’re not careful. The&lt;br /&gt;
art of haggling is thus very important.&lt;br /&gt;
&lt;br /&gt;
Also of importance is item quality. Items aren’t always&lt;br /&gt;
perfect. There are many manufacturers with many&lt;br /&gt;
products of varying degrees of quality and cost.&lt;br /&gt;
There are many other factors that can lead to the&lt;br /&gt;
adjustment of cost. Introducing this type of commerce&lt;br /&gt;
into your campaign can add a flavor of being in a&lt;br /&gt;
struggling society out on a wide frontier.&lt;br /&gt;
&lt;br /&gt;
==Haggling==&lt;br /&gt;
{| style=&amp;quot;width:200px;&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|+ '''HAGGLING TABLE'''&lt;br /&gt;
|- style=&amp;quot;color: white; background: navy; font-weight:bold;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Difference||Cost Modifier&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1-5|| --&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6-10|| +/- 5%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11-20|| +/- 10%&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|21-30|| +/- 15%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|31-40|| +/- 20%&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|41-50|| +/- 25%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|51-60|| +/- 30%&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|61-70|| +/- 35%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|71-80|| +/- 40%&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|81-90|| +/- 45%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|91-00|| +/- 50%&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Intelligence and a strong presence affect haggling skills&lt;br /&gt;
greatly. Everyone has to barter at some point or other, so&lt;br /&gt;
everyone is experienced with it, but not everyone haggles&lt;br /&gt;
effectively.&lt;br /&gt;
&lt;br /&gt;
To determine haggling score,&lt;br /&gt;
add your character’s INT and&lt;br /&gt;
PER and then divide by 2.&lt;br /&gt;
Modify the cost of the item in&lt;br /&gt;
question by looking up the&lt;br /&gt;
difference between your&lt;br /&gt;
character’s haggling score and&lt;br /&gt;
the NPC’s haggling score in the&lt;br /&gt;
following table. If you prefer to&lt;br /&gt;
roll for success, add the&lt;br /&gt;
difference to your total if&lt;br /&gt;
above the NPC, or subtract the&lt;br /&gt;
difference from your total if&lt;br /&gt;
below the NPC, and roll 1d100.&lt;br /&gt;
You pay the cost of the item based on the difference&lt;br /&gt;
between your score and the roll.&lt;br /&gt;
&lt;br /&gt;
To simplify things further, you can simply take a list of&lt;br /&gt;
items needing to be purchased and roll against your score&lt;br /&gt;
to determine the cost of items purchased.&lt;br /&gt;
&lt;br /&gt;
Your Referee may still require you to roleplay the sale&lt;br /&gt;
after determining the difference through basic comparison&lt;br /&gt;
of your score against the NPC’s score. In such cases, you&lt;br /&gt;
will want to make a good show of haggling or your&lt;br /&gt;
Referee may choose to adjust the cost.&lt;br /&gt;
&lt;br /&gt;
Note that new vehicles and engines cannot be haggled&lt;br /&gt;
below 15% off unless they are used or are acquired&lt;br /&gt;
through the underground market.&lt;br /&gt;
&lt;br /&gt;
==Taxation==&lt;br /&gt;
It is said that there are only two things in life that are&lt;br /&gt;
certain: death and taxes. In the seeming need to avoid&lt;br /&gt;
the issue of taxes, most role-playing games, Star&lt;br /&gt;
Frontiers being no exception, leave taxes out of the&lt;br /&gt;
system entirely. This is certainly understandable, as this&lt;br /&gt;
can complicate even the simplest games. I certainly&lt;br /&gt;
wouldn’t want to break this tradition in the Star Frontiers&lt;br /&gt;
game. Let’s just say that the taxes are in at least some of&lt;br /&gt;
the prices we are paying and that the corporations pay&lt;br /&gt;
other living taxes for their employees.&lt;br /&gt;
&lt;br /&gt;
==Quality (Value)==&lt;br /&gt;
All things made have varying levels of quality from very&lt;br /&gt;
poor to extremely high, and this is demonstrated through&lt;br /&gt;
design, workmanship, and quality of materials.&lt;br /&gt;
&lt;br /&gt;
When a pre-owned item is purchased, roll on the following&lt;br /&gt;
chart to determine its quality. If the quality is already&lt;br /&gt;
known, and is to be purchased, multiply the list price by&lt;br /&gt;
the percentage provided and add or subtract that number&lt;br /&gt;
from the normal listed price.&lt;br /&gt;
{| style=&amp;quot;width:350px;&amp;quot;&lt;br /&gt;
|+ '''QUALITY TABLE'''&lt;br /&gt;
|- style=&amp;quot;color: white; background: navy; font-weight:bold;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Roll||align=&amp;quot;left&amp;quot;| Quality|| Item Level* || Bonus/Penalty&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00-04||align=&amp;quot;left&amp;quot;| High Quality|| 6|| +20%&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|05-19||align=&amp;quot;left&amp;quot;| Very Good|| 5|| +10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|20-29||align=&amp;quot;left&amp;quot;| Good|| 4|| +5%&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|30-39||align=&amp;quot;left&amp;quot;| Average|| 3|| 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|40-69||align=&amp;quot;left&amp;quot;| Poor|| 2|| -5%&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|70-86||align=&amp;quot;left&amp;quot;| Very Poor|| 1|| -10%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|85-96||align=&amp;quot;left&amp;quot;| Disposable|| 0|| -20%&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|97-99||align=&amp;quot;left&amp;quot;| Worthless|| --|| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Experimental items move up this list with each stage,&lt;br /&gt;
starting with Disposable.&lt;br /&gt;
&lt;br /&gt;
To move an item up the list that was acquired from a junk&lt;br /&gt;
dealer (See Junk Dealers below), a person with the&lt;br /&gt;
appropriate repair skill can repair an item of equal or&lt;br /&gt;
lower level by taking 1 day for each difference in level of&lt;br /&gt;
the item minus 1 for each level of the repair skill used&lt;br /&gt;
times the number of steps moved up in quality. You&lt;br /&gt;
cannot move an item further up in quality than its original&lt;br /&gt;
quality level.&lt;br /&gt;
&lt;br /&gt;
Bonuses and penalties also apply to all rolls made with the&lt;br /&gt;
item. Add the number to the percentage chance.&lt;br /&gt;
Additionally, the percentage is added to or subtracted&lt;br /&gt;
from 100 each time the item is used or when determining&lt;br /&gt;
structural failure according to the damaged item rules in&lt;br /&gt;
the Alpha Dawn Expanded Rulebook.&lt;br /&gt;
&lt;br /&gt;
==Aging Items==&lt;br /&gt;
{| style=&amp;quot;width:200px;&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|+ '''AGE TABLE'''&lt;br /&gt;
|- style=&amp;quot;color: white; background: navy; font-weight:bold;&amp;quot;&lt;br /&gt;
|Roll|| Age&lt;br /&gt;
|-&lt;br /&gt;
|98-00|| New&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|93-97|| .5 yrs&lt;br /&gt;
|-&lt;br /&gt;
|85-92|| 1 yr&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|78-85|| 1.5 yrs&lt;br /&gt;
|-&lt;br /&gt;
|70-78|| 2 yrs&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|61-69|| 2.5 yrs&lt;br /&gt;
|-&lt;br /&gt;
|51-60|| 3 yrs&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|41-50|| 3.5 yrs&lt;br /&gt;
|-&lt;br /&gt;
|32-40|| 4 yrs&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|24-31|| 4.5 yrs&lt;br /&gt;
|-&lt;br /&gt;
|16-23|| 5 yrs&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|11-15|| 5.5 yrs&lt;br /&gt;
|-&lt;br /&gt;
|01-10|| 6+ yrs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The age of an item will affect its&lt;br /&gt;
quality. Every item moves down in&lt;br /&gt;
quality 1 step for each PanGal year&lt;br /&gt;
up to 3 years after its creation, and&lt;br /&gt;
then 1 step for every .5 PanGal&lt;br /&gt;
years. An item may be repaired, but&lt;br /&gt;
still must follow age progression. If&lt;br /&gt;
repaired after the first 3 PanGal&lt;br /&gt;
years, the quality still continues to&lt;br /&gt;
drop every .5 PanGal years.&lt;br /&gt;
&lt;br /&gt;
''Example: An item repaired in its second year takes 2 steps down in quality over the next 2 years, and then a step for each .5 PanGal years afterward.''&lt;br /&gt;
&lt;br /&gt;
To randomly determine the age of a salvagable found&lt;br /&gt;
item, use the Age Table.&lt;br /&gt;
&lt;br /&gt;
==Quantity (Volume)==&lt;br /&gt;
The amount of supplies you purchase can decrease&lt;br /&gt;
expenses for you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:300px;&amp;quot;&lt;br /&gt;
|+ '''QUANTITY TABLE'''&lt;br /&gt;
|- style=&amp;quot;color: white; background: navy; font-weight:bold;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Item*|| Qty|| reduced**&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Staples|| 20 lbs.|| %5&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Technology|| 20 ct.|| %10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Chemicals|| 20 gal|| %5&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Fuels|| 100 gal or 100 ct|| %5&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|* Each product only. For instance, not just all fruit, but bananas only.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|** Add a zero to the Qty to reduce the cost even further by the stated percent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Under special circumstances, such as seeking to get rid of&lt;br /&gt;
stock, a merchant may reduce his costs to be lower than&lt;br /&gt;
the cost reductions in the table above.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
{| style=&amp;quot;width:300px;&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|+ '''Title'''&lt;br /&gt;
|- style=&amp;quot;color: white; background: navy; font-weight:bold;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Circumstance||General Adjustment&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Imported|| Up to +20%&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Contraband|| Up to +50%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Questionable Acquisition|| -50%&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Rare|| Up to +30%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Special Order|| At cost&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Direct|| Up to -30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Different products are&lt;br /&gt;
more readily available in&lt;br /&gt;
some places than in&lt;br /&gt;
others. The price of an&lt;br /&gt;
item may be adjusted by&lt;br /&gt;
the Referee based on its&lt;br /&gt;
availability to the region,&lt;br /&gt;
legality, rarity, or special&lt;br /&gt;
order. This is the Referee’s&lt;br /&gt;
discretion based on the region and item.&lt;br /&gt;
&lt;br /&gt;
'''Region.''' The region can affect the product’s availability&lt;br /&gt;
through distance and legality. A region may be a whole&lt;br /&gt;
section of space, a solar system, or just a single planet.&lt;br /&gt;
&lt;br /&gt;
'''Legality.''' When an item can be obtained, but is illegal for&lt;br /&gt;
public consumption, this can affect the cost substantially.&lt;br /&gt;
If legally obtained from another source and in good&lt;br /&gt;
demand, but illegal for general sale, known as&lt;br /&gt;
contraband, the item may be marked up considerably and&lt;br /&gt;
haggling is usually almost non-existent. If acquired&lt;br /&gt;
through some question of legality, such as stolen, it is in&lt;br /&gt;
need of being moved quickly, so the item may already be&lt;br /&gt;
reduced in cost and may be easily haggled down further.&lt;br /&gt;
&lt;br /&gt;
'''Rarity.''' Some items are exceptionally rare no matter&lt;br /&gt;
where you buy them. These items are usually in very high&lt;br /&gt;
demand, driving their cost up substantially. If you’re after&lt;br /&gt;
a rare item, expect to pay a hefty sum.&lt;br /&gt;
&lt;br /&gt;
'''Special Order.''' These are items that the merchant&lt;br /&gt;
doesn’t normally sell or they are currently out of stock on.&lt;br /&gt;
You are generally only allowed to pay the full cost of the&lt;br /&gt;
item without haggling. If the item was on sale, you may&lt;br /&gt;
order it at the sale price only if you pay in advance.&lt;br /&gt;
&lt;br /&gt;
'''Direct.''' Sometimes you can purchase items directly from&lt;br /&gt;
the manufacturer if you buy on the planet of the&lt;br /&gt;
manufacturer. This can afford you some significant cost&lt;br /&gt;
reductions up to 30% off the listed price for new items.&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
Common services such as engine repairs, overhauling,&lt;br /&gt;
weapon repairs are all subject to differences in cost in&lt;br /&gt;
similar ways to products so may use many of the same&lt;br /&gt;
tables from this article, but are usually not able to be&lt;br /&gt;
haggled, unless dealing with individual contract&lt;br /&gt;
workers.&lt;br /&gt;
&lt;br /&gt;
==Underground Market==&lt;br /&gt;
The closer you get to the rim worlds and further away&lt;br /&gt;
from Pan-Gal, the more expensive items and fuel are.&lt;br /&gt;
This is because of both traveling distances and piracy.&lt;br /&gt;
Because of this, the most expedient and least&lt;br /&gt;
expensive purchases are going to be those found on&lt;br /&gt;
the black market.&lt;br /&gt;
&lt;br /&gt;
===Smuggling===&lt;br /&gt;
Smuggling is a lucrative business in the frontier. With&lt;br /&gt;
so many trying to avoid detection or the transfer of&lt;br /&gt;
questionable or much needed materials for starving&lt;br /&gt;
colonies, smuggling is the cogs that keep the Frontier&lt;br /&gt;
moving. For this reason, it is tentatively tolerated by&lt;br /&gt;
the authorities.&lt;br /&gt;
&lt;br /&gt;
Smuggling is a great way to make money and is also a&lt;br /&gt;
great way to acquire anything you need. For the right&lt;br /&gt;
price, a smuggler is often willing to transport any&lt;br /&gt;
goods you ask them to.&lt;br /&gt;
&lt;br /&gt;
Generally, the cost for smuggling items will be around&lt;br /&gt;
1/3 the actual cost of the items. Use the haggling chart&lt;br /&gt;
above to adjust the cost&lt;br /&gt;
&lt;br /&gt;
===Slavery===&lt;br /&gt;
Slavery is a condemned practice in the UPF, but may&lt;br /&gt;
be found on certain rim worlds, especially among&lt;br /&gt;
certain rim races. Star Law does not enforce antislavery&lt;br /&gt;
laws on the rim worlds unless the physical&lt;br /&gt;
health of the slaves are being endangered, and when&lt;br /&gt;
certain people of at least moderate importance are&lt;br /&gt;
forced into slavery.&lt;br /&gt;
&lt;br /&gt;
Slavery is also looked down upon because of the&lt;br /&gt;
availability of robots. If you wish to buy a slave for&lt;br /&gt;
whatever reason, it will cost you around 20,000 Cr.&lt;br /&gt;
The tables in this article may also apply to slave&lt;br /&gt;
purchases. There are 3 types of slaves: those who are&lt;br /&gt;
force into slavery, those who are paying off a debt, and&lt;br /&gt;
those who volunteer themselves to slavery in exchange&lt;br /&gt;
for food and lodging. Those forced into slavery are&lt;br /&gt;
considered to be under Questionable Acquisition in the&lt;br /&gt;
Availability Table.&lt;br /&gt;
&lt;br /&gt;
===Junk Dealers===&lt;br /&gt;
Salvage is a booming business, making junk dealers&lt;br /&gt;
extremely common and a good alternative to the&lt;br /&gt;
underground market or paying the full price for new&lt;br /&gt;
items. However, without someone to repair or&lt;br /&gt;
reconstruct the item, there are going to be quality&lt;br /&gt;
issues affecting the item. Roll twice on the Quality&lt;br /&gt;
Table. Whichever roll is higher is the unchangeable&lt;br /&gt;
original market condition of the item. The lower roll is&lt;br /&gt;
the current condition of the item.&lt;br /&gt;
&lt;br /&gt;
==Local Bargaining Customs==&lt;br /&gt;
Different worlds and different species have varying&lt;br /&gt;
customs for trade. It’s important that your character&lt;br /&gt;
be familiar with the local customs or he/she could&lt;br /&gt;
inadvertently end up offending someone and even&lt;br /&gt;
getting him or her self run out of town if not shot.&lt;br /&gt;
&lt;br /&gt;
===Core Worlds===&lt;br /&gt;
Customs on the core worlds are fairly amalgamated,&lt;br /&gt;
but there are still certain differences that are good to&lt;br /&gt;
know.&lt;br /&gt;
&lt;br /&gt;
'''Dramune.''' Cut to the chase. Dramune is a world with a&lt;br /&gt;
dark past and secretive tendencies. They don’t like to&lt;br /&gt;
pussyfoot around. They want to know why you’re there&lt;br /&gt;
and what your offer is.&lt;br /&gt;
&lt;br /&gt;
'''Pan-Gal.''' Small talk before the sale. In contrast to&lt;br /&gt;
Dramune, Pan-Gal is the heart of the UPF and Star&lt;br /&gt;
Law. Everything is either by the book, or needs careful&lt;br /&gt;
discussion to get hints for, so it is just a matter of&lt;br /&gt;
course that every merchant is going to talk you to&lt;br /&gt;
death, even if only to live through the excitement of&lt;br /&gt;
the stories you have to tell. So be patient and guide&lt;br /&gt;
the conversation toward the end of the sale. It won’t&lt;br /&gt;
offend them. They’re used to it.&lt;br /&gt;
&lt;br /&gt;
'''Zebulon.''' Act like each and every offer of the other&lt;br /&gt;
person is outrageous. The seller glorifies its good&lt;br /&gt;
points while the buyer deflects with equally&lt;br /&gt;
exaggerated bad points to express why a certain cost&lt;br /&gt;
should be retained or lowered.&lt;br /&gt;
&lt;br /&gt;
===Outer Reaches===&lt;br /&gt;
The worlds of the more isolated outer reaches are&lt;br /&gt;
more diverse and dangerous. The more your character&lt;br /&gt;
knows about the local customs, the safer your&lt;br /&gt;
character will be.&lt;br /&gt;
&lt;br /&gt;
'''Capella.''' Continually shake hands during negotiation.&lt;br /&gt;
Start with offering outrageous sum for the item, then&lt;br /&gt;
seller obligatorily rejects the sum as too much, then&lt;br /&gt;
the seller gives a more realistic sum that you may now&lt;br /&gt;
haggle on.&lt;br /&gt;
&lt;br /&gt;
'''Hades.''' Handshake under cloth using fingers to&lt;br /&gt;
negotiate cost while conducting small talk. -10&lt;br /&gt;
haggling modifier to characters not from Hades.&lt;br /&gt;
Attempts to negotiate any other way, or breaking off&lt;br /&gt;
the negotiations can lead to deadly conflicts.&lt;br /&gt;
&lt;br /&gt;
'''Hents.''' Obligatory gift exchange and constant&lt;br /&gt;
blessings between offers. Yazirians are a religious and&lt;br /&gt;
oft times superstitious lot, so blessings help put them&lt;br /&gt;
at ease. In fact, it is considered an insult if you don’t&lt;br /&gt;
offer a blessing upon meeting with any Yazirian on a&lt;br /&gt;
Yazirian world. Strangers and outsiders are not trusted&lt;br /&gt;
to begin with, but not providing blessings can make&lt;br /&gt;
one an absolute outcast.&lt;br /&gt;
&lt;br /&gt;
'''K’tsa Kar.''' Squat (or sit in a chair) and show&lt;br /&gt;
disinterest (minimal eye contact). Vrusk are very&lt;br /&gt;
intelligent and find haggling to be very mundane, so&lt;br /&gt;
their haggling practices are going to reflect their&lt;br /&gt;
attitude toward it.&lt;br /&gt;
&lt;br /&gt;
'''Theseus.''' Unbroken eye contact while performing the&lt;br /&gt;
negotiation forming each offer as a demand (You may&lt;br /&gt;
blink). Theseans want to be trusting, but they’ve&lt;br /&gt;
received many bad deals in the rim, so they want to&lt;br /&gt;
look you in the eye and know if you’re telling the truth&lt;br /&gt;
or not. Theseans receive +5 to perception checks to&lt;br /&gt;
detect deception during transactions.&lt;br /&gt;
&lt;br /&gt;
==Acquire New Adventures==&lt;br /&gt;
Buying and selling can lead to adventure in many&lt;br /&gt;
ways, including sales gone bad to accidentally&lt;br /&gt;
acquiring a private project that got tossed out and now&lt;br /&gt;
a crime lord is after it. Whatever the case, adventure is&lt;br /&gt;
one sale away.&lt;/div&gt;</summary>
		<author><name>Terl obar</name></author>	</entry>

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