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		<title>Eorna - Revision history</title>
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		<updated>2026-04-29T09:10:54Z</updated>
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		<id>http://starfrontiers.info/wiki/index.php?title=Eorna&amp;diff=1328&amp;oldid=prev</id>
		<title>Terl obar:&amp;#32;Created page with '==Physical Description== The Eorna are a race of intelligent creatures descended from bipedal Volturnian dinosaurs. Most Eorna stand about 3 meters tall. The thick hide of the re…'</title>
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				<updated>2011-06-24T03:16:41Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;==Physical Description== The Eorna are a race of intelligent creatures descended from bipedal Volturnian dinosaurs. Most Eorna stand about 3 meters tall. The thick hide of the re…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Physical Description==&lt;br /&gt;
The Eorna are a race of intelligent creatures descended&lt;br /&gt;
from bipedal Volturnian dinosaurs. Most Eorna stand&lt;br /&gt;
about 3 meters tall. The thick hide of the reptile has been&lt;br /&gt;
replaced with a coat of fur that serves as insulation in cold&lt;br /&gt;
temperatures. They have a rather large tail which is used&lt;br /&gt;
for balance in walking. Their smaller forelimbs have&lt;br /&gt;
developed hands that are somewhat human in appearance&lt;br /&gt;
and function. Their vocal sounds are very different from&lt;br /&gt;
those made by Humans due to the different structure of&lt;br /&gt;
the Eorna palate.&lt;br /&gt;
&lt;br /&gt;
Eorna are warm-blooded omnivores who evolved to build&lt;br /&gt;
an advanced technological civilization. The Eorna are&lt;br /&gt;
natural hypnotists. Their technology stresses mental&lt;br /&gt;
control, often reinforcing the natural abilities of the Eorna.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
The Eorna worship beauty. They believe that the purpose&lt;br /&gt;
of life is to come to know true beauty, which can take&lt;br /&gt;
many forms; it can be physical, moral, intellectual,&lt;br /&gt;
historical, etc. Of course, the Eorna idea of beauty is not&lt;br /&gt;
necessarily the same as that of Humans or other player&lt;br /&gt;
character races.&lt;br /&gt;
&lt;br /&gt;
The Eorna have no priests or spiritual leaders. As a form&lt;br /&gt;
of worship, the Eorna create magnificent sculptures of&lt;br /&gt;
crystals and light, high technology items, great works of&lt;br /&gt;
music, logical systems of thought, and other objects of&lt;br /&gt;
beauty. To an Eorna, creative work is in itself a religious&lt;br /&gt;
experience. Anything which tends to destroy life and&lt;br /&gt;
beauty should be discouraged, or if necessary, totally&lt;br /&gt;
eliminated.&lt;br /&gt;
&lt;br /&gt;
The Eorna now see the Sathar as the ultimate enemy of&lt;br /&gt;
all that the Eorna believe in. To meet the Sathar&lt;br /&gt;
challenge, the Eorna have undertaken what they call the&lt;br /&gt;
Great Mission. The Eorna long ago realized that their&lt;br /&gt;
numbers were too few to survive as a race. The Eorna&lt;br /&gt;
have artificially interfered with evolution on Volturnus to&lt;br /&gt;
produce the Edestekai, the Kurabanda, and the Ul-Mor.&lt;br /&gt;
The Eorna hope one of these races will eventually achieve&lt;br /&gt;
a high level of civilization, dedicated to beauty, but with&lt;br /&gt;
sufficient technology and military skill to defend against,&lt;br /&gt;
and eventually destroy the Sathar.&lt;br /&gt;
&lt;br /&gt;
The efforts of most surviving individual Eorna are given&lt;br /&gt;
wholeheartedly to the Great Mission. The original&lt;br /&gt;
survivors of the Sathar attack have undergone cryogenic&lt;br /&gt;
sleep. Only 10 of the original survivors are awake at any&lt;br /&gt;
given time. When one of these individuals dies, a sleeper&lt;br /&gt;
is awakened to replace the dead Eorna. Forty-six&lt;br /&gt;
individuals remain in cryogenic sleep. Those who are&lt;br /&gt;
awake are aided in their efforts by the most capable of&lt;br /&gt;
their descendants (many of whom have inbred genetic&lt;br /&gt;
defects).&lt;br /&gt;
&lt;br /&gt;
The number of Eorna is so small that they no longer need&lt;br /&gt;
a formal society. There are no social organizations other&lt;br /&gt;
than the family. Eorna society thus maximizes individual&lt;br /&gt;
freedom of choice and minimizes social control of the&lt;br /&gt;
individual. Criminal behavior is handled by a&lt;br /&gt;
computerized/robotic legal system. This system works for&lt;br /&gt;
the Eorna because they all share the same basic goals and&lt;br /&gt;
ideals (the Great Mission).&lt;br /&gt;
&lt;br /&gt;
The Eorna legal system remains the one that was used&lt;br /&gt;
before the Sathar attack which nearly destroyed their&lt;br /&gt;
race. All laws have been codified and entered into special&lt;br /&gt;
computers. Computers run the robot police and serve as&lt;br /&gt;
ultimate judges in all civil and criminal cases. Eorna law&lt;br /&gt;
recognizes that there may be extenuating circumstances&lt;br /&gt;
involved in a criminal act. The system tries to evaluate a&lt;br /&gt;
person's intentions and motives when considering guilt or&lt;br /&gt;
innocence.&lt;br /&gt;
&lt;br /&gt;
The usual punishment for serious violations is&lt;br /&gt;
imprisonment in a mental hospital. In some cases&lt;br /&gt;
convicted criminals may be required to provide some type&lt;br /&gt;
of restitution to the victims of their crimes. Finally, Eorna&lt;br /&gt;
law recognizes a special appeal based upon the criminal's&lt;br /&gt;
value to society.&lt;br /&gt;
&lt;br /&gt;
The prison and mental hospital systems have largely&lt;br /&gt;
broken down. Some criminal or insane Eorna do exist and&lt;br /&gt;
wander free in a few areas of the planet. The robot police&lt;br /&gt;
frequently malfunction due to neglect.&lt;br /&gt;
&lt;br /&gt;
==Reactions to Player Characters ==&lt;br /&gt;
The Eorna will be impressed by any player character who&lt;br /&gt;
shows an interest in beauty, and the Eorna are likely to&lt;br /&gt;
discuss the finer points of beauty with these characters for&lt;br /&gt;
hours. The Eorna will at first be wary about explaining the&lt;br /&gt;
Great Mission to the player characters, but will eventually&lt;br /&gt;
take the player characters into their confidence.&lt;br /&gt;
&lt;br /&gt;
Any form of unnecessary violence, any destruction or&lt;br /&gt;
vandalism of works of art or intellect, or any similar&lt;br /&gt;
behavior on the part of a player character will cause an&lt;br /&gt;
unfriendly reaction from the Eorna.&lt;br /&gt;
&lt;br /&gt;
Regardless of a player character's behavior, all sane Eorna&lt;br /&gt;
will recognize an obligation to provide food, water, and&lt;br /&gt;
medical attention to any other intelligent creature, no&lt;br /&gt;
matter how repulsive. Extremes of bad behavior may&lt;br /&gt;
result in an Eorna calling the robotic police by means of&lt;br /&gt;
the computers found in most Eorna dwellings and work&lt;br /&gt;
places.&lt;br /&gt;
&lt;br /&gt;
It is important that the referee eventually allow the&lt;br /&gt;
player characters and the Eorna to become allies. Without&lt;br /&gt;
such an alliance, there will be no hope of defeating the&lt;br /&gt;
Sathar armada which is already en route to Volturnus.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* SF-01: Volturnus, Planet of Mystery&lt;/div&gt;</summary>
		<author><name>Terl obar</name></author>	</entry>

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