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		<title>Planet of Mystery: The Ul-Mor - Revision history</title>
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		<id>http://starfrontiers.info/wiki/index.php?title=Planet_of_Mystery:_The_Ul-Mor&amp;diff=760&amp;oldid=prev</id>
		<title>Terl obar:&amp;#32;Created page with '&lt;div style=&quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&quot;&gt; Top:Star Frontiersman main page  | Up: Star Frontiersman Issue 5 main index | Up: [[Planet of Mys…'</title>
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				<updated>2010-03-29T21:28:32Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt; Top:&lt;a href=&quot;/wiki/index.php/Star_Frontiersman&quot; title=&quot;Star Frontiersman&quot;&gt;Star Frontiersman&lt;/a&gt; main page  | Up: &lt;a href=&quot;/wiki/index.php/Star_Frontiersman_Issue_5&quot; title=&quot;Star Frontiersman Issue 5&quot;&gt;Star Frontiersman Issue 5&lt;/a&gt; main index | Up: [[Planet of Mys…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
Top:[[Star Frontiersman]] main page &lt;br /&gt;
| Up: [[Star Frontiersman Issue 5]] main index&lt;br /&gt;
| Up: [[Planet of Mystery]] main index&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
adapted by [[R. Kevin Smoot]]&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;width:310px; margin: 0 0 0 5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[File:Ul-MorAndLoper.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: navy; color: white;&amp;quot; colspan=&amp;quot;2&amp;quot; | '''Characteristics'''&lt;br /&gt;
|-&lt;br /&gt;
|Average Size || 1.75 meters (body .75 meters, 4 muscular tentacles 1 meter each, 4 grasping tentacles, 1 meter length each)&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|Average Mass || 70 kg (very densely muscled)&lt;br /&gt;
|-&lt;br /&gt;
|Average Lifespan || 150 years&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|Reproductive System || heterosexual, ovoviviparous&lt;br /&gt;
|-&lt;br /&gt;
|Body Temperature || 38 degrees Celsius&lt;br /&gt;
|- style=&amp;quot;background: navy; color: white;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | '''Ability Scores'''&lt;br /&gt;
|-&lt;br /&gt;
|STR/STA || -5&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|DEX/RS || +5&lt;br /&gt;
|-&lt;br /&gt;
|INT/LOG || +5&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|PER/LDR || -5&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| &amp;lt;small&amp;gt;'''Author’s Note:''' These abilities have been extrapolated from stat blocks contained in the module SF0. Those stat blocks include level 2 in melee and thrown weapon skill. The module SF2 (on p.30) has stat blocks that include substantial bonuses to INT/LOG (+15) &amp;amp; PER/LDR (+5 net), but I cannot seem to understand any basis for the adjustments based upon any text description, so I made a judgment call to moderate the adjustments to what I have listed and attribute the SF2 module stats as assumed XP based increases for those warriors. If you see errors in my interpretation, please feel free to adjust as necessary.&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: navy; color: white;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''Movement'''&lt;br /&gt;
|-&lt;br /&gt;
|Walking || 5 meters per turn&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|Running || 20 meters per turn&lt;br /&gt;
|-&lt;br /&gt;
|Hourly || 3 kilometers/hour&lt;br /&gt;
|- style=&amp;quot;background: navy; color: white;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | '''Special Abilities'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mind Link'''&lt;br /&gt;
|Superior communication can be established with willing participants&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|'''Multiple Appendages'''&lt;br /&gt;
|Up to four tools or weapons may be used&lt;br /&gt;
|-&lt;br /&gt;
|'''Ul-Mor Sign Language'''&lt;br /&gt;
|Automatic extra language skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: thin solid black; background:#eeeeee; width: 50%;&lt;br /&gt;
 padding: 0 5px; margin:0 0 0 5px;&amp;quot;&amp;gt;&lt;br /&gt;
'''Author’s Introduction:''' The following race description assumes that the events of ‘The Volturnus Adventure’ were successfully resolved, and some several years have since past. In addition to the Mechanon expansion into space, other races of Volturnus have also ventured out. The Eorna were prodigious genetic manipulators and have successfully molded a few races worthy to travel the stars. Much of this race is taken from existing material (SF0, SF1, SF2)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of frontier history, the nomadic race of&lt;br /&gt;
cephalopods called Ul-Mor has only recently begun&lt;br /&gt;
traveling through space. Since their discovery on the&lt;br /&gt;
planet Volturnus of the Zebulon star system, the Ul-Mor&lt;br /&gt;
have spread out and now small communities of the&lt;br /&gt;
species can be found on many systems, especially on the&lt;br /&gt;
multi-cultural core worlds.&lt;br /&gt;
&lt;br /&gt;
==Physical Structure==&lt;br /&gt;
Ul-Mor resemble octopi adapted to life on land. Like octopi,&lt;br /&gt;
the Ul-Mor have eight large limbs. Each limb ends in five&lt;br /&gt;
small tentacles useful for grasping and manipulation. They&lt;br /&gt;
walk on the four largest and more muscular limbs, using the&lt;br /&gt;
other four more dexterous limbs to hold weapons or tools.&lt;br /&gt;
Despite all the limbs, Ul-Mor are not especially fast movers, in&lt;br /&gt;
the past having made up for this by riding mounts of various&lt;br /&gt;
types.&lt;br /&gt;
&lt;br /&gt;
The Ul-Mor also have a ninth limb, a tentacle about 30&lt;br /&gt;
centimeters long. This tentacle is an extension of their&lt;br /&gt;
central nervous system. The end contains a hard&lt;br /&gt;
cartilaginous point encasing a series of nerve endings. The&lt;br /&gt;
Ul-Mor can insert the tip of this tentacle into the fatty tissue&lt;br /&gt;
surrounding the spinal cord of other creatures, achieving a&lt;br /&gt;
nerve link that allows them to communicate directly with the&lt;br /&gt;
creature’s mind. The Ul-Mor use this tentacle so effectively&lt;br /&gt;
that they can achieve a direct mind link with nearly any&lt;br /&gt;
being.&lt;br /&gt;
&lt;br /&gt;
Despite their obvious origins, Ul-Mor are no longer adapted&lt;br /&gt;
for the water and cannot swim any better or longer than most&lt;br /&gt;
other frontier races. Ul-Mor must breathe air, so breathing&lt;br /&gt;
apparatus must be used for any underwater escapades.&lt;br /&gt;
There are unsubstantiated rumors of a Volturnian race similar&lt;br /&gt;
to Ul-Mor who are still completely water-dwelling.&lt;br /&gt;
&lt;br /&gt;
==Senses==&lt;br /&gt;
The Ul-Mor senses of sight and touch are the most developed.&lt;br /&gt;
Cephalopod eyes are quite advanced, seeing full color ranges&lt;br /&gt;
and well-defined senses of depth and distance. Their sight is&lt;br /&gt;
also quite adapted to bright light as well as dim areas with&lt;br /&gt;
little light.&lt;br /&gt;
&lt;br /&gt;
The sense of touch is remarkable in Ul-Mor. Their entire skin&lt;br /&gt;
surface is covered in receptor nerves, and even more so in&lt;br /&gt;
their dexterous limbs. The degree of nerve control by Ul-Mor&lt;br /&gt;
allows them to utilize all four manipulating limbs&lt;br /&gt;
simultaneously without any hint of handedness (see racial&lt;br /&gt;
abilities below).&lt;br /&gt;
&lt;br /&gt;
==Speech==&lt;br /&gt;
The Ul-Mor can achieve verbal speech by muscular control&lt;br /&gt;
over air forced through their respiratory system. The process&lt;br /&gt;
of verbal speech is difficult and tiring for them. As a race, the&lt;br /&gt;
Ul-Mor do not have a complex spoken language, since they&lt;br /&gt;
communicate with each other using mind-link. Ul-Mor prefer&lt;br /&gt;
their mind-link, but they often understand the spoken word of&lt;br /&gt;
several languages. Their mind-link ability aids them in the&lt;br /&gt;
learning process, helping them in understand terms and&lt;br /&gt;
overall comprehension. In addition to this mind-link&lt;br /&gt;
communication method, they have developed a sign language&lt;br /&gt;
used in situations where mind-link proves impractical.&lt;br /&gt;
&lt;br /&gt;
The Ul-Mor sign language has been simplified and adapted&lt;br /&gt;
over the years to allow the more numerous core races to be&lt;br /&gt;
able to learn. Because of the ease of expression, Ul-Mor Sign&lt;br /&gt;
language has replaced the PanSLan (Pan-Galactic Sign&lt;br /&gt;
Language) standard, as the language of choice for hearing&lt;br /&gt;
and speech impaired individuals and other species that have&lt;br /&gt;
difficulty with spoken language.&lt;br /&gt;
&lt;br /&gt;
==Society and Customs==&lt;br /&gt;
The Ul-Mor were formerly pastoral nomads inhabiting the&lt;br /&gt;
deserts and rocky barrens of Volturnus, herding indigenous&lt;br /&gt;
herds of creatures. Unknown to them at the time, the Ul-Mor&lt;br /&gt;
were being genetically engineered by the Eorna race of&lt;br /&gt;
Volturnus to eventually fight against the Sathar threat.&lt;br /&gt;
Eventually as the Ul-Mor accepted the truth of their past, they&lt;br /&gt;
embraced the other cultures of the frontier.&lt;br /&gt;
&lt;br /&gt;
Much of the current Ul-Mor culture is still based on their&lt;br /&gt;
religion, albeit that religion has had to adapt and change to&lt;br /&gt;
reflect certain realities that were previously unknown to the&lt;br /&gt;
Ul-Mor. The Ul-Mor still believe in a concept of ‘Universality&lt;br /&gt;
of Mind,’ a deity-like concept that encompasses all things.&lt;br /&gt;
Eventually all will become one with the One. Special Ul-Mor&lt;br /&gt;
historians called Remembers, record those who have joined&lt;br /&gt;
the One, forming long genealogies. With new technologies&lt;br /&gt;
available to the Remembers, they have begun to add detailed&lt;br /&gt;
genetic information to these histories, and the Remembers&lt;br /&gt;
are quickly becoming a new kind of Geneticist-Priest type of&lt;br /&gt;
occupation, with the respect of even the most devoted Vrusk&lt;br /&gt;
scientists.&lt;br /&gt;
&lt;br /&gt;
The basic social unit of the Ul-Mor is the ‘clutch,’ a kind of&lt;br /&gt;
multi-partner marriage unit consisting of several Ul-Mor that&lt;br /&gt;
have all found each other compatible. Formerly the males of&lt;br /&gt;
the clutch worked as herders, hunters, and protectors, while&lt;br /&gt;
the females maintained the home and incubated the clutch’s&lt;br /&gt;
eggs. Modern frontier attitudes have blurred these&lt;br /&gt;
distinctions and now males and females have each expanded&lt;br /&gt;
their roles into many new areas.&lt;br /&gt;
&lt;br /&gt;
Since the Ul-Mor do not control any major world or population&lt;br /&gt;
center, their former legal system has since disappeared.&lt;br /&gt;
They still tend to follow laws to the letter, and tend not to&lt;br /&gt;
understand legal ‘gray areas’ common in the frontier legal&lt;br /&gt;
systems of various worlds.&lt;br /&gt;
&lt;br /&gt;
Though the Ul-Mor are basically communal beings amongst&lt;br /&gt;
themselves, they maintain distinct senses of individualism.&lt;br /&gt;
Gone are the primitive headdresses of feathers and beads,&lt;br /&gt;
but tattooing has flourished and become a primary outlet for&lt;br /&gt;
displaying their individual tastes. Ul-Mor have also taken to&lt;br /&gt;
fashion, especially forms of jewelry, to display how affluent&lt;br /&gt;
they are.&lt;br /&gt;
&lt;br /&gt;
==Attitudes==&lt;br /&gt;
The Ul-Mor have taken a liking to most of the frontier&lt;br /&gt;
races, seeing each new being as part of the One, and&lt;br /&gt;
therefore worthy of respect and understanding.&lt;br /&gt;
&lt;br /&gt;
Of all the frontier races, the more civic-minded Vrusk are&lt;br /&gt;
the most appreciated by Ul-Mor. Several communities of&lt;br /&gt;
Ul-Mor have formally been incorporated into Vrusk Mega-&lt;br /&gt;
Corporations, and both have benefited greatly from the&lt;br /&gt;
‘mergers.’&lt;br /&gt;
&lt;br /&gt;
Ul-Mor are rather equally disposed to the other races,&lt;br /&gt;
although this is sometimes not reciprocated. Many are&lt;br /&gt;
disturbed by the Ul-Mor preferred communication method.&lt;br /&gt;
The Ul-Mor do hate the Sathar passionately, which is&lt;br /&gt;
probably a genetically built-in mechanism that the Eorna&lt;br /&gt;
race left in the Ul-Mor DNA. Even with the Remembers’&lt;br /&gt;
genetic knowledge, no attempts to isolate and remove this&lt;br /&gt;
genetic code have been recorded.&lt;br /&gt;
&lt;br /&gt;
Ul-Mor have also taken to law enforcement careers.&lt;br /&gt;
Mercilessly following the letter of the law has been a&lt;br /&gt;
trademark of the Ul-Mor lawmen and criminals know there&lt;br /&gt;
will be no negotiating when confronted by one.&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&lt;br /&gt;
===Mind Link=== &lt;br /&gt;
Ul-Mor can create a mind-link with another&lt;br /&gt;
willing creature to allow for full communication. This&lt;br /&gt;
communication method is generally superior to normal&lt;br /&gt;
modes of conversation, as emotional content and&lt;br /&gt;
advanced thinking processes that go beyond typical&lt;br /&gt;
vocabulary can be conveyed. The result is like having the&lt;br /&gt;
equivalent of level 8 in language skill (level 6 is normal&lt;br /&gt;
maximum), or 120% comprehension. Occasionally a&lt;br /&gt;
particular alien species’ nervous system is incompatible&lt;br /&gt;
with Ul-Mor physiology and a link cannot be established,&lt;br /&gt;
however all the major frontier races may be linked.&lt;br /&gt;
&lt;br /&gt;
This Mind Link ability has another substantial benefit. Ul-&lt;br /&gt;
Mor take to hypno-training quite well, being able to learn&lt;br /&gt;
new skills in half the time and half the cost using this&lt;br /&gt;
teaching method. In particular, when learning languages,&lt;br /&gt;
Ul-Mor need only spend 2 experience points per level of&lt;br /&gt;
fluency instead of the 3 point normally required.&lt;br /&gt;
&lt;br /&gt;
===Multiple Appendages===&lt;br /&gt;
All Ul-Mor can use their four&lt;br /&gt;
dexterous limbs equally well, and players with Ul-Mor&lt;br /&gt;
characters do not need to choose handedness (like&lt;br /&gt;
Vrusk). Because of their advanced nervous system Ul-Mor&lt;br /&gt;
can utilize 4 small tools or weapons simultaneously, giving&lt;br /&gt;
them up to 4 attacks per turn.&lt;br /&gt;
&lt;br /&gt;
Attacking with 2 melee weapons has no penalty.&lt;br /&gt;
Attacking with 3 melee attacks incurs a –10% penalty to&lt;br /&gt;
each attack, and 4 melee attacks the penalty is –20% to&lt;br /&gt;
each attack.&lt;br /&gt;
&lt;br /&gt;
This ability does not translate to ranged-weapons equally.&lt;br /&gt;
Ul-Mor using more than one ranged weapon does not&lt;br /&gt;
remove the penalty for multiple weapons, although the&lt;br /&gt;
handedness penalty does not apply. For two weapons the&lt;br /&gt;
penalty is –10% for each attack, for three the penalty is –&lt;br /&gt;
20% for each attack, and for four ranged weapons the&lt;br /&gt;
penalty is –30% to each attack. An individual cannot take&lt;br /&gt;
careful aim with multiple ranged-weapons, ever.&lt;br /&gt;
&lt;br /&gt;
Most often, Ul-Mor hold two melee weapons, and one light&lt;br /&gt;
ranged weapon, and keep one hand free, attacking either&lt;br /&gt;
ranged or melee as appropriate without penalty.&lt;br /&gt;
Alternatively they hold two melee weapons and one rifle&lt;br /&gt;
weapon.&lt;br /&gt;
&lt;br /&gt;
===Ul-Mor Sign Language===&lt;br /&gt;
Ul-Mor sign language is an&lt;br /&gt;
expressive signing language that can be easily taught to&lt;br /&gt;
others. In addition to the standard starting languages, Ul-&lt;br /&gt;
Mor begin play with Level 6 skill in the language when&lt;br /&gt;
they begin their careers.&lt;/div&gt;</summary>
		<author><name>Terl obar</name></author>	</entry>

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