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		<title>Power Armor - Revision history</title>
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		<updated>2026-06-24T13:00:24Z</updated>
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		<id>http://starfrontiers.info/wiki/index.php?title=Power_Armor&amp;diff=828&amp;oldid=prev</id>
		<title>Terl obar:&amp;#32;Created page with '&lt;div style=&quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&quot;&gt; Top:Star Frontiersman main page  | Up: Star Frontiersman Issue 14 main index | Up: Equipment …'</title>
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				<updated>2010-04-08T04:00:19Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt; Top:&lt;a href=&quot;/wiki/index.php/Star_Frontiersman&quot; title=&quot;Star Frontiersman&quot;&gt;Star Frontiersman&lt;/a&gt; main page  | Up: &lt;a href=&quot;/wiki/index.php/Star_Frontiersman_Issue_14&quot; title=&quot;Star Frontiersman Issue 14&quot;&gt;Star Frontiersman Issue 14&lt;/a&gt; main index | Up: &lt;a href=&quot;/wiki/index.php/Equipment&quot; title=&quot;Equipment&quot;&gt;Equipment&lt;/a&gt; …&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
Top:[[Star Frontiersman]] main page &lt;br /&gt;
| Up: [[Star Frontiersman Issue 14]] main index&lt;br /&gt;
| Up: [[Equipment]] main index&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
by [[Brian Cliff]] - Artwork by [[Scarecrow]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: thin solid black; background:#eeeeee; width: 50%;&lt;br /&gt;
 padding: 0 5px; float:right; margin:0 0 0 5px;&amp;quot;&amp;gt;&lt;br /&gt;
'''Author’s note:''' Back in the mid eighties when my&lt;br /&gt;
sister, brother, a couple of our friends and I would get&lt;br /&gt;
together and play Star Frontiers, this is one of the&lt;br /&gt;
items we came up with. I used the polyplate armor as&lt;br /&gt;
given in the back of the Digitally Remastered version of&lt;br /&gt;
Alpha Dawn and applied an exoskeleton to it. There are&lt;br /&gt;
also a number of optional items that can be added to&lt;br /&gt;
the suit at time of purchase or at a later date. The suit&lt;br /&gt;
is custom fit to a specific person.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Power armor is a full suit of polyplate armor combined&lt;br /&gt;
with an exoskeleton. Full Polyplate Armor is a hardened&lt;br /&gt;
polymer carapace designed to protect a combatant&lt;br /&gt;
from harm. The suit comes standard with a 100 SEU&lt;br /&gt;
power backpack built into the armor and a utility belt.&lt;br /&gt;
The helmet is full faced and the visor is HUD ready&lt;br /&gt;
(There is a power usage display for the 100 SEU power&lt;br /&gt;
backpack displayed din the upper left corner of the&lt;br /&gt;
visor). The helmet comes standard with a Chronocom&lt;br /&gt;
(time being displayed in the lower left corner of the&lt;br /&gt;
visor).&lt;br /&gt;
&lt;br /&gt;
[[File:PowerArmor.png|right]]&lt;br /&gt;
The exoskeleton&lt;br /&gt;
consumes 4 SEU per&lt;br /&gt;
hour giving it 25&lt;br /&gt;
hours of continuous&lt;br /&gt;
use. Because it’s&lt;br /&gt;
powered it eliminates&lt;br /&gt;
the -10 to all&lt;br /&gt;
Dexterity and&lt;br /&gt;
Reaction Speed&lt;br /&gt;
checks as well as&lt;br /&gt;
providing all&lt;br /&gt;
the&lt;br /&gt;
standard&lt;br /&gt;
benefits of an&lt;br /&gt;
exoskeleton (vertical&lt;br /&gt;
jump of 5m in 1g, +20&lt;br /&gt;
to hit in melee, +10 to&lt;br /&gt;
damage in melee and the&lt;br /&gt;
wearer can move at twice&lt;br /&gt;
his/her normal speed).&lt;br /&gt;
&lt;br /&gt;
A power screen can be used&lt;br /&gt;
with the power armor and will&lt;br /&gt;
attach to the utility belt along with a 50 SEU power&lt;br /&gt;
beltpack. Defensive suits can not be used in&lt;br /&gt;
conjunction with the power armor.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:350px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white; background: navy; font-weight:bold;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Defense||Cost (Cr)||Wgt (kg)||Energy||DEX/RS&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Partial Polyplate|| 1,250|| 8|| 100 pts|| -5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeee;&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Full Polyplate|| 3,000|| 15|| 250 pts|| -10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Power Armor|| 5,600|| 25|| 250 pts|| --&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|'''Partial Polyplate''' armor absorbs 1/2 damage from beam and physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|'''Full Polyplate''' armor absorbs 3/4 damage from beam and physical attacks.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|'''Power armor''' absorbs 1/2 damage from beam and physical attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Protection''' - Characters protected by this armor take&lt;br /&gt;
only one fourth (round down) the damage that should&lt;br /&gt;
otherwise be applied to them, if that damage comes&lt;br /&gt;
from a beam weapon or physical/inertial source. The&lt;br /&gt;
other three fourths apply to the armor.&lt;br /&gt;
&lt;br /&gt;
'''Ablative''' - The armor can take 250 points of damage&lt;br /&gt;
before it stops protecting the wearer.&lt;br /&gt;
&lt;br /&gt;
'''Optional Equipment''' (all optional equipment will add&lt;br /&gt;
to the cost and mass of the power armor). All costs&lt;br /&gt;
include installation.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|- style=&amp;quot;color: white; background: navy; font-weight:bold;&amp;quot; &lt;br /&gt;
|Item||Cost (Cr)||Mass (kg)||Notes&lt;br /&gt;
|-&lt;br /&gt;
|Retractable Sungoggles||2|| --|| --&lt;br /&gt;
|- style=&amp;quot;background:#eeeeee;&amp;quot;&lt;br /&gt;
|Compass||11|| --|| HUD in lower right corner&lt;br /&gt;
|-&lt;br /&gt;
|Flashlight||6|| --|| Mounted to Helmet, shoulder or forearm&lt;br /&gt;
|- style=&amp;quot;background:#eeeeee;&amp;quot;&lt;br /&gt;
|Gas mask||33|| --|| --&lt;br /&gt;
|-&lt;br /&gt;
|IR goggles||330|| --|| Fits over visor (removable)*&lt;br /&gt;
|- style=&amp;quot;background:#eeeeee;&amp;quot;&lt;br /&gt;
|IR Jammer||550|| 1|| --&lt;br /&gt;
|-&lt;br /&gt;
|Magnigoggles||220|| --|| Fits over visor (removable)*&lt;br /&gt;
|- style=&amp;quot;background:#eeeeee;&amp;quot;&lt;br /&gt;
|Poly-Vox||1,650|| 1|| Helmet mount only&lt;br /&gt;
|-&lt;br /&gt;
|Radiophone||550|| 4|| Helmet mount only&lt;br /&gt;
|- style=&amp;quot;background:#eeeeee;&amp;quot;&lt;br /&gt;
|Toxi-Rad Gauge|| 25|| --|| HUD in upper right corner&lt;br /&gt;
|-&lt;br /&gt;
|HUD targeting system||2,500|| --|| See below&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|* These items can be removed by the user and placed in a protective carrying case which is attached to the utility belt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All optional equipment can be added at a later date.&lt;br /&gt;
HUD Targeting System – The HUD Targeting System is&lt;br /&gt;
a small device that is attached to the barrel of any&lt;br /&gt;
ranged weapon and provides a HUD cross-hair on the&lt;br /&gt;
helmet visor when activated. It provides the user with&lt;br /&gt;
a +10 to hit with that specific weapon. All HUD&lt;br /&gt;
Targeting Systems are calibrated to that one specific&lt;br /&gt;
weapon and helmet, they are not interchangeable&lt;br /&gt;
without being recalibrated (a cost that is almost as&lt;br /&gt;
much as the targeting system itself), A HUD Targeting&lt;br /&gt;
System most be purchased for each weapon it is to be&lt;br /&gt;
used with.&lt;/div&gt;</summary>
		<author><name>Terl obar</name></author>	</entry>

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