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	<entry>
		<id>http://starfrontiers.info/wiki/index.php?title=Technical_Journal:_Computers&amp;diff=1182&amp;oldid=prev</id>
		<title>Simplymenotu at 00:49, 22 September 2010</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php?title=Technical_Journal:_Computers&amp;diff=1182&amp;oldid=prev"/>
				<updated>2010-09-22T00:49:48Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:49, 22 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 337:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 337:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The device itself contains all the necessary software for&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The device itself contains all the necessary software for&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;utilizing tri-D display.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;utilizing tri-D display.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Andrew Modro]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[Category:SFMan: Equipment|Computers]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>Simplymenotu</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php?title=Technical_Journal:_Computers&amp;diff=345&amp;oldid=prev</id>
		<title>Terl obar at 20:02, 10 March 2010</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php?title=Technical_Journal:_Computers&amp;diff=345&amp;oldid=prev"/>
				<updated>2010-03-10T20:02:24Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:02, 10 March 2010&lt;/td&gt;
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&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;| Up: [[Star Frontiersman Issue 2]] main index&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;| Up: [[Technical Journal]] main index&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;----&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''By [[Andrew Modro]]'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''By [[Andrew Modro]]'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>Terl obar</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php?title=Technical_Journal:_Computers&amp;diff=73&amp;oldid=prev</id>
		<title>Terl obar:&amp;#32;Created page with ''''By Andrew Modro'''  Computers: one of the most standard elements of modern science fiction. It's hard to envision sci-fi without them. Computers, from the elegantly simple…'</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php?title=Technical_Journal:_Computers&amp;diff=73&amp;oldid=prev"/>
				<updated>2010-03-01T21:12:57Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;&amp;#39;&amp;#39;&amp;#39;By &lt;a href=&quot;/wiki/index.php?title=Andrew_Modro&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Andrew Modro (page does not exist)&quot;&gt;Andrew Modro&lt;/a&gt;&amp;#39;&amp;#39;&amp;#39;  Computers: one of the most standard elements of modern science fiction. It&amp;#39;s hard to envision sci-fi without them. Computers, from the elegantly simple…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''By [[Andrew Modro]]'''&lt;br /&gt;
&lt;br /&gt;
Computers: one of the most standard elements of&lt;br /&gt;
modern science fiction. It's hard to envision sci-fi&lt;br /&gt;
without them. Computers, from the elegantly simple&lt;br /&gt;
abacus to the mighty machines of today, have aided us&lt;br /&gt;
for centuries, and with new breakthroughs, their&lt;br /&gt;
development extends far into any future we can&lt;br /&gt;
foresee.&lt;br /&gt;
&lt;br /&gt;
Computers in STAR FRONTIERS are pretty much&lt;br /&gt;
ubiquitous. They appear everywhere, running almost&lt;br /&gt;
everything. Even on the Frontier, life in the STAR&lt;br /&gt;
FRONTIERS universe is high-tech. Computers are&lt;br /&gt;
essential parts of vehicles, spacecraft, and even the&lt;br /&gt;
gear utilized by sentient beings on every world. From&lt;br /&gt;
the office towers in the cities to the camps of&lt;br /&gt;
wanderers in the wilderness, computers are an intrinsic&lt;br /&gt;
factor of just about every aspect of life.&lt;br /&gt;
While technically any device that &amp;quot;computes&amp;quot; can be&lt;br /&gt;
considered a computer in one form or another, for the&lt;br /&gt;
purposes of this article, we use the common definition&lt;br /&gt;
of the word &amp;quot;computer&amp;quot;, meaning an electronic&lt;br /&gt;
machine that can gather, store, manipulate and output&lt;br /&gt;
data in any form, in real-time or on-demand.&lt;br /&gt;
&lt;br /&gt;
===Differences with Modern Technology===&lt;br /&gt;
The similarities between modern computers and those&lt;br /&gt;
in the universe of STAR FRONTIERS are obvious. Both&lt;br /&gt;
are electronic devices that manipulate data, utilizing&lt;br /&gt;
programs written for them to give them instructions.&lt;br /&gt;
Both accept input and generate output in various&lt;br /&gt;
forms.&lt;br /&gt;
&lt;br /&gt;
The differences between STAR FRONTIERS computers&lt;br /&gt;
and those with which players and GMs will be familiar&lt;br /&gt;
arise from the fact that STAR FRONTIERS computers&lt;br /&gt;
are far-future outgrowths of modern technology.&lt;br /&gt;
These differences include not just the physical and&lt;br /&gt;
systemic, but also terminology.&lt;br /&gt;
&lt;br /&gt;
[[File:ComputersIssue2.png|right]]&lt;br /&gt;
For example, when a Yazirian computer programmer&lt;br /&gt;
speaks of a &amp;quot;program&amp;quot;, he does not mean a discrete,&lt;br /&gt;
individual software application in the modern sense.&lt;br /&gt;
When he says &amp;quot;program&amp;quot;, he means a suite of&lt;br /&gt;
individual applications unified into a functional whole&lt;br /&gt;
for a specific purpose -- much the same way his own&lt;br /&gt;
Computers skill is made up of multiple subskills. He&lt;br /&gt;
may use his voice to generate input, speaking his&lt;br /&gt;
commands to the computer, or make gestures which&lt;br /&gt;
the computer can &amp;quot;see&amp;quot; with an electronic eye. The&lt;br /&gt;
information he gets from the computer can be visual,&lt;br /&gt;
in the form of text or images on screens or in&lt;br /&gt;
holograms, or perhaps auditory, with the computer&lt;br /&gt;
speaking back to him.&lt;br /&gt;
&lt;br /&gt;
STAR FRONTIERS computers tend to hold in their&lt;br /&gt;
memories only a few of these complex, broad-ranging&lt;br /&gt;
program-suites, instead of the typical modern hard&lt;br /&gt;
drive, which can be cluttered with scores of unrelated&lt;br /&gt;
applications.&lt;br /&gt;
&lt;br /&gt;
Storage and memory of STAR FRONTIERS computers is&lt;br /&gt;
light-years beyond our current capacities. A single&lt;br /&gt;
&amp;quot;function point&amp;quot; is the equivalent of many gigabytes or&lt;br /&gt;
even terabytes of modern information technology.&lt;br /&gt;
Many of the applications within a program are larger&lt;br /&gt;
than the more involved program suites of today,&lt;br /&gt;
necessitating a far greater ability to store and access&lt;br /&gt;
information.&lt;br /&gt;
&lt;br /&gt;
We are beginning to explore some of these&lt;br /&gt;
technological avenues today. STAR FRONTIERS&lt;br /&gt;
computers use fully-realized and long-developed&lt;br /&gt;
extensions of these ideas.&lt;br /&gt;
&lt;br /&gt;
===Programs===&lt;br /&gt;
Programs are the &amp;quot;skills&amp;quot; of any computer. A program&lt;br /&gt;
not only gives the computer instructions, but allows&lt;br /&gt;
the computer to utilize its resources. In modern times&lt;br /&gt;
the word &amp;quot;program&amp;quot; often means a specific software&lt;br /&gt;
application, an individual piece. In STAR FRONTIERS,&lt;br /&gt;
a program is a collection of linked applications, a&lt;br /&gt;
package of software that enables a computer to&lt;br /&gt;
perform all aspects of a task.&lt;br /&gt;
&lt;br /&gt;
Many different programs exist, and there are many&lt;br /&gt;
different versions of each program. Lightweight, small&lt;br /&gt;
programs (with low function point ratings) take little&lt;br /&gt;
power or space, but may not include all the software&lt;br /&gt;
applications necessary to handle more complex aspects&lt;br /&gt;
of a particular task. Heavier, larger programs (with&lt;br /&gt;
higher function point ratings) ensure the computer has&lt;br /&gt;
the ability to handle the task and any variables or&lt;br /&gt;
unexpected developments, but also require more space&lt;br /&gt;
and power. Those with limited access to computer&lt;br /&gt;
memory and computational power will use the lowestcomplexity&lt;br /&gt;
version of a program that they can get&lt;br /&gt;
away with.&lt;br /&gt;
&lt;br /&gt;
A program is designed to be a self-sufficient whole.&lt;br /&gt;
Altering a program involves a laborious search through&lt;br /&gt;
the interconnected applications to see how they rely&lt;br /&gt;
upon each other, which can take time and effort.&lt;br /&gt;
Simply changing a few lines of code usually won't do;&lt;br /&gt;
the entire thing has to be rebalanced. This is where&lt;br /&gt;
the Manipulate Programs subskill comes into play.&lt;br /&gt;
Without the ability to see and interpret how a program&lt;br /&gt;
is woven together, a character will have a much harder&lt;br /&gt;
time changing that balance.&lt;br /&gt;
&lt;br /&gt;
The basic STAR FRONTIERS Alpha Dawn rules state&lt;br /&gt;
that when a character purchases a computer, she is&lt;br /&gt;
actually purchasing both the software and the&lt;br /&gt;
hardware, much the same as our modern business&lt;br /&gt;
model. However, those same rules also state that the&lt;br /&gt;
power to run each program is a &amp;quot;computer circuit&lt;br /&gt;
module&amp;quot;. Those either unfamiliar with or&lt;br /&gt;
uncomfortable with the early 1980s &amp;quot;hobby kit&amp;quot;&lt;br /&gt;
hardware model, wherein a computer is handassembled&lt;br /&gt;
out of circuit boards, can instead visualize it&lt;br /&gt;
as the character purchasing storage (hard drive),&lt;br /&gt;
memory and processor sufficient to run the purchased&lt;br /&gt;
programs.&lt;br /&gt;
&lt;br /&gt;
===Input Methods===&lt;br /&gt;
A computer can have powerful programs ready to run,&lt;br /&gt;
but without data, there is little it can do. A computer&lt;br /&gt;
receives information from the outside in various ways:&lt;br /&gt;
from its own program output, from connected devices,&lt;br /&gt;
from other computers, and from users.&lt;br /&gt;
&lt;br /&gt;
Programs often make use of the output from their&lt;br /&gt;
constituent applications as part of their normal&lt;br /&gt;
functioning. Data can also be acquired externally&lt;br /&gt;
through sensory devices or from media readers, which&lt;br /&gt;
extract content from portable storage media.&lt;br /&gt;
Computer networks exchange data at high speed and&lt;br /&gt;
can work on multiple aspects of a task at the same&lt;br /&gt;
time, greatly increasing efficiency and power. Finally,&lt;br /&gt;
computer users can enter data directly in multiple&lt;br /&gt;
forms, either providing information or making&lt;br /&gt;
requests.&lt;br /&gt;
&lt;br /&gt;
User input is traditionally performed through a&lt;br /&gt;
keyboard. However, there are other methods, each&lt;br /&gt;
with their own advantages and drawbacks.&lt;br /&gt;
One of the most popular &amp;quot;alternative&amp;quot; user input&lt;br /&gt;
methods is voice command. A computer can easily&lt;br /&gt;
interpret a multitude of languages (such technology is&lt;br /&gt;
the basis of the PolyVox device, for example) and obey&lt;br /&gt;
spoken commands. One drawback to this method is&lt;br /&gt;
that the computer could have difficulty differentiating&lt;br /&gt;
between an actual command and conversation spoken&lt;br /&gt;
in its &amp;quot;hearing&amp;quot; range.&lt;br /&gt;
&lt;br /&gt;
Another popular method is somatic command input, or&lt;br /&gt;
&amp;quot;gesture control&amp;quot;. The computer can observe a user&lt;br /&gt;
through an electronic eye and, based on posture and&lt;br /&gt;
movement, interpret silent commands. For example,&lt;br /&gt;
the system can mimic the movements of the user's&lt;br /&gt;
hands through a &amp;quot;virtual interface&amp;quot;, approximating&lt;br /&gt;
Virtual Reality. (This particular somatic method is&lt;br /&gt;
often used with a head-worn visor display, immersing&lt;br /&gt;
the user visually in the virtual interface.) A drawback&lt;br /&gt;
to this method is that the different species move in&lt;br /&gt;
different ways, and interpretations can become difficult&lt;br /&gt;
if the computer is programmed to react to the gestures&lt;br /&gt;
of a Human but is dealing with a Dralasite user.&lt;br /&gt;
&lt;br /&gt;
A common variant of keyboard input is the holographic&lt;br /&gt;
display. Rather than reacting to full gestures, the&lt;br /&gt;
computer's sensor only records when fingers,&lt;br /&gt;
pseudopods or other pointing devices &amp;quot;touch&amp;quot; a&lt;br /&gt;
particular location in space. allowing the user to &amp;quot;type&amp;quot;&lt;br /&gt;
on a keyboard image made of pure light. This kind of&lt;br /&gt;
keyboard can be projected and follow the user almost&lt;br /&gt;
anywhere, making it much more practical than a&lt;br /&gt;
physical keyboard, and can be modified almost&lt;br /&gt;
instantly to the user's preferences. The drawback is&lt;br /&gt;
that the projector costs much more than a simple&lt;br /&gt;
keyboard would.&lt;br /&gt;
&lt;br /&gt;
===Output Methods===&lt;br /&gt;
Once a computer has run its programs, it often has to&lt;br /&gt;
transmit the results to the user, as well as store the&lt;br /&gt;
information. The standard method of display is the old&lt;br /&gt;
standby of the screen unit, but other methods exist as&lt;br /&gt;
well.&lt;br /&gt;
&lt;br /&gt;
A popular method among those with visual difficulty is&lt;br /&gt;
audio output. In essence, the computer speaks to the&lt;br /&gt;
user, verbally telling the results or communicating with&lt;br /&gt;
the user. This method is much slower than visual&lt;br /&gt;
outputs, but can be fine-tuned to give the illusion of&lt;br /&gt;
sentient interaction.&lt;br /&gt;
&lt;br /&gt;
Holographic or &amp;quot;tri-D&amp;quot; displays separate output display&lt;br /&gt;
from the screen and allow the results to be projected in&lt;br /&gt;
midair. These are commonly paired with holographic&lt;br /&gt;
keyboard input, both of which are often used in small&lt;br /&gt;
mobile units.&lt;br /&gt;
&lt;br /&gt;
Hardcopy is still an option, even in STAR FRONTIERS.&lt;br /&gt;
Information can be printed on many different&lt;br /&gt;
materials, including standard paper and thin plastic&lt;br /&gt;
&amp;quot;flimsy&amp;quot; sheets which can have their contents altered&lt;br /&gt;
electronically.&lt;br /&gt;
&lt;br /&gt;
Storage can be achieved magnetically (as with modern&lt;br /&gt;
hard drives), optically (burned to laser-read disc, or&lt;br /&gt;
holographic recording within special crystals) or even in&lt;br /&gt;
quantum form. Each species has its own prefered&lt;br /&gt;
storage methods, outgrowths of their individual&lt;br /&gt;
technologies, but the Frontier is quickly mixing and&lt;br /&gt;
changing those methods.&lt;br /&gt;
&lt;br /&gt;
===The Future===&lt;br /&gt;
While these technologies are truly amazing, there is&lt;br /&gt;
still room for computers to grow and change even&lt;br /&gt;
further. With the mingling of Human, Yazirian,&lt;br /&gt;
Dralasite and Vrusk technologies (as well as those&lt;br /&gt;
being discovered and brought in by contact with still&lt;br /&gt;
more species), the capabilities of computers are&lt;br /&gt;
expanding at astonishing rates. The future is wide&lt;br /&gt;
open; such things as direct linkage between sentient&lt;br /&gt;
minds and their machines may become reality.&lt;br /&gt;
Anything is possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Items==&lt;br /&gt;
These devices can be added to a new or existing&lt;br /&gt;
computer system at any time. Installation of one of&lt;br /&gt;
these devices ordinarily requires no skill roll, though&lt;br /&gt;
tweaking them to link with nonstandard programming&lt;br /&gt;
or systems may require Manipulate Program checks at&lt;br /&gt;
the referee’s discretion.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Device !!Cost (Cr) !!Weight (kg)&lt;br /&gt;
|-&lt;br /&gt;
|Voice Control || 100 || 1&lt;br /&gt;
|-&lt;br /&gt;
|Speech Output || 100 || 1&lt;br /&gt;
|-&lt;br /&gt;
|Somatic Control || 300 || special&lt;br /&gt;
|-&lt;br /&gt;
|Holographic Keyboard || 250 || special&lt;br /&gt;
|-&lt;br /&gt;
|Holographic Display || 200 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Voice Control:''' This package includes the module for&lt;br /&gt;
receiving voice commands and the necessary drivers to&lt;br /&gt;
interpret and implement them. A Voice Control module&lt;br /&gt;
does not require any of the computer's function points.&lt;br /&gt;
The &amp;quot;hearing&amp;quot; range of the module's pickup is&lt;br /&gt;
approximately 10 meters.&lt;br /&gt;
&lt;br /&gt;
Once connected, the module can be set to accept vocal&lt;br /&gt;
commands from up to five &amp;quot;trusted&amp;quot; voices. Once the&lt;br /&gt;
list of &amp;quot;trusted&amp;quot; voices is full, a voice must be removed&lt;br /&gt;
before another can be added. Voices must be ranked&lt;br /&gt;
from first to fifth, to avoid conflicting orders being&lt;br /&gt;
issued. The commands of a higher-ranked voice will&lt;br /&gt;
always override those of a lower-ranked one.&lt;br /&gt;
&lt;br /&gt;
Standard Voice Control modules utilize a pair of&lt;br /&gt;
codewords to begin and cease accepting vocal&lt;br /&gt;
commands. These codewords must be spoken at the&lt;br /&gt;
beginning and end of a command or set of commands,&lt;br /&gt;
to avoid having the computer pick up erroneous&lt;br /&gt;
commands from normal speech. Example codewords&lt;br /&gt;
include a name for the computer, to simulate&lt;br /&gt;
addressing it, and the word &amp;quot;engage&amp;quot; to signal the end&lt;br /&gt;
of a command set. An example would sound this way:&lt;br /&gt;
&amp;quot;Hal (the beginning codeword), give me a full system&lt;br /&gt;
diagnosis and shunt output to my personal display;&lt;br /&gt;
engage (the ending codeword).&amp;quot; This would tell Hal,&lt;br /&gt;
the computer, to begin checking all its systems and&lt;br /&gt;
report to the user's personal screen.&lt;br /&gt;
&lt;br /&gt;
Adding a Voice Control module to an existing computer&lt;br /&gt;
does not disable other input methods unless installed&lt;br /&gt;
specifically to do so.&lt;br /&gt;
&lt;br /&gt;
'''Speech Output:''' This package includes a small&lt;br /&gt;
module with programming that allows the computer to&lt;br /&gt;
direct output through speakers in the form of spoken&lt;br /&gt;
words. The standard output voice is a pleasant but&lt;br /&gt;
slightly monotone gender-neutral Human voice. This&lt;br /&gt;
can be changed to any desired voice with the&lt;br /&gt;
Manipulate Programs subskill as if the module were a&lt;br /&gt;
Level 1 program.&lt;br /&gt;
&lt;br /&gt;
Adding a Speech Output module does not disable other&lt;br /&gt;
outputs unless specifically installed to do that.&lt;br /&gt;
&lt;br /&gt;
'''Somatic Control:''' This package includes motion&lt;br /&gt;
sensors and a module containing interpretation&lt;br /&gt;
software. The interpretation module itself costs 100 Cr&lt;br /&gt;
and weighs 1 kg. Each sensor costs 50 Cr and also&lt;br /&gt;
weighs 1 kg. A standard package includes four sensors&lt;br /&gt;
and one module. The pickup range of a single motion&lt;br /&gt;
sensor is approximately three meters. Sensors are&lt;br /&gt;
often arrayed around a central location to ensure&lt;br /&gt;
maximized, overlapping coverage.&lt;br /&gt;
&lt;br /&gt;
'''Holographic Keyboard:''' This package includes a&lt;br /&gt;
small projector unit with a single attached somatic&lt;br /&gt;
sensor weighing 1 kg, and a receiver unit which&lt;br /&gt;
accepts input from the projector/sensor, also weighing&lt;br /&gt;
1 kg. The unit is worn either as a collar or a&lt;br /&gt;
headband, and projects a user-defined &amp;quot;keyboard&amp;quot;&lt;br /&gt;
image into the air at a set distance. When the user&lt;br /&gt;
&amp;quot;touches&amp;quot; the keyboard, the somatic sensor detects&lt;br /&gt;
this and accepts the input as if the user were touching&lt;br /&gt;
a physical input device. The input is then&lt;br /&gt;
communicated to the computer through wireless&lt;br /&gt;
broadcast. Holo keyboards can be greatly reconfigured&lt;br /&gt;
to almost anything the user can conceive, so long as&lt;br /&gt;
the input can be meaningful to the associated&lt;br /&gt;
computer system.&lt;br /&gt;
&lt;br /&gt;
'''Holographic Display:''' This device functions as a&lt;br /&gt;
three-dimensional monitor. It projects data in light&lt;br /&gt;
through three dimensions within a given field and in all&lt;br /&gt;
other ways functions the same as a normal display.&lt;br /&gt;
The device itself contains all the necessary software for&lt;br /&gt;
utilizing tri-D display.&lt;/div&gt;</summary>
		<author><name>Terl obar</name></author>	</entry>

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