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		<title>Vrusk Visionary Ecologist - Revision history</title>
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		<updated>2026-04-29T12:13:41Z</updated>
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	<entry>
		<id>http://starfrontiers.info/wiki/index.php?title=Vrusk_Visionary_Ecologist&amp;diff=309&amp;oldid=prev</id>
		<title>Terl obar at 17:31, 10 March 2010</title>
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				<updated>2010-03-10T17:31:43Z</updated>
		
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:31, 10 March 2010&lt;/td&gt;
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		<author><name>Terl obar</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php?title=Vrusk_Visionary_Ecologist&amp;diff=246&amp;oldid=prev</id>
		<title>Terl obar:&amp;#32;Created page with '{| align=&quot;right&quot; style=&quot;width:310px;&quot; |- |style=&quot;background: navy; color: white;&quot; colspan=&quot;4&quot; align=&quot;center&quot;| '''Vrusk Visionary Ecologist''' |- |'''STR/STA ''' ||45/45 ||'''PS''…'</title>
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				<updated>2010-03-08T22:34:33Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;{| align=&amp;quot;right&amp;quot; style=&amp;quot;width:310px;&amp;quot; |- |style=&amp;quot;background: navy; color: white;&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;#39;&amp;#39;&amp;#39;Vrusk Visionary Ecologist&amp;#39;&amp;#39;&amp;#39; |- |&amp;#39;&amp;#39;&amp;#39;STR/STA &amp;#39;&amp;#39;&amp;#39; ||45/45 ||&amp;#39;&amp;#39;&amp;#39;PS&amp;#39;&amp;#39;…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| align=&amp;quot;right&amp;quot; style=&amp;quot;width:310px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: navy; color: white;&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| '''Vrusk Visionary Ecologist'''&lt;br /&gt;
|-&lt;br /&gt;
|'''STR/STA ''' ||45/45 ||'''PS'''|| +3&lt;br /&gt;
|-&lt;br /&gt;
|'''DEX/RS'''|| 45/45 ||'''IM'''|| +5&lt;br /&gt;
|-&lt;br /&gt;
|'''INT/LOG'''|| 60/60 ||'''Ranged'''|| 23&lt;br /&gt;
|-&lt;br /&gt;
||'''PER/LDR'''|| 50/50 ||'''Melee'''|| 23&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #eeeeee;&amp;quot; colspan=&amp;quot;4&amp;quot;|'''Special Abilities:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Ambidexterity, Comprehension 15%''&lt;br /&gt;
|+&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|'''Skills:''' ''(Biosocial PSA)'' &amp;lt;br /&amp;gt;&lt;br /&gt;
''Environmental 1, Computers 1''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #eeeeee;&amp;quot; colspan=&amp;quot;4&amp;quot;|'''Equipment:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''Standard Equipment Pack, Envirokit, compass, everflame, gas mask, holoflare, rope, toxy-rad guage, 10 vitasalt pills, water pack, 5 Cr.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
By [[Bill Logan]] and [[Andrew Modro]]&lt;br /&gt;
&lt;br /&gt;
Three scans and you smile that vrusk smile. You bend&lt;br /&gt;
down and feel the soil, smelling it carefully. You look to&lt;br /&gt;
the sky and you are sure. This planet may not be much&lt;br /&gt;
now, but you see it for what it can truly become. All it’s&lt;br /&gt;
going to take is a few programmed routines to simulate&lt;br /&gt;
the life you expect to sprout from the introduction of&lt;br /&gt;
those synthetic gestalt-tree seeds you discovered in the&lt;br /&gt;
jungles of Triad...&lt;br /&gt;
&lt;br /&gt;
All it takes is one glance for you to see a world, not just&lt;br /&gt;
as it is, but as it could be. You manipulate ecosystems as&lt;br /&gt;
easily as you do computer programs, often modeling and&lt;br /&gt;
controlling the one with the other.&lt;br /&gt;
&lt;br /&gt;
==Character Concepts==&lt;br /&gt;
===Terraformer===&lt;br /&gt;
A dead world is a wasted world. You specialize in&lt;br /&gt;
introducing life to places where it never took root&lt;br /&gt;
naturally, changing the faces of worlds to open them to&lt;br /&gt;
habitation. You do this out of a sense of wonder and&lt;br /&gt;
desire to help a world reach its maximum potential.&lt;br /&gt;
&lt;br /&gt;
You study the locations where this has been done already.&lt;br /&gt;
You strive for the successes that launch you into the&lt;br /&gt;
record books alongside the terraformers from GodCo,&lt;br /&gt;
Araks, Athor... the list goes on.&lt;br /&gt;
&lt;br /&gt;
When on inhabited worlds, you’re always testing and&lt;br /&gt;
measuring things to look for things that would help bring&lt;br /&gt;
life to the barren wastes of other worlds. When on dead&lt;br /&gt;
worlds, you know what it would take (or discover it if no&lt;br /&gt;
precedence exists) to bring atmosphere, ecosystems, and&lt;br /&gt;
life.&lt;br /&gt;
&lt;br /&gt;
Some people say that you play God with the planets of the&lt;br /&gt;
Frontier. But to you, planets are just another type of&lt;br /&gt;
element that you can use to build the materials of the&lt;br /&gt;
modern day. Lifeforms are the subroutines and code&lt;br /&gt;
snippets to build a master program that governs an entire&lt;br /&gt;
world!&lt;br /&gt;
&lt;br /&gt;
===Ecoterrorist===&lt;br /&gt;
When you were a young Vrusk, you lived near a river that&lt;br /&gt;
you swam in, played in, and fished in. You enjoyed your&lt;br /&gt;
simple life. Then the mega-corps came and built their&lt;br /&gt;
factories. The waste from their industries polluted the air&lt;br /&gt;
and spoiled the waters. Your fish became more and more&lt;br /&gt;
difficult to catch, and garbage found its way to your&lt;br /&gt;
riverbank.&lt;br /&gt;
&lt;br /&gt;
Rampant exploitation of worlds makes you more than&lt;br /&gt;
angry; it makes you shed your fear of the law. Utilizing&lt;br /&gt;
both computer systems and the environment itself, you&lt;br /&gt;
work to fight against heedless, greedy corps in a neverending&lt;br /&gt;
battle to preserve life across the Frontier.&lt;br /&gt;
&lt;br /&gt;
You may not be violently opposed to the concept or&lt;br /&gt;
existence of mega-corporations, but you are against their&lt;br /&gt;
carelessness. You’ll use hacking, infiltration, and personal&lt;br /&gt;
physical force if necessary. If you’re able to get Star Law&lt;br /&gt;
involved, you have the skills necessary to gather the&lt;br /&gt;
evidence they won’t be able to ignore.&lt;br /&gt;
&lt;br /&gt;
===Planetologist===&lt;br /&gt;
You analyze the ecosystems of worlds in order to assist&lt;br /&gt;
your employers, be they corporations, the government or&lt;br /&gt;
private colonial charters. You might do a little&lt;br /&gt;
terraforming here and there, but you use your skills&lt;br /&gt;
primarily to analyze and exploit rather than change.&lt;br /&gt;
&lt;br /&gt;
Perhaps you work for Streel corporation, eagerly seeking&lt;br /&gt;
new locations for mining expeditions. You never ignore an&lt;br /&gt;
asteroid you pass by. When on an inhabited world, you’re&lt;br /&gt;
more concerned with what is in the soil than who owns it.&lt;br /&gt;
&lt;br /&gt;
Or maybe you are in the employ of PanGalactic&lt;br /&gt;
Corporation. You may be part of a response team sent&lt;br /&gt;
out to investigate new planets, equipped with the latest&lt;br /&gt;
survival gear and assistant robots. You seek to name&lt;br /&gt;
what you find, and enjoy the adventure that comes along&lt;br /&gt;
with investigating the unknown. It is your hope that you&lt;br /&gt;
will find that special something that changes everything...&lt;br /&gt;
&lt;br /&gt;
You could be freelance. Maybe you investigate on your&lt;br /&gt;
own, or as part of a group of intrepid explorers. You fund&lt;br /&gt;
your missions by selling the information you come across.&lt;br /&gt;
Information is just as valuable as Credits in the modern&lt;br /&gt;
Frontier.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
===Developing Abilities===&lt;br /&gt;
Intuition and Logic are the most important ability scores&lt;br /&gt;
you’ll want to spend experience points improving. They&lt;br /&gt;
help you find and understand what you’re exploring.&lt;br /&gt;
Reaction Speed, although less important, can be helpful&lt;br /&gt;
for avoiding the dangers that the new worlds have to&lt;br /&gt;
offer. Characters who freelance should consider working&lt;br /&gt;
on their social ability scores: Personality and Leadership.&lt;br /&gt;
A character without a specific employee will need these&lt;br /&gt;
social skills in order to make money doing what he does.&lt;br /&gt;
&lt;br /&gt;
Don’t forget the Comprehension racial ability, especially if&lt;br /&gt;
your Vrusk is a freelance character. Being able to detect&lt;br /&gt;
a sour deal before agreeing to it might save your career –&lt;br /&gt;
or your life!&lt;br /&gt;
&lt;br /&gt;
==Developing Skills==&lt;br /&gt;
Although you might see it as obvious to spend experience&lt;br /&gt;
improving your Environmental and Computer skills, don’t&lt;br /&gt;
underestimate the value of Robotics in your field. Some&lt;br /&gt;
environments aren’t suitable for a Vrusk (or any other&lt;br /&gt;
living being, for that matter). Having the ability to&lt;br /&gt;
program a robot to get samples and perform basic&lt;br /&gt;
exploration operations would be helpful – and nobody else&lt;br /&gt;
has done it yet! Be the first to come up with a&lt;br /&gt;
standardized Explorer Bot and get rich!&lt;br /&gt;
&lt;br /&gt;
Since your character spends a lot of time on foreign&lt;br /&gt;
worlds, it might be helpful to pick up a fighting skill of&lt;br /&gt;
some sort. Since your primary skill area is Biosocial, it&lt;br /&gt;
might be helpful to pick up at least basic Medical skill...&lt;br /&gt;
then you’d be able to administer stimdose and staydose,&lt;br /&gt;
or bandage up your friends when your thirst for&lt;br /&gt;
knowledge gets them hurt.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
It’s important to keep a variety of survival equipment on&lt;br /&gt;
your person at all times. Spending money on vehicles and&lt;br /&gt;
robots also makes sense. Don’t worry drastically about&lt;br /&gt;
weapons (although a single weapon wouldn’t hurt!) but&lt;br /&gt;
get a skeinsuit right away: it not only absorbs damage&lt;br /&gt;
from bullets and punches, but from scrapes, falls, and&lt;br /&gt;
rockslides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:thin solid black; background:#eeeeee; padding:0 5px;&amp;quot;&amp;gt;&lt;br /&gt;
'''Company Equipment:''' This optional rule works for the&lt;br /&gt;
Dralasite Spymaster as well. If your character works&lt;br /&gt;
for an employer, you can always lean on him/her for&lt;br /&gt;
the equipment you need. The amount of equipment he&lt;br /&gt;
or she is willing to provide is based on the most&lt;br /&gt;
important skill relevant to the nature of your&lt;br /&gt;
employment (the referee will inform you of which skill is&lt;br /&gt;
appropriate to your employment, but generally it’s&lt;br /&gt;
obvious).&lt;br /&gt;
{|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot;|'''Skill Level'''|| '''Equipment Allotment'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1|| 500Cr&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2|| 1,000Cr&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3|| 2,500Cr&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4|| 5,000Cr&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5|| 10,000Cr&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6|| 25,000Cr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For example: your character works as a Planetologist&lt;br /&gt;
for the United Federation of Planets. You have a level 3&lt;br /&gt;
Environmental skill. Your character could bring along&lt;br /&gt;
on a mission up to 2,500Cr of gear he doesn’t have to&lt;br /&gt;
pay for, and does not belong to him.&lt;br /&gt;
&lt;br /&gt;
'''Losing/Damaging Equipment:''' You will be charged&lt;br /&gt;
for that gear if it gets damaged or lost. Upon return&lt;br /&gt;
from your mission, when pay is given, you’ll be&lt;br /&gt;
assessed for replacement of any gear that you don’t&lt;br /&gt;
return with. This includes used up power supplies and&lt;br /&gt;
ammunition!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Edges and Flaws==&lt;br /&gt;
If using this optional system found at the back of the&lt;br /&gt;
Alpha Dawn Remastered book, you might want to consider&lt;br /&gt;
some of these ideas.&lt;br /&gt;
&lt;br /&gt;
===Highly Observant===&lt;br /&gt;
This edge allows you to catch a clue or hint that you&lt;br /&gt;
otherwise would have missed, either by failed die roll or&lt;br /&gt;
just because you – as the player – weren’t paying&lt;br /&gt;
attention! If used with a die roll, you may invoke this&lt;br /&gt;
edge to get a +25 to a single Intuition roll. The referee&lt;br /&gt;
may invoke this to give you information that none of the&lt;br /&gt;
other players grasped.&lt;br /&gt;
&lt;br /&gt;
===Boss’ Pet===&lt;br /&gt;
The character is well-liked by his employer and is highly&lt;br /&gt;
trusted. He is able to act in a completely inappropriate&lt;br /&gt;
manner or do something that someone else would be fired&lt;br /&gt;
for doing, but then invoke this edge and get away with it.&lt;br /&gt;
Or, when trying to equip for a mission, he may invoke this&lt;br /&gt;
edge to get an extra d10x100 Credits worth of gear –&lt;br /&gt;
simply given to him by the equipment bureau of his&lt;br /&gt;
organization!&lt;br /&gt;
&lt;br /&gt;
===Danger Junkie===&lt;br /&gt;
The character loves the unknown, not necessarily for the&lt;br /&gt;
truths he uncovers but for the sheer thrill of the danger&lt;br /&gt;
itself. The referee invokes this flaw to force the character&lt;br /&gt;
to take unnecessary risks. The risks shouldn’t spell out&lt;br /&gt;
immediate death for the character, but might lead to a&lt;br /&gt;
situation the player didn’t want or expect.&lt;/div&gt;</summary>
		<author><name>Terl obar</name></author>	</entry>

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