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		<title>Yinni - Revision history</title>
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		<updated>2026-04-29T09:34:24Z</updated>
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		<id>http://starfrontiers.info/wiki/index.php?title=Yinni&amp;diff=428&amp;oldid=prev</id>
		<title>Terl obar:&amp;#32;Created page with '&lt;div style=&quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&quot;&gt; Top:Star Frontiersman main page  | Up: Star Frontiersman Issue 4 main index | Up: [[Character Rac…'</title>
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				<updated>2010-03-19T04:25:57Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt; Top:&lt;a href=&quot;/wiki/index.php/Star_Frontiersman&quot; title=&quot;Star Frontiersman&quot;&gt;Star Frontiersman&lt;/a&gt; main page  | Up: &lt;a href=&quot;/wiki/index.php/Star_Frontiersman_Issue_4&quot; title=&quot;Star Frontiersman Issue 4&quot;&gt;Star Frontiersman Issue 4&lt;/a&gt; main index | Up: [[Character Rac…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
Top:[[Star Frontiersman]] main page &lt;br /&gt;
| Up: [[Star Frontiersman Issue 4]] main index&lt;br /&gt;
| Up: [[Character Races]] main index&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;width:310px; margin: 0 0 0 5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|[[File:Yinni.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: navy; color: white;&amp;quot; colspan=&amp;quot;6&amp;quot; | '''Characteristics'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Average Size&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| 25cm (wingspan 50cm)&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Average Mass &lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| 2.2kg male,&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Average Lifespan &lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| 25 years male&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Reproductive System &lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| sexual,&amp;lt;br /&amp;gt;larviparous&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Body Temperature &lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| 21 degrees Celsius&lt;br /&gt;
|- style=&amp;quot;background: navy; color: white;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| '''Ability Scores'''||'''All'''||'''Domestic Caste'''&lt;br /&gt;
|'''Worker Caste'''||'''Soldier Caste'''||'''Royal Caste'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|STR/STA || -20|| --|| --|| +10/+10|| --&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|DEX/RS || +10|| --|| --|| --|| --&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|INT/LOG || +5|| --|| -10/+10|| -10/-10|| --&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|PER/LDR || +5|| +10/-10|| --|| --|| -10/+10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: navy; color: white;&amp;quot; colspan=&amp;quot;6&amp;quot; | '''Movement'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Walking &lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| 5 meters per turn on foot&amp;lt;br /&amp;gt;20 meters per turn flying&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Running &lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| 20 meters per turn on foot&amp;lt;br /&amp;gt;80 meters per turn flying&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Hourly &lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| 1 kilometers per hour on foot&amp;lt;br /&amp;gt;5 kilometers per hour flying&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: navy; color: white;&amp;quot; colspan=&amp;quot;6&amp;quot; | '''Special Abilities'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''Flight'''&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Can fly without tiring. Can carry up to STR/5 at full speed. Half speed until carrying STR/3. Past STR/3, they cannot fly but can walk.&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''Scent''' &lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Can identify people and things by scent alone. Can track by scent. This ability only works within 2 meters of the odor or thing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
by [[Bill Logan]]&lt;br /&gt;
&lt;br /&gt;
==Physical Structure==&lt;br /&gt;
These small sentient creatures are basically bipedal (they&lt;br /&gt;
can walk on two legs, and have two arms) but also have a&lt;br /&gt;
pair of batlike wings protruding from their shoulders.&lt;br /&gt;
&lt;br /&gt;
The Yinni’s bodies are very small. From the top of their&lt;br /&gt;
heads to the bottom of their feet seldom measures&lt;br /&gt;
greater than 30cm (males only). Their wingspans are always&lt;br /&gt;
double their height (around 60cm). They have rigid&lt;br /&gt;
exo-skeletons that are covered with a thin dermal layer,&lt;br /&gt;
giving the false impression of softness while protecting&lt;br /&gt;
their inner organs well. Their forearms and lower bodies&lt;br /&gt;
are covered with a layer of fine fur.&lt;br /&gt;
&lt;br /&gt;
The eyes of the Yinni are quite unusual. They protrude on&lt;br /&gt;
muscular nodes, normally facing forward to give a predator’s&lt;br /&gt;
uni-directional stare. However, these eyes can move&lt;br /&gt;
around on their nodes, looking to the side and almost directly&lt;br /&gt;
behind them. They are very difficult to sneak up on&lt;br /&gt;
because of this.&lt;br /&gt;
&lt;br /&gt;
The hands and feet are webbed – but not for aquatic living.&lt;br /&gt;
They help the Yinni make fast direction changes&lt;br /&gt;
while in flight, grasping at the onrushing wind and shoving&lt;br /&gt;
it to the side to facilitate a rapid roll or pitch change.&lt;br /&gt;
They are very effective flyers.&lt;br /&gt;
&lt;br /&gt;
The wings have a very non-dextrous pair of hand-like digits,&lt;br /&gt;
giving a limited ability to hold or grip things with the&lt;br /&gt;
wings themselves. When not in the air, the Yinni fold&lt;br /&gt;
their wings around themselves and clasp their digits like a&lt;br /&gt;
human might fold his own hands together. The end result&lt;br /&gt;
appears as if the Yinni is wearing a heavy leather cloak.&lt;br /&gt;
&lt;br /&gt;
The skin color ranges from pale grey to rich brown, and&lt;br /&gt;
the hair is typically a few shades darker. The wings are&lt;br /&gt;
the same color as the flesh at the shoulder and even down&lt;br /&gt;
to their wing digits, but fade to near black at the ends of&lt;br /&gt;
the wing structure.&lt;br /&gt;
&lt;br /&gt;
==Senses==&lt;br /&gt;
The vision of the Yinni is not far, but the field of peripheral&lt;br /&gt;
perception is amazing. They are able to see forward and&lt;br /&gt;
to the sides equally well, with independent focusing capability&lt;br /&gt;
with each eye. They can’t see directly behind them,&lt;br /&gt;
however, and have trouble differentiating between greens&lt;br /&gt;
and browns.&lt;br /&gt;
&lt;br /&gt;
Yinni have two featherlike wispy antennae (similar to a&lt;br /&gt;
moth) protruding from their dermal-covered chitinous&lt;br /&gt;
heads. These are actually how the species smells its surroundings,&lt;br /&gt;
and it’s quite effective if short of range.&lt;br /&gt;
&lt;br /&gt;
==Speech==&lt;br /&gt;
The vocal components to the Yinni are located more on&lt;br /&gt;
the sides of its head rather than in the throat. It breathes&lt;br /&gt;
air through a chamber on either side of its neck, which&lt;br /&gt;
makes a hollow sound like blowing over the holes of a&lt;br /&gt;
wooden pan flute. The vocal organs have muscles to help&lt;br /&gt;
control the opening (much like blowing into a different&lt;br /&gt;
hole in a pan flute). The mouth moves to give shape to&lt;br /&gt;
the sound effects.&lt;br /&gt;
&lt;br /&gt;
The entire effect is very melodious but difficult to understand.&lt;br /&gt;
They can approximate most speeches, and can&lt;br /&gt;
accomplish PanGal, but all of this is with difficulty. Players&lt;br /&gt;
playing a Yinni should speak in simple words unless conversing&lt;br /&gt;
with other Yinni.&lt;br /&gt;
&lt;br /&gt;
==Society and Customs==&lt;br /&gt;
The Yinni are a primitive people. Their society is built&lt;br /&gt;
around a Queen, which is catered to by a hive of workers&lt;br /&gt;
and soldiers. There are also domestic and royal castes.&lt;br /&gt;
Queens maintain various levels of peace, trade, and feud,&lt;br /&gt;
and the politics of their species are somewhat complex.&lt;br /&gt;
&lt;br /&gt;
Only the queens can reproduce, and they require their&lt;br /&gt;
royal castelings to facilitate this biological function. They&lt;br /&gt;
are fertilized by a royal caste of servitors who spend their&lt;br /&gt;
entire lives living with the queen and being pampered.&lt;br /&gt;
When the queen is finally pregnant, she gives birth to a&lt;br /&gt;
few dozen eggs, each of which is cared for by one of these&lt;br /&gt;
royal castes.&lt;br /&gt;
&lt;br /&gt;
The Yinni are comprised of a system of castes. There are&lt;br /&gt;
four basic castes: domestic, worker, soldier, and royal.&lt;br /&gt;
Caste is immediately recognizable at birth by looking at&lt;br /&gt;
markings and shapes of the head dermal plate. This&lt;br /&gt;
seems random, but there is a series of genetic patterns&lt;br /&gt;
that can be followed.&lt;br /&gt;
&lt;br /&gt;
'''Domestic''' castelings take care of the domicile. They feed&lt;br /&gt;
the young, raise them and train them in the duties of their&lt;br /&gt;
caste. They are simple folks, and have modifiers of -10 to&lt;br /&gt;
Leadership and +10 to Personality (on top of the other&lt;br /&gt;
modifiers inherent to their species). Domestics are considered&lt;br /&gt;
the lowest members of the hierarchy.&lt;br /&gt;
&lt;br /&gt;
'''Worker''' castelings take care of creating, building, repairing,&lt;br /&gt;
and engineering. They are surprisingly versatile. The&lt;br /&gt;
domiciles of the Yinni can range from simple hexagonal&lt;br /&gt;
structures to complex networks of double helix shapes.&lt;br /&gt;
Workers who create well are treated well. Worker castelings&lt;br /&gt;
have modifiers of +10 to Logic and -10 to&lt;br /&gt;
Intuition, as they are thinkers and not feelers. This is in&lt;br /&gt;
addition to other modifiers inherent to the species.&lt;br /&gt;
&lt;br /&gt;
'''Soldier''' castelings are the most durable of the lot, possessing&lt;br /&gt;
a doubled-over layer of sub-dermal chitin. They&lt;br /&gt;
are very well protected against both the elements and&lt;br /&gt;
their enemies. Soldiers are treated harshly and are '''expected''' &lt;br /&gt;
to become tough, capable, and serious. Few of&lt;br /&gt;
them ever develop a sense of humor, and they’re normally&lt;br /&gt;
very intense and severe of both purpose and action.&lt;br /&gt;
They are beings of action, not beings of thought. Soldiers&lt;br /&gt;
have modifiers of +10 to Strength and Stamina but a -10&lt;br /&gt;
to Intuition and Logic. These are in addition to all other&lt;br /&gt;
modifiers inherent to this species.&lt;br /&gt;
&lt;br /&gt;
'''Royal''' castelings have violet markings on their skin and&lt;br /&gt;
around their eye nodes. They are given the luxury of fertilizing&lt;br /&gt;
the queen whenever she’s ready. They give their&lt;br /&gt;
lives in service to the queen, and are treated well because&lt;br /&gt;
of it. They are often used as diplomats who must keep&lt;br /&gt;
the others in line, each having a domain over which they&lt;br /&gt;
govern. They are thinkers and planners, able to coordinate&lt;br /&gt;
everyday life and negotiate trade and commerce.&lt;br /&gt;
The Royal castelings receive modifiers of +10 to Leadership&lt;br /&gt;
and a -10 to Personality. This is in addition to other&lt;br /&gt;
modifiers inherent to the species.&lt;br /&gt;
&lt;br /&gt;
'''Queen''' is a special case. She grows to twice the size of&lt;br /&gt;
the others, and lacks wings. She’s the only female and&lt;br /&gt;
won’t give birth to another female until it is her last egg to&lt;br /&gt;
fertilize. She’ll know when she’s given her last, and when&lt;br /&gt;
a new queen is coming. When she gives birth to the new&lt;br /&gt;
queen, it’s a day of celebration and mourning as she will&lt;br /&gt;
not last the rest of the day before she breathes her last&lt;br /&gt;
and therefore abdicates to the infant queen.&lt;br /&gt;
&lt;br /&gt;
If a queen is killed prior to birthing her last egg, the caste&lt;br /&gt;
is ended and dishonored, its members wandering out into&lt;br /&gt;
the wilderness to accept their own fates, alone or in smallgroups, dishonored and without hope.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that they come from a primitive culture,&lt;br /&gt;
the Yinni are quite intelligent. In fact, their workers are&lt;br /&gt;
probably brighter than the minds of some civilized modern&lt;br /&gt;
races in the Frontier. Given exposure to technology, a&lt;br /&gt;
Yinni character need not adhere to the primitive roots&lt;br /&gt;
from which he came.&lt;br /&gt;
&lt;br /&gt;
A Yinni character who has lost his caste because of a slain&lt;br /&gt;
queen is a very likely candidate for a player character. He&lt;br /&gt;
has no reason to remain behind in the world from which&lt;br /&gt;
he was born. He can embrace technology and learn to&lt;br /&gt;
understand it. Given enough time and effort (and money)&lt;br /&gt;
he may even be able to invent or pay for the construction&lt;br /&gt;
of technology suited for his size: miniature beam weapons&lt;br /&gt;
and stun weapons, electro-helibode blades, tiny suits of&lt;br /&gt;
ballistic material designed to protect like a skeinsuit, etc.&lt;br /&gt;
Such pieces of technology would cost up to ten times what&lt;br /&gt;
a normal piece of equipment would cost because it would&lt;br /&gt;
be custom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: thin solid black; background:#eeeeee; width: 80%; padding: 0 5px; margin:0 0 0 5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Helibode.png|300px|right]]&lt;br /&gt;
The favored weapon of the Yinni soldier caste is the&lt;br /&gt;
helibode blade – an oddly shaped sword. Its blade is&lt;br /&gt;
given a shape and edge that makes it ideal for hurling.&lt;br /&gt;
As it flies through the air it is quite deadly. When the&lt;br /&gt;
hurl reaches its apex, it hovers for a moment then begins&lt;br /&gt;
to fall like helicopter-like seedlings from some&lt;br /&gt;
trees. Once in its descent, the blade is twirling differently&lt;br /&gt;
and may be caught by a swooping soldier in flight.&lt;br /&gt;
Even when not thrown, it is quite deadly when used in&lt;br /&gt;
their hands.&lt;br /&gt;
&lt;br /&gt;
In a pitched battle between rivaling domiciles, these&lt;br /&gt;
blades can be seen spiraling down in great numbers, so&lt;br /&gt;
metal ringlets are placed in the handles of the blades so&lt;br /&gt;
that they make different noises specific to a single&lt;br /&gt;
domicile. This way a soldier can differentiate between&lt;br /&gt;
blades while they fall by their sound alone. A soldier&lt;br /&gt;
would never catch and use an enemy’s helibode, not&lt;br /&gt;
even to save their own lives.&lt;br /&gt;
&lt;br /&gt;
In game terms, the weapon is treated as a knife (1d10&lt;br /&gt;
damage, thrown range 5/10/15/20/25) that can be&lt;br /&gt;
caught in the turn directly following the throw but not&lt;br /&gt;
thereafter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attitudes==&lt;br /&gt;
The Yinni haven’t encountered the other sentient races&lt;br /&gt;
yet. They are out there, waiting to be discovered by an&lt;br /&gt;
intrepid group of explorers.&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
'''Flight.''' A Yinni can fly at very fast speeds (80 meters per&lt;br /&gt;
turn when going full speed). They are excellent flyers –&lt;br /&gt;
able to glide as effectively as fly, and able to make nearly&lt;br /&gt;
any directional change desired while in full speed. They&lt;br /&gt;
fly at half speed if carrying more mass than their STR&lt;br /&gt;
scores divided by 5, and cannot fly if carrying more mass&lt;br /&gt;
than their STR scores divided by 3. Thus, a character with&lt;br /&gt;
a 30 STR can fly full speed unless carrying more than 6kg,&lt;br /&gt;
and cannot fly at all if hauling more than 10kg.&lt;br /&gt;
&lt;br /&gt;
'''Discriminatory Scent.''' The wispy antennae can smell&lt;br /&gt;
things quite well – just not at a great range. They provide&lt;br /&gt;
a discriminatory sense to the species (just like sight is&lt;br /&gt;
discriminatory for humans). Even in total dark they can&lt;br /&gt;
rely on their scent to identify specific individuals, follow&lt;br /&gt;
the trail left behind by someone’s specific scent, or identify&lt;br /&gt;
trace elements that would go unnoticed by others.&lt;br /&gt;
These things are only possible within 2 meters, however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: thin solid black; background:#eeeeee; width: 50%; padding: 0 5px; margin:0 0 0 5px;&amp;quot;&amp;gt;&lt;br /&gt;
Note: although these weights and speeds of the Yinni’s&lt;br /&gt;
movement rates and carrying capacities are not possible&lt;br /&gt;
by physics, these beings are not of this world and&lt;br /&gt;
their physics are both alien and unique grand exceptions&lt;br /&gt;
to currently-understood laws of physics.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Terl obar</name></author>	</entry>

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