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		<title>Adventure Layouts - Revision history</title>
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			<title>Terl obar:&amp;#32;Created page with '&lt;div style=&quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&quot;&gt; Top:Star Frontiersman main page  | Up: Star Frontiersman Issue 2 main index ---- &lt;/div&gt; by [[Larr…'</title>
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			<description>&lt;p&gt;Created page with &amp;#39;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt; Top:&lt;a href=&quot;/wiki/index.php/Star_Frontiersman&quot; title=&quot;Star Frontiersman&quot;&gt;Star Frontiersman&lt;/a&gt; main page  | Up: &lt;a href=&quot;/wiki/index.php/Star_Frontiersman_Issue_2&quot; title=&quot;Star Frontiersman Issue 2&quot;&gt;Star Frontiersman Issue 2&lt;/a&gt; main index ---- &amp;lt;/div&amp;gt; by [[Larr…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
Top:[[Star Frontiersman]] main page &lt;br /&gt;
| Up: [[Star Frontiersman Issue 2]] main index&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
by [[Larry Moore]]&lt;br /&gt;
&lt;br /&gt;
The following article provides a layout for building&lt;br /&gt;
adventure modules. My goal is to provide a standard&lt;br /&gt;
for adventure writing. This is useful for the Online&lt;br /&gt;
Gaming project we are attempting to get started.&lt;br /&gt;
Additionally if we have several Referees’ running the&lt;br /&gt;
same adventure, with a standard layout they can easily&lt;br /&gt;
pick up where the other left off. Of course standards&lt;br /&gt;
help write the adventure themselves. A good start to&lt;br /&gt;
adventure writing has been provided by [[Brian Conway]]&lt;br /&gt;
in his article tilted [[Creative Refereeing]], (#7-p13).&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': The following section entitled [[Adventure Layouts#Cover|Cover]] is&lt;br /&gt;
optional. I included it to make the module complete&lt;br /&gt;
from cover to cover. With my own writing sometimes I&lt;br /&gt;
get bogged down finding just-the-right cover image to&lt;br /&gt;
spending too much time writing the teaser text. The&lt;br /&gt;
most important part is the adventure itself which&lt;br /&gt;
begins at [[Adventure Layouts#Referee Briefing Report|Referee Briefing Report]].&lt;br /&gt;
&lt;br /&gt;
==Cover==&lt;br /&gt;
This is the cover page of the adventure. It contains the&lt;br /&gt;
following information including an image picturing an&lt;br /&gt;
scene form the adventure.&lt;br /&gt;
&lt;br /&gt;
===Adventure Number===&lt;br /&gt;
I use the following conventions; SFAD-Cxx or SFKH-Cxx. Refer to the following table.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Acronym !!Description&lt;br /&gt;
|-&lt;br /&gt;
|SF|| Star Frontiers&lt;br /&gt;
|- style=&amp;quot;background:#eeeeee;&amp;quot;&lt;br /&gt;
|AD|| Alpha Dawn&lt;br /&gt;
|-&lt;br /&gt;
|KH|| Knight Hawks&lt;br /&gt;
|- style=&amp;quot;background:#eeeeee;&amp;quot;&lt;br /&gt;
|C|| Contributed&lt;br /&gt;
|-&lt;br /&gt;
|xx|| Module number&lt;br /&gt;
|}&lt;br /&gt;
''Example; SFAD-C03 would be the third contributed module using the Alpha Dawn rules.''&lt;br /&gt;
&lt;br /&gt;
If a module uses both AD and KH rules simple use the&lt;br /&gt;
SFKH acronym and state in the introduction; “This&lt;br /&gt;
module uses the Alpha Dawn Expanded Game Rules in&lt;br /&gt;
addition to the Knight Hawks Campaign Book&lt;br /&gt;
Expansion Rules.”&lt;br /&gt;
&lt;br /&gt;
===Gaming system name===&lt;br /&gt;
Once you have the adventure nu&lt;br /&gt;
mber simply type out&lt;br /&gt;
the game system that will be used.&lt;br /&gt;
*“Star Frontiers Alpha Dawn Adventure”&lt;br /&gt;
*“Star Frontiers Knight Hawks Adventure”&lt;br /&gt;
&lt;br /&gt;
===Name of the adventure===&lt;br /&gt;
The adventure name should be succinct, something&lt;br /&gt;
catchy and relative to the story line.&lt;br /&gt;
&lt;br /&gt;
===Table of Contents===&lt;br /&gt;
A table of contents (TOC) will be listed along with&lt;br /&gt;
credits to the author, editor and artists.&lt;br /&gt;
&lt;br /&gt;
==Referee Briefing Report==&lt;br /&gt;
This is the Referee's introduction to the adventure. It&lt;br /&gt;
contains topics such as;&lt;br /&gt;
* How to use this module&lt;br /&gt;
* Number of players and skills required&lt;br /&gt;
* Adventure overview and plot synopsis&lt;br /&gt;
* Campaign Adjustment (optional)&lt;br /&gt;
''Campaign Adjustments'' - If this is a continuing&lt;br /&gt;
adventure module from an existing campaign this&lt;br /&gt;
section covers details if the PC's have taken part in&lt;br /&gt;
previous adventures or they are starting the campaign&lt;br /&gt;
from this point.&lt;br /&gt;
&lt;br /&gt;
==Alpha, Beta, Gamma, Delta, Epsilon Sections==&lt;br /&gt;
&lt;br /&gt;
These sections start with an introduction to the players&lt;br /&gt;
and begin the encounters they will face. Each section is&lt;br /&gt;
designed to provide a single-nights gaming session,&lt;br /&gt;
about 3-4 hours of playtime and has the following&lt;br /&gt;
layout. (In the example below I will use Alpha)&lt;br /&gt;
# '''Session Introduction''' - This is always section 1 of the session, for easy identification by Referee's. This section is a recap of the previous session and an introduction to the current session.&amp;lt;br&amp;gt; » '''''Alpha 1.0 Introduction'''''&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
# '''Encounters''' - This is always section 2 of the session, for easy identification by Referees. Sessions can have many events/encounters designed to eventually lead to session's main event. Each event/encounter is numbered as a subsection of section 2. For example: Alpha 2.1, Alpha 2.2, etc. Events normally lack mapped encounter areas, but may have images, sections to read aloud, or handouts.&amp;lt;br&amp;gt;They are often of one of the following event types: encounter, role-playing, problem solving, or skill challenge.&amp;lt;br&amp;gt; '''''» Alpha 2.0 Encounter'''''&amp;lt;br&amp;gt; '''''» Alpha 2.1 Encounter'''''&amp;lt;br&amp;gt; '''''» Alpha 2.2 Encounter'''''&amp;lt;br&amp;gt; (and so on)&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
# '''Main Event''' - Always section 3 for easy identification. This is either a keyed map area location or simply a main encounter/event of the sessions. Each keyed map area is found as subsections of section 3. For example, a corridor on a map for Gamma session might be labeled with a &amp;quot;6&amp;quot; to be described in Gamma 3.6. &amp;lt;br&amp;gt; '''''» Alpha 3.0 Main event'''''&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
# '''Session Wrap-up''' - Always section 4 for easy identification. This is usually a final role-playing event or sometimes just a moment to rest the characters. Sometimes it is just a boxed section of text to read aloud. It always includes experience awards, along with any other things awarded to the character for their efforts.&amp;lt;br&amp;gt; '''''» Alpha 4.0 Session wrap-up'''''&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next I use Beta since the Alpha section is complete,&lt;br /&gt;
then Gamma, Epsilon and so on until the module is&lt;br /&gt;
complete. Example:&lt;br /&gt;
&lt;br /&gt;
''''' » Beta 1.0 Introduction&amp;lt;br&amp;gt;  » Beta 2.0 Encounter&amp;lt;br&amp;gt; » Beta 2.1 Encounter&amp;lt;br&amp;gt; » Beta 2.2 Encounter&amp;lt;br&amp;gt; » Beta 2.3 Encounter&amp;lt;br&amp;gt; » Beta 2.4 Encounter&amp;lt;br&amp;gt; » Beta 3.0 Main event&amp;lt;br&amp;gt; » Beta 4.0 Session wrap-up'''''&lt;br /&gt;
&lt;br /&gt;
==Referee's Background Material==&lt;br /&gt;
This section is dedicated to the Referee and may&lt;br /&gt;
contain one or more of the following topics:&lt;br /&gt;
* Abbreviations&lt;br /&gt;
* Season and movement&lt;br /&gt;
* Maps&lt;br /&gt;
* Player character equipment *&lt;br /&gt;
* NPC stats and tables&lt;br /&gt;
* Random encounter tables&lt;br /&gt;
* System brief *&lt;br /&gt;
* Alien creature update report *&lt;br /&gt;
* New rules&lt;br /&gt;
&lt;br /&gt;
* Depending on the adventure these items may appear&lt;br /&gt;
in the Player's Background Report.&lt;br /&gt;
&lt;br /&gt;
==Player's Background Report==&lt;br /&gt;
This section is dedicated to the Players and may&lt;br /&gt;
contain one or more of the following topics;&lt;br /&gt;
* Handouts&lt;br /&gt;
* Briefing Reports (Background information)&lt;br /&gt;
* Maps (Only maps that characters would have before the adventure starts)&lt;br /&gt;
* Pregenerated Player Characters&lt;br /&gt;
* New Equipment&lt;br /&gt;
&lt;br /&gt;
==Future Adventures==&lt;br /&gt;
This section gives ideas for plot hooks and future&lt;br /&gt;
adventures the Player’s may encounter down the road.&lt;br /&gt;
&lt;br /&gt;
==Back Cover==&lt;br /&gt;
'''Teaser text and Image'''&lt;br /&gt;
&lt;br /&gt;
The teaser text should appear on the last page of the&lt;br /&gt;
book, something to draw in the reader but does not&lt;br /&gt;
give too much detail away. It should also have a&lt;br /&gt;
picture representing a scene in the adventure.&lt;br /&gt;
Sometimes the back cover is a crop of the front page&lt;br /&gt;
image zoomed in.&lt;br /&gt;
&lt;br /&gt;
==Tips on Writing Modules==&lt;br /&gt;
I use a piece of graph paper or blank sheet and write a&lt;br /&gt;
simple introduction. Under the text I draw a box and fill&lt;br /&gt;
in the first main event (Alpha 3.0). The next box is the&lt;br /&gt;
second main event (Beta 3.0); the following box is the&lt;br /&gt;
third main event (Gamma 3.0) and so on. I connect the&lt;br /&gt;
boxes with lines, off to the side I write down encounter&lt;br /&gt;
ideas that lead to the main event. Sometimes I use a&lt;br /&gt;
random encounter.&lt;br /&gt;
&lt;br /&gt;
[[File:AdventureWritingTips.png|350px]]&lt;/div&gt;</description>
			<pubDate>Mon, 26 Jul 2010 02:39:44 GMT</pubDate>			<dc:creator>Terl obar</dc:creator>			<comments>http://starfrontiers.info/wiki/index.php/Talk:Adventure_Layouts</comments>		</item>
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