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		<title>Defensive Equipment: Helmets - Revision history</title>
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			<title>Terl obar:&amp;#32;Created page with '&lt;div style=&quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&quot;&gt; Top:Star Frontiersman main page  | Up: Star Frontiersman Issue 4 main index | Up: Equipment m…'</title>
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			<description>&lt;p&gt;Created page with &amp;#39;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt; Top:&lt;a href=&quot;/wiki/index.php/Star_Frontiersman&quot; title=&quot;Star Frontiersman&quot;&gt;Star Frontiersman&lt;/a&gt; main page  | Up: &lt;a href=&quot;/wiki/index.php/Star_Frontiersman_Issue_4&quot; title=&quot;Star Frontiersman Issue 4&quot;&gt;Star Frontiersman Issue 4&lt;/a&gt; main index | Up: &lt;a href=&quot;/wiki/index.php/Equipment&quot; title=&quot;Equipment&quot;&gt;Equipment&lt;/a&gt; m…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
Top:[[Star Frontiersman]] main page &lt;br /&gt;
| Up: [[Star Frontiersman Issue 4]] main index&lt;br /&gt;
| Up: [[Equipment]] main index&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by [[Bill Logan]]&lt;br /&gt;
&lt;br /&gt;
==Unpowered Helmets==&lt;br /&gt;
The Star Frontiers game has no helmets. I’m not sure&lt;br /&gt;
why, but I guess professional adventurers and explorers&lt;br /&gt;
having exciting adventures on alien worlds fear getting&lt;br /&gt;
their hair matted down.&lt;br /&gt;
&lt;br /&gt;
Helmets have an important role in the military – but science&lt;br /&gt;
fiction has many more uses for headgear. A great&lt;br /&gt;
deal of equipment in the Miscellaneous section of the Alpha&lt;br /&gt;
Dawn game can be integrated into a helmet, with&lt;br /&gt;
heads-up displays and intelligent circuitry.&lt;br /&gt;
&lt;br /&gt;
[[File:Helmets.png|500px]]&lt;br /&gt;
&lt;br /&gt;
===Universal Combat Helmet===&lt;br /&gt;
The basic combat helmet is simple in design and effective&lt;br /&gt;
protection against light shrapnel and projectiles. Unlike&lt;br /&gt;
some earlier helmets – these helmets are not camouflaged&lt;br /&gt;
but polished and white, designed to deflect a&lt;br /&gt;
glancing beam weapon.&lt;br /&gt;
&lt;br /&gt;
Combat helmets come in sizes and shapes for all four of&lt;br /&gt;
the major races. This helmet has a universal fit, with inserts&lt;br /&gt;
and chin straps designed to accommodate each of&lt;br /&gt;
the four core species. All simple combat helmets (including&lt;br /&gt;
this Universal one) costs 50Cr and weighs nothing&lt;br /&gt;
when worn. They weigh 1kg when stored.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: thin solid black; background:#eeeeee; padding: 0 5px; margin:0 0 5px 5px;&amp;quot;&amp;gt;&lt;br /&gt;
In game terms, a helmet doesn’t do much in the core&lt;br /&gt;
Alpha Dawn rules. If using the [[Hit_Location|hit location]] rules from&lt;br /&gt;
[[Star_Frontiersman_Issue_2|Star Frontiersman Issue #2]], characters wearing helmets&lt;br /&gt;
could ignore the stun and unconsciousness effect&lt;br /&gt;
of getting hit for certain thresholds of damage.&lt;br /&gt;
&lt;br /&gt;
Referees may allow called shots to the head (with a&lt;br /&gt;
substantial penalty, -20 for example) to cause double&lt;br /&gt;
damage unless protected by a helmet. Alternatively,&lt;br /&gt;
referees may immunize characters against the automatic&lt;br /&gt;
knock-out that occurs when an opponent rolls 01-&lt;br /&gt;
02 to hit while so protected (see the Alpha Dawn remastered&lt;br /&gt;
book, page 16).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Powered Helmets==&lt;br /&gt;
All powered helmets are energized by a 20-SEU Power-&lt;br /&gt;
Clip, but can be connected to a 50-SEU Power BeltPack or&lt;br /&gt;
100-SEU Power BackPack with a 1.5 meter power cord.&lt;br /&gt;
When deactivated, there is no power drain on the power&lt;br /&gt;
source, but none of the helmet’s functions will work&lt;br /&gt;
(though it will still act like an unpowered helmet). When&lt;br /&gt;
powered, the helmet drains 1 SEU per day.&lt;br /&gt;
&lt;br /&gt;
===Badlands Explorer’s Helmet===&lt;br /&gt;
When your character is hired to explore the dangerous&lt;br /&gt;
wastes of a desert world, or seek out new resources in a&lt;br /&gt;
mine on a jungle planet, or find a secret treasure lost on a&lt;br /&gt;
swamp world... having the right tool for the right job is&lt;br /&gt;
always helpful.&lt;br /&gt;
&lt;br /&gt;
The Badlands Explorer’s Helmet is just that tool. The&lt;br /&gt;
helmet is quite costly, and owning one is a boasting point&lt;br /&gt;
for experienced explorers. It costs 1,500Cr and weighs&lt;br /&gt;
1kg even while worn.&lt;br /&gt;
&lt;br /&gt;
'''Badland Explorer’s Helmet Integrated Functions:'''&lt;br /&gt;
* ''Integrated Chronocom, 5km range'' - (with HUD galactic standard time and date at the top in the middle of view)&lt;br /&gt;
* ''Integrated Compass'' - (with HUD direction shown under the time)&lt;br /&gt;
* ''Integrated Gas Mask'' - (self-regenerating dual-filters, allowing one to be functioning while the other regenerates, estimated to last for up to 5 years)&lt;br /&gt;
* ''Integrated Polyvox'' - (activated by buttons on side, can store up to four languages in addition to PanGal)&lt;br /&gt;
* ''Integrated Sungoggles'' - (automatically tints when needed, but not fast enough to protect the wearer from being flash-blinded by intense sudden lights)&lt;br /&gt;
* ''Integrated Toxy-Rad Guage'' - (with HUD toxin readings listed on the left of side of the viewing area, toxins in red text are dangerous, otherwise text is in green)&lt;br /&gt;
&lt;br /&gt;
===Star Law Targeting Helmet===&lt;br /&gt;
Star Law is everywhere, and they have vehicles and&lt;br /&gt;
weapons and uniforms. When you’re cruising down the&lt;br /&gt;
busy streets of Port Loren and a Star Law hovercyclist motions&lt;br /&gt;
to pull you over, he’s probably wearing a Star Law&lt;br /&gt;
Targeting Helmet.&lt;br /&gt;
&lt;br /&gt;
It is illegal for anyone to own one of these. They are&lt;br /&gt;
made specifically for Star Law by WarTech Industries.&lt;br /&gt;
Purchase of these helmets is extremely costly because&lt;br /&gt;
one must secure its purchase through illicit means. Normally,&lt;br /&gt;
the visor is dark tinted and the helmet white, the&lt;br /&gt;
arrow decor in navy blue. This helmet costs 1,200Cr and&lt;br /&gt;
weighs 1kg. Note that the Yazirian version’s facial visor&lt;br /&gt;
doesn’t cover the wearer’s face completely (it allows for&lt;br /&gt;
the muzzle to extend).&lt;br /&gt;
&lt;br /&gt;
'''Star Law Targeting Helmet Integrated Functions:'''&lt;br /&gt;
* ''Connects to any beam weapon via wireless connection to a transceiver that mounts on the tip of the weapon itself. A heads-up display shows number of shots remaining in the weapon in the lower left corner of view, next to a small “SEU” symbol.''&lt;br /&gt;
* ''Crosshairs are placed on HUD to indicate target placement/aim management whenever the weapon is drawn from its holster. There is a slight lag to weapon movement, but the crosshairs improve aim by +10, and halves penalties associated with range.''&lt;br /&gt;
* ''Integrated two-channel Chronocom (one channel can be used to make normal chronocom calls, the other is only tuned to a special Star Law frequency), 5km range. Time is shown on a heads-up display in the lower right corner.''&lt;br /&gt;
&lt;br /&gt;
===Sentry Helm===&lt;br /&gt;
Bodyguards can’t always stand next to their charge and&lt;br /&gt;
flex their muscles. They can’t always wear long overcoats&lt;br /&gt;
and sporty sungoggles. In the very diverse Frontier,&lt;br /&gt;
sometimes bodyguards have to look intimidating and look&lt;br /&gt;
uniform... and that’s something the golden Senty Helm&lt;br /&gt;
does well.&lt;br /&gt;
&lt;br /&gt;
Based on ancient Vrusk helms still on display in some historical&lt;br /&gt;
museums, the Sentry Helm can be purchased to&lt;br /&gt;
accommodate any of the core races, though the Dralasite&lt;br /&gt;
version is shorter and the Yazirian version has an extended&lt;br /&gt;
frontal piece designed to go over the muzzle. It&lt;br /&gt;
completely hides the face of the wearer. Add a long civilian&lt;br /&gt;
skeinsuit made to look like a cloak, and hand your&lt;br /&gt;
guards pole-arms or electric swords and put them outside&lt;br /&gt;
your door... these guards look scary.&lt;br /&gt;
&lt;br /&gt;
Although plumes of various natures are based more on&lt;br /&gt;
medieval human history, the Sentry Helm can be ordered&lt;br /&gt;
with various plumages. Additionally, to accommodate ancient&lt;br /&gt;
Dralasite customs dating back thousands of years,&lt;br /&gt;
the Sentry Helm can be purchased with replica beast&lt;br /&gt;
horns from a catalog of many known animals. These options&lt;br /&gt;
won’t change the cost of the helmet, but adds to any&lt;br /&gt;
order’s delivery time.&lt;br /&gt;
&lt;br /&gt;
The Sentry Helm costs 800Cr when purchased alone, but&lt;br /&gt;
is typically sold in a bundle of 8 for 5,000Cr (quite a discount).&lt;br /&gt;
It weighs 1kg.&lt;br /&gt;
&lt;br /&gt;
'''Sentry Helm Integrated Functions:'''&lt;br /&gt;
* ''Integrated IR Goggles to see in the dark when an infiltrator removes building power.''&lt;br /&gt;
* ''Integrated Gas Mask to instantly immunize the guard from doze grenades and other airborne toxins. Filters don’t automatically regenerate, and have a life expectancy of only 2 years.''&lt;br /&gt;
* ''Integrated voice modulator, to deepen the guard’s voice and add a slight echo – all to add an intimidating sound and a uniformity to the voices of the guards. The voice modulator adds +10% to intimidation rolls for those first encountering it, but after the first time, characters aren’t really affected by that anymore.''&lt;br /&gt;
* ''Integrated communication device with 5km range that works the same as a chronocom but without timekeeping functionality. The voice modulator does not work over the chronocom.''&lt;br /&gt;
&lt;br /&gt;
===Yazirian Revolution Helmet===&lt;br /&gt;
During the wars which secured the independence of Yast&lt;br /&gt;
from Hentz, both sides of the heated battles often word&lt;br /&gt;
this helmet. It has the appearance of an unpowered helmet,&lt;br /&gt;
but is quite powered. It will not fit properly on a&lt;br /&gt;
Human or Vrusk, though a Dralasite can shape his head to&lt;br /&gt;
fit nearly any helmet.&lt;br /&gt;
&lt;br /&gt;
When ordering, a clan’s symbols and colors must be specified.&lt;br /&gt;
The helmet comes complete with these symbols and&lt;br /&gt;
colors laser-etched, so carbon scoring and ablated chips&lt;br /&gt;
won’t make these symbols of family pride fade.&lt;br /&gt;
&lt;br /&gt;
The helmet costs 600Cr and weighs 2kg because of the&lt;br /&gt;
added integrated hardware.&lt;br /&gt;
&lt;br /&gt;
'''Yazirian Revolution Helmet Integrated Equipment:'''&lt;br /&gt;
* ''Integrated Sungoggles (automatically tints extremely rapidly when needed to prevent the flash-blindness that Yazirians get when hit with bright lights.)''&lt;br /&gt;
* ''Integrated Locator System (allows field generals to use specialized hand-held display systems to coordinate battles on-screen. Although this hand-held unit is no longer sold, some can still be found in the Frontier (and clever computer specialists can create programs to use this special Locator System).''&lt;br /&gt;
* ''Integrated Radiophone with 1,000km range, can be set to one of 12 frequency channels.''&lt;/div&gt;</description>
			<pubDate>Sat, 13 Mar 2010 23:05:32 GMT</pubDate>			<dc:creator>Terl obar</dc:creator>			<comments>http://starfrontiers.info/wiki/index.php/Talk:Defensive_Equipment:_Helmets</comments>		</item>
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