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		<title>Double-Edged Sword Subplot - Revision history</title>
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			<title>Terl obar:&amp;#32;Created page with '&lt;div style=&quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&quot;&gt; Top:Star Frontiersman main page  | Up: Star Frontiersman Issue 5 main index | Up: Adventure! …'</title>
			<link>http://starfrontiers.info/wiki/index.php?title=Double-Edged_Sword_Subplot&amp;diff=1008&amp;oldid=prev</link>
			<description>&lt;p&gt;Created page with &amp;#39;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt; Top:&lt;a href=&quot;/wiki/index.php/Star_Frontiersman&quot; title=&quot;Star Frontiersman&quot;&gt;Star Frontiersman&lt;/a&gt; main page  | Up: &lt;a href=&quot;/wiki/index.php/Star_Frontiersman_Issue_5&quot; title=&quot;Star Frontiersman Issue 5&quot;&gt;Star Frontiersman Issue 5&lt;/a&gt; main index | Up: &lt;a href=&quot;/wiki/index.php/Adventure!&quot; title=&quot;Adventure!&quot;&gt;Adventure!&lt;/a&gt; …&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
Top:[[Star Frontiersman]] main page &lt;br /&gt;
| Up: [[Star Frontiersman Issue 5]] main index&lt;br /&gt;
| Up: [[Adventure!]] main index&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by [[Bill Logan]]&lt;br /&gt;
&lt;br /&gt;
The players are traveling from here to there. Neither the&lt;br /&gt;
starting location nor the destination matters. It doesn’t&lt;br /&gt;
even matter whether the voyage is by foot, vehicle, or&lt;br /&gt;
space vessel. The point is, they’re going from point A to&lt;br /&gt;
point B, as part of whatever adventure you have planned&lt;br /&gt;
for them. This mini-scenario is designed to add a plot&lt;br /&gt;
twist or subplot to an adventure.&lt;br /&gt;
&lt;br /&gt;
Along the way, they see a battle going on. Some&lt;br /&gt;
nefarious sorts are preying on what appears to be&lt;br /&gt;
innocent somewhat well-to-do merchants of some sort.&lt;br /&gt;
There are already several casualties. It’s not obvious&lt;br /&gt;
what caused the hostilities. When the players come into&lt;br /&gt;
the scene, they won’t be able to get either side to talk, as&lt;br /&gt;
both are fully committed to battle.&lt;br /&gt;
&lt;br /&gt;
Typical player reaction is to immediately take sides and&lt;br /&gt;
battle the ruffians/brigands/pirates alongside the&lt;br /&gt;
merchant bodyguards. One of the ruffians must get away.&lt;br /&gt;
If they do this, they’ll be offered financial reward (100Cr&lt;br /&gt;
and their wounds tended to) and an explanation that it&lt;br /&gt;
was all a typical robbery attempt. They’ll part ways.&lt;br /&gt;
&lt;br /&gt;
An atypical reaction would be to side with the ruffians... if&lt;br /&gt;
the players take this option with some sort of inner&lt;br /&gt;
rationale, let them. One of the merchants must get away.&lt;br /&gt;
When the merchants are taken care of, the ruffians will&lt;br /&gt;
state that the merchants had attacked them and they’ll&lt;br /&gt;
offer the characters 100Cr and their wounds tended.&lt;br /&gt;
They’ll part ways.&lt;br /&gt;
&lt;br /&gt;
But what really happened? Well – this is one of those&lt;br /&gt;
situations where the character’s actions are doomed either&lt;br /&gt;
way. If they helped the merchants, they did the wrong&lt;br /&gt;
thing. If they helped the ruffians, they did the wrong&lt;br /&gt;
thing.&lt;br /&gt;
&lt;br /&gt;
When the characters arrive at their destination, they’ll find&lt;br /&gt;
that the destination belongs to whichever side they&lt;br /&gt;
fought.&lt;br /&gt;
&lt;br /&gt;
If they attacked ruffians, they find that the destination&lt;br /&gt;
(planet, city, star system, etc.) is under the control of the&lt;br /&gt;
ruffians, and that these “ruffians” were just normal folk&lt;br /&gt;
without much in the way of organized militant equipment&lt;br /&gt;
– banding together out of a common brotherhood. The&lt;br /&gt;
merchants stole from them, and they were trying to get&lt;br /&gt;
back an important artifact that belongs to them and&lt;br /&gt;
defines them.&lt;br /&gt;
&lt;br /&gt;
If they attacked the merchants, they find that the&lt;br /&gt;
destination is under the control of the merchants. The&lt;br /&gt;
ruffians were really assassins that were trying to kill the&lt;br /&gt;
merchant prince, and succeeded. The merchant house is&lt;br /&gt;
a powerful one, and the woman who steps up to claim the&lt;br /&gt;
title of merchant princess is quite vindictive and protective&lt;br /&gt;
of her now dead father.&lt;br /&gt;
&lt;br /&gt;
If they broke up the fight or helped neither side, or&lt;br /&gt;
something else unknown, you’ll have to figure out a way&lt;br /&gt;
to make that be the wrong thing to do!&lt;br /&gt;
&lt;br /&gt;
It turns out that the one of their enemies who escaped&lt;br /&gt;
returned here ahead of the player’s characters. He spread&lt;br /&gt;
the word about what the characters have done.&lt;br /&gt;
Suddenly, the characters find themselves surrounded by&lt;br /&gt;
the local military and ordered to surrender.&lt;br /&gt;
&lt;br /&gt;
What do they do? How can they make this right? Is it&lt;br /&gt;
going to keep them from completing whatever adventure&lt;br /&gt;
or mission they were on when you dropped the doubleedged&lt;br /&gt;
sword subplot on them?&lt;/div&gt;</description>
			<pubDate>Sun, 15 Aug 2010 22:02:38 GMT</pubDate>			<dc:creator>Terl obar</dc:creator>			<comments>http://starfrontiers.info/wiki/index.php/Talk:Double-Edged_Sword_Subplot</comments>		</item>
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