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		<title>Dralasite Spymaster - Revision history</title>
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			<title>Terl obar at 17:24, 10 March 2010</title>
			<link>http://starfrontiers.info/wiki/index.php?title=Dralasite_Spymaster&amp;diff=296&amp;oldid=prev</link>
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:24, 10 March 2010&lt;/td&gt;
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			<pubDate>Wed, 10 Mar 2010 17:24:31 GMT</pubDate>			<dc:creator>Terl obar</dc:creator>			<comments>http://starfrontiers.info/wiki/index.php/Talk:Dralasite_Spymaster</comments>		</item>
		<item>
			<title>Terl obar:&amp;#32;Created page with '{| align=&quot;right&quot; style=&quot;width:310px;&quot; |- |colspan=&quot;4&quot;|300px |- |style=&quot;background: navy; color: white;&quot; colspan=&quot;4&quot; align=&quot;center&quot;| '''Dralasite S…'</title>
			<link>http://starfrontiers.info/wiki/index.php?title=Dralasite_Spymaster&amp;diff=245&amp;oldid=prev</link>
			<description>&lt;p&gt;Created page with &amp;#39;{| align=&amp;quot;right&amp;quot; style=&amp;quot;width:310px;&amp;quot; |- |colspan=&amp;quot;4&amp;quot;|&lt;a href=&quot;/wiki/index.php/File:DralasiteSpyMaster.png&quot; title=&quot;File:DralasiteSpyMaster.png&quot;&gt;300px&lt;/a&gt; |- |style=&amp;quot;background: navy; color: white;&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| &amp;#39;&amp;#39;&amp;#39;Dralasite S…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| align=&amp;quot;right&amp;quot; style=&amp;quot;width:310px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|[[File:DralasiteSpyMaster.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: navy; color: white;&amp;quot; colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| '''Dralasite Spymaster'''&lt;br /&gt;
|-&lt;br /&gt;
|'''STR/STA ''' ||45/45 ||'''PS'''|| +3&lt;br /&gt;
|-&lt;br /&gt;
|'''DEX/RS'''|| 50/50 ||'''IM'''|| +5&lt;br /&gt;
|-&lt;br /&gt;
|'''INT/LOG'''|| 50/50 ||'''Ranged'''|| 25&lt;br /&gt;
|-&lt;br /&gt;
||'''PER/LDR'''|| 55/55 ||'''Melee'''|| 25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #eeeeee;&amp;quot; colspan=&amp;quot;4&amp;quot;|'''Special Abilities:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Elasticity, Lie Detection 5%''&lt;br /&gt;
|+&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|'''Skills:''' ''(Biosocial PSA)'' &amp;lt;br /&amp;gt;&lt;br /&gt;
''Psychosocial 1, Gyrojet Weapons 1''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #eeeeee;&amp;quot; colspan=&amp;quot;4&amp;quot;|'''Equipment:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''Standard Equipment Pack, Gyrojet Pistol, Tangler Grenade, 18 Credits''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
by [[Bill Logan]] and [[Andrew Modro]]&lt;br /&gt;
&lt;br /&gt;
You visit your contacts once per year, treating them to&lt;br /&gt;
a fun night above their income level. You pay off those&lt;br /&gt;
you can, and make disappear those you cannot. You’re&lt;br /&gt;
always on the move, but keep your network strong&lt;br /&gt;
with you at its nexus.&lt;br /&gt;
&lt;br /&gt;
Your natural ability to ferret out the truth gives you an&lt;br /&gt;
advantage in the information game. Plus, it helps that&lt;br /&gt;
nobody would ever suspect a Dralasite of&lt;br /&gt;
masterminding a network of spies!&lt;br /&gt;
&lt;br /&gt;
==Character Concepts==&lt;br /&gt;
===Webspider===&lt;br /&gt;
This Dralasite uses false identities and unlisted&lt;br /&gt;
chronocom signals, relayed off so many locations it’s&lt;br /&gt;
impossible to trace before the conversation has ended.&lt;br /&gt;
He sends subspace messages that only the intended&lt;br /&gt;
recipient understands. He works in codes, secrets, and&lt;br /&gt;
signs left in the shadows.&lt;br /&gt;
&lt;br /&gt;
Although he’d not normally think of purchasing&lt;br /&gt;
personal protective gear, he’s not beyond purchasing&lt;br /&gt;
protection in the more living sense. Since the&lt;br /&gt;
Webspider Spymaster makes his living off the network&lt;br /&gt;
of connections he maintains, it’s perfectly within his&lt;br /&gt;
character to purchase agents to guard and protect his&lt;br /&gt;
ventures.&lt;br /&gt;
&lt;br /&gt;
Rather than going out and putting himself in danger,&lt;br /&gt;
the webspider works through a series of contacts who&lt;br /&gt;
may or may not even know who they're giving&lt;br /&gt;
information to. This one works from the shadows,&lt;br /&gt;
behind screens and out of sight at all times.&lt;br /&gt;
Anonymity is the name of the Webspider’s game.&lt;br /&gt;
&lt;br /&gt;
===Master of Disguise===&lt;br /&gt;
Who can really tell one Dralasite from another (except&lt;br /&gt;
another Dralasite, perhaps)? This version of the&lt;br /&gt;
spymaster utilizes that anonymity to change roles like&lt;br /&gt;
humans change clothing, becoming different people for&lt;br /&gt;
different situations.&lt;br /&gt;
&lt;br /&gt;
Since a Dralasite’s “Lie Detection” ability is built upon&lt;br /&gt;
his unusual sense of smell, this Dralasite might use&lt;br /&gt;
that sense to achieve other knowledge (at the referee’s&lt;br /&gt;
discretion). This empathic sense might give away a&lt;br /&gt;
target’s general mood based on the same evidence&lt;br /&gt;
that would give away his deceit. The Master of&lt;br /&gt;
Disguise would need to know these things to help him&lt;br /&gt;
impersonate others in unusual role-playing situations.&lt;br /&gt;
&lt;br /&gt;
Because of the unusual nature of a Dralasite, his ability&lt;br /&gt;
to impersonate others is somewhat limited to identities&lt;br /&gt;
within his own species. He can impersonate any age,&lt;br /&gt;
and even take in air bubbles to appear larger (though&lt;br /&gt;
appearing smaller is a bit of a trick). Although there&lt;br /&gt;
are no skills within the Alpha Dawn game system to&lt;br /&gt;
govern impersonation, the referee can simply use the&lt;br /&gt;
character’s Personality and Leadership skills to&lt;br /&gt;
accomplish the trick.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Blob. James Blob.&amp;quot;===&lt;br /&gt;
The archetypal spy. Dashing and debonair (for a giant&lt;br /&gt;
amoeboid, anyway), this Dralasite moves through high&lt;br /&gt;
society and secret danger with equal flair, relying on&lt;br /&gt;
his native charisma and more than a few little tricks.&lt;br /&gt;
&lt;br /&gt;
He probably works for an employer who supplies him&lt;br /&gt;
with wonderful gadgets to get him out of many of his&lt;br /&gt;
dangerous situations. He flirts and charms his way&lt;br /&gt;
past anything his gadgets don’t help with. And when&lt;br /&gt;
all else fails, he’s quick with his gyrojet pistol.&lt;br /&gt;
&lt;br /&gt;
This version of the Spymaster doesn’t concern himself&lt;br /&gt;
with establishing a network of contacts. He works&lt;br /&gt;
alone. He’ll sometimes associate with another spy&lt;br /&gt;
from some other organization, but only when it serves&lt;br /&gt;
his purpose. He works for his employer, and that’s&lt;br /&gt;
where his loyalties are.&lt;br /&gt;
&lt;br /&gt;
===Counterspy===&lt;br /&gt;
This character works within an organization, sometimes&lt;br /&gt;
ferreting out double-agents, sometimes leading raids&lt;br /&gt;
against hideouts of known enemy spies. His career&lt;br /&gt;
centers around the enemy spy – either within his midst&lt;br /&gt;
or abroad.&lt;br /&gt;
&lt;br /&gt;
The Counterspy typically has permission to roam about&lt;br /&gt;
the Frontier as needed, visiting safe-houses and&lt;br /&gt;
agencies anywhere they’re found. His role is that of an&lt;br /&gt;
inquisitor, and other agents generally cringe at his&lt;br /&gt;
approach.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Probably the most important thing for a Spymaster to&lt;br /&gt;
concentrate on is his Lie Detection special ability. If&lt;br /&gt;
nobody can hide the truth from him, then he’ll have&lt;br /&gt;
the potential for an amazing career in espionage. But&lt;br /&gt;
that can’t be the only thing worth developing...&lt;br /&gt;
&lt;br /&gt;
===Developing Abilities===&lt;br /&gt;
Personality and Leadership are the hallmark of the&lt;br /&gt;
espionage agent. Of course, Dexterity and Reaction&lt;br /&gt;
Speed helps him with situations that center around&lt;br /&gt;
agility, speed, and accuracy. But the Spymaster is&lt;br /&gt;
someone who specializes in the acquisition of&lt;br /&gt;
information... and with the help of his Lie Detection&lt;br /&gt;
ability, interaction socially is one of his most important&lt;br /&gt;
tools.&lt;br /&gt;
&lt;br /&gt;
Strength has little use to the Dralasite spymaster.&lt;br /&gt;
Stamina, on the other hand, can help you endure&lt;br /&gt;
toxins and poisons. Intuition is another important&lt;br /&gt;
ability score, as it represents your character’s ability to&lt;br /&gt;
sense things happening around him (as well as avoid&lt;br /&gt;
being surprised by that enemy agent with the sniper&lt;br /&gt;
rifle!). Logic is helpful as well, but more important&lt;br /&gt;
than raw Logic is the development of a character’s&lt;br /&gt;
skills.&lt;br /&gt;
&lt;br /&gt;
===Developing Skills===&lt;br /&gt;
Psychosocial is the most important skill your character&lt;br /&gt;
can have. It allows for persuasion, hypnotism,&lt;br /&gt;
empathy, and analyzing/predicting the activities of the&lt;br /&gt;
insane. Develop this skill to help you with all aspects&lt;br /&gt;
of your position.&lt;br /&gt;
&lt;br /&gt;
Other than this, consider Demolitions (to blow up those&lt;br /&gt;
enemy bases, or to defuse those bombs you come&lt;br /&gt;
across in your own agency set by double-agents!) and&lt;br /&gt;
Martial Arts (you won’t always have your trusty gyrojet&lt;br /&gt;
pistol).&lt;br /&gt;
&lt;br /&gt;
Don’t underestimate the value of the technical skills...&lt;br /&gt;
the ability to tweak a gizmo, reprogram an enemy&lt;br /&gt;
robot, or perform dangerous maneuvers in a hover&lt;br /&gt;
cycle or ground car is important to the well-rounded&lt;br /&gt;
master spy!&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:50%; background: #eeeeee; border:thin solid black; padding: 0 5px; margin:0 0 0 5px;&amp;quot;&amp;gt;&lt;br /&gt;
'''Miniaturism:''' Paying twice the amount for something is&lt;br /&gt;
generally enough (at the referee’s approval, of course)&lt;br /&gt;
to purchase a smaller version of that item. For&lt;br /&gt;
example, a character wants to buy a miniature&lt;br /&gt;
chronocom that is concealed in a ring. He pays twice&lt;br /&gt;
the cost of a chronocom (200Cr) and has it. If the&lt;br /&gt;
character isn’t working for a wealthy employer, the&lt;br /&gt;
referee may change the cost multiple for concealed&lt;br /&gt;
miniaturisms from “x2” to “x4” or more, since&lt;br /&gt;
specialized tooling and discrete arrangements must be&lt;br /&gt;
made to procure such unusual and cutting-edge items.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Although no real spy equipment (other than a&lt;br /&gt;
holoscreen) is mentioned in the main rule book, all&lt;br /&gt;
manner of espionage-related gear is available in the&lt;br /&gt;
Frontier.&lt;br /&gt;
&lt;br /&gt;
Spymasters typically surround themselves with&lt;br /&gt;
technology to help in their espionage-related activities.&lt;br /&gt;
This includes robots, computers, hired NPC’s and&lt;br /&gt;
vehicles. A successful Spymaster will have to spend a&lt;br /&gt;
lot of money – but can charge a great deal for his&lt;br /&gt;
services! In the Equipment article in this issue, you’ll&lt;br /&gt;
find several pieces of equipment that would be perfect&lt;br /&gt;
for use by the Spymaster!&lt;br /&gt;
&lt;br /&gt;
==Edges and Flaws==&lt;br /&gt;
If using this optional system found at the back of the&lt;br /&gt;
Alpha Dawn Remastered book, you might want to&lt;br /&gt;
consider some of these ideas.&lt;br /&gt;
&lt;br /&gt;
===Shadow Mentor===&lt;br /&gt;
The character is a pawn in a grander scheme of&lt;br /&gt;
espionage, with layers of lies piled on layers of deceit.&lt;br /&gt;
He doesn’t even really know for who he works. He is&lt;br /&gt;
given missions and aid, but no identities. The player&lt;br /&gt;
can call on this edge to get assistance from his unusual&lt;br /&gt;
clandestine mentor.&lt;br /&gt;
&lt;br /&gt;
===S’Wis Bank Account===&lt;br /&gt;
Your character has a secret account under an&lt;br /&gt;
anonymous identity that only he knows the access&lt;br /&gt;
codes to. He can use this special account to fund&lt;br /&gt;
missions that he doesn’t want traced back to him. In&lt;br /&gt;
game, the player can invoke this edge to access his&lt;br /&gt;
funds, 1d10x100 credits become immediately&lt;br /&gt;
available.&lt;br /&gt;
&lt;br /&gt;
===Death Before Captivity===&lt;br /&gt;
This edge is a psychological aversion to being captured&lt;br /&gt;
mixed with an adrenaline surge capable of keeping the&lt;br /&gt;
character out of such captivity. Maybe the character has&lt;br /&gt;
spent time in tortured arrest, or was stranded in an&lt;br /&gt;
isolated environment and never wants to be put into that&lt;br /&gt;
situation again. The player can invoke this edge in-game&lt;br /&gt;
when faced with the potential of capture, and the referee&lt;br /&gt;
will allow him a bonus of +25 on all rolls for one turn...&lt;br /&gt;
presumably to get out of his current predicament.&lt;br /&gt;
&lt;br /&gt;
===Sucker for a Pretty Face===&lt;br /&gt;
Your character, for all his strengths and savvy ways, can&lt;br /&gt;
be taken by a dame with a pouty lip and short skirt... no&lt;br /&gt;
matter the race. It may not be that you have any&lt;br /&gt;
lecherous desire for her, but you might feel protective or&lt;br /&gt;
have a soft spot for them. When villains and enemy&lt;br /&gt;
agents catch wind of this weakness, they’ll exploit it for&lt;br /&gt;
sure. In game terms, the referee can invoke this flaw to&lt;br /&gt;
put a member of the opposite sex in game, to thwart the&lt;br /&gt;
character’s mission or at least cause complications... or a&lt;br /&gt;
romantic interest? Do Dralasites have romantic interests?&lt;br /&gt;
&lt;br /&gt;
===Nothing But the Best!===&lt;br /&gt;
Your character has his nose in the air – just a little, and&lt;br /&gt;
only for things that matter. You won’t pay face value for&lt;br /&gt;
anything... you’ll look for the very best, paying top credits&lt;br /&gt;
for the most famous name brands and highest quality. In&lt;br /&gt;
game terms, you must spend an extra 10% on all items&lt;br /&gt;
purchased for any reason! Plus – you’re more than willing&lt;br /&gt;
to pay up to 2x the normal cost for the things that truly&lt;br /&gt;
matter to you!&lt;/div&gt;</description>
			<pubDate>Mon, 08 Mar 2010 22:26:02 GMT</pubDate>			<dc:creator>Terl obar</dc:creator>			<comments>http://starfrontiers.info/wiki/index.php/Talk:Dralasite_Spymaster</comments>		</item>
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