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		<title>East Indiaman - Revision history</title>
		<link>http://starfrontiers.info/wiki/index.php?title=East_Indiaman&amp;action=history</link>
		<description>Revision history for this page on the wiki</description>
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			<title>Terl obar at 14:22, 8 September 2010</title>
			<link>http://starfrontiers.info/wiki/index.php?title=East_Indiaman&amp;diff=1042&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 14:22, 8 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Revamped by [[Stuart Shaw]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Revamped by [[Stuart Shaw]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;EastIndaman3D&lt;/del&gt;.png|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;right|300px&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;EastIndiaman&lt;/ins&gt;.png|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;600px&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;border: thin solid black; background:#eeeeee; width: 50%;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;border: thin solid black; background:#eeeeee; width: 50%;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 135:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 135:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Transposant Ship==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Transposant Ship==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[File:EastIndaman3D.png|right|300px]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Both governments and corporations have found it necessary&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Both governments and corporations have found it necessary&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;to displace troublesome elements in the population, and the&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;to displace troublesome elements in the population, and the&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-29 09:35:22 --&gt;
&lt;/table&gt;</description>
			<pubDate>Wed, 08 Sep 2010 14:22:07 GMT</pubDate>			<dc:creator>Terl obar</dc:creator>			<comments>http://starfrontiers.info/wiki/index.php/Talk:East_Indiaman</comments>		</item>
		<item>
			<title>Terl obar:&amp;#32;Created page with '&lt;div style=&quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&quot;&gt; Top:Star Frontiersman main page  | Up: Star Frontiersman Issue 6 main index | Up: Starships m…'</title>
			<link>http://starfrontiers.info/wiki/index.php?title=East_Indiaman&amp;diff=1037&amp;oldid=prev</link>
			<description>&lt;p&gt;Created page with &amp;#39;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt; Top:&lt;a href=&quot;/wiki/index.php/Star_Frontiersman&quot; title=&quot;Star Frontiersman&quot;&gt;Star Frontiersman&lt;/a&gt; main page  | Up: &lt;a href=&quot;/wiki/index.php/Star_Frontiersman_Issue_6&quot; title=&quot;Star Frontiersman Issue 6&quot;&gt;Star Frontiersman Issue 6&lt;/a&gt; main index | Up: &lt;a href=&quot;/wiki/index.php/Starships&quot; title=&quot;Starships&quot;&gt;Starships&lt;/a&gt; m…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
Top:[[Star Frontiersman]] main page &lt;br /&gt;
| Up: [[Star Frontiersman Issue 6]] main index&lt;br /&gt;
| Up: [[Starships]] main index&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Revamped by [[Stuart Shaw]]&lt;br /&gt;
[[File:EastIndaman3D.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: thin solid black; background:#eeeeee; width: 50%;&lt;br /&gt;
 padding: 0 5px; float:right; margin:0 0 0 5px;&amp;quot;&amp;gt;&lt;br /&gt;
'''Editor’s Note:''' This article first appeared in the&lt;br /&gt;
September 1984 issue of IMAGINE magazine. Stuart Shaw&lt;br /&gt;
enjoyed that article and thought it could use some new art&lt;br /&gt;
and some revamping. He did an amazing job. This article&lt;br /&gt;
is the first in a potential series of articles showing some&lt;br /&gt;
starship designs, complete with deck plans and exterior&lt;br /&gt;
images, for players in the Star Frontiers game.&lt;br /&gt;
&lt;br /&gt;
Knight Hawks is a really big toolset for the creation of&lt;br /&gt;
starships, but one thing lacking in that set of rules is a&lt;br /&gt;
repository of standard ships commonly found throughout&lt;br /&gt;
the Frontier. Every ship has to be created from scratch.&lt;br /&gt;
This article serves to correct that oversight. Future articles&lt;br /&gt;
can include submissions from anyone... even if you’re not&lt;br /&gt;
artistic enough to pull off the deck plans or images. We’re&lt;br /&gt;
a pool of creative talent and we all have our role.&lt;br /&gt;
&lt;br /&gt;
Page references are to the original texts, not the Digitally&lt;br /&gt;
Remastered versions of those same books.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The East Indiaman Class is based on a size 10 hull. It has a&lt;br /&gt;
beam of 39m of an overall length (including the drives) of&lt;br /&gt;
210m. The ship's only defensive system - a reflective hull - is&lt;br /&gt;
provided as standard, as is a laser battery mounted in a chin&lt;br /&gt;
turret.&lt;br /&gt;
&lt;br /&gt;
East Indiamen are usually powered by three type B ion&lt;br /&gt;
engines - these are usually de-rated military drives, or&lt;br /&gt;
occasionally UPF-surplus drives. Launched from the airdock of&lt;br /&gt;
Tallyman Associates (the designers) at Triad starport, a basic&lt;br /&gt;
East Indiaman as described below costs Cr 1,330,000. If built&lt;br /&gt;
by a licensed contractor at another Class I starport the cost of&lt;br /&gt;
the basic ship rises to Cr 1,570,000.&lt;br /&gt;
&lt;br /&gt;
Atomic drives can be fitted in place of the ion engines. This&lt;br /&gt;
version, including an up-rated Drive program and deluxe&lt;br /&gt;
astrogation package costs Cr 2.4 million. The ship's ADF is 3&lt;br /&gt;
with atomic drives. All other statistics remain the same.&lt;br /&gt;
&lt;br /&gt;
The deck plans, side view and descriptions which follow in the&lt;br /&gt;
sections below are for a typical cargo carrying East Indiaman.&lt;br /&gt;
As such, the ship serves as an excellent example of what is&lt;br /&gt;
delivered to a customer by Tallyman Associates. Naturally,&lt;br /&gt;
customers and crews rapidly alter and add to the basic&lt;br /&gt;
specifications to make a ship more like home.&lt;br /&gt;
&lt;br /&gt;
===Construction standards===&lt;br /&gt;
[[File:EastIndiamanPlan.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
The hull is made of poly-carbon&lt;br /&gt;
and is capable of sustaining 200+2d100 points of structural&lt;br /&gt;
damage at any point (portholes are made of armored plastic,&lt;br /&gt;
and can take the same damage). Airlock hatches can take&lt;br /&gt;
200+d100 points of structural damage internally, breaching&lt;br /&gt;
the bulkheads requires 50+2d10 points of damage. Unless&lt;br /&gt;
noted otherwise, compartment doors are of heavy&lt;br /&gt;
construction (c.f. Structural Points table; Alpha Dawn&lt;br /&gt;
Expanded Rule Book p25).&lt;br /&gt;
&lt;br /&gt;
===Security Systems===&lt;br /&gt;
The hull is fitted with skin sensors that&lt;br /&gt;
are tied into the Installation (Ship) Security program. A full&lt;br /&gt;
size camera system giving coverage of the entire ship is also&lt;br /&gt;
fitted. The resulting video images may be displayed by any&lt;br /&gt;
computer terminal on the ship. The Ship Security program&lt;br /&gt;
also controls movement through a system of cardlocks.&lt;br /&gt;
&lt;br /&gt;
Crew ID cards will open all airlock hatches and doors on the&lt;br /&gt;
vessel, and allow use of the elevator. Access to the cabins&lt;br /&gt;
and the Bridge is usually restricted to nominated crew&lt;br /&gt;
members. When issued, passenger ID cards allow access to&lt;br /&gt;
the passenger's cabin, the mess and the recreation lounge.&lt;br /&gt;
The elevator cardlock will only allow access to decks where&lt;br /&gt;
the user's ID card can open doors.&lt;br /&gt;
&lt;br /&gt;
Although not mentioned in any Tallyman sales literature,&lt;br /&gt;
there is an additional security system fitted. Built into both of&lt;br /&gt;
the Life Support systems are tranquillizer devices that can be&lt;br /&gt;
triggered from the Pilot's position on either Bridge. Anyone&lt;br /&gt;
who is not wearing some form of protection – a space suit, an&lt;br /&gt;
emergency suit or a gas mask – is treated as being in the&lt;br /&gt;
burst radius of a doze grenade when either of these systems&lt;br /&gt;
is activated. Usually only the Ship's master, pilot and&lt;br /&gt;
engineer are told of the existence of this system.&lt;br /&gt;
&lt;br /&gt;
===Elevator===&lt;br /&gt;
The central lift shaft is built to the same standards&lt;br /&gt;
as the outer hull. It carries not only the personnel elevator&lt;br /&gt;
that runs the entire length of the ship, but much of the&lt;br /&gt;
vessel's 'central nervous system' as well. All the fiber-optic&lt;br /&gt;
computer and intercom links and the main power and water&lt;br /&gt;
supplies are buried within the walls of the shaft. A recessed&lt;br /&gt;
ladder is also built into the side of the shaft for use in&lt;br /&gt;
emergencies when the lift fails.&lt;br /&gt;
&lt;br /&gt;
===Cabins===&lt;br /&gt;
All the cabins aboard an East Indiaman Freighter are&lt;br /&gt;
similar in the fixtures and fittings provided. Each contains a&lt;br /&gt;
bed locker or closet for each occupant, an intercom, a&lt;br /&gt;
computer terminal (allowing access to the entertainment&lt;br /&gt;
functions of the Communications program only), spacesuit&lt;br /&gt;
storage facilities and an emergency suit for each occupant&lt;br /&gt;
(see the section New Equipment section for further details of&lt;br /&gt;
the emergency suit).&lt;br /&gt;
&lt;br /&gt;
===Crew===&lt;br /&gt;
The minimum recommended number of crew beings&lt;br /&gt;
required to run an East Indiaman is four - ship's master, pilot,&lt;br /&gt;
astrogator, and engineer. Crew members would be expected&lt;br /&gt;
to do more than one job. A more usual complement is seventhe&lt;br /&gt;
exact breakdown of tasks varies from ship to ship - as&lt;br /&gt;
this is large enough to allow some crew back up and small&lt;br /&gt;
enough to be economic.&lt;br /&gt;
&lt;br /&gt;
The ship's master is a designated crew member, often the&lt;br /&gt;
pilot or the ship's owner, charged with overall management of&lt;br /&gt;
the ship. The designated ship's master is granted a large&lt;br /&gt;
number of user privileges on the computer - he or she is&lt;br /&gt;
usually the only individual who can access any program from&lt;br /&gt;
any part of the ship. UPF space regulations hold the ship's&lt;br /&gt;
master responsible for safety and all other activities of the&lt;br /&gt;
vessel.&lt;br /&gt;
&lt;br /&gt;
==Transposant Ship==&lt;br /&gt;
Both governments and corporations have found it necessary&lt;br /&gt;
to displace troublesome elements in the population, and the&lt;br /&gt;
moving of these 'transposants' proved too expensive by&lt;br /&gt;
normal commercial means.&lt;br /&gt;
&lt;br /&gt;
A Transposant East Indiaman carries the nine modified cargo&lt;br /&gt;
pods, each containing 2000 storage berths and the attendant&lt;br /&gt;
life support equipment. Each ship can carry up to 18,000&lt;br /&gt;
transposant beings -political prisoners, commercial dissidents,&lt;br /&gt;
criminals, enforced colonial Volunteers, and corporate labor&lt;br /&gt;
transportees - to wherever they are required. The UPF also&lt;br /&gt;
has an ion-drive Transposant East Indiaman - UPFS S'sor -&lt;br /&gt;
for relocating troops between bases.&lt;br /&gt;
&lt;br /&gt;
==A Deck:  The Bridge==&lt;br /&gt;
[[File:EastIndiamanDeckA.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Astrogation:''' Only the basic astrogation equipment&lt;br /&gt;
package is provided on an East lndiaman, as these ships&lt;br /&gt;
are intended to fly regular, well charted routes. The&lt;br /&gt;
computer terminal allows access only to the Astrogation,&lt;br /&gt;
Analysis and Information Storage programs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Pilot's Position:''' All ship control functions can be&lt;br /&gt;
performed from this one seat, as the helm and other&lt;br /&gt;
controls - including cargo and engine jettison controls -&lt;br /&gt;
are within easy reach (engine jettison controls are&lt;br /&gt;
included only if the ship has atomic drives – cargo jettison&lt;br /&gt;
controls are standard). In addition to the master control&lt;br /&gt;
panel, the pilot’s position allows use of the videocom&lt;br /&gt;
radio, the intercom system, the hull camera system, the&lt;br /&gt;
radar and the hull skin sensor readouts.&lt;br /&gt;
&lt;br /&gt;
All programs may normally be accessed.&lt;br /&gt;
&lt;br /&gt;
The adjacent console duplicates some of the controls,&lt;br /&gt;
allowing a co-pilot to monitor the ship's functions as well.&lt;br /&gt;
Computer access from this console is restricted to the&lt;br /&gt;
Drive, Alarm, Damage Control and Communications&lt;br /&gt;
programs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Communications Position:''' Usually unoccupied, this&lt;br /&gt;
console is the central control for the ship's&lt;br /&gt;
communication and detection equipment - the videocom&lt;br /&gt;
radio, the intercom system, the hull camera system, the&lt;br /&gt;
radar and the hull skin sensors Only from here can&lt;br /&gt;
computer data be transmitted (for example, cargo&lt;br /&gt;
manifests too customs inspection ship) to an external&lt;br /&gt;
system through the videocom radio.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Fire Control Position:''' This is the primary control&lt;br /&gt;
position for the chin mounted laser battery (10 &amp;amp; 10A)&lt;br /&gt;
and control of the weapon is normally assigned to this&lt;br /&gt;
position. A character with Energy Weapons Gunnery skill&lt;br /&gt;
may use his or her subskills from this console to influence&lt;br /&gt;
the success of any fire from the laser battery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Engineer's Monitoring Position:''' This console allows&lt;br /&gt;
indirect monitoring of the ship's engineering functions&lt;br /&gt;
through Drive, Alarm and Damage Control programs. The&lt;br /&gt;
console also includes a separate intercom link (not&lt;br /&gt;
connected to the central intercom) to the workpods, the&lt;br /&gt;
engineering decks (E and G Decks) and the spacesuit&lt;br /&gt;
radios.&lt;br /&gt;
&lt;br /&gt;
==B Deck:  Computer and Avionics==&lt;br /&gt;
[[File:EastIndiamanDeckB.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Computer Compartment:''' This compartment is built to&lt;br /&gt;
hull standards, and the door is fortified Only the ship's&lt;br /&gt;
master, the pilot and the engineer can enter and a security&lt;br /&gt;
code must be entered at the Pilot's position (2) before the&lt;br /&gt;
door will open.&lt;br /&gt;
&lt;br /&gt;
The compartment contains the ship's computer, a level 4&lt;br /&gt;
machine, and the bulk of the ship's avionics - the electronic,&lt;br /&gt;
detection and communications equipment This includes the&lt;br /&gt;
hull camera control, the radar installation, the astrogation&lt;br /&gt;
electronics package and the videocom system&lt;br /&gt;
&lt;br /&gt;
The computer runs all the programs needed on the ship&lt;br /&gt;
These include Drive, Computer Lockout, Astrogation, Alarm,&lt;br /&gt;
Damage Control, Cargo handling, Laser Battery, Skin Sensor,&lt;br /&gt;
Life Support Installation (Ship) Security 4, Commerce 2,&lt;br /&gt;
Communrcatrons-2, Computer Security-3, Information&lt;br /&gt;
Storage-3, Bureaucracy 3, and Analysis 4 programs, which&lt;br /&gt;
are supplied as standard. There is sufficient space to expand&lt;br /&gt;
the computer to a maximum of 500 function points&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Pilot's Cabin:''' The pilot's cabin is deliberately placed&lt;br /&gt;
within the ship as close as possible to the Bridge. In&lt;br /&gt;
addition to the usual fixtures, the pilot's cabin has its own&lt;br /&gt;
toilet facilities and a small automatic galley that can provide&lt;br /&gt;
hot drinks and quick snacks. The Computer terminal is linked&lt;br /&gt;
directly to the Drive and Alarm programs and is programmed&lt;br /&gt;
to alert the off-duty pilot to any major malfunction in the&lt;br /&gt;
ship's systems.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Arms Locker:''' The Arms Locker will only open under the&lt;br /&gt;
same circumstances as the Computer Compartment (6)&lt;br /&gt;
When delivered from the airdock, the arms locker is not&lt;br /&gt;
usually supplied with weaponry, but a small weapons&lt;br /&gt;
workbench is fitted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Escape Pod:''' The ship's one escape pod is intended for&lt;br /&gt;
the pilot's use. In an emergency, the pilot is expected to&lt;br /&gt;
remain at the control console until the last possible moment&lt;br /&gt;
and then escape aboard this pod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;10&amp;amp;10A&amp;lt;/div&amp;gt;&lt;br /&gt;
''''Secondary Fire Control, Laser Battery and Radar Mounting:''' All the&lt;br /&gt;
functions of the Fire Control position (4) on the bridge are&lt;br /&gt;
duplicated here, with the added thrill of being able to watch&lt;br /&gt;
the laser battery in action.&lt;br /&gt;
&lt;br /&gt;
Major repairs to the laser battery or radar mounting (I DA)&lt;br /&gt;
can only be made from outside the ship, but some minor&lt;br /&gt;
circuitry can be reached from inside If the laser battery or&lt;br /&gt;
radar system is damaged in combat, there is a 15% chance&lt;br /&gt;
that a repair can be made from within the ship.&lt;br /&gt;
&lt;br /&gt;
==C Deck:  Forward Crew Quarters==&lt;br /&gt;
[[File:EastIndiamanDeckC.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;11-15&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Crew Cabins:''' Two of the cabins are for&lt;br /&gt;
double occupancy, one (12) has two single&lt;br /&gt;
berths, while the other (15) has a double bed installed.&lt;br /&gt;
The beds are bolted to the floor but can be made to lower&lt;br /&gt;
into the floor with the push of a button, a decorative panel&lt;br /&gt;
(resembles an area rug) will move to cover the&lt;br /&gt;
compartment. The decorative panel is padded for&lt;br /&gt;
comfort, so crewmen can enjoy a private area to exercise&lt;br /&gt;
as needed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;16&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Recreation Lounge:''' The recreation area has a&lt;br /&gt;
large screen computer terminal linked to the&lt;br /&gt;
entertainment section of the Communications program. A&lt;br /&gt;
small automatic galley, capable of providing drinks and&lt;br /&gt;
snacks, is also fitted. In emergencies, this area can be&lt;br /&gt;
converted into adequate - if somewhat uncomfortable -&lt;br /&gt;
passenger space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;17&amp;amp;18&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Guard Cabins:''' Cargo guards, provided by&lt;br /&gt;
the cargo owners) to prevent the ship and&lt;br /&gt;
cargo being 'lost', are allocated special cabins. These&lt;br /&gt;
differ from normal cabins in that the doors are fortified, a&lt;br /&gt;
weapon power clip/pack recharging station is provided&lt;br /&gt;
and the computer terminal is allowed access to Analysis,&lt;br /&gt;
Information Storage, Commerce, and Installation Security&lt;br /&gt;
programs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;19&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Toilets and Shower:''' The toilets and shower are&lt;br /&gt;
standard space-going models, designed for use in&lt;br /&gt;
zero gravity conditions&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;20&amp;amp;21&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Sick Bay &amp;amp; Dispensary Allocation:'''  These two compartments are intended for&lt;br /&gt;
use as a sick bay and medical office. An augmented (with&lt;br /&gt;
a complete set of spare drugs) medkit is included when&lt;br /&gt;
the ship is launched, along with two beds and a computer&lt;br /&gt;
terminal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;22&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Lifeboat:''' The lifeboat is a standard model (see&lt;br /&gt;
Knight Hawks Campaign Book p 17), streamlined&lt;br /&gt;
for planetary landings, and it has a primitive autopilot.&lt;br /&gt;
&lt;br /&gt;
==D Deck:  Aft Crew Quarters==&lt;br /&gt;
[[File:EastIndiamanDeckD.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;23&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Lifeboat:''' Identical to the lifeboat on 'C' Deck (22).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;24&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Toilets:''' The toilet is designed for use in zero gravity&lt;br /&gt;
conditions as well as in the artificial gravity of ship&lt;br /&gt;
acceleration or deceleration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;25&amp;amp;26&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Guard Cabins:''' Identical in all respects to&lt;br /&gt;
guard cabins 17 &amp;amp; 18 (‘C’ Deck).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;27&amp;amp;28&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Cabins:''' One of these cabins (27) is&lt;br /&gt;
equipped for double occupancy with a&lt;br /&gt;
double bed, while the other has a single berth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;29&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Toilet and Shower:''' The toilet and shower are&lt;br /&gt;
standard space-going models, identical to those on 'C'&lt;br /&gt;
Decks (19).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;30&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Owner's or Master's Cabin:''' This is the most&lt;br /&gt;
comfortably appointed cabin on the entire ship, and is&lt;br /&gt;
usually decorated to suit the owner’s style. The cabin has its&lt;br /&gt;
own shower and toilet facilities, is fitted with a g-size bed,&lt;br /&gt;
and has an automatic galley that serves any meal within its&lt;br /&gt;
programming (the programming can be varied to suit the&lt;br /&gt;
user's requirements). When not in use by the owner or ship's&lt;br /&gt;
master, this cabin can be used as first class passenger&lt;br /&gt;
accommodation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;31&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Crew Mess Area:''' The mess area has the largest galley&lt;br /&gt;
on board the ship, capable of providing any good&lt;br /&gt;
quality standard food- or at least a reasonable imitation. The&lt;br /&gt;
computer terminal in here is, unless there are passengers&lt;br /&gt;
aboard, always linked to the Alarm and Installation Security&lt;br /&gt;
programs and set to alert any crew members should an&lt;br /&gt;
emergency occur.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;32&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Forward Airlock Compartment:''' In addition to a&lt;br /&gt;
simple manual control panel for the airlock, this&lt;br /&gt;
compartment also contains a dozen spacesuit lockers. A rack&lt;br /&gt;
for suits storing rocket packs is fitted, along with a shower&lt;br /&gt;
unit for cleaning of any contaminating material.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;33&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Forward Airlock:''' The forward airlock is used for&lt;br /&gt;
passenger and crew transfers - whether in a station&lt;br /&gt;
dock or between ships in flight.&lt;br /&gt;
&lt;br /&gt;
==E Deck:  Forward Engineering Deck==&lt;br /&gt;
[[File:EastIndiamanDeckE.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;34&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Secondary (Emergency) Bridge:''' The door to this&lt;br /&gt;
compartment is fortified, and the cardlock will only&lt;br /&gt;
open for the ships master, pilot or the engineer. All the&lt;br /&gt;
functions of the bridge (A Deck) are duplicated, but to&lt;br /&gt;
prevent the ship from being hi-jacked, the computer will only&lt;br /&gt;
accept commands from here if those commands have been&lt;br /&gt;
authorized by the ship’s master or the pilot. However, the&lt;br /&gt;
computer’s installation Security program will automatically&lt;br /&gt;
accept the secondary bridge as a valid control centre if ‘A’&lt;br /&gt;
Deck is no longer functional ( e.g. if the Damage Control&lt;br /&gt;
Program reports that the hull has been breached, or the Life&lt;br /&gt;
Support program reports that the bridge is in vacuum ).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;35&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Middle Airlock:''' This hatchway is usually used for the&lt;br /&gt;
loading of passenger luggage and small items f cargo&lt;br /&gt;
that must be carried in a pressurized environment. Unless the&lt;br /&gt;
ship’s master has authorised the transfer of luggage with the&lt;br /&gt;
Installation Security program, this airlock will be locked - and&lt;br /&gt;
the crew ID cards will not activate the cardlock.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;36&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Forward Utility Access:''' The power, water and air&lt;br /&gt;
supply for the forward decks of the ship can all be&lt;br /&gt;
serviced in this compartment. The majority of the&lt;br /&gt;
compartment is taken up with the circuitry for these&lt;br /&gt;
functions, and - most importantly of all - the back-up life&lt;br /&gt;
support unit (also see Security Systems).&lt;br /&gt;
&lt;br /&gt;
This unit is not controlled directly by the ships main&lt;br /&gt;
computer, but has its own designated processor ( a small&lt;br /&gt;
level 1 computer running only a Life Support program ). The&lt;br /&gt;
back-up LSU is normally used only in emergencies, but with&lt;br /&gt;
both life support units running, an East Indiaman can carry a&lt;br /&gt;
maximum of 70 beings, including the crew. Conditions in this&lt;br /&gt;
situation would not be pleasant, but everybody would survive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;37&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Cargo Arm Control:''' The computer terminal at this&lt;br /&gt;
location is modified to include a joystick controller for&lt;br /&gt;
the cargo loading arm (48) and release controls for the cargo&lt;br /&gt;
pods - either ‘soft’ release, or to jettison the cargo. The&lt;br /&gt;
terminal also has automatic access to the computer&lt;br /&gt;
commerce program. The compartment is only used when&lt;br /&gt;
cargo is being moved while the ship is docked, or as a&lt;br /&gt;
security station because of the view of the outer hull.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;38&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Luggage Space:''' This is simply a pressurized hold for&lt;br /&gt;
any luggage or delicate cargoes. It is normally kept&lt;br /&gt;
locked during flights.&lt;br /&gt;
&lt;br /&gt;
==F Decks:  Cargo Decks==&lt;br /&gt;
[[File:EastIndiamanDeckF.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;39&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Cargo Decks:''' The nine cargo bays or pods on&lt;br /&gt;
board an East Indiaman are all 14 meters square&lt;br /&gt;
and 60 meters high and are arranged in groups of three&lt;br /&gt;
around the central ‘spine’ of the ship - giving three ‘cargo&lt;br /&gt;
stacks’. The entire outer half of the cargo pod can be&lt;br /&gt;
swung open to facilitate loading and unloading and, as a&lt;br /&gt;
result, the standard cargo pods are not pressurized.&lt;br /&gt;
&lt;br /&gt;
The cargo pods have no connection (other than simple&lt;br /&gt;
monitoring devices) with the interior of the ship, and are&lt;br /&gt;
detachable - in emergencies they can be jettisoned from&lt;br /&gt;
the pilots position (2) on the bridge or Cargo Arm Control&lt;br /&gt;
(37). This makes East Indiaman ideal for carrying high&lt;br /&gt;
risk dangerous loads. Jettisoning pods takes 10 turns (one&lt;br /&gt;
minute), and the jettisoning ship must change course&lt;br /&gt;
after doing so to distance itself from the cargo pods.&lt;br /&gt;
&lt;br /&gt;
Many of the larger corporations that own East Indiamen&lt;br /&gt;
do not bother to unload individual pods from ships that&lt;br /&gt;
are on regular scheduled flights - the entire pod is simply&lt;br /&gt;
removed and replaced by a cargo pod containing the&lt;br /&gt;
manifest for the ship’s next destination. This minimizes&lt;br /&gt;
the amount of time that a ship must spend in dock, as&lt;br /&gt;
replacing a pod takes two hours. Pods that are part of the&lt;br /&gt;
same group of three in a deck may no be worked on&lt;br /&gt;
simultaneously.&lt;br /&gt;
&lt;br /&gt;
==G Deck: Cargo Decks==&lt;br /&gt;
[[File:EastIndiamanDeckE.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;40&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Workshop:''' The workshop contains sufficient tools&lt;br /&gt;
to carry outmost running repairs to the ship -the&lt;br /&gt;
equivalent of a robcomkit, a techkit and an engineer's&lt;br /&gt;
toolbox - although no inssuit is provided. A laser&lt;br /&gt;
powertorch -and a bench mounting to turn it into a drill or&lt;br /&gt;
lathe cutter is also included in the standard workshop&lt;br /&gt;
fittings, as is a power backpack Normally the laser&lt;br /&gt;
powertorch is plugged directly into the ship's power supply&lt;br /&gt;
when used in here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;41&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Workpods:''' Two workpods (see the Knight Hawks&lt;br /&gt;
Campaign Book p30) are fitted as standard.&lt;br /&gt;
Whenever a workpod is used and then repositioned in its&lt;br /&gt;
launch cradle, diagnostic checks will be carried out by the&lt;br /&gt;
ship's computer and the pod will be refuelled if this is&lt;br /&gt;
required. Any repairs that are must be carried out on the&lt;br /&gt;
pod will be displayed on the engineer's monitoring&lt;br /&gt;
terminal on the Bridge(5) or here on G Deck (45).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;42&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Main Life Support Unit:''' This unit is run by the&lt;br /&gt;
computer and is the one that is normally in&lt;br /&gt;
operation This one unit can supply the air, food and water&lt;br /&gt;
requirements of up to 35 beings, although conditions&lt;br /&gt;
would be somewhat crowded&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;43&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Computer Parabatteries:''' These are a final&lt;br /&gt;
emergency backup system (one type 4 and one&lt;br /&gt;
type 3 parabattery) to enable the computer to function -&lt;br /&gt;
in a severely impaired way - even if the main&lt;br /&gt;
parabatteries of the ship are exhausted If this system&lt;br /&gt;
becomes the only power source for the computer it will&lt;br /&gt;
suspend all the programs except for the Life Support and&lt;br /&gt;
Communications programs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;44&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Aft Airlock:''' The airlock has a simple manual&lt;br /&gt;
control panel. A rack for storing rocket packs is&lt;br /&gt;
fitted, along with a shower unit for suit cleaning Three&lt;br /&gt;
rocket packs plus refills are provided by the ship's&lt;br /&gt;
builders. On ships with atomic drives two engineering&lt;br /&gt;
inssuits are also provided&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;45&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Engineering Monitoring:''' This console monitors&lt;br /&gt;
all of the engineering functions of the ship through&lt;br /&gt;
the Drive, Alarm and Damage Control programs. The&lt;br /&gt;
serviceability of other ship systems - such as the&lt;br /&gt;
computer, workpods. camera system and the like -is also&lt;br /&gt;
displayed here. The console also includes a separate&lt;br /&gt;
intercom link (not connected to the ship's central&lt;br /&gt;
intercom) to the workpods, the forward engineering deck,&lt;br /&gt;
the engineer's monitoring position (5) on the Bridge and&lt;br /&gt;
the spacesuit radios.&lt;br /&gt;
&lt;br /&gt;
==External Hull Features==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;46&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Drive Access:''' The drive access tunnels are&lt;br /&gt;
built into the engine struts and allow superficial&lt;br /&gt;
inspection of the engine components and fuel tanks.&lt;br /&gt;
Major repairs hive to be made from outside the ship.&lt;br /&gt;
Aboard some ships the keel engine strut has been&lt;br /&gt;
modified to include a cubic metre of storage space,&lt;br /&gt;
suitable for smuggling small very high value illicit&lt;br /&gt;
cargoes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;47&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Main Parabatteries:''' The main parabatteries&lt;br /&gt;
provide all the ship's power when the drives are&lt;br /&gt;
off and the ship is not connected to an external power&lt;br /&gt;
source (in an airlock for example). These batteries are&lt;br /&gt;
the equivalent 15 type 4 parabatteries (a total power&lt;br /&gt;
store of 60,000 SEU) and are automatically recharged&lt;br /&gt;
when the drives are operational.&lt;br /&gt;
&lt;br /&gt;
Because of their placement within the ship, the&lt;br /&gt;
parabatteries have an additional use as stern armor.&lt;br /&gt;
When an East Indiaman is fired on from directly astern,&lt;br /&gt;
the first 15 points of hull damage may be taken as hits&lt;br /&gt;
upon the batteries. The equivalent power storage&lt;br /&gt;
capability of one type 4 parabattery is lost for each&lt;br /&gt;
point of hull damage taken in this fashion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.5em; font-weight: bold; float:left; margin: 3px 3px 0 0;&amp;quot;&amp;gt;48&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Cargo Loading Arm:''' The cargo loading arm is&lt;br /&gt;
installed on a 35 meter diameter circular track&lt;br /&gt;
that runs around the spine of the ship between the first&lt;br /&gt;
and second set of cargo bays. From here, the cargo&lt;br /&gt;
arm can be extended to reach into any of the cargo&lt;br /&gt;
pods-taking ten hours to load or unload the entire hold&lt;br /&gt;
- or it can assist in releasing a pod, reducing the time&lt;br /&gt;
needed to do this to one hour.&lt;br /&gt;
&lt;br /&gt;
==Referee's Notes==&lt;br /&gt;
In Knight Hawks game terms all standard East&lt;br /&gt;
Indiamen have the following statistics.&lt;br /&gt;
{| style=&amp;quot;width:400px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: white; background: navy; font-weight:bold;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Standard East Indiaman (Freighter)&lt;br /&gt;
|-&lt;br /&gt;
|Hull Points|| 50&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|Weaponry|| Laser Battery&lt;br /&gt;
|-&lt;br /&gt;
|Defenses|| Reflective Hull&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|Damage Control Rating (DCR)|| 50&lt;br /&gt;
|-&lt;br /&gt;
|Acceleration/ Deceleration Factor (ADF)|| 1&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|Maneuver Rating (MR)|| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can have any number of Knight Hawks-based&lt;br /&gt;
scenarios having to do with the East Indiaman Freighter.&lt;br /&gt;
On the page which follows, you’ll notice a new Knight&lt;br /&gt;
Hawks scenario.&lt;br /&gt;
&lt;br /&gt;
It’s common for freighters to have a military escort of&lt;br /&gt;
some nature, but only when the vessel is carrying&lt;br /&gt;
important cargo. In other cases, the “F” deck is replaced&lt;br /&gt;
by crew compartments and the freighter becomes a&lt;br /&gt;
make-shift troop transport, ferrying troops from location&lt;br /&gt;
to location.&lt;br /&gt;
&lt;br /&gt;
==Design Faults on the East Indiaman Class==&lt;br /&gt;
[[File:EastIndamanKHSpecial.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
There are a number of design faults in the East&lt;br /&gt;
Indiaman class that characters should not find out&lt;br /&gt;
about, except through bitter experience. The escape&lt;br /&gt;
pod (9) is too far away from the Bridge to be reached&lt;br /&gt;
in a convenient time. If anyone attempts to escape&lt;br /&gt;
from the Bridge by this route in an emergency (see&lt;br /&gt;
Escaping from Destroyed Ships, Knight Hawks&lt;br /&gt;
Campaign Book p37) the referee should secretly roll&lt;br /&gt;
2d10 This is the extra time in six-second turns that it&lt;br /&gt;
takes the elevator to reach the bridge and then bring&lt;br /&gt;
the character back down to 'B' Deck.&lt;br /&gt;
&lt;br /&gt;
The chin mounted laser battery (10A) is so placed that&lt;br /&gt;
it is incapable of firing on a target that is 'above' the&lt;br /&gt;
ship or behind it. In terms of the Knight Hawks board&lt;br /&gt;
game, this means that the laser batteries restricted to&lt;br /&gt;
firing at targets within the shaded area of the diagram.&lt;br /&gt;
Because it is mounted in the same place, the radar&lt;br /&gt;
system can only 'see’ objects that fall within the same&lt;br /&gt;
zone&lt;/div&gt;</description>
			<pubDate>Wed, 08 Sep 2010 04:06:10 GMT</pubDate>			<dc:creator>Terl obar</dc:creator>			<comments>http://starfrontiers.info/wiki/index.php/Talk:East_Indiaman</comments>		</item>
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