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		<title>Fleshing Out Your Character - Revision history</title>
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			<title>Terl obar at 17:30, 10 March 2010</title>
			<link>http://starfrontiers.info/wiki/index.php?title=Fleshing_Out_Your_Character&amp;diff=306&amp;oldid=prev</link>
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;by [[Bill Logan]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;by [[Bill Logan]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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			<pubDate>Wed, 10 Mar 2010 17:30:10 GMT</pubDate>			<dc:creator>Terl obar</dc:creator>			<comments>http://starfrontiers.info/wiki/index.php/Talk:Fleshing_Out_Your_Character</comments>		</item>
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			<title>Terl obar at 21:29, 8 March 2010</title>
			<link>http://starfrontiers.info/wiki/index.php?title=Fleshing_Out_Your_Character&amp;diff=239&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://starfrontiers.info/wiki/index.php?title=Fleshing_Out_Your_Character&amp;amp;diff=239&amp;amp;oldid=238&quot;&gt;Show changes&lt;/a&gt;</description>
			<pubDate>Mon, 08 Mar 2010 21:29:48 GMT</pubDate>			<dc:creator>Terl obar</dc:creator>			<comments>http://starfrontiers.info/wiki/index.php/Talk:Fleshing_Out_Your_Character</comments>		</item>
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			<title>Terl obar:&amp;#32;Created page with 'by Bill Logan  The Alpha Dawn book has all kinds of details on how a character looks... each race has a “Physical Structure” section that describes basic coloration and a…'</title>
			<link>http://starfrontiers.info/wiki/index.php?title=Fleshing_Out_Your_Character&amp;diff=238&amp;oldid=prev</link>
			<description>&lt;p&gt;Created page with &amp;#39;by &lt;a href=&quot;/wiki/index.php?title=Bill_Logan&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Bill Logan (page does not exist)&quot;&gt;Bill Logan&lt;/a&gt;  The Alpha Dawn book has all kinds of details on how a character looks... each race has a “Physical Structure” section that describes basic coloration and a…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;by [[Bill Logan]]&lt;br /&gt;
&lt;br /&gt;
The Alpha Dawn book has all kinds of details on how&lt;br /&gt;
a character looks... each race has a “Physical&lt;br /&gt;
Structure” section that describes basic coloration&lt;br /&gt;
and appearance, pictures give examples, and the&lt;br /&gt;
“Characteristics” blocks under the main pictures give&lt;br /&gt;
everything necessary – including body temperature.&lt;br /&gt;
But there are aspects of a character that require&lt;br /&gt;
additional detail, and that’s what this article&lt;br /&gt;
attempts to provide.&lt;br /&gt;
&lt;br /&gt;
==Height and Weight==&lt;br /&gt;
Each race shows an average height and weight, but&lt;br /&gt;
what are the minimums and maximums? This&lt;br /&gt;
system breaks down character size into two tables.&lt;br /&gt;
You can record your height and weight numerically&lt;br /&gt;
on your character sheet, or for simplicity you might&lt;br /&gt;
wish to simply write a descriptor.&lt;br /&gt;
&lt;br /&gt;
'''Descriptor.''' You can simply use the verbal&lt;br /&gt;
category to designate your height and weight on&lt;br /&gt;
your character sheet. For example, you might be a&lt;br /&gt;
short, husky Yazirian, or a tall, thin Human. This&lt;br /&gt;
provides enough role-playing depth.&lt;br /&gt;
&lt;br /&gt;
'''Numbers.''' Those of you that prefer numbers can&lt;br /&gt;
list the numeric values from the tables. When you&lt;br /&gt;
roll your height, you’ll see a column called “Wgt.”&lt;br /&gt;
Modify your rolled weight numerically by adding this&lt;br /&gt;
offset, in kilograms.&lt;br /&gt;
&lt;br /&gt;
For example, a Tall Lean Vrusk would be 1.6 meters&lt;br /&gt;
tall and would weigh 80 kilograms (75kg for being&lt;br /&gt;
“Lean” and an added 5kg for being Tall).&lt;br /&gt;
&lt;br /&gt;
On the tables below, all heights are in meters, and&lt;br /&gt;
all weights are in kilograms.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+&lt;br /&gt;
'''HEIGHT TABLE'''&lt;br /&gt;
|- style=&amp;quot;background:navy; color:white; font-weight:bold;&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Roll&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Descriptor|| Wgt|| Dral*|| Hmn**|| Vrsk***|| Yaz&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01-05&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Tiny|| -10kg|| 1.10|| 1.50|| 1.25|| 1.80&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeee;&amp;quot;&lt;br /&gt;
|06-15&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Short|| -5kg|| 1.20|| 1.60|| 1.40|| 1.90&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|16-35&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Below Avg|| +0kg|| 1.25|| 1.80|| 1.45|| 2.00&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeee;&amp;quot;&lt;br /&gt;
|36-65&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Average|| +0kg|| 1.30|| 1.90|| 1.50|| 2.10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|66-85&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Above Avg|| +0kg|| 1.35|| 2.00|| 1.55|| 2.20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeee;&amp;quot;&lt;br /&gt;
|86-95&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Tall|| +5kg|| 1.40|| 2.20|| 1.60|| 2.30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|96-00&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Towering|| +10kg|| 1.50|| 2.30|| 1.75|| 2.40&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|* Dralasites are 80% as wide as they are tall.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|** Human females are 0.15 meters shorter.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|***Vrusk are symmetrical: as long as they are tall.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+&lt;br /&gt;
'''WEIGHT TABLE'''&lt;br /&gt;
|- style=&amp;quot;background:navy; color:white; font-weight:bold;&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Roll&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Descriptor|| Dral|| Hmn*|| Vrsk|| Yaz**&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01-05&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Skinny|| 50|| 50|| 55|| 35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeee;&amp;quot;&lt;br /&gt;
|06-15&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Thin|| 55|| 60|| 65|| 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|16-35&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Lean|| 60|| 70|| 75|| 45&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeee;&amp;quot;&lt;br /&gt;
|36-65&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Average|| 65|| 80|| 85|| 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|66-85&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Husky|| 70|| 90|| 95|| 55&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeee;&amp;quot;&lt;br /&gt;
|86-95&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Overweight|| 80|| 100|| 115|| 60&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|96-00&lt;br /&gt;
|align=&amp;quot;left&amp;quot;| Obese|| 90+|| 115+|| 130+|| 75+&lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|* Human females weigh 25% less than males.&lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|** Yazirian females weigh 20% more than males.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Age==&lt;br /&gt;
Character maximum age is shown on the tables in&lt;br /&gt;
the race description, but at what point are they&lt;br /&gt;
considered mature? Old? Ancient? This information&lt;br /&gt;
was printed in a similar form in the April&lt;br /&gt;
issue Dragon Magazine in 1986, and is modified and&lt;br /&gt;
provided here for help flesh out your character:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:300px&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
'''STARTING AGE TABLE'''&lt;br /&gt;
|- style=&amp;quot;background:navy; color:white; font-weight:bold;&amp;quot;&lt;br /&gt;
|Race || Starting Age*&lt;br /&gt;
|-&lt;br /&gt;
|Dralasite|| 24 + 1d10 years&lt;br /&gt;
|- style=&amp;quot;background:#eeeeee;&amp;quot;&lt;br /&gt;
|Human|| 19 + 1d10 years&lt;br /&gt;
|-&lt;br /&gt;
|Vrusk|| 17 + 1d10 years&lt;br /&gt;
|- style=&amp;quot;background:#eeeeee;&amp;quot;&lt;br /&gt;
|Yazirian|| 13 + 1d10 years&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|* At the Referee’s discretion, this roll can be made openended: when a 10 is rolled, add 10 to your character’s age and roll again. If you roll another 10, do the same. Continue rolling and adding until a non 10 is rolled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+&lt;br /&gt;
'''AGE CLASSIFICATION TABLE'''&lt;br /&gt;
|- style=&amp;quot;background:navy; color:white; font-weight:bold;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Race|| Mature||Middle Aged|| Old|| Ancient up to...*&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Dralasite|| 25-75|| 76-115|| 116-175|| ...195+10d10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeee;&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Human|| 20-60|| 61-90|| 91-140|| ...156+8d10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Vrusk|| 18-50|| 51-80|| 81-125|| ...136+7d10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeee;&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Yazirian|| 14-40|| 41-60|| 61-100|| ...107+6d10&lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&amp;quot;width:300px;&amp;quot;|* a character is Ancient if he’s older than the “Old” category, up to his maximum age (rolled).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Color==&lt;br /&gt;
Is your character a blond or a brunette? And just&lt;br /&gt;
what color options exist for a Yazirian anyway?&lt;br /&gt;
What color are the wings? How about a Vrusk’s&lt;br /&gt;
antennae? It’s hard to assess possible colors to all&lt;br /&gt;
the races, but general coloration can be found in the&lt;br /&gt;
main book and also in character descriptions from&lt;br /&gt;
various published sources. The tables below can be&lt;br /&gt;
used to generate basic coloration. Basic coloration&lt;br /&gt;
means skin for a Dralasite or Human, but for a&lt;br /&gt;
Yazirian or Vrusk it refers to the dominant overall&lt;br /&gt;
coloration. Vrusks have different colored joings&lt;br /&gt;
(typically orangish) and Yazirians have a slightly&lt;br /&gt;
darker coloration to their manes and hair tufts at&lt;br /&gt;
the shoulder and elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:400px;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
'''BASIC COLORATION TABLE'''&lt;br /&gt;
|- style=&amp;quot;background:navy; color:white; font-weight:bold;&amp;quot;&lt;br /&gt;
|Roll|| Dralasite|| Human|| Vrusk|| Yazirian&lt;br /&gt;
|-&lt;br /&gt;
|01-15|| Near White|| Black|| Aquamarine|| Brown&lt;br /&gt;
|- style=&amp;quot;background:#eeeeee;&amp;quot;&lt;br /&gt;
|16-30|| Light Gray|| Pink|| Light Green|| Blond&lt;br /&gt;
|-&lt;br /&gt;
|31-45|| Med Gray|| Tan|| Dark Green|| Tan&lt;br /&gt;
|- style=&amp;quot;background:#eeeeee;&amp;quot;&lt;br /&gt;
|46-60|| Deep Gray|| Olive|| Gray-Green|| Gold&lt;br /&gt;
|-&lt;br /&gt;
|61-75|| Dark Gray|| Dark Tan|| Yellow-Green|| Copper&lt;br /&gt;
|- style=&amp;quot;background:#eeeeee;&amp;quot;&lt;br /&gt;
|76-90|| Near Black|| Brown|| Gray|| Reddish&lt;br /&gt;
|-&lt;br /&gt;
|91-00|| Black|| Porcelain|| Pale Lime|| Black&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects on Characteristics==&lt;br /&gt;
This section is optional. It provides a little bit more&lt;br /&gt;
complexity to the rules, so some Referees may wish&lt;br /&gt;
to ignore the effects provided here.&lt;br /&gt;
Now that you know your general size and age, how&lt;br /&gt;
do these things affect your character? Certainly&lt;br /&gt;
being ancient makes someone move about slower,&lt;br /&gt;
and probably lowers some physical ability scores.&lt;br /&gt;
Being Tiny should help you with your general&lt;br /&gt;
dexterity but might make you a little less mighty.&lt;br /&gt;
But how exactly does all this work together?&lt;br /&gt;
The Characteristic Effects Table summarizes all of&lt;br /&gt;
this. Apply the modifiers for your character’s&lt;br /&gt;
Height, Weight, and Age. Note that STA generally&lt;br /&gt;
refers to durability and ability to take damage more&lt;br /&gt;
than overall health and fitness where this table is&lt;br /&gt;
concerned. When making STA checks relating to&lt;br /&gt;
general fitness, the modifier may not apply.&lt;br /&gt;
CHARACTERISTIC EFFECT SUMMARY&lt;br /&gt;
Age&lt;br /&gt;
STR/&lt;br /&gt;
STA&lt;br /&gt;
DEX/&lt;br /&gt;
RS&lt;br /&gt;
INT/&lt;br /&gt;
LOG&lt;br /&gt;
PER/&lt;br /&gt;
LDR&lt;br /&gt;
Move&lt;br /&gt;
Height:&lt;br /&gt;
Tiny -10/-10 +10/+10 --/-- --/-- -10%&lt;br /&gt;
Short -5/-5 +5/+5 --/-- --/-- -5%&lt;br /&gt;
Below Avg --/-- --/-- --/-- --/-- --&lt;br /&gt;
Average --/-- --/-- --/-- --/-- --&lt;br /&gt;
Above Avg --/-- --/-- --/-- --/-- --&lt;br /&gt;
Tall +5/+5 -5/-5 --/-- --/-- +5%&lt;br /&gt;
Towering +10/+10 -10/-10 --/-- --/-- +10%&lt;br /&gt;
Weight:&lt;br /&gt;
Skinny -10/-10 +10/+10 --/-- --/-- --&lt;br /&gt;
Thin -5/-5 +5/+5 --/-- --/-- --&lt;br /&gt;
Lean --/-- --/-- --/-- --/-- --&lt;br /&gt;
Average --/-- --/-- --/-- --/-- --&lt;br /&gt;
Husky --/-- --/-- --/-- --/-- --&lt;br /&gt;
Overweight +5/+5 -5/-5 --/-- --/-- -5%&lt;br /&gt;
Obese +10/+10 -10/-10 --/-- --/-- -10%&lt;br /&gt;
Age:&lt;br /&gt;
Youth -5/-5 +5/+5 -5/-5 --/-5 --&lt;br /&gt;
Mature --/-- --/-- --/-- --/-- --&lt;br /&gt;
Mdl-Aged -5/-5 --/-- +5/+5 --/+5 --&lt;br /&gt;
Old -10/-10 -5/-5 +10/+10 --/+10 -25%&lt;br /&gt;
Ancient -15/-15 -10/-10 +15/+15 --/-- -50%&lt;br /&gt;
These effects are categorically cumulative. An Old,&lt;br /&gt;
Tiny, Obese person would have a total of -10 to STR&lt;br /&gt;
and STA, for example: -10 for being Tiny, +10 for&lt;br /&gt;
being Obese, and -10 for being Old. That same&lt;br /&gt;
person’s movement rate would be -10% (for height)&lt;br /&gt;
+ -10% (for weight) + -25% (for age)... poor old&lt;br /&gt;
little fat guy doesn’t get around as well as he used&lt;br /&gt;
to: -45% to his movement rates!&lt;br /&gt;
Age Descriptions&lt;br /&gt;
Height and weight carry with them their own&lt;br /&gt;
explanation, just by looking at their descriptors.&lt;br /&gt;
Age, on the other hand, may require some&lt;br /&gt;
explanation:&lt;br /&gt;
Youth: Characters who are below the age shown for&lt;br /&gt;
“Mature” are considered Youth. Youth have a&lt;br /&gt;
penalty of at least 5 applied to STR, STA, INT, LOG,&lt;br /&gt;
and LDR, but often a bonus of at least 5 applied to&lt;br /&gt;
DEX and RS.&lt;br /&gt;
Mature: these characters are the assumed ages of&lt;br /&gt;
the characters at the start of the game, no attribute&lt;br /&gt;
modifiers.&lt;br /&gt;
Middle-Aged: Subtract 5 from STR and STA to&lt;br /&gt;
represent the reduced fitness of the slightly aged.&lt;br /&gt;
Add 5 to INT and LOG scores to represent acquired&lt;br /&gt;
wisdom and insight. Hair becomes grayed if Human&lt;br /&gt;
or Yazirian, metabolism slower. Middle aged&lt;br /&gt;
Yazirians can only glide 75% as far as they used to.&lt;br /&gt;
In most cultures of most races, add 5 to LDR but not&lt;br /&gt;
to PER to represent the respect given to the middleaged.&lt;br /&gt;
Old: Subtract 5 more from STR and STA, 5 from&lt;br /&gt;
DEX, and RS to represent the continued degrading&lt;br /&gt;
of physical fitness. Add 5 more to INT and LOG to&lt;br /&gt;
represent the knowledge and forethought that&lt;br /&gt;
comes with age, and the patience that is required to&lt;br /&gt;
apply it. Characters at this age often have white or&lt;br /&gt;
silver hair (if Human or Yazirian) or have dull or&lt;br /&gt;
muted external colors (if Vrusk or Dralasite). Old&lt;br /&gt;
Yazirians cut their gliding distances in half.&lt;br /&gt;
Movement rates for all Old characters are reduced&lt;br /&gt;
by 25%. In most cultures of most races, add 5&lt;br /&gt;
more to LDR to represent added respect.&lt;br /&gt;
Ancient: Characters this old subtract another 5&lt;br /&gt;
from STR, STA, DEX, and RS and add 5 to INT and&lt;br /&gt;
LOG scores. They probably have little hair&lt;br /&gt;
remaining (if Human or Yazirian). If Vrusk or&lt;br /&gt;
Dralasite, their skin coloration loses all hue, dulling&lt;br /&gt;
to a neutral gray. Ancient Yazirians can glide only in&lt;br /&gt;
theory... if they must try, they can manage to land&lt;br /&gt;
without being hurt but cannot glide much more than&lt;br /&gt;
that. Movement rates for Ancient characters are cut&lt;br /&gt;
in half.&lt;br /&gt;
Other Races&lt;br /&gt;
When considering playing races other than the&lt;br /&gt;
core ones from Alpha Dawn, you may adapt&lt;br /&gt;
these tables quite easily. Here’s a basic&lt;br /&gt;
guideline (of course, individual races vary&lt;br /&gt;
dramatically from these percentages):&lt;br /&gt;
OTHER RACE HEIGHT TABLE&lt;br /&gt;
Height&lt;br /&gt;
Percent of&lt;br /&gt;
“Average Size”&lt;br /&gt;
Tiny 75%&lt;br /&gt;
Short 85%&lt;br /&gt;
Below Average 95%&lt;br /&gt;
Average 100%&lt;br /&gt;
Above Average 105%&lt;br /&gt;
Tall 115%&lt;br /&gt;
Towering 120%&lt;br /&gt;
OTHER RACE WEIGHT TABLE&lt;br /&gt;
Weight&lt;br /&gt;
Percent of&lt;br /&gt;
“Average Mass”&lt;br /&gt;
Skinny 65%&lt;br /&gt;
Thin 75%&lt;br /&gt;
Lean 90%&lt;br /&gt;
Average 100%&lt;br /&gt;
Husky 110%&lt;br /&gt;
Overweight 125%&lt;br /&gt;
Obese 150%&lt;br /&gt;
OTHER RACE AGE TABLE&lt;br /&gt;
Age&lt;br /&gt;
Percent of&lt;br /&gt;
“Average Lifespan”&lt;br /&gt;
Youth ...10%&lt;br /&gt;
Mature ...30%&lt;br /&gt;
Middle-Aged ...45%&lt;br /&gt;
Old ...70%&lt;br /&gt;
Ancient ...80%+8d10&lt;br /&gt;
Additional Details&lt;br /&gt;
As an option, characters may roll twice on the&lt;br /&gt;
following table. This helps determine random&lt;br /&gt;
information about your character that might&lt;br /&gt;
help fill in blanks in his background, morals,&lt;br /&gt;
general appearance, or demeanor.&lt;br /&gt;
If you roll 99 or 00, you will be instructed to&lt;br /&gt;
roll additional times. If you continue to roll 99&lt;br /&gt;
or 00 you can end up with a large list of traits.&lt;br /&gt;
If you roll two or more traits that seem&lt;br /&gt;
contradictive, either try to come up with a rationale&lt;br /&gt;
behind it, or simply ignore one of them (whichever&lt;br /&gt;
one you’d rather not use). Rolls that would make&lt;br /&gt;
absolutely no sense, such as “Very long&lt;br /&gt;
hair/antennae” for a Dralasite, are re-rolled or&lt;br /&gt;
ignored, at the player’s option.&lt;br /&gt;
Remember, the idea behind this table is to get your&lt;br /&gt;
imagination flowing, and to make characters have&lt;br /&gt;
an appearance and personality that will be fun and&lt;br /&gt;
playable. Don’t be a slave to this table and end up&lt;br /&gt;
with a characteristic you really wouldn’t like your&lt;br /&gt;
character to have.&lt;br /&gt;
For example, if you roll a 25 and a 98 then your&lt;br /&gt;
character smells of exotic spices, perhaps from the&lt;br /&gt;
food of his homeland or from some favored cologne&lt;br /&gt;
or perfume, and is world-weary, perhaps because&lt;br /&gt;
he’s traveled a great deal or hates layovers. He&lt;br /&gt;
sighs and rolls his eyes at the prospect of long trips.&lt;br /&gt;
This helps build an image of a character who’s exotic&lt;br /&gt;
and has been everywhere, perhaps has friends or&lt;br /&gt;
enemies on some worlds.&lt;br /&gt;
&lt;br /&gt;
Random Trait Table (Roll twice)&lt;br /&gt;
01 Allergic to something&lt;br /&gt;
02 Always listens to music&lt;br /&gt;
03 Always serious/severe&lt;br /&gt;
04 Believed dead&lt;br /&gt;
05 Birthmark&lt;br /&gt;
06 Bully/Aggressive&lt;br /&gt;
07 Can’t be serious&lt;br /&gt;
08 Clean Cut&lt;br /&gt;
09 Cocky/smart-ass&lt;br /&gt;
10 Collector&lt;br /&gt;
11 Composed, collected&lt;br /&gt;
12 Corny&lt;br /&gt;
13 Cut &amp;amp; dried, matter-of-fact&lt;br /&gt;
14 Cynical&lt;br /&gt;
15 Dead stare, look of a killer&lt;br /&gt;
16 Debonair&lt;br /&gt;
17 Deceitful&lt;br /&gt;
18 Dignified&lt;br /&gt;
19 Dirt poor family&lt;br /&gt;
20 Distinctive equipment&lt;br /&gt;
21 Distinctive facial feature&lt;br /&gt;
22 Dorky hobbies&lt;br /&gt;
23 Dusty/dirty&lt;br /&gt;
24 Enunciates clearly&lt;br /&gt;
25 Exotic scent&lt;br /&gt;
26 Fashionable&lt;br /&gt;
27 Fiddles &amp;amp; fidgets&lt;br /&gt;
28 Flamboyant dress&lt;br /&gt;
29 Flips a coin/believes in fate&lt;br /&gt;
30 Foppish&lt;br /&gt;
31 Friendly&lt;br /&gt;
32 Gambles&lt;br /&gt;
33 Gentle&lt;br /&gt;
34 Hand shakes&lt;br /&gt;
35 Hard of hearing&lt;br /&gt;
36 Has a criminal record&lt;br /&gt;
37 Has a secret&lt;br /&gt;
38 Has a twin&lt;br /&gt;
39 Heavy drinker&lt;br /&gt;
40 High voice&lt;br /&gt;
41 Honest&lt;br /&gt;
42 Honorable&lt;br /&gt;
43 Hooded&lt;br /&gt;
44 Illegitimate&lt;br /&gt;
45 Likes to eat&lt;br /&gt;
46 Likes to run&lt;br /&gt;
47 Likes to wear some color&lt;br /&gt;
48 Limp&lt;br /&gt;
49 Lisp&lt;br /&gt;
50 Loud&lt;br /&gt;
51 Low voice&lt;br /&gt;
52 Member of a Cult&lt;br /&gt;
53 Missing eye (wears patch)&lt;br /&gt;
54 Near-sighted&lt;br /&gt;
55 Nervous eye twitch&lt;br /&gt;
56 Oblivious&lt;br /&gt;
57 Outcast&lt;br /&gt;
58 Outgoing&lt;br /&gt;
59 Overconfident&lt;br /&gt;
60 Paranoid&lt;br /&gt;
61 Polite&lt;br /&gt;
62 Prejudiced against a race&lt;br /&gt;
63 Professional&lt;br /&gt;
64 Quiet&lt;br /&gt;
65 Religious&lt;br /&gt;
66 Reserved&lt;br /&gt;
67 Romantic&lt;br /&gt;
68 Scar(s)&lt;br /&gt;
69 Serves a master&lt;br /&gt;
70 Sexy as hell&lt;br /&gt;
71 Shallow&lt;br /&gt;
72 Short-tempered&lt;br /&gt;
73 Sings/Whistles&lt;br /&gt;
74 Skilled entertainer&lt;br /&gt;
75 Skilled farmer&lt;br /&gt;
76 Slurs words/talks lazy&lt;br /&gt;
77 Smart, or convinced he is&lt;br /&gt;
78 Slouches, Bad posture&lt;br /&gt;
79 Stressed&lt;br /&gt;
80 Stutters&lt;br /&gt;
81 Superior&lt;br /&gt;
82 Superstitious&lt;br /&gt;
83 Suspicious&lt;br /&gt;
84 Sweaty&lt;br /&gt;
85 Tattoo(s)&lt;br /&gt;
86 Total jerk&lt;br /&gt;
87 Trembles/ combat shakes&lt;br /&gt;
88 Unattractive&lt;br /&gt;
89 Uncommon walk&lt;br /&gt;
90 Unkempt&lt;br /&gt;
91 Unremarkable&lt;br /&gt;
92 Unusual blood type&lt;br /&gt;
93 Very long hair/antennae&lt;br /&gt;
94 Vigilante&lt;br /&gt;
95 Wealthy&lt;br /&gt;
96 Wears hats&lt;br /&gt;
97 Weirdness magnet&lt;br /&gt;
98 World-weary&lt;br /&gt;
99 Roll Two More Times&lt;br /&gt;
00 Roll Three More Times&lt;/div&gt;</description>
			<pubDate>Mon, 08 Mar 2010 06:02:47 GMT</pubDate>			<dc:creator>Terl obar</dc:creator>			<comments>http://starfrontiers.info/wiki/index.php/Talk:Fleshing_Out_Your_Character</comments>		</item>
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