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		<title>Hit Location - Revision history</title>
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			<title>Terl obar at 20:02, 10 March 2010</title>
			<link>http://starfrontiers.info/wiki/index.php?title=Hit_Location&amp;diff=347&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''inspired by Andrew L. Chang – aka Fu-Man Chu''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''inspired by Andrew L. Chang – aka Fu-Man Chu''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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			<pubDate>Wed, 10 Mar 2010 20:02:56 GMT</pubDate>			<dc:creator>Terl obar</dc:creator>			<comments>http://starfrontiers.info/wiki/index.php/Talk:Hit_Location</comments>		</item>
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			<title>Terl obar:&amp;#32;Created page with '''inspired by Andrew L. Chang – aka Fu-Man Chu''  The Star Frontiers combat system is designed to be simple and general. We don’t normally care exactly where we get hit, only…'</title>
			<link>http://starfrontiers.info/wiki/index.php?title=Hit_Location&amp;diff=84&amp;oldid=prev</link>
			<description>&lt;p&gt;Created page with &amp;#39;&amp;#39;&amp;#39;inspired by Andrew L. Chang – aka Fu-Man Chu&amp;#39;&amp;#39;  The Star Frontiers combat system is designed to be simple and general. We don’t normally care exactly where we get hit, only…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;''inspired by Andrew L. Chang – aka Fu-Man Chu''&lt;br /&gt;
&lt;br /&gt;
The Star Frontiers combat system is designed to be&lt;br /&gt;
simple and general. We don’t normally care exactly&lt;br /&gt;
where we get hit, only that we got hit. The damage&lt;br /&gt;
is rolled (independent of the level of success of the&lt;br /&gt;
attack roll) and subtracted from Stamina (after&lt;br /&gt;
applying defenses). But simple systems aren’t for&lt;br /&gt;
everyone. This system gives rules for governing hit&lt;br /&gt;
locations, which adds both complexity and some&lt;br /&gt;
realism to the game.&lt;br /&gt;
&lt;br /&gt;
==Determining Hit Location==&lt;br /&gt;
[[File:HitLocation.png|250px|right]]&lt;br /&gt;
When you roll your dice to hit your opponent, you&lt;br /&gt;
must roll less than or equal to your success rate.&lt;br /&gt;
When you do, you can look at the tens digit to&lt;br /&gt;
determine hit location using the following chart:&lt;br /&gt;
&lt;br /&gt;
==Skill Level==&lt;br /&gt;
If you possess skill levels in the weapon you’re&lt;br /&gt;
using, you can “bump” the hit location up or down a&lt;br /&gt;
number of steps equal to your skill’s level. For&lt;br /&gt;
example: Firing your blaster pistol at a thug, you&lt;br /&gt;
roll 58 and are successful. You have hit your&lt;br /&gt;
opponent in area 8, the leg. Your beam weapons&lt;br /&gt;
skill is level 2, so you could bump the hit location&lt;br /&gt;
down to 9 (the other leg) or up to 7 or 6 (his left&lt;br /&gt;
arm or hand), as you wish.&lt;br /&gt;
&lt;br /&gt;
==Effects of Hit Locations==&lt;br /&gt;
In order to keep much of the combat simple and&lt;br /&gt;
loose, you don’t have to keep track of each hit&lt;br /&gt;
separately. If you’re hit in the left arm, right leg, or&lt;br /&gt;
forehead, you still just subtract your damage from a&lt;br /&gt;
single Current Stamina score.&lt;br /&gt;
However, when you’re hit with a lot of damage in a&lt;br /&gt;
single blow to any given hit location, you may suffer&lt;br /&gt;
an additional effect. Head shots can leave you&lt;br /&gt;
dazed or knock you out in one blow. Hits to the&lt;br /&gt;
torso can wind you... and leg injuries can make your&lt;br /&gt;
character have trouble getting around. The injury&lt;br /&gt;
effects are summarized on the hit location diagram&lt;br /&gt;
located on this page, and these descriptions&lt;br /&gt;
elaborate:&lt;br /&gt;
&lt;br /&gt;
'''0 – Head:''' If the damage caused is greater than the&lt;br /&gt;
tens digit of the target’s Stamina score, he must&lt;br /&gt;
make a Stamina (maximum, not current) avoidance&lt;br /&gt;
roll or be dazed (treat as surprised) for one turn. If&lt;br /&gt;
damage caused is greater than one half of the&lt;br /&gt;
target’s maximum Stamina score, he must make a&lt;br /&gt;
Stamina (maximum, not current) avoidance roll or&lt;br /&gt;
fall unconscious for d100 turns. The head is a lethal&lt;br /&gt;
hit location; if a character sustains more damage&lt;br /&gt;
than he has remaining current Stamina points to&lt;br /&gt;
endure, he’s dead.&lt;br /&gt;
&lt;br /&gt;
'''1-2 – Chest:''' If damage caused is greater than half&lt;br /&gt;
the target’s maximum Stamina, he must make a&lt;br /&gt;
Strength avoidance roll or be knocked back 1-2&lt;br /&gt;
meters by the blow. The chest is a lethal hit&lt;br /&gt;
location; a character who takes more damage than&lt;br /&gt;
he has remaining current Stamina points to endure&lt;br /&gt;
is dead.&lt;br /&gt;
&lt;br /&gt;
'''3 – Abdomen:''' If damage caused is greater than&lt;br /&gt;
half the target’s maximum Stamina, he must make&lt;br /&gt;
a Reaction Speed check to roll-with-the-blow or he&lt;br /&gt;
will be winded for the next turn (treat as surprised).&lt;br /&gt;
The abdomen is a lethal hit location; a character&lt;br /&gt;
who takes more damage than he has remaining&lt;br /&gt;
current Stamina points to endure is dead.&lt;br /&gt;
&lt;br /&gt;
'''4,6 – Arms:''' If damage caused is greater than half&lt;br /&gt;
the target’s maximum Stamina, his limb will be&lt;br /&gt;
numbed and useless for 1d10 turns. The arm is not&lt;br /&gt;
an immediately lethal hit location; regardless of the&lt;br /&gt;
amount of damage sustained, your character will&lt;br /&gt;
always have at least one current Stamina point&lt;br /&gt;
remaining.&lt;br /&gt;
&lt;br /&gt;
'''5,7 – Hands:''' If the damage caused is greater than&lt;br /&gt;
the tens digit of the target’s maximum Stamina&lt;br /&gt;
score, he must make a Dexterity avoidance roll or&lt;br /&gt;
drop anything he was holding in that hand. If the&lt;br /&gt;
damage caused is greater than half the target’s&lt;br /&gt;
maximum Stamina, his hand will be numbed and&lt;br /&gt;
useless for 1d10 turns. The hand is not an&lt;br /&gt;
immediately lethal hit location; regardless of the&lt;br /&gt;
amount of damage sustained, your character will&lt;br /&gt;
always have at least one current Stamina point&lt;br /&gt;
remaining.&lt;br /&gt;
&lt;br /&gt;
'''8-9 – Legs:''' If the damage caused is greater than&lt;br /&gt;
the tens digit of the target’s maximum Stamina&lt;br /&gt;
score, he must make a Dexterity avoidance roll or&lt;br /&gt;
be tripped, lying prone. If the damage caused is&lt;br /&gt;
greater than half the target’s maximum Stamina&lt;br /&gt;
score, his leg is numbed and his movement will be&lt;br /&gt;
halved for 1d10 turns. The leg is not an&lt;br /&gt;
immediately lethal hit location; regardless of the&lt;br /&gt;
amount of damage sustained, your character will&lt;br /&gt;
always have at least one current Stamina point&lt;br /&gt;
remaining.&lt;br /&gt;
&lt;br /&gt;
==Non-humanoid Shapes==&lt;br /&gt;
The referee will have to use common sense when&lt;br /&gt;
determining hit location to races other than those&lt;br /&gt;
with humanoid shapes. Races with different&lt;br /&gt;
appendages should have a chance of being hit in&lt;br /&gt;
those locations (for example, if hit in the arm, the&lt;br /&gt;
referee might describe the wound as a wing injury&lt;br /&gt;
to your Yazirian). Dralasite hit locations won’t&lt;br /&gt;
matter – since they are amorphous and can move&lt;br /&gt;
damage freely to distribute it through their mostly&lt;br /&gt;
homogeneous form. Vrusks normally are hit in a leg&lt;br /&gt;
that faces his foe, unless he is hit from behind, in&lt;br /&gt;
which case a random leg might take the damage.&lt;br /&gt;
&lt;br /&gt;
'''Wings:''' if a Yazirian is hit in the wings for more&lt;br /&gt;
than half his maximum Stamina score in one hit, his&lt;br /&gt;
wing membrane will be damaged and he will be&lt;br /&gt;
unable to glide until he heals. The wing is not an&lt;br /&gt;
immediately lethal hit location; regardless of the&lt;br /&gt;
amount of damage sustained, your character will&lt;br /&gt;
always have at least one current Stamina point&lt;br /&gt;
remaining.&lt;br /&gt;
&lt;br /&gt;
==Hit Location and Cover==&lt;br /&gt;
When dealing with hard cover, instead of applying&lt;br /&gt;
the normal penalties to hit, use this rule instead. If&lt;br /&gt;
the hit location rolled cannot be bumped to a&lt;br /&gt;
location that is exposed, then the target was&lt;br /&gt;
protected by the cover.&lt;br /&gt;
For example, a Dralasite ducks behind a metal&lt;br /&gt;
dumpster in an alley while being fired upon by&lt;br /&gt;
Sathar agents. He pokes his head and right arm&lt;br /&gt;
around the corner to fire. An enemy shoots at him&lt;br /&gt;
and rolls a hit location of 9, the leg. If that foe&lt;br /&gt;
cannot bump the hit location up to 0, 4, or 5, the&lt;br /&gt;
shot will hit the dumpster instead.&lt;br /&gt;
&lt;br /&gt;
==Targeting==&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background: navy; color: white;&amp;quot;|'''Aim Location'''&lt;br /&gt;
|style=&amp;quot;background: navy; color: white;&amp;quot;|'''Modifier'''&lt;br /&gt;
|-&lt;br /&gt;
|Head &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|-15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #eeeeee;&amp;quot;|Chest or Abdomen &lt;br /&gt;
|style=&amp;quot;background: #eeeeee;&amp;quot; align=&amp;quot;center&amp;quot;|+0&lt;br /&gt;
|-&lt;br /&gt;
|Arm or Leg &lt;br /&gt;
|align=&amp;quot;center&amp;quot;|-5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #eeeeee;&amp;quot;|Hand &lt;br /&gt;
|style=&amp;quot;background: #eeeeee;&amp;quot; align=&amp;quot;center&amp;quot;|-10&lt;br /&gt;
|}&lt;br /&gt;
If desired, you can specifically target a single hit&lt;br /&gt;
location. For example, you might want to shoot&lt;br /&gt;
your target’s hand so he drops his gun. To&lt;br /&gt;
accomplish this task, you’ll use these rules. The&lt;br /&gt;
following table summarizes the penalties associated&lt;br /&gt;
with aiming at a body location.&lt;br /&gt;
&lt;br /&gt;
Note that if you spend an entire turn concentrating&lt;br /&gt;
and steadying your aim, the rules give you a +15&lt;br /&gt;
modifier to hit. This can be used to help offset the&lt;br /&gt;
aiming penalties derived from this table.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aiming at Things==&lt;br /&gt;
If your referee allows, you can aim at items held by&lt;br /&gt;
your target, or something he is wearing or near.&lt;br /&gt;
This would have penalties and effects determined by&lt;br /&gt;
the referee and are beyond the scope of this article.&lt;br /&gt;
&lt;br /&gt;
==Permanent Injuries==&lt;br /&gt;
If the referee wants to be particularly nasty to his&lt;br /&gt;
players, he can invoke this rule. Any time your&lt;br /&gt;
character is hit for more than half his maximum&lt;br /&gt;
Stamina score, he has a chance to sustain&lt;br /&gt;
permanent injuries.&lt;br /&gt;
&lt;br /&gt;
After a fight is over, and the bandaging begins, any&lt;br /&gt;
injury you have (derived from the injury effects&lt;br /&gt;
described above) to a hand, arm, or leg might end&lt;br /&gt;
up becoming more of a long-term problem for your&lt;br /&gt;
character. Roll 1d10 for each injured hit location.&lt;br /&gt;
On a roll of 1, that injury is more severe.&lt;br /&gt;
&lt;br /&gt;
From that point forward, you’ll have a -5 penalty to&lt;br /&gt;
any action that involves that hand, arm, or leg. This&lt;br /&gt;
is additive, many injuries over time will make this&lt;br /&gt;
penalty get worse and worse (the second injury that&lt;br /&gt;
gets serious will turn into a -10 penalty, etc.) No&lt;br /&gt;
amount of surgery will correct this (although if your&lt;br /&gt;
campaign allows, cybernetic replacement or&lt;br /&gt;
augmentation may be possible). When your penalty&lt;br /&gt;
to a body area gets greater than half your maximum&lt;br /&gt;
Stamina, that body part may need amputated!&lt;/div&gt;</description>
			<pubDate>Wed, 03 Mar 2010 00:39:21 GMT</pubDate>			<dc:creator>Terl obar</dc:creator>			<comments>http://starfrontiers.info/wiki/index.php/Talk:Hit_Location</comments>		</item>
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