<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://starfrontiers.info/wiki/skins/common/feed.css?207"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title>Musket - Revision history</title>
		<link>http://starfrontiers.info/wiki/index.php?title=Musket&amp;action=history</link>
		<description>Revision history for this page on the wiki</description>
		<language>en</language>
		<generator>MediaWiki 1.15.1</generator>
		<lastBuildDate>Wed, 29 Apr 2026 10:41:59 GMT</lastBuildDate>
		<item>
			<title>Jedion357:&amp;#32;Created page with 'Muskets include all muzzle loading firearms, such as arquebuses, blunderbusses, and flintlock rifles. Muskets use black powder and lead shot. Loading a musket takes two turns, so…'</title>
			<link>http://starfrontiers.info/wiki/index.php?title=Musket&amp;diff=502&amp;oldid=prev</link>
			<description>&lt;p&gt;Created page with &amp;#39;Muskets include all muzzle loading firearms, such as arquebuses, blunderbusses, and flintlock rifles. Muskets use black powder and lead shot. Loading a musket takes two turns, so…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Muskets include all muzzle loading firearms, such as arquebuses, blunderbusses, and flintlock rifles. Muskets use black powder and lead shot. Loading a musket takes two turns, so a musket can be fired once every three turns. [[Inertia Screen]]s and skeinsuits halve damage from a musket.&lt;br /&gt;
&lt;br /&gt;
Cost: 100 Cr, Wgt.: 2 kg, Damage: 1d10, Ammo: 1 shot, Rate: 1/3, Defense: inertia, Range: 5/15/40/70/100&lt;br /&gt;
&lt;br /&gt;
Powder and shot: Cost: 10 Cr, Wgt.: 1 kg (20 rounds)&lt;br /&gt;
&lt;br /&gt;
Return to [[Archaic Weapons]]&lt;/div&gt;</description>
			<pubDate>Fri, 26 Mar 2010 02:09:19 GMT</pubDate>			<dc:creator>Jedion357</dc:creator>			<comments>http://starfrontiers.info/wiki/index.php/Talk:Musket</comments>		</item>
	</channel>
</rss>