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		<title>Robot Programs - Revision history</title>
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		<description>Revision history for this page on the wiki</description>
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			<title>Terl obar:&amp;#32;Created page with '&lt;div style=&quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&quot;&gt; Top:Star Frontiersman main page  | Up: Star Frontiersman Issue 4 main index | Up: Equipment m…'</title>
			<link>http://starfrontiers.info/wiki/index.php?title=Robot_Programs&amp;diff=407&amp;oldid=prev</link>
			<description>&lt;p&gt;Created page with &amp;#39;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt; Top:&lt;a href=&quot;/wiki/index.php/Star_Frontiersman&quot; title=&quot;Star Frontiersman&quot;&gt;Star Frontiersman&lt;/a&gt; main page  | Up: &lt;a href=&quot;/wiki/index.php/Star_Frontiersman_Issue_4&quot; title=&quot;Star Frontiersman Issue 4&quot;&gt;Star Frontiersman Issue 4&lt;/a&gt; main index | Up: &lt;a href=&quot;/wiki/index.php/Equipment&quot; title=&quot;Equipment&quot;&gt;Equipment&lt;/a&gt; m…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
Top:[[Star Frontiersman]] main page &lt;br /&gt;
| Up: [[Star Frontiersman Issue 4]] main index&lt;br /&gt;
| Up: [[Equipment]] main index&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by [[Madin Jackson]]&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
The robot can perform and function as a medic. The&lt;br /&gt;
medical robot may diagnose ailments, heal wounds,&lt;br /&gt;
control infections, neutralize poisons, cure diseases,&lt;br /&gt;
wake up unconscious individuals and prevent tissue&lt;br /&gt;
deterioration, as though it were a medic of equal level.&lt;br /&gt;
The maximum Success Rate a robot with the medical&lt;br /&gt;
program can have is 80%.&lt;br /&gt;
&lt;br /&gt;
As with player character medics, a robot with the&lt;br /&gt;
medical program gains a 20% increase to patient care,&lt;br /&gt;
if in a hospital or sickbay and if the patient is an animal&lt;br /&gt;
or unfamiliar alien, a 20% decrease is incurred. The&lt;br /&gt;
maximum Success Rate a robot can have, even with&lt;br /&gt;
bonuses, is still 80%.&lt;br /&gt;
&lt;br /&gt;
A Medical Robot is still required to have and use a&lt;br /&gt;
medkit, but may be designed to use the medkit in two&lt;br /&gt;
ways: it may use it normally, like a player character or&lt;br /&gt;
it can have the medkit built into two of the robot’s&lt;br /&gt;
limbs. A Medical Robot who was designed with a builtin&lt;br /&gt;
medkit must increase its weight by 10% and increase&lt;br /&gt;
the cost of the limbs by the cost of the medkit,&lt;br /&gt;
plus 15%.&lt;br /&gt;
&lt;br /&gt;
==Technician==&lt;br /&gt;
A robot that has the technician program installed can&lt;br /&gt;
operate and repair a set number of machines and vehicles,&lt;br /&gt;
as well as deactivate and disable security systems&lt;br /&gt;
and locks. The robot can operate and repair a number&lt;br /&gt;
of vehicles equal to its level, times the point cost of the&lt;br /&gt;
program. Once a robot with the technician program&lt;br /&gt;
has been given the design notes and schematics of the&lt;br /&gt;
vehicle, it may operate and repair it. The maximum&lt;br /&gt;
Success Rate a skill can have is 80%.&lt;br /&gt;
&lt;br /&gt;
A robot with the robotics program is still required to&lt;br /&gt;
have and use a techkit, but may be designed to use&lt;br /&gt;
the techkit in two ways: it may use it normally, like a&lt;br /&gt;
player character or it can have the techkit built into&lt;br /&gt;
two or more pairs of robot limbs. A robot that was designed&lt;br /&gt;
with a built-in techkit must increase its weight&lt;br /&gt;
by 10% and increase the cost of the limbs by the cost&lt;br /&gt;
of the techkit, plus 15%.&lt;br /&gt;
&lt;br /&gt;
==Robotics==&lt;br /&gt;
Certain robots can repair and reprogram other robots.&lt;br /&gt;
The maximum number of robots designs that can be&lt;br /&gt;
repaired is equal to the robot’s level times the point&lt;br /&gt;
cost of the robotics program. The robot has the schematics&lt;br /&gt;
and design notes of its own model,&lt;br /&gt;
automatically, so it may repair itself. The maximum&lt;br /&gt;
Success Rate a robot with the robotics program can&lt;br /&gt;
have is 80%.&lt;br /&gt;
&lt;br /&gt;
A robot with the robotics program is still required to&lt;br /&gt;
have and use a robocomkit, but may be designed to&lt;br /&gt;
use the robocomkit in two ways: it may use it normally,&lt;br /&gt;
like a player character or it can have the&lt;br /&gt;
robocomkit built into two or more pairs of robot limbs.&lt;br /&gt;
A robot that was designed with a built-in robocomkit&lt;br /&gt;
must increase its weight by 10% and increase the cost&lt;br /&gt;
of the limbs by the cost of the robocomkit, plus 15%.&lt;br /&gt;
&lt;br /&gt;
Most robots have their technical notes and schematics&lt;br /&gt;
stored on the robot itself. When that information is fed&lt;br /&gt;
to a robot with the robotics program, that robot can&lt;br /&gt;
begin repairing that design of robot.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:300px;&amp;quot;&lt;br /&gt;
|+'''NEW ROBOT PROGRAMS TABLE'''&lt;br /&gt;
|- style=&amp;quot;color: white; background: navy; font-weight:bold;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Robot Design&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Cost (Cr)&lt;br /&gt;
|-&lt;br /&gt;
|Special Programs&lt;br /&gt;
|- style=&amp;quot;background:#eeeeee;&amp;quot;&lt;br /&gt;
| - Medical|| (min level 4)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| - Technician|| (min level 4)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 35,000&lt;br /&gt;
|- style=&amp;quot;background:#eeeeee;&amp;quot;&lt;br /&gt;
| - Robotics|| (min level 4)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 40,000&lt;br /&gt;
|}&lt;/div&gt;</description>
			<pubDate>Sun, 14 Mar 2010 04:15:37 GMT</pubDate>			<dc:creator>Terl obar</dc:creator>			<comments>http://starfrontiers.info/wiki/index.php/Talk:Robot_Programs</comments>		</item>
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