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		<title>Sanctuary City - Revision history</title>
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			<title>Terl obar:&amp;#32;Created page with '&lt;div style=&quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&quot;&gt; Top:Star Frontiersman main page  | Up: Star Frontiersman Issue 5 main index | Up: Adventure! …'</title>
			<link>http://starfrontiers.info/wiki/index.php?title=Sanctuary_City&amp;diff=1011&amp;oldid=prev</link>
			<description>&lt;p&gt;Created page with &amp;#39;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt; Top:&lt;a href=&quot;/wiki/index.php/Star_Frontiersman&quot; title=&quot;Star Frontiersman&quot;&gt;Star Frontiersman&lt;/a&gt; main page  | Up: &lt;a href=&quot;/wiki/index.php/Star_Frontiersman_Issue_5&quot; title=&quot;Star Frontiersman Issue 5&quot;&gt;Star Frontiersman Issue 5&lt;/a&gt; main index | Up: &lt;a href=&quot;/wiki/index.php/Adventure!&quot; title=&quot;Adventure!&quot;&gt;Adventure!&lt;/a&gt; …&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
Top:[[Star Frontiersman]] main page &lt;br /&gt;
| Up: [[Star Frontiersman Issue 5]] main index&lt;br /&gt;
| Up: [[Adventure!]] main index&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by [[Bill Logan]]&lt;br /&gt;
&lt;br /&gt;
This adventure was actually used in a game played with&lt;br /&gt;
my family. It lasted several sessions. I’ll leave off the&lt;br /&gt;
main storyline and present this as a storyline utility a&lt;br /&gt;
Referee can simply dump into any mission he chooses.&lt;br /&gt;
&lt;br /&gt;
==Plague World==&lt;br /&gt;
The players are on an alien world (doesn’t matter where).&lt;br /&gt;
The world was once higher in technology, post-industrial&lt;br /&gt;
age but nowhere near achieving space flight. Their cities&lt;br /&gt;
were strong and their problems seemed few... until the&lt;br /&gt;
plagues struck.&lt;br /&gt;
&lt;br /&gt;
The plagues spread rapidly and soon the cities were&lt;br /&gt;
quarantined. A desperate attempt to find a cure was&lt;br /&gt;
underway. It caused the natives who became infected to&lt;br /&gt;
suddenly grow ravenously hungry to the point of&lt;br /&gt;
aggression. If not kept constantly fed, they’d resort to&lt;br /&gt;
cannibalism and worse. As time went on, the cure was&lt;br /&gt;
nowhere to be found. The plague spread too rapidly. In&lt;br /&gt;
the present time (the time when the characters arrive),&lt;br /&gt;
the plague has mutated and subsided. The natives they&lt;br /&gt;
meet are primitive because they’ve been unable to enter&lt;br /&gt;
the dense cities. The planet is reduced to a post&lt;br /&gt;
holocaust-like state (think Mad Max movies). Vehicles are&lt;br /&gt;
plenty, though fuel is rare and carefully guarded.&lt;br /&gt;
Weapons are unfortunately more common than one would&lt;br /&gt;
like. Cities that have been reclaimed are decrepit husks&lt;br /&gt;
of their former glory incapable of supporting the riffraff&lt;br /&gt;
that try to eek out a meager existence there. That is, all&lt;br /&gt;
cities except one.&lt;br /&gt;
&lt;br /&gt;
==Sanctuary City==&lt;br /&gt;
Sanctuary City was a potent military city that dated back&lt;br /&gt;
to before the times of the plagues. It looks to be in&lt;br /&gt;
excellent condition from afar. Natives cluster around the&lt;br /&gt;
city in shanties, but tend to never enter the city itself for&lt;br /&gt;
fear of death. The city’s former robotic police force&lt;br /&gt;
(“Sentries”) have somehow taken over the city and some&lt;br /&gt;
flaw in their program seems to be detecting any living&lt;br /&gt;
thing in the city as a military target.&lt;br /&gt;
&lt;br /&gt;
In the story I ran with my family, the city was the&lt;br /&gt;
probable only remaining location that might have a&lt;br /&gt;
functional subspace radio, and they were crashed here&lt;br /&gt;
and in need of rescue. For your adventure, you should&lt;br /&gt;
find a reason that the characters need to get into the city.&lt;br /&gt;
Perhaps that’s the entire reason they’re here. Or maybe&lt;br /&gt;
they’re pursuing someone who has entered. Or maybe&lt;br /&gt;
this is just a side-adventure and the players feel&lt;br /&gt;
motivated to enter the city to get medicine for a sick&lt;br /&gt;
villager. Whatever the reason, the characters need to&lt;br /&gt;
enter the city and face the Sentries.&lt;br /&gt;
&lt;br /&gt;
The city is simple to get around in. Roads are open and&lt;br /&gt;
no cars drive around. Several cars exist but have been&lt;br /&gt;
sitting there for a century, and dead natives that are over&lt;br /&gt;
100 years old can be found here and there in various&lt;br /&gt;
states of decomposition. It seems the location was the&lt;br /&gt;
site of some kind of war.&lt;br /&gt;
&lt;br /&gt;
==Sentry Trouble==&lt;br /&gt;
As soon as the characters enter the city, the Sentries will&lt;br /&gt;
be a problem. They are everywhere. If one spots the&lt;br /&gt;
characters, it spends one turn standing there doing&lt;br /&gt;
nothing while blinking lights indicate communication&lt;br /&gt;
activity to the robot brain located in the old police station.&lt;br /&gt;
(it’s calling for backup). All Sentry bots attack on site,&lt;br /&gt;
indiscriminately.&lt;br /&gt;
&lt;br /&gt;
The sentries are antiquated technology. Treat as&lt;br /&gt;
[[Standard Security Robots#Gamma_Class_Security_Robot|&amp;quot;Gamma&amp;quot; Security Robots]] from [[Star Frontiersman Issue 1|Star Frontiersman, May&lt;br /&gt;
2007, Issue #1]], with the following changes: May only fire&lt;br /&gt;
once per turn with their laser weapons, chance to hit is&lt;br /&gt;
only 60% because of antiquated sensor technology, and&lt;br /&gt;
Stamina is only 80. This makes the robots able to be&lt;br /&gt;
trapped by a Tangler grenade. Since they’re much less&lt;br /&gt;
effective than a typical robot of that type, make them&lt;br /&gt;
VERY plentiful. Two per character in some instances.&lt;br /&gt;
Make the players afraid of the city, and hint to them about&lt;br /&gt;
communication among them being moderated by a robot&lt;br /&gt;
brain computer. Hopefully they’ll figure out that they&lt;br /&gt;
need to get to the heart of the problem.&lt;br /&gt;
&lt;br /&gt;
==The Heart of the Problem==&lt;br /&gt;
If the characters make their way to the old police station,&lt;br /&gt;
they’ll find the answers to the riddle of Sanctuary City:&lt;br /&gt;
This was where the plague began. The Sentry bots&lt;br /&gt;
weren’t just police; they were protection against&lt;br /&gt;
contamination. When the military lab located within the&lt;br /&gt;
city discovered that its project escaped, spreading its&lt;br /&gt;
plague fast and furious, they tried to contain it. When&lt;br /&gt;
containment looked impossible, they did the unspeakable:&lt;br /&gt;
initiated Project Omega... the extermination of everyone&lt;br /&gt;
living within the city. This was the military lab’s ultimate&lt;br /&gt;
final solution if their containment of the virus failed. The&lt;br /&gt;
robots have been stuck in Project Omega mode ever&lt;br /&gt;
since.&lt;br /&gt;
&lt;br /&gt;
A clever player may wish to disable this “Omega” mode.&lt;br /&gt;
If they try this, the robot computer system has defenses,&lt;br /&gt;
as well as several Sentries nearby. The task won’t be&lt;br /&gt;
easy – and all the characters will have to work together to&lt;br /&gt;
pull it off.&lt;br /&gt;
&lt;br /&gt;
==Bastion of Hope==&lt;br /&gt;
If the characters disable Project Omega, they’ll find that&lt;br /&gt;
suddenly the Sentries are very polite and protective&lt;br /&gt;
robots, very capable of keeping the peace. They can&lt;br /&gt;
convince those living in the shanty suburbs to re-enter the&lt;br /&gt;
city, and it will be a bastion of hope to a downtrodden&lt;br /&gt;
people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: thin solid black; background:#eeeeee; width: 50%; padding: 5px; margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
'''Author’s note:''' The [[City Tiles]]  in the [[Locations]] article in&lt;br /&gt;
this issue were used to generate the city. I had several of&lt;br /&gt;
them printed off and available, and simply added one as&lt;br /&gt;
needed to keep the city feeling large and sprawling.&lt;br /&gt;
Ahead of time, I jotted some notes down to keep track of&lt;br /&gt;
the character’s progress. Below is a sample of what a&lt;br /&gt;
section of the city might look like. I used a felt-tip pen&lt;br /&gt;
and wrote words on the six dead-end buildings: Fire&lt;br /&gt;
Department, Police Department, Hospital, etc. If I would&lt;br /&gt;
have also had the [[Motion Tracker]] and [[Sentry Guns]] from&lt;br /&gt;
this issue, this adventure would have become even more&lt;br /&gt;
interesting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SanctuaryCityMap.png|300px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</description>
			<pubDate>Sun, 15 Aug 2010 22:21:16 GMT</pubDate>			<dc:creator>Terl obar</dc:creator>			<comments>http://starfrontiers.info/wiki/index.php/Talk:Sanctuary_City</comments>		</item>
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