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		<title>Sector 6 - Revision history</title>
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			<title>Terl obar:&amp;#32;Created page with '&lt;div style=&quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&quot;&gt; Top:Star Frontiersman main page  | Up: Star Frontiersman Issue 6 main index ---- &lt;/div&gt; by [[Bill…'</title>
			<link>http://starfrontiers.info/wiki/index.php?title=Sector_6&amp;diff=1110&amp;oldid=prev</link>
			<description>&lt;p&gt;Created page with &amp;#39;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt; Top:&lt;a href=&quot;/wiki/index.php/Star_Frontiersman&quot; title=&quot;Star Frontiersman&quot;&gt;Star Frontiersman&lt;/a&gt; main page  | Up: &lt;a href=&quot;/wiki/index.php/Star_Frontiersman_Issue_6&quot; title=&quot;Star Frontiersman Issue 6&quot;&gt;Star Frontiersman Issue 6&lt;/a&gt; main index ---- &amp;lt;/div&amp;gt; by [[Bill…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
Top:[[Star Frontiersman]] main page &lt;br /&gt;
| Up: [[Star Frontiersman Issue 6]] main index&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
by [[Bill Logan]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[File:SaranWolfe.png|right|300px]]&lt;br /&gt;
At the close of SWI, there were many military groups&lt;br /&gt;
disbanded, and we’re always hearing about this. Many&lt;br /&gt;
people wonder if such a disbanding is prudent –&lt;br /&gt;
wondering if the slugs are going to return more powerful&lt;br /&gt;
than they ever were. Others think it wise to shrink the&lt;br /&gt;
military, as budget concerns prevent upkeep of a sizable&lt;br /&gt;
wartime army except where situations warrant.&lt;br /&gt;
&lt;br /&gt;
But what we don’t hear much about are those groups&lt;br /&gt;
(military and otherwise) that have come into existence at&lt;br /&gt;
the close of the dreaded Frontier-wide war. These&lt;br /&gt;
locations are kept secret, concealed from the general&lt;br /&gt;
populations of the Frontier. They are labs, studying what&lt;br /&gt;
little remnants of Sathar technology and physiology they&lt;br /&gt;
can get their hands on. They are think-tanks, theorizing&lt;br /&gt;
what went wrong and how to prevent it. They are&lt;br /&gt;
research and development groups, where the most&lt;br /&gt;
brilliant minds of the Frontier... members of all the&lt;br /&gt;
dominant races... work together to build better defenses&lt;br /&gt;
and better offenses. Most corporations know of the&lt;br /&gt;
existence of these highly classified UPF facilities, but they&lt;br /&gt;
don’t talk about it. The CEOs of these corps know that if&lt;br /&gt;
the slugs ever do return, the clash of civilizations will be&lt;br /&gt;
worse than last time, and a stronger UPF will be vital.&lt;br /&gt;
&lt;br /&gt;
But most secretive of all is Sector 6. Originating in the&lt;br /&gt;
remains of a bombed out mining facility on an undisclosed&lt;br /&gt;
asteroid (presumably bearing the name “Sector 6”), this&lt;br /&gt;
agency is the home to some of the most dangerous group&lt;br /&gt;
of mercenaries, soldiers, spies, techs, scientists, and&lt;br /&gt;
survivors the Frontier has to offer.&lt;br /&gt;
&lt;br /&gt;
In the entire Frontier, one organization – Sector 6 -&lt;br /&gt;
stands mightiest between the Sathar and their ultimate&lt;br /&gt;
goal of galactic subjugation. This agency, comprised of&lt;br /&gt;
courageous and dedicated professionals, struggles to&lt;br /&gt;
thwart the schemes and machinations of the Sathar. They&lt;br /&gt;
do it from the shadows, to keep their identities unknown,&lt;br /&gt;
and to keep the Sathar from ever learning of their&lt;br /&gt;
headquarter locations.&lt;br /&gt;
&lt;br /&gt;
The operatives of this organization, few in number, have&lt;br /&gt;
learned of the existence and nature of the Sathar, and&lt;br /&gt;
dedicate their lives to combating them. They are a diverse&lt;br /&gt;
and multitalented group of agents, hailing from nearly&lt;br /&gt;
every planet and species in the Frontier.&lt;br /&gt;
&lt;br /&gt;
==Mission==&lt;br /&gt;
The mission of Sector 6 and its agents is to uncover the&lt;br /&gt;
activities and operatives of the Sathar, to expose and/or&lt;br /&gt;
neutralize them, and to prevent the foe's plans from&lt;br /&gt;
coming to fruition. Since the inception of the agency, most&lt;br /&gt;
successful operations against the Sathar have had Sector&lt;br /&gt;
6’s influence.&lt;br /&gt;
&lt;br /&gt;
==Organization==&lt;br /&gt;
Sector 6 is organized into six Cores, each named&lt;br /&gt;
unimaginatively by a greek letter (Alpha Core, Beta Core,&lt;br /&gt;
Gamma Core, Delta Core, Epsilon Core, and Zeta Core)&lt;br /&gt;
and is responsible for a specified Frontier area. Each of&lt;br /&gt;
the Cores has a secret office, run by a Director. The six&lt;br /&gt;
Directors meet once each year in a council called Sector&lt;br /&gt;
Prime. Special meetings of Sector Prime may be called to&lt;br /&gt;
deal with emergencies.&lt;br /&gt;
&lt;br /&gt;
Individual Cores are each an island unto themselves,&lt;br /&gt;
based in various locations (some mobile) and acting selfsufficiently.&lt;br /&gt;
Some coordination is necessary, though, to&lt;br /&gt;
help keep information flowing from Core to Core. Such&lt;br /&gt;
operations are controlled from an office known as Core&lt;br /&gt;
Central. This office rotates every five years from the&lt;br /&gt;
central office of one Core to the next.&lt;br /&gt;
&lt;br /&gt;
Two special branches exist within Sector 6, and are not&lt;br /&gt;
tied to any of the individual Cores, based in the original&lt;br /&gt;
mining facility on the asteroid on which the agency was&lt;br /&gt;
founded. These can be summoned upon need by any of&lt;br /&gt;
the Directors, and are commonly used to help agents&lt;br /&gt;
prepare for or complete an operation.&lt;br /&gt;
&lt;br /&gt;
===The Omega Team===&lt;br /&gt;
This group maintains forces on mobile space ships,&lt;br /&gt;
always at a state of readiness. Each force numbers&lt;br /&gt;
about three dozen agents trained in commando and&lt;br /&gt;
anti-terrorist operations, with very high levels of training&lt;br /&gt;
against mental control and dominance. Agents who need&lt;br /&gt;
firepower for backup or support can request that their&lt;br /&gt;
Director call upon an Omega Team.&lt;br /&gt;
&lt;br /&gt;
Field agents are often assigned to train and work with an&lt;br /&gt;
Omega Team. This involves specialized combat and&lt;br /&gt;
survival training in a variety of settings. The length of an&lt;br /&gt;
agent's stint with an Omega Team varies from a single&lt;br /&gt;
operation to a year.&lt;br /&gt;
&lt;br /&gt;
===The Research and Development Group===&lt;br /&gt;
The R&amp;amp;D Group is the branch of Sector 6 devoted to&lt;br /&gt;
the development of special devices, unique vehicles,&lt;br /&gt;
and innovative uses of technologies.&lt;br /&gt;
&lt;br /&gt;
The RD1 group handles all administrative and financial&lt;br /&gt;
needs for the Research and Development Group; RD2&lt;br /&gt;
handles new technologies development and basic&lt;br /&gt;
research; RD3 is in charge of development and&lt;br /&gt;
construction; and RD4, the group field agents deal with&lt;br /&gt;
most frequently, is in charge of distribution and training.&lt;br /&gt;
Some claim there exists an RD5, which is in charge of&lt;br /&gt;
acquisition of foreign technologies (read: theft) and RD6&lt;br /&gt;
which is in charge of genetic research, but these last two&lt;br /&gt;
are open to debate.&lt;br /&gt;
&lt;br /&gt;
Top scientists and engineers from many corporations serve stints&lt;br /&gt;
in Sector 6 R&amp;amp;D Group. The group maintains a steady rotation of&lt;br /&gt;
personnel, ever seeking new and unique ideas, but ensuring&lt;br /&gt;
secrecy of the application of their technologies.&lt;br /&gt;
&lt;br /&gt;
===Funding===&lt;br /&gt;
Sector 6 is financed through a series of trust funds established&lt;br /&gt;
during the agency's first years, and from bounty captured from&lt;br /&gt;
Sathar spy’s coffers during successful operations. In addition, the&lt;br /&gt;
group receives donations from several corporations, a few of&lt;br /&gt;
which are indirectly controlled by Sector Prime or its individual&lt;br /&gt;
Directors.&lt;br /&gt;
&lt;br /&gt;
===Security Classifications===&lt;br /&gt;
The following classifications are used to define the security level&lt;br /&gt;
of all documents and operations.&lt;br /&gt;
&lt;br /&gt;
'''CLASS-1:''' All indicated information should be publicized by any&lt;br /&gt;
means possible. News conferences, discreet security leaks, press&lt;br /&gt;
releases, and interviews should be aggressively pursued in order&lt;br /&gt;
to gain maximum media coverage. New agents are rated Class-1&lt;br /&gt;
until they complete their first mission, meaning they may only&lt;br /&gt;
handle information that is rated Class-1.&lt;br /&gt;
&lt;br /&gt;
'''CLASS-2:''' The information is restricted to agents and employees&lt;br /&gt;
of Sector 6, and their contacts who may find the information of&lt;br /&gt;
immediate use. The information should be kept out of public&lt;br /&gt;
hands if possible. Agents are rated Class-2 after successful&lt;br /&gt;
completion of their first mission. They are then able to handle&lt;br /&gt;
any mission dealing with Class 1 or Class 2 information.&lt;br /&gt;
&lt;br /&gt;
'''CLASS-3:''' The information is secret, and will only be furnished on&lt;br /&gt;
a need-to-know basis. Accidental leaks of Class-3 material will&lt;br /&gt;
result in an agent's suspension from operations; those individuals&lt;br /&gt;
unwittingly exposed to the information should be apprehended&lt;br /&gt;
and held until the information is no longer relevant. Agents are&lt;br /&gt;
elevated to Class-3 clearance after a full year of Class-2 service,&lt;br /&gt;
providing they’ve not met with any punitive measures.&lt;br /&gt;
&lt;br /&gt;
'''CLASS-4:''' This is top secret information, of the highest security&lt;br /&gt;
classification. Leakage of Class-4 information is cause for&lt;br /&gt;
immediate liquidation. Persons unwittingly exposed to Class-4&lt;br /&gt;
material must be silenced for the duration of the material's&lt;br /&gt;
usability. Exact means are left to the agent on the scene.&lt;br /&gt;
Agents with Class 4 clearance are very few in number.&lt;br /&gt;
&lt;br /&gt;
==Operations==&lt;br /&gt;
The following characteristics are shared by agents of Sector 6.&lt;br /&gt;
&lt;br /&gt;
===Recognition sign===&lt;br /&gt;
Sector 6 agents and operatives can indicate their connection by&lt;br /&gt;
use of a secret recognition sign. This is a subtle hand gesture in&lt;br /&gt;
combination with a facial movement that is able to be performed&lt;br /&gt;
by all species of the Frontier. Each year, one of the topics of&lt;br /&gt;
discussion for Sector Prime is to discuss how the recognition sign&lt;br /&gt;
will be performed until the next meeting.&lt;br /&gt;
&lt;br /&gt;
===Code of Conduct===&lt;br /&gt;
The following tenets should guide the actions of operatives in the&lt;br /&gt;
field.&lt;br /&gt;
# Never take a life, unless doing so is absolutely necessary for the advancement of the assigned mission.&lt;br /&gt;
# Do not contact the Core, unless failure to do so will result in the failure of the assigned mission.&lt;br /&gt;
# Obey all local laws to the extent possible, without compromising the assigned mission. Do not break a law just because it is an inconvenience.&lt;br /&gt;
&lt;br /&gt;
All proposed operations and actions must be carefully weighed&lt;br /&gt;
against their expected consequences and against their worst&lt;br /&gt;
case consequences. The success of the mission must clearly&lt;br /&gt;
outweigh the expected consequences and must be viewed in&lt;br /&gt;
proportion to the worst case consequences.&lt;br /&gt;
&lt;br /&gt;
''For example, an action that has an estimated 75% chance of exposing a Sathar operation would clearly not be appropriate if the action would result in the destruction of a major city... another way should be sought or the agent will have to stand before a Sector 6 committee to answer for his or her field decision.''&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
The R&amp;amp;D Group provides each agent with two items of special&lt;br /&gt;
equipment in addition to whatever other equipment may be&lt;br /&gt;
necessary and available. These devises aid agents in identifying&lt;br /&gt;
and communicating with one another.&lt;br /&gt;
&lt;br /&gt;
===Sector 6 Chronocom===&lt;br /&gt;
This device looks like a normal chronocom. It can perform the&lt;br /&gt;
normal functions of a watch, chronocom and calculator (including&lt;br /&gt;
reporting the time for any of the frontier’s local planetary time&lt;br /&gt;
zones). Its range is double that of a normal chronocom, however&lt;br /&gt;
(10km instead of 5), and it’s able to send a single coded&lt;br /&gt;
subspace message (though doing so will deplete the internal&lt;br /&gt;
power source) to get an important message to the Director of the&lt;br /&gt;
agent’s Core. This is usually only done in a single very important&lt;br /&gt;
moment for the agent, and most agents go their lifetime without&lt;br /&gt;
ever having to use this feature.&lt;br /&gt;
&lt;br /&gt;
===Sector 6 Small Arm===&lt;br /&gt;
This is a special small handgun made of nonmetallic parts,&lt;br /&gt;
powered by compression and spring coil. It is wound up like a&lt;br /&gt;
watch, making it difficult to use quickly. It has a slow rate of fire&lt;br /&gt;
and has limited stopping power. They are normally only helpful&lt;br /&gt;
in two situations: as a secondary weapon when your primary&lt;br /&gt;
weapon is depleted or lost, or in a location where other handguns&lt;br /&gt;
are taken. No known type of automated detection process will&lt;br /&gt;
detect the S6 Small Arm as a threat. It will be ignored by robots&lt;br /&gt;
searching the agent. Plus, it’s small enough that most people&lt;br /&gt;
searching the agent will fail to notice it. It is often worn in a tiny&lt;br /&gt;
specialized holster in the hem of clothes. Exploding shell does&lt;br /&gt;
4d10 damage, but has the range of a needler. One shot per load.&lt;br /&gt;
Uses Projectile Weapons skill to hit, weighs nearly 1kg.&lt;br /&gt;
&lt;br /&gt;
==Agent Compensation==&lt;br /&gt;
The base pay of a Sector 6 agent currently stands at 30,000&lt;br /&gt;
Credits per year. This applies to employees at all levels of Sector&lt;br /&gt;
6, including Directors. However, many agents augment their&lt;br /&gt;
income through the Sector 6 Bonus Plan.&lt;br /&gt;
&lt;br /&gt;
===Bonus Plan===&lt;br /&gt;
The bonus plan allows agents to collect up to 10% of any gains&lt;br /&gt;
made on a mission as a direct bonus, to be divided among the&lt;br /&gt;
participating agents in an appropriate fashion. This bonus will not&lt;br /&gt;
exceed 1,000,000Cr for a single mission, and is awarded at the&lt;br /&gt;
Director's discretion.&lt;br /&gt;
&lt;br /&gt;
Agents are provided with transportation, equipment, and&lt;br /&gt;
weaponry deemed necessary for the completion of the mission.&lt;br /&gt;
Special equipment modifications, strongholds, and special&lt;br /&gt;
security provisions must all be paid for by the agent themselves.&lt;br /&gt;
Agents who wish to go to the expense of developing private&lt;br /&gt;
offices or strongholds will be allowed to base their operations&lt;br /&gt;
there.&lt;/div&gt;</description>
			<pubDate>Mon, 13 Sep 2010 02:42:10 GMT</pubDate>			<dc:creator>Terl obar</dc:creator>			<comments>http://starfrontiers.info/wiki/index.php/Talk:Sector_6</comments>		</item>
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