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		<title>Standard Robots - Revision history</title>
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			<title>Terl obar:&amp;#32;Created page with '&lt;div style=&quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&quot;&gt; Top:Star Frontiersman main page  | Up: Star Frontiersman Issue 4 main index | Up: Equipment m…'</title>
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			<description>&lt;p&gt;Created page with &amp;#39;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt; Top:&lt;a href=&quot;/wiki/index.php/Star_Frontiersman&quot; title=&quot;Star Frontiersman&quot;&gt;Star Frontiersman&lt;/a&gt; main page  | Up: &lt;a href=&quot;/wiki/index.php/Star_Frontiersman_Issue_4&quot; title=&quot;Star Frontiersman Issue 4&quot;&gt;Star Frontiersman Issue 4&lt;/a&gt; main index | Up: &lt;a href=&quot;/wiki/index.php/Equipment&quot; title=&quot;Equipment&quot;&gt;Equipment&lt;/a&gt; m…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot; font-size:smaller; text-align:center; margin:-10px 0 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
Top:[[Star Frontiersman]] main page &lt;br /&gt;
| Up: [[Star Frontiersman Issue 4]] main index&lt;br /&gt;
| Up: [[Equipment]] main index&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by [[Madin Jackson]]&lt;br /&gt;
&lt;br /&gt;
The Alpha Dawn rules book has several “standard” robots&lt;br /&gt;
for characters to purchase. What follows is a&lt;br /&gt;
small list of additional robot types to drop into your&lt;br /&gt;
game setting.&lt;br /&gt;
&lt;br /&gt;
==Medical Robots==&lt;br /&gt;
Medical Robots typically have standard bodies, though&lt;br /&gt;
some have anthropomorphic bodies and the medical&lt;br /&gt;
program. They are limited to levels 4 to 6. Medical robots&lt;br /&gt;
serve as paramedics, nurses and even doctors.&lt;br /&gt;
Military Medical Robots also have the attack/defense&lt;br /&gt;
program and are typically armed.&lt;br /&gt;
&lt;br /&gt;
==Reconnaissance Robots==&lt;br /&gt;
Reconnaissance Robots have standard bodies. They&lt;br /&gt;
have the attack/defense, computer link and security&lt;br /&gt;
lock programs, as well as being equipped with a holo&lt;br /&gt;
screen and several, other items of surveillance. Many&lt;br /&gt;
Reconnaissance Robots are also equipped with an alternative&lt;br /&gt;
form of movement. They are limited to Levels&lt;br /&gt;
2 to 4.&lt;br /&gt;
&lt;br /&gt;
==Repair Robots==&lt;br /&gt;
Repair Robots have standard bodies, though some&lt;br /&gt;
have been know to have heavy duty bodies. They may&lt;br /&gt;
be programmed with the robotics program and/ or the&lt;br /&gt;
technician program. They may operate and repair any&lt;br /&gt;
robots or vehicles they are programmed with. They are&lt;br /&gt;
limited to levels 4 to 6.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:350px;&amp;quot;&lt;br /&gt;
|+'''MODIFIED ROBOT TYPE MOVEMENT TABLE'''&lt;br /&gt;
|- style=&amp;quot;color: white; background: navy; font-weight:bold;&amp;quot;&lt;br /&gt;
|Robot Type|| Movement Rate&lt;br /&gt;
|-&lt;br /&gt;
|Cybot, heavy duty, service, brain|| 30 meters/turn&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|Maintenance, repair|| 60 meters/turn&lt;br /&gt;
|-&lt;br /&gt;
|Security, medical|| 90 meters/turn&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|Combat, warbot, reconnaissance|| 120 meters/turn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NeoTech HWK-2B &amp;quot;Hawkeye&amp;quot; Medical Bot==&lt;br /&gt;
{| style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:navy; color: white;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''NeoTech HWK-2B &amp;quot;Hawkeye&amp;quot; Medical Bot'''&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|'''Level'''&lt;br /&gt;
|style=&amp;quot;background: #eeeeee;&amp;quot;| Level 4 - can converse and receive orders verbally&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|'''Type'''|| Medical Bot&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|'''Body Type'''&lt;br /&gt;
|style=&amp;quot;background: #eeeeee;&amp;quot;| Standard Body&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|'''Parabattery'''|| Type 1&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|'''Move Mode'''&lt;br /&gt;
|style=&amp;quot;background: #eeeeee;&amp;quot;| Two Mechanical Legs&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|'''Move Rate'''|| 10m/turn normal, 90m/turn max.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|'''Limbs'''&lt;br /&gt;
|style=&amp;quot;background: #eeeeee;&amp;quot;| Two Mechanical Arms with built-in medkit&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|'''IM/RS'''|| +6/60&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|'''Stamina'''&lt;br /&gt;
|style=&amp;quot;background: #eeeeee;&amp;quot;| 100&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|'''Attack'''|| 70&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|'''Damage'''&lt;br /&gt;
|style=&amp;quot;background: #eeeeee;&amp;quot;| by weapon or 2d10 punching&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|'''Programs'''|| Medical, Security Lock, Attack/Defense&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|'''Equipment'''&lt;br /&gt;
|style=&amp;quot;background: #eeeeee;&amp;quot;| Medkit, Chronocom, Compass, IR Goggles, Magnigoggles, Radiophone, Toxy-Rad Guage, Albedo Screen, 50 SEU Beltpack, 100 SEU Backpack, Laser Rifle&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''Mission:'''&lt;br /&gt;
*Protect units/personnel, Repair units/personnel&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''Functions:'''&lt;br /&gt;
* ''Protect:''' defend units it is assigned to. Units are identified by visual and insignia representation. Will protect and aid any unit it knows as a comrade and any unit with a predefined insignia that it is allied with. Identified threats to units will be eliminated, through any means necessary.&lt;br /&gt;
* '''Repair:''' Repair wounded and dying units it is assigned to. Units identified by visual and insignia representation or non-combatants will be healed by the robot.&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''Notes:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The “Hawkeye” medical bot is able to prioritize his dual missions quite well. During the battle, he may switch his priority from “Protect” to “Repair” and back again several times. His built-in sensors will assess the tide of battle and evaluate the apparent danger of units within his sensory range and his programming will help him logically prioritize.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, the robot can also communicate verbally and can take suggestions from competent personnel. Who it deems competent is another matter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==WarTech Bee-MKII Reconnaissance Robot==&lt;br /&gt;
{| style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[File:WarTechBee-MKII.png|300px]]&lt;br /&gt;
|- style=&amp;quot;background:navy; color: white;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''WarTech Bee-MKII Reconnaissance Robot'''&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|'''Level'''&lt;br /&gt;
|style=&amp;quot;background: #eeeeee;&amp;quot;| Level 2 - cannot converse verbally&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|'''Type'''|| Reconnaissance Robot&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|'''Body Type'''&lt;br /&gt;
|style=&amp;quot;background: #eeeeee;&amp;quot;| Standard Body&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|'''Parabattery'''|| Type 1&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|'''Move Mode'''&lt;br /&gt;
|style=&amp;quot;background: #eeeeee;&amp;quot;| Hover&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|'''Move Rate'''|| 10m/turn normal, 120m/turn max.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|'''Limbs'''&lt;br /&gt;
|style=&amp;quot;background: #eeeeee;&amp;quot;| Two retractable arms&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|'''IM/RS'''|| +5/50&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|'''Stamina'''&lt;br /&gt;
|style=&amp;quot;background: #eeeeee;&amp;quot;| 100&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|'''Attack'''|| 50&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|'''Damage'''&lt;br /&gt;
|style=&amp;quot;background: #eeeeee;&amp;quot;| by weapon (arms are insufficient for punching)&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|'''Programs'''|| Security Lock, Attack/Defense&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;right&amp;quot;|'''Equipment'''&lt;br /&gt;
|style=&amp;quot;background: #eeeeee;&amp;quot;| Chronocom, Compass, IR Goggles, Magnigoggles, Radiophone, Videocom, Holo Screen, 50 SEU Beltpack, 100 SEU Backpack, integrated laser rifle.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''Mission:'''&lt;br /&gt;
* Reconnaissance&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''Functions:'''&lt;br /&gt;
* '''Reconnaissance:''' Conducts a general examination or survey of a region, usually followed by a detailed survey for military information.&lt;br /&gt;
|- style=&amp;quot;background: #eeeeee;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'''Notes:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Although equipped with a laser rifle, if attacked, the reconnaissance robot will try to get away if possible. The recon data it carries is of value to the military unit that deployed it, and it will protect that data to accomplish its mission.&lt;br /&gt;
|}&lt;/div&gt;</description>
			<pubDate>Tue, 16 Mar 2010 16:52:39 GMT</pubDate>			<dc:creator>Terl obar</dc:creator>			<comments>http://starfrontiers.info/wiki/index.php/Talk:Standard_Robots</comments>		</item>
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