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	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Baas_Haas</id>
		<title>Baas Haas</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Baas_Haas"/>
				<updated>2014-03-20T06:46:39Z</updated>
		
		<summary type="html">&lt;p&gt;Fragz:&amp;#32;/* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' &amp;lt;big&amp;gt;Baas Haas&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player:''' Fragz&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
[[File:haas.gif|right]]&lt;br /&gt;
'''Race:''' Dralasite&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Gender:'''' H&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Handedness:''' Either&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STR/STA:''' 75+6(6XP)/75&amp;lt;br /&amp;gt;&lt;br /&gt;
'''DEX/RS:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INT/LOG:''' 60/60&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PER/LDR:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''IM:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
'''RW:''' 20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''MW:''' 41&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PS:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Baas Haas has splotchy elastic gray/pink skin that is difinitively dralasite in nature.  For a dral, hes a biggun'.  He generally appears humanoid with two arms and two legs, but will adjust to the circumstances.  He is a cowboy at heart.  He wears a cowboy hat and duds while working the ranch.  He loves spiced cigars, steam baths and an occasion to flex his muscle.  His voice is deeeeeeep, but he can hit the high note while riding them bulls, yeehaw!&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Walking:''' 5m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Running:''' 20m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hourly:''' 3km/hr&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 48&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 7&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities:''' Elasticity, Lie Detection(5%)&lt;br /&gt;
&lt;br /&gt;
'''Credits:''' 983/1000 Spent&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''PSA's'''&lt;br /&gt;
'''Primary PSA:''' Scout&amp;lt;br /&amp;gt;&lt;br /&gt;
*Animal Handling Lvl: 2 (Free+6xp)&lt;br /&gt;
** influencing animal behavior, riding, husbandry, etc&lt;br /&gt;
*Survival Lvl: 2 (9xp)&lt;br /&gt;
** procuring shelter, hunting, tracking, building fire, etc&lt;br /&gt;
*Navigation Lvl: 1 (3xp)&lt;br /&gt;
** finding way in wilderness, charting new courses&lt;br /&gt;
'''Secondary PSA:''' Scientist&amp;lt;br /&amp;gt;&lt;br /&gt;
*Medic Lvl: 1 (Free)&lt;br /&gt;
** diagnosis and treatment of infections, disease, toxin, and injury&lt;br /&gt;
*Environmental Lvl: 1 (4xp)&lt;br /&gt;
** terrestrial land, water, and air sciences&lt;br /&gt;
'''Secondary PSA:''' Military&amp;lt;br /&amp;gt;&lt;br /&gt;
*Unarmed Combat Lvl 1: (4xp)&lt;br /&gt;
*Melee Weapons Lvl: 1 (4xp)&lt;br /&gt;
*Projectile Weapons Lvl: 2 (12xp)&lt;br /&gt;
'''Tertiary Skills:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Robotics Lvl: 1 (Free)&lt;br /&gt;
** programming, accessing, configuring, and repairing robots&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
'''Equipment carried''' (16/81 kg):&lt;br /&gt;
*Medkit - 10kg(Free)&lt;br /&gt;
**Local Anesthetic--10 hypo doses to relieve pain&lt;br /&gt;
**Plastiflesh--5 cans of spray which closes up wounds and heals burns&lt;br /&gt;
**Omnimycin--10 hypo doses to control infections&lt;br /&gt;
**Acid neutralizer--1 bottle of liquid to neutralize acids&lt;br /&gt;
**Antiseptic--5 cans of spray to clean and disinfect a skin area&lt;br /&gt;
**Microforceps--adjustable, used to remove shrapnel and bullet fragments from wounds&lt;br /&gt;
**Medscanner--an electrical instrument used to diagnose ailments&lt;br /&gt;
**Spray hypo--syringe used to give shots without a needle&lt;br /&gt;
**Biocort--20 hypo doses to stimulate very fast healing&lt;br /&gt;
**Telol--10 hypo doses of truth serum&lt;br /&gt;
**Stimdose--10 hypo doses to revive unconscious individuals&lt;br /&gt;
**Staydose--10 hypo doses to sustain a dying character for 20 hours&lt;br /&gt;
**Sonic scalpel--same as in robcomkit&lt;br /&gt;
**Laser scalpel--used to make deep incisions&lt;br /&gt;
**Electrosurgeon--a small machine that keeps wounds open and controls bleeding during surgery.&lt;br /&gt;
**Autosurgeon--a special device that allows a medic to operate on himself&lt;br /&gt;
**Antibody plus--10 hypo doses that increase the body's ability to recover from diseases&lt;br /&gt;
**Antitox--10 hypo doses to neutralize poisons&lt;br /&gt;
*Military Skeinsuit - 1kg(300cr)&lt;br /&gt;
*Chronocom (100cr)&lt;br /&gt;
*Automatic Rifle - 4kg(300cr) 60 rds - 0kg(15cr)&lt;br /&gt;
*Knife - 0kg(10cr)&lt;br /&gt;
*Compass - 0kg(10cr)&lt;br /&gt;
*Flashlight - 0kg(5cr)&lt;br /&gt;
*Rope - 1kg(2cr)&lt;br /&gt;
*Solvaway - 0kg(10cr)&lt;br /&gt;
*Everflame - 0kg(5cr)&lt;br /&gt;
*All Weather Blanket - 0kg(20cr)&lt;br /&gt;
*Magnigoggles - 0kg(200cr)&lt;br /&gt;
*Water Pack - 4kg(4cr)&lt;br /&gt;
*Sun Goggles - 0kg(2cr)&lt;br /&gt;
&lt;br /&gt;
'''Other Equipment'''&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Baas Haas lives in Spice Valley, a small dralasite ranching/farming community 100 km outside of Point True.  Everyone in the community is basically related in some way or another and together they provide a lot of resources to the big cities, especially spices.  The Haas family is into living a self sufficient life, as most folk in spice valley are.  They work together and know each other by name.  A stranger is sure to be noticed, but not unwelcomed.  &lt;br /&gt;
&lt;br /&gt;
Baas has delivered his share of newborns in his 30 years.  He's fended off more than a few predators as well.  Take care of your animals first and then they will take care of you.  Baas is an animal lover and seems to have a way with them most folk just dont understand.&lt;br /&gt;
&lt;br /&gt;
This day and age you got to have some good hands around to keep the farm productive.  Baas has done his share of work, but if he didnt have them robots, who would work while he slept?  How would he get away for his hiking adventures and trail rides?  Nah, you just cant ranch without bots these days.  Although he would like to give them a little more personality, he usually just gets them working again and sends them out.  Thankfully they are pretty well built units and last a good while.&lt;br /&gt;
&lt;br /&gt;
Years of ranching has made Baas into a beefy dralasite.  What he lacks in quickness he makes up in strength.  Farming/ranching has given him a well rounded set of skills to be successful at whatever challenge he may face.  Not that he is looking for one...&lt;br /&gt;
&lt;br /&gt;
Baas is content to live a quiet life away from the hustle and bustle of the big cities.  He often dreams of exploring new places and learning of new animals.  If he could actually get his ranch to be completely self running, he might just go on an adventure.&lt;br /&gt;
&lt;br /&gt;
==NPC contacts==&lt;br /&gt;
Who they are, how they met, what the relationship is, and any other details you want to provide.&lt;br /&gt;
*Gaga Gabora - Dralasite - neighbor's daughter,  Baas has been releasing spores hoping to get her budding before she turns into a male!  They have spent many hours exploring the vast woods surrounding their community.  She will often point out flowers and mushrooms and trees by name, and has saved Baas from learning about the Pine Needler tree the hard way.&lt;br /&gt;
*Ace Venturo - Human - Ace is a doctor of veterinary medice at the Point True Zoo, Baas is fond of him as he also shares a love of animals and has a wacky sense of humor.  He has taught Baas a lot about animal care and handling.&lt;br /&gt;
*Kri'k Ket - Vrusk - business contact for selling produce &amp;amp; cattle.  Kri'k Ket runs several grocery stores and buys produce and meat from several farm cooperatives outside of town.&lt;/div&gt;</summary>
		<author><name>Fragz</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Baas_Haas</id>
		<title>Baas Haas</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Baas_Haas"/>
				<updated>2014-03-20T06:46:14Z</updated>
		
		<summary type="html">&lt;p&gt;Fragz:&amp;#32;/* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' &amp;lt;big&amp;gt;Baas Haas&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player:''' Fragz&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
[[File:haas.gif|right]]&lt;br /&gt;
'''Race:''' Dralasite&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Gender:'''' H&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Handedness:''' Either&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STR/STA:''' 75+6(6XP)/75&amp;lt;br /&amp;gt;&lt;br /&gt;
'''DEX/RS:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INT/LOG:''' 60/60&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PER/LDR:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''IM:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
'''RW:''' 20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''MW:''' 41&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PS:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Baas Haas has splotchy elastic gray/pink skin that is difinitively dralasite in nature.  For a dral, hes a biggun'.  He generally appears humanoid with two arms and two legs, but will adjust to the circumstances.  He is a cowboy at heart.  He wears a cowboy hat and duds while working the ranch.  He loves spiced cigars, steam baths and an occasion to flex his muscle.  His voice is deeeeeeep, but he can hit the high note while riding them bulls, yeehaw!&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Walking:''' 5m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Running:''' 20m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hourly:''' 3km/hr&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 48&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 7&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities:''' Elasticity, Lie Detection(5%)&lt;br /&gt;
&lt;br /&gt;
'''Credits:''' 883/1000 Spent&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''PSA's'''&lt;br /&gt;
'''Primary PSA:''' Scout&amp;lt;br /&amp;gt;&lt;br /&gt;
*Animal Handling Lvl: 2 (Free+6xp)&lt;br /&gt;
** influencing animal behavior, riding, husbandry, etc&lt;br /&gt;
*Survival Lvl: 2 (9xp)&lt;br /&gt;
** procuring shelter, hunting, tracking, building fire, etc&lt;br /&gt;
*Navigation Lvl: 1 (3xp)&lt;br /&gt;
** finding way in wilderness, charting new courses&lt;br /&gt;
'''Secondary PSA:''' Scientist&amp;lt;br /&amp;gt;&lt;br /&gt;
*Medic Lvl: 1 (Free)&lt;br /&gt;
** diagnosis and treatment of infections, disease, toxin, and injury&lt;br /&gt;
*Environmental Lvl: 1 (4xp)&lt;br /&gt;
** terrestrial land, water, and air sciences&lt;br /&gt;
'''Secondary PSA:''' Military&amp;lt;br /&amp;gt;&lt;br /&gt;
*Unarmed Combat Lvl 1: (4xp)&lt;br /&gt;
*Melee Weapons Lvl: 1 (4xp)&lt;br /&gt;
*Projectile Weapons Lvl: 2 (12xp)&lt;br /&gt;
'''Tertiary Skills:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Robotics Lvl: 1 (Free)&lt;br /&gt;
** programming, accessing, configuring, and repairing robots&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
'''Equipment carried''' (16/81 kg):&lt;br /&gt;
*Medkit - 10kg(Free)&lt;br /&gt;
**Local Anesthetic--10 hypo doses to relieve pain&lt;br /&gt;
**Plastiflesh--5 cans of spray which closes up wounds and heals burns&lt;br /&gt;
**Omnimycin--10 hypo doses to control infections&lt;br /&gt;
**Acid neutralizer--1 bottle of liquid to neutralize acids&lt;br /&gt;
**Antiseptic--5 cans of spray to clean and disinfect a skin area&lt;br /&gt;
**Microforceps--adjustable, used to remove shrapnel and bullet fragments from wounds&lt;br /&gt;
**Medscanner--an electrical instrument used to diagnose ailments&lt;br /&gt;
**Spray hypo--syringe used to give shots without a needle&lt;br /&gt;
**Biocort--20 hypo doses to stimulate very fast healing&lt;br /&gt;
**Telol--10 hypo doses of truth serum&lt;br /&gt;
**Stimdose--10 hypo doses to revive unconscious individuals&lt;br /&gt;
**Staydose--10 hypo doses to sustain a dying character for 20 hours&lt;br /&gt;
**Sonic scalpel--same as in robcomkit&lt;br /&gt;
**Laser scalpel--used to make deep incisions&lt;br /&gt;
**Electrosurgeon--a small machine that keeps wounds open and controls bleeding during surgery.&lt;br /&gt;
**Autosurgeon--a special device that allows a medic to operate on himself&lt;br /&gt;
**Antibody plus--10 hypo doses that increase the body's ability to recover from diseases&lt;br /&gt;
**Antitox--10 hypo doses to neutralize poisons&lt;br /&gt;
*Military Skeinsuit - 1kg(300cr)&lt;br /&gt;
*Chronocom (100cr)&lt;br /&gt;
*Automatic Rifle - 4kg(300cr) 60 rds - 0kg(15cr)&lt;br /&gt;
*Knife - 0kg(10cr)&lt;br /&gt;
*Compass - 0kg(10cr)&lt;br /&gt;
*Flashlight - 0kg(5cr)&lt;br /&gt;
*Rope - 1kg(2cr)&lt;br /&gt;
*Solvaway - 0kg(10cr)&lt;br /&gt;
*Everflame - 0kg(5cr)&lt;br /&gt;
*All Weather Blanket - 0kg(20cr)&lt;br /&gt;
*Magnigoggles - 0kg(200cr)&lt;br /&gt;
*Water Pack - 4kg(4cr)&lt;br /&gt;
*Sun Goggles - 0kg(2cr)&lt;br /&gt;
&lt;br /&gt;
'''Other Equipment'''&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Baas Haas lives in Spice Valley, a small dralasite ranching/farming community 100 km outside of Point True.  Everyone in the community is basically related in some way or another and together they provide a lot of resources to the big cities, especially spices.  The Haas family is into living a self sufficient life, as most folk in spice valley are.  They work together and know each other by name.  A stranger is sure to be noticed, but not unwelcomed.  &lt;br /&gt;
&lt;br /&gt;
Baas has delivered his share of newborns in his 30 years.  He's fended off more than a few predators as well.  Take care of your animals first and then they will take care of you.  Baas is an animal lover and seems to have a way with them most folk just dont understand.&lt;br /&gt;
&lt;br /&gt;
This day and age you got to have some good hands around to keep the farm productive.  Baas has done his share of work, but if he didnt have them robots, who would work while he slept?  How would he get away for his hiking adventures and trail rides?  Nah, you just cant ranch without bots these days.  Although he would like to give them a little more personality, he usually just gets them working again and sends them out.  Thankfully they are pretty well built units and last a good while.&lt;br /&gt;
&lt;br /&gt;
Years of ranching has made Baas into a beefy dralasite.  What he lacks in quickness he makes up in strength.  Farming/ranching has given him a well rounded set of skills to be successful at whatever challenge he may face.  Not that he is looking for one...&lt;br /&gt;
&lt;br /&gt;
Baas is content to live a quiet life away from the hustle and bustle of the big cities.  He often dreams of exploring new places and learning of new animals.  If he could actually get his ranch to be completely self running, he might just go on an adventure.&lt;br /&gt;
&lt;br /&gt;
==NPC contacts==&lt;br /&gt;
Who they are, how they met, what the relationship is, and any other details you want to provide.&lt;br /&gt;
*Gaga Gabora - Dralasite - neighbor's daughter,  Baas has been releasing spores hoping to get her budding before she turns into a male!  They have spent many hours exploring the vast woods surrounding their community.  She will often point out flowers and mushrooms and trees by name, and has saved Baas from learning about the Pine Needler tree the hard way.&lt;br /&gt;
*Ace Venturo - Human - Ace is a doctor of veterinary medice at the Point True Zoo, Baas is fond of him as he also shares a love of animals and has a wacky sense of humor.  He has taught Baas a lot about animal care and handling.&lt;br /&gt;
*Kri'k Ket - Vrusk - business contact for selling produce &amp;amp; cattle.  Kri'k Ket runs several grocery stores and buys produce and meat from several farm cooperatives outside of town.&lt;/div&gt;</summary>
		<author><name>Fragz</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Baas_Haas</id>
		<title>Baas Haas</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Baas_Haas"/>
				<updated>2014-03-20T06:34:22Z</updated>
		
		<summary type="html">&lt;p&gt;Fragz:&amp;#32;/* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' &amp;lt;big&amp;gt;Baas Haas&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player:''' Fragz&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
[[File:haas.gif|right]]&lt;br /&gt;
'''Race:''' Dralasite&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Gender:'''' H&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Handedness:''' Either&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STR/STA:''' 75+6(6XP)/75&amp;lt;br /&amp;gt;&lt;br /&gt;
'''DEX/RS:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INT/LOG:''' 60/60&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PER/LDR:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''IM:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
'''RW:''' 20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''MW:''' 41&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PS:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Baas Haas has splotchy elastic gray/pink skin that is difinitively dralasite in nature.  For a dral, hes a biggun'.  He generally appears humanoid with two arms and two legs, but will adjust to the circumstances.  He is a cowboy at heart.  He wears a cowboy hat and duds while working the ranch.  He loves spiced cigars, steam baths and an occasion to flex his muscle.  His voice is deeeeeeep, but he can hit the high note while riding them bulls, yeehaw!&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Walking:''' 5m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Running:''' 20m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hourly:''' 3km/hr&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 48&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 7&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities:''' Elasticity, Lie Detection(5%)&lt;br /&gt;
&lt;br /&gt;
'''Credits:''' 883/1000 Spent&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''PSA's'''&lt;br /&gt;
'''Primary PSA:''' Scout&amp;lt;br /&amp;gt;&lt;br /&gt;
*Animal Handling Lvl: 2 (Free+6xp)&lt;br /&gt;
** influencing animal behavior, riding, husbandry, etc&lt;br /&gt;
*Survival Lvl: 2 (9xp)&lt;br /&gt;
** procuring shelter, hunting, tracking, building fire, etc&lt;br /&gt;
*Navigation Lvl: 1 (3xp)&lt;br /&gt;
** finding way in wilderness, charting new courses&lt;br /&gt;
'''Secondary PSA:''' Scientist&amp;lt;br /&amp;gt;&lt;br /&gt;
*Medic Lvl: 1 (Free)&lt;br /&gt;
** diagnosis and treatment of infections, disease, toxin, and injury&lt;br /&gt;
*Environmental Lvl: 1 (4xp)&lt;br /&gt;
** terrestrial land, water, and air sciences&lt;br /&gt;
'''Secondary PSA:''' Military&amp;lt;br /&amp;gt;&lt;br /&gt;
*Unarmed Combat Lvl 1: (4xp)&lt;br /&gt;
*Melee Weapons Lvl: 1 (4xp)&lt;br /&gt;
*Projectile Weapons Lvl: 2 (12xp)&lt;br /&gt;
'''Tertiary Skills:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Robotics Lvl: 1 (Free)&lt;br /&gt;
** programming, accessing, configuring, and repairing robots&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
'''Equipment carried''' (16/81 kg):&lt;br /&gt;
*Medkit - 10kg(Free)&lt;br /&gt;
**Local Anesthetic--10 hypo doses to relieve pain&lt;br /&gt;
**Plastiflesh--5 cans of spray which closes up wounds and heals burns&lt;br /&gt;
**Omnimycin--10 hypo doses to control infections&lt;br /&gt;
**Acid neutralizer--1 bottle of liquid to neutralize acids&lt;br /&gt;
**Antiseptic--5 cans of spray to clean and disinfect a skin area&lt;br /&gt;
**Microforceps--adjustable, used to remove shrapnel and bullet fragments from wounds&lt;br /&gt;
**Medscanner--an electrical instrument used to diagnose ailments&lt;br /&gt;
**Spray hypo--syringe used to give shots without a needle&lt;br /&gt;
**Biocort--20 hypo doses to stimulate very fast healing&lt;br /&gt;
**Telol--10 hypo doses of truth serum&lt;br /&gt;
**Stimdose--10 hypo doses to revive unconscious individuals&lt;br /&gt;
**Staydose--10 hypo doses to sustain a dying character for 20 hours&lt;br /&gt;
**Sonic scalpel--same as in robcomkit&lt;br /&gt;
**Laser scalpel--used to make deep incisions&lt;br /&gt;
**Electrosurgeon--a small machine that keeps wounds open and controls bleeding during surgery.&lt;br /&gt;
**Autosurgeon--a special device that allows a medic to operate on himself&lt;br /&gt;
**Antibody plus--10 hypo doses that increase the body's ability to recover from diseases&lt;br /&gt;
**Antitox--10 hypo doses to neutralize poisons&lt;br /&gt;
*Military Skeinsuit - 1kg(300cr)&lt;br /&gt;
*Automatic Rifle - 4kg(300cr) 60 rds - 0kg(15cr)&lt;br /&gt;
*Knife - 0kg(10cr)&lt;br /&gt;
*Compass - 0kg(10cr)&lt;br /&gt;
*Flashlight - 0kg(5cr)&lt;br /&gt;
*Rope - 1kg(2cr)&lt;br /&gt;
*Solvaway - 0kg(10cr)&lt;br /&gt;
*Everflame - 0kg(5cr)&lt;br /&gt;
*All Weather Blanket - 0kg(20cr)&lt;br /&gt;
*Magnigoggles - 0kg(200cr)&lt;br /&gt;
*Water Pack - 4kg(4cr)&lt;br /&gt;
*Sun Goggles - 0kg(2cr)&lt;br /&gt;
&lt;br /&gt;
'''Other Equipment'''&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Baas Haas lives in Spice Valley, a small dralasite ranching/farming community 100 km outside of Point True.  Everyone in the community is basically related in some way or another and together they provide a lot of resources to the big cities, especially spices.  The Haas family is into living a self sufficient life, as most folk in spice valley are.  They work together and know each other by name.  A stranger is sure to be noticed, but not unwelcomed.  &lt;br /&gt;
&lt;br /&gt;
Baas has delivered his share of newborns in his 30 years.  He's fended off more than a few predators as well.  Take care of your animals first and then they will take care of you.  Baas is an animal lover and seems to have a way with them most folk just dont understand.&lt;br /&gt;
&lt;br /&gt;
This day and age you got to have some good hands around to keep the farm productive.  Baas has done his share of work, but if he didnt have them robots, who would work while he slept?  How would he get away for his hiking adventures and trail rides?  Nah, you just cant ranch without bots these days.  Although he would like to give them a little more personality, he usually just gets them working again and sends them out.  Thankfully they are pretty well built units and last a good while.&lt;br /&gt;
&lt;br /&gt;
Years of ranching has made Baas into a beefy dralasite.  What he lacks in quickness he makes up in strength.  Farming/ranching has given him a well rounded set of skills to be successful at whatever challenge he may face.  Not that he is looking for one...&lt;br /&gt;
&lt;br /&gt;
Baas is content to live a quiet life away from the hustle and bustle of the big cities.  He often dreams of exploring new places and learning of new animals.  If he could actually get his ranch to be completely self running, he might just go on an adventure.&lt;br /&gt;
&lt;br /&gt;
==NPC contacts==&lt;br /&gt;
Who they are, how they met, what the relationship is, and any other details you want to provide.&lt;br /&gt;
*Gaga Gabora - Dralasite - neighbor's daughter,  Baas has been releasing spores hoping to get her budding before she turns into a male!  They have spent many hours exploring the vast woods surrounding their community.  She will often point out flowers and mushrooms and trees by name, and has saved Baas from learning about the Pine Needler tree the hard way.&lt;br /&gt;
*Ace Venturo - Human - Ace is a doctor of veterinary medice at the Point True Zoo, Baas is fond of him as he also shares a love of animals and has a wacky sense of humor.  He has taught Baas a lot about animal care and handling.&lt;br /&gt;
*Kri'k Ket - Vrusk - business contact for selling produce &amp;amp; cattle.  Kri'k Ket runs several grocery stores and buys produce and meat from several farm cooperatives outside of town.&lt;/div&gt;</summary>
		<author><name>Fragz</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Baas_Haas</id>
		<title>Baas Haas</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Baas_Haas"/>
				<updated>2014-03-20T06:33:22Z</updated>
		
		<summary type="html">&lt;p&gt;Fragz:&amp;#32;/* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' &amp;lt;big&amp;gt;Baas Haas&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player:''' Fragz&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
[[File:haas.gif|right]]&lt;br /&gt;
'''Race:''' Dralasite&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Gender:'''' H&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Handedness:''' Either&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STR/STA:''' 75+6(6XP)/75&amp;lt;br /&amp;gt;&lt;br /&gt;
'''DEX/RS:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INT/LOG:''' 60/60&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PER/LDR:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''IM:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
'''RW:''' 20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''MW:''' 41&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PS:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Baas Haas has splotchy elastic gray/pink skin that is difinitively dralasite in nature.  For a dral, hes a biggun'.  He generally appears humanoid with two arms and two legs, but will adjust to the circumstances.  He is a cowboy at heart.  He wears a cowboy hat and duds while working the ranch.  He loves spiced cigars, steam baths and an occasion to flex his muscle.  His voice is deeeeeeep, but he can hit the high note while riding them bulls, yeehaw!&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Walking:''' 5m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Running:''' 20m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hourly:''' 3km/hr&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 48&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 7&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities:''' Elasticity, Lie Detection(5%)&lt;br /&gt;
&lt;br /&gt;
'''Credits:''' 883/1000 Spent&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''PSA's'''&lt;br /&gt;
'''Primary PSA:''' Scout&amp;lt;br /&amp;gt;&lt;br /&gt;
*Animal Handling Lvl: 2 (Free+6xp)&lt;br /&gt;
** influencing animal behavior, riding, husbandry, etc&lt;br /&gt;
*Survival Lvl: 2 (9xp)&lt;br /&gt;
** procuring shelter, hunting, tracking, building fire, etc&lt;br /&gt;
*Navigation Lvl: 1 (3xp)&lt;br /&gt;
** finding way in wilderness, charting new courses&lt;br /&gt;
'''Secondary PSA:''' Scientist&amp;lt;br /&amp;gt;&lt;br /&gt;
*Medic Lvl: 1 (Free)&lt;br /&gt;
** diagnosis and treatment of infections, disease, toxin, and injury&lt;br /&gt;
*Environmental Lvl: 1 (4xp)&lt;br /&gt;
** terrestrial land, water, and air sciences&lt;br /&gt;
'''Secondary PSA:''' Military&amp;lt;br /&amp;gt;&lt;br /&gt;
*Unarmed Combat Lvl 1: (4xp)&lt;br /&gt;
*Melee Weapons Lvl: 1 (4xp)&lt;br /&gt;
*Projectile Weapons Lvl: 2 (12xp)&lt;br /&gt;
'''Tertiary Skills:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Robotics Lvl: 1 (Free)&lt;br /&gt;
** programming, accessing, configuring, and repairing robots&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
'''Equipment carried''' (16/81 kg):&lt;br /&gt;
*Medkit - 10kg(Free)&lt;br /&gt;
**Local Anesthetic--10 hypo doses to relieve pain&lt;br /&gt;
**Plastiflesh--5 cans of spray which closes up wounds and&lt;br /&gt;
heals burns&lt;br /&gt;
**Omnimycin--10 hypo doses to control infections&lt;br /&gt;
**Acid neutralizer--1 bottle of liquid to neutralize acids&lt;br /&gt;
**Antiseptic--5 cans of spray to clean and disinfect a skin&lt;br /&gt;
area&lt;br /&gt;
**Microforceps--adjustable, used to remove shrapnel and&lt;br /&gt;
bullet fragments from wounds&lt;br /&gt;
**Medscanner--an electrical instrument used to diagnose&lt;br /&gt;
ailments&lt;br /&gt;
**Spray hypo--syringe used to give shots without a&lt;br /&gt;
needle&lt;br /&gt;
**Biocort--20 hypo doses to stimulate very fast healing&lt;br /&gt;
**Telol--10 hypo doses of truth serum&lt;br /&gt;
**Stimdose--10 hypo doses to revive unconscious&lt;br /&gt;
individuals&lt;br /&gt;
**Staydose--10 hypo doses to sustain a dying character&lt;br /&gt;
for 20 hours&lt;br /&gt;
**Sonic scalpel--same as in robcomkit&lt;br /&gt;
**Laser scalpel--used to make deep incisions&lt;br /&gt;
**Electrosurgeon--a small machine that keeps wounds&lt;br /&gt;
open and controls bleeding during surgery.&lt;br /&gt;
**Autosurgeon--a special device that allows a medic to&lt;br /&gt;
operate on himself&lt;br /&gt;
**Antibody plus--10 hypo doses that increase the body's&lt;br /&gt;
ability to recover from diseases&lt;br /&gt;
**Antitox--10 hypo doses to neutralize poisons&lt;br /&gt;
*Military Skeinsuit - 1kg(300cr)&lt;br /&gt;
*Automatic Rifle - 4kg(300cr) 60 rds - 0kg(15cr)&lt;br /&gt;
*Knife - 0kg(10cr)&lt;br /&gt;
*Compass - 0kg(10cr)&lt;br /&gt;
*Flashlight - 0kg(5cr)&lt;br /&gt;
*Rope - 1kg(2cr)&lt;br /&gt;
*Solvaway - 0kg(10cr)&lt;br /&gt;
*Everflame - 0kg(5cr)&lt;br /&gt;
*All Weather Blanket - 0kg(20cr)&lt;br /&gt;
*Magnigoggles - 0kg(200cr)&lt;br /&gt;
*Water Pack - 4kg(4cr)&lt;br /&gt;
*Sun Goggles - 0kg(2cr)&lt;br /&gt;
&lt;br /&gt;
'''Other Equipment'''&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Baas Haas lives in Spice Valley, a small dralasite ranching/farming community 100 km outside of Point True.  Everyone in the community is basically related in some way or another and together they provide a lot of resources to the big cities, especially spices.  The Haas family is into living a self sufficient life, as most folk in spice valley are.  They work together and know each other by name.  A stranger is sure to be noticed, but not unwelcomed.  &lt;br /&gt;
&lt;br /&gt;
Baas has delivered his share of newborns in his 30 years.  He's fended off more than a few predators as well.  Take care of your animals first and then they will take care of you.  Baas is an animal lover and seems to have a way with them most folk just dont understand.&lt;br /&gt;
&lt;br /&gt;
This day and age you got to have some good hands around to keep the farm productive.  Baas has done his share of work, but if he didnt have them robots, who would work while he slept?  How would he get away for his hiking adventures and trail rides?  Nah, you just cant ranch without bots these days.  Although he would like to give them a little more personality, he usually just gets them working again and sends them out.  Thankfully they are pretty well built units and last a good while.&lt;br /&gt;
&lt;br /&gt;
Years of ranching has made Baas into a beefy dralasite.  What he lacks in quickness he makes up in strength.  Farming/ranching has given him a well rounded set of skills to be successful at whatever challenge he may face.  Not that he is looking for one...&lt;br /&gt;
&lt;br /&gt;
Baas is content to live a quiet life away from the hustle and bustle of the big cities.  He often dreams of exploring new places and learning of new animals.  If he could actually get his ranch to be completely self running, he might just go on an adventure.&lt;br /&gt;
&lt;br /&gt;
==NPC contacts==&lt;br /&gt;
Who they are, how they met, what the relationship is, and any other details you want to provide.&lt;br /&gt;
*Gaga Gabora - Dralasite - neighbor's daughter,  Baas has been releasing spores hoping to get her budding before she turns into a male!  They have spent many hours exploring the vast woods surrounding their community.  She will often point out flowers and mushrooms and trees by name, and has saved Baas from learning about the Pine Needler tree the hard way.&lt;br /&gt;
*Ace Venturo - Human - Ace is a doctor of veterinary medice at the Point True Zoo, Baas is fond of him as he also shares a love of animals and has a wacky sense of humor.  He has taught Baas a lot about animal care and handling.&lt;br /&gt;
*Kri'k Ket - Vrusk - business contact for selling produce &amp;amp; cattle.  Kri'k Ket runs several grocery stores and buys produce and meat from several farm cooperatives outside of town.&lt;/div&gt;</summary>
		<author><name>Fragz</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Baas_Haas</id>
		<title>Baas Haas</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Baas_Haas"/>
				<updated>2014-03-17T04:48:10Z</updated>
		
		<summary type="html">&lt;p&gt;Fragz:&amp;#32;/* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' &amp;lt;big&amp;gt;Baas Haas&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player:''' Fragz&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
[[File:haas.gif|right]]&lt;br /&gt;
'''Race:''' Dralasite&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Gender:'''' H&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Handedness:''' Either&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STR/STA:''' 75+6(6XP)/75&amp;lt;br /&amp;gt;&lt;br /&gt;
'''DEX/RS:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INT/LOG:''' 60/60&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PER/LDR:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''IM:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
'''RW:''' 20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''MW:''' 41&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PS:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Baas Haas has splotchy elastic gray/pink skin that is difinitively dralasite in nature.  For a dral, hes a biggun'.  He generally appears humanoid with two arms and two legs, but will adjust to the circumstances.  He is a cowboy at heart.  He wears a cowboy hat and duds while working the ranch.  He loves spiced cigars, steam baths and an occasion to flex his muscle.  His voice is deeeeeeep, but he can hit the high note while riding them bulls, yeehaw!&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Walking:''' 5m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Running:''' 20m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hourly:''' 3km/hr&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 48&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 7&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities:''' Elasticity, Lie Detection(5%)&lt;br /&gt;
&lt;br /&gt;
'''Credits:''' 883/1000 Spent&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''PSA's'''&lt;br /&gt;
'''Primary PSA:''' Scout&amp;lt;br /&amp;gt;&lt;br /&gt;
*Animal Handling Lvl: 2 (Free+6xp)&lt;br /&gt;
** influencing animal behavior, riding, husbandry, etc&lt;br /&gt;
*Survival Lvl: 2 (9xp)&lt;br /&gt;
** procuring shelter, hunting, tracking, building fire, etc&lt;br /&gt;
*Navigation Lvl: 1 (3xp)&lt;br /&gt;
** finding way in wilderness, charting new courses&lt;br /&gt;
'''Secondary PSA:''' Scientist&amp;lt;br /&amp;gt;&lt;br /&gt;
*Medic Lvl: 1 (Free)&lt;br /&gt;
** diagnosis and treatment of infections, disease, toxin, and injury&lt;br /&gt;
*Environmental Lvl: 1 (4xp)&lt;br /&gt;
** terrestrial land, water, and air sciences&lt;br /&gt;
'''Secondary PSA:''' Military&amp;lt;br /&amp;gt;&lt;br /&gt;
*Unarmed Combat Lvl 1: (4xp)&lt;br /&gt;
*Melee Weapons Lvl: 1 (4xp)&lt;br /&gt;
*Projectile Weapons Lvl: 2 (12xp)&lt;br /&gt;
'''Tertiary Skills:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Robotics Lvl: 1 (Free)&lt;br /&gt;
** programming, accessing, configuring, and repairing robots&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
'''Equipment carried''' (16/81 kg):&lt;br /&gt;
*Medkit - 10kg(Free)&lt;br /&gt;
*Military Skeinsuit - 1kg(300cr)&lt;br /&gt;
*Automatic Rifle - 4kg(300cr) 60 rds - 0kg(15cr)&lt;br /&gt;
*Knife - 0kg(10cr)&lt;br /&gt;
*Compass - 0kg(10cr)&lt;br /&gt;
*Flashlight - 0kg(5cr)&lt;br /&gt;
*Rope - 1kg(2cr)&lt;br /&gt;
*Solvaway - 0kg(10cr)&lt;br /&gt;
*Everflame - 0kg(5cr)&lt;br /&gt;
*All Weather Blanket - 0kg(20cr)&lt;br /&gt;
*Magnigoggles - 0kg(200cr)&lt;br /&gt;
*Water Pack - 4kg(4cr)&lt;br /&gt;
*Sun Goggles - 0kg(2cr)&lt;br /&gt;
&lt;br /&gt;
'''Other Equipment'''&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Baas Haas lives in Spice Valley, a small dralasite ranching/farming community 100 km outside of Point True.  Everyone in the community is basically related in some way or another and together they provide a lot of resources to the big cities, especially spices.  The Haas family is into living a self sufficient life, as most folk in spice valley are.  They work together and know each other by name.  A stranger is sure to be noticed, but not unwelcomed.  &lt;br /&gt;
&lt;br /&gt;
Baas has delivered his share of newborns in his 30 years.  He's fended off more than a few predators as well.  Take care of your animals first and then they will take care of you.  Baas is an animal lover and seems to have a way with them most folk just dont understand.&lt;br /&gt;
&lt;br /&gt;
This day and age you got to have some good hands around to keep the farm productive.  Baas has done his share of work, but if he didnt have them robots, who would work while he slept?  How would he get away for his hiking adventures and trail rides?  Nah, you just cant ranch without bots these days.  Although he would like to give them a little more personality, he usually just gets them working again and sends them out.  Thankfully they are pretty well built units and last a good while.&lt;br /&gt;
&lt;br /&gt;
Years of ranching has made Baas into a beefy dralasite.  What he lacks in quickness he makes up in strength.  Farming/ranching has given him a well rounded set of skills to be successful at whatever challenge he may face.  Not that he is looking for one...&lt;br /&gt;
&lt;br /&gt;
Baas is content to live a quiet life away from the hustle and bustle of the big cities.  He often dreams of exploring new places and learning of new animals.  If he could actually get his ranch to be completely self running, he might just go on an adventure.&lt;br /&gt;
&lt;br /&gt;
==NPC contacts==&lt;br /&gt;
Who they are, how they met, what the relationship is, and any other details you want to provide.&lt;br /&gt;
*Gaga Gabora - Dralasite - neighbor's daughter,  Baas has been releasing spores hoping to get her budding before she turns into a male!  They have spent many hours exploring the vast woods surrounding their community.  She will often point out flowers and mushrooms and trees by name, and has saved Baas from learning about the Pine Needler tree the hard way.&lt;br /&gt;
*Ace Venturo - Human - Ace is a doctor of veterinary medice at the Point True Zoo, Baas is fond of him as he also shares a love of animals and has a wacky sense of humor.  He has taught Baas a lot about animal care and handling.&lt;br /&gt;
*Kri'k Ket - Vrusk - business contact for selling produce &amp;amp; cattle.  Kri'k Ket runs several grocery stores and buys produce and meat from several farm cooperatives outside of town.&lt;/div&gt;</summary>
		<author><name>Fragz</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Baas_Haas</id>
		<title>Baas Haas</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Baas_Haas"/>
				<updated>2014-03-14T05:41:13Z</updated>
		
		<summary type="html">&lt;p&gt;Fragz:&amp;#32;/* NPC contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' &amp;lt;big&amp;gt;Baas Haas&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player:''' Fragz&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
[[File:haas.gif|right]]&lt;br /&gt;
'''Race:''' Dralasite&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Gender:'''' H&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Handedness:''' Either&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STR/STA:''' 75+6(6XP)/75&amp;lt;br /&amp;gt;&lt;br /&gt;
'''DEX/RS:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INT/LOG:''' 60/60&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PER/LDR:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''IM:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
'''RW:''' 20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''MW:''' 41&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PS:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Baas Haas has splotchy elastic gray/pink skin that is difinitively dralasite in nature.  For a dral, hes a biggun'.  He generally appears humanoid with two arms and two legs, but will adjust to the circumstances.  He is a cowboy at heart.  He wears a cowboy hat and duds while working the ranch.  He loves spiced cigars, steam baths and an occasion to flex his muscle.  His voice is deeeeeeep, but he can hit the high note while riding them bulls, yeehaw!&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Walking:''' 5m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Running:''' 20m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hourly:''' 3km/hr&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 48&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 7&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities:''' Elasticity, Lie Detection(5%)&lt;br /&gt;
&lt;br /&gt;
'''Credits:''' 883/1000 Spent&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''PSA's'''&lt;br /&gt;
'''Primary PSA:''' Scout&amp;lt;br /&amp;gt;&lt;br /&gt;
*Animal Handling Lvl: 2 (Free+6xp)&lt;br /&gt;
** influencing animal behavior, riding, husbandry, etc&lt;br /&gt;
*Survival Lvl: 2 (9xp)&lt;br /&gt;
** procuring shelter, hunting, tracking, building fire, etc&lt;br /&gt;
*Navigation Lvl: 1 (3xp)&lt;br /&gt;
** finding way in wilderness, charting new courses&lt;br /&gt;
'''Secondary PSA:''' Scientist&amp;lt;br /&amp;gt;&lt;br /&gt;
*Medic Lvl: 1 (Free)&lt;br /&gt;
** diagnosis and treatment of infections, disease, toxin, and injury&lt;br /&gt;
*Environmental Lvl: 1 (4xp)&lt;br /&gt;
** terrestrial land, water, and air sciences&lt;br /&gt;
'''Secondary PSA:''' Military&amp;lt;br /&amp;gt;&lt;br /&gt;
*Unarmed Combat Lvl 1: (4xp)&lt;br /&gt;
*Melee Weapons Lvl: 1 (4xp)&lt;br /&gt;
*Projectile Weapons Lvl: 2 (12xp)&lt;br /&gt;
'''Tertiary Skills:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Robotics Lvl: 1 (Free)&lt;br /&gt;
** programming, accessing, configuring, and repairing robots&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
'''Equipment carried''' (13/20 kg):&lt;br /&gt;
*Medkit (Free)&lt;br /&gt;
*Military Skeinsuit (300cr)&lt;br /&gt;
*Automatic Rifle (300cr) 60 rds (15cr)&lt;br /&gt;
*Knife (10cr)&lt;br /&gt;
*Compass (10cr)&lt;br /&gt;
*Flashlight (5cr)&lt;br /&gt;
*Rope (2cr)&lt;br /&gt;
*Solvaway (10cr)&lt;br /&gt;
*Everflame (5cr)&lt;br /&gt;
*All Weather Blanket (20cr)&lt;br /&gt;
*Magnigoggles (200cr)&lt;br /&gt;
*Water Pack (4cr)&lt;br /&gt;
*Sun Goggles (2cr)&lt;br /&gt;
&lt;br /&gt;
'''Other Equipment'''&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Baas Haas lives in Spice Valley, a small dralasite ranching/farming community 100 km outside of Point True.  Everyone in the community is basically related in some way or another and together they provide a lot of resources to the big cities, especially spices.  The Haas family is into living a self sufficient life, as most folk in spice valley are.  They work together and know each other by name.  A stranger is sure to be noticed, but not unwelcomed.  &lt;br /&gt;
&lt;br /&gt;
Baas has delivered his share of newborns in his 30 years.  He's fended off more than a few predators as well.  Take care of your animals first and then they will take care of you.  Baas is an animal lover and seems to have a way with them most folk just dont understand.&lt;br /&gt;
&lt;br /&gt;
This day and age you got to have some good hands around to keep the farm productive.  Baas has done his share of work, but if he didnt have them robots, who would work while he slept?  How would he get away for his hiking adventures and trail rides?  Nah, you just cant ranch without bots these days.  Although he would like to give them a little more personality, he usually just gets them working again and sends them out.  Thankfully they are pretty well built units and last a good while.&lt;br /&gt;
&lt;br /&gt;
Years of ranching has made Baas into a beefy dralasite.  What he lacks in quickness he makes up in strength.  Farming/ranching has given him a well rounded set of skills to be successful at whatever challenge he may face.  Not that he is looking for one...&lt;br /&gt;
&lt;br /&gt;
Baas is content to live a quiet life away from the hustle and bustle of the big cities.  He often dreams of exploring new places and learning of new animals.  If he could actually get his ranch to be completely self running, he might just go on an adventure.&lt;br /&gt;
&lt;br /&gt;
==NPC contacts==&lt;br /&gt;
Who they are, how they met, what the relationship is, and any other details you want to provide.&lt;br /&gt;
*Gaga Gabora - Dralasite - neighbor's daughter,  Baas has been releasing spores hoping to get her budding before she turns into a male!  They have spent many hours exploring the vast woods surrounding their community.  She will often point out flowers and mushrooms and trees by name, and has saved Baas from learning about the Pine Needler tree the hard way.&lt;br /&gt;
*Ace Venturo - Human - Ace is a doctor of veterinary medice at the Point True Zoo, Baas is fond of him as he also shares a love of animals and has a wacky sense of humor.  He has taught Baas a lot about animal care and handling.&lt;br /&gt;
*Kri'k Ket - Vrusk - business contact for selling produce &amp;amp; cattle.  Kri'k Ket runs several grocery stores and buys produce and meat from several farm cooperatives outside of town.&lt;/div&gt;</summary>
		<author><name>Fragz</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/A_Pale_Beginning</id>
		<title>A Pale Beginning</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/A_Pale_Beginning"/>
				<updated>2014-03-14T05:40:48Z</updated>
		
		<summary type="html">&lt;p&gt;Fragz:&amp;#32;/* Character Generation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game is being run (initially) as a play-by-post game here on the [http://starfrontiers.info/forum Star Frontiers Network Game Forums].  Follow [http://starfrontiers.info/forum/viewforum.php?f=87 this link to the game forum to play].  ''Note: that this page will probably be reorganized into a variety of sub-pages as more material is added.''&lt;br /&gt;
&lt;br /&gt;
The game is set on Pale in the Truane's Star system at the beginning of the First Sathar War.  Characters will start out on Pale as the invasion occurs and will attempt to survive and fight back against the Sathar invaders.  Game background information, house rules, and a list of the player and non-player characters are given in the sections below&lt;br /&gt;
&lt;br /&gt;
==Background Information==&lt;br /&gt;
===History===&lt;br /&gt;
It is Pale Year (PY) 173, which at some future date will be known as year 3 pre Federation (pf).  [[Pale]] has been colonized for 173 years and has grown a sizable population.  There are cities scattered all over the planet.  The capitol is located at Point True and has a population of several hundred thousand.  While the population is predominantly human, there is a significant representation of the other three major Frontier races.  The racial breakdown is 46% human, 23% Yazirian, 18% Dralisite, and 13% Vrusk.&lt;br /&gt;
&lt;br /&gt;
The Pan Galactic Corporation wields considerable influence in all aspects of life but there are many small local companies that are holding on in competition.  For example, Streele Mining actually controls a majority of the mining and surveying work done on the planet.  They may buy tools and robots from PanGal, but the contracts and jobs are held through Streele.&lt;br /&gt;
&lt;br /&gt;
Just within the past two years, a few ships of alien design have appeared from the direction of the Xagyg Dust Cloud.  These ships have been merchantmen, carrying members of strange new races and tales of worlds beyond the Frontier.  These races, the Ifshnit, Humma, and Osakar, have a confederation of worlds beyond the Xagyg Dust Cloud and seem to have friendly intentions toward the members of the Frontier races.&lt;br /&gt;
&lt;br /&gt;
===Pale Physical Information===&lt;br /&gt;
Pale orbits it's primary, Truane's Star, in the outer portions of the star's habitable zone.  This causes the average temperature on Pale to be fairly low resulting in fairly cold and severe winters and cool summers.  Pale is also a slightly smaller world with a surface gravity of only 0.9 g.&lt;br /&gt;
&lt;br /&gt;
In addition to the cool weather, Pale orbits very slowly on it's axis, completing one revolution every 55 standard hours.  As such the local population has divided the day into four working time periods:&lt;br /&gt;
* '''Day-day''': Corresponds to the 13 hours starting roughly 1 hour after sunrise.  This is the typical working time when the sun is up.  &lt;br /&gt;
* '''Day-night''':  This corresponds to the next 14 hour period and is typically a rest period although the sun is still shining.  Because this rest period occurs during daylight hours, all houses on Pale have windows or curtains allowing rooms to be completely &amp;quot;blacked out&amp;quot; to simulate darkness and night time even though the sun is still up.&lt;br /&gt;
* '''Night-day''': This is the 13 hour work period occuring during the local night.  Since this is a time of major work and transportation, all the streets and buildings of Pale are well lit to provide a semblance of daylight during this work period.  When seen from orbit, the cities and towns of Pale in the Night-day part of the cycle blaze with light.&lt;br /&gt;
* '''Night-night''': This is the final 14 hour rest period that occurs during the local night time.&lt;br /&gt;
&lt;br /&gt;
The extra hour is added in to either the Day-day or Night-day period depending on the season, the hour being added to the Day-day in the summer when the days are longer and the Night-day in the winter when the nights are longer.&lt;br /&gt;
&lt;br /&gt;
Typical work periods are 10 hours long during the Day-day and Night-day periods although there are many graveyard and swing shift positions that run during other hours.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Character Generation===&lt;br /&gt;
Please use the following rules for generating your character:&lt;br /&gt;
# Follow standard Alpha Dawn character generation to determine their starting characteristics&lt;br /&gt;
# Characters may be from any of the four races from the Alpha Dawn rules or the Ifshnit, Humma, or Osakar from the Zebulon's Guide to Frontier Space suppliment.  Characters from the Zeb's Guide races need to detail in their background how and why they are on Pale as there is only very limited preliminary contact between the Rim and the Frontier at the time of the start of this campaign.&lt;br /&gt;
# Instead of the standard skill AD/KH skill system we will be using the skill system from the [[A Skilled Frontier]] article in the [[Star Frontiersman]].  This system will be modified slightly as described in the [[A_Pale_Beginning#Skills | Skills section of the House Rules]] below.&lt;br /&gt;
# All players will receive 50 XP to spend on skills, racial abilities, and characteristic improvement over their original 3 starting skills.  Note that initial parts of this game will be almost completely ground based so skills related to spacecraft will not see much use.  You may want to have that as part of your character concept but they may lie dormant for a while during play.&lt;br /&gt;
# All characters will start with a toolkit or weapon relevant to their highest skill in their PSA plus 1000 cr to spend on other equipment as they would like subject to limitations in the [[A_Pale_Beginning#Equipment | Equipment House Rules]] below&lt;br /&gt;
# All character should provide a background write-up of their history and include a description of what they do on a daily basis on Pale assuming they are there working a regular job.  Remeber when writing these backgrounds up that your character has no knowledge of the existance of the Sathar or upcoming invasion. Bonus starting XP will be given for the following:&lt;br /&gt;
#* 2XP - Basic background write-up&lt;br /&gt;
#* 1XP - Drawing or picture to represent the character&lt;br /&gt;
#* 1XP - NPC contact on Pale.  This could be family member, significant other, professional contact, etc.&lt;br /&gt;
#* 1XP - Description of the character's goals, dream, and/or aspirations - What does the character want to do with his/her/ids life?  What do they hope to achieve.&lt;br /&gt;
# I'm going to allow the use of the Mentalist PSA from the Remastered Rules that [[Bill Logan]] created with a few modifications.  You can find the details on this in the [[A Pale Beginning#Mentalist PSA | Mentalist PSA]] house rules section below.  You can only take one mentalist skill as one of your three starting skills.  If you want a second (or third) you need to buy them with your 50 XP allotment.&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
Here are links to all the characters in the game:&lt;br /&gt;
* [[Cal Hendricks]] - Tom V/jedion357&lt;br /&gt;
* [[Arturo DaGathuro]] - Daniel O'Neil /oTTo&lt;br /&gt;
* [[Erik &amp;quot;the Mouse&amp;quot; Stromm]] - Richard Rose (Shadow Shack) &lt;br /&gt;
* [[Baas Haas]] - JoeH/Fragz&lt;br /&gt;
* [[Ortwin Sturm]] - Andrew/ASMZero&lt;br /&gt;
* [[Character]] - player&lt;br /&gt;
* [[Character]] - player&lt;br /&gt;
* [[Character]] - player&lt;br /&gt;
* [[Character Name| Character Name Template]] &amp;lt;- This is link to a template you can use to fill out your character.&lt;br /&gt;
&lt;br /&gt;
To add yours, just edit this page and put your charcters name inside the brackets on the edit page, save the page and click on the link created.  You can follow the template provided to create your page.  The easiest way to do that is to go to the character template page, hit the edit button on top and copy the markup text out of the edit window and paste it into yours and modify for your character.&lt;br /&gt;
&lt;br /&gt;
===Non-Player Characters===&lt;br /&gt;
Information on various NPC's can be found below:&lt;br /&gt;
* [[NPC Name]]&lt;br /&gt;
* [[NPC Name]]&lt;br /&gt;
* [[NPC Name]]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
Here are various house rules that will apply to the game.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
While we will be using the [[A Skilled Frontier]] skill system, the following modifications apply:&lt;br /&gt;
* No '''Beam Weapons''' skill initially available.  As described in the [[A Pale Beginning#Equipment | Equipment]] section below, laser weapons have yet to be established in the Frontier at a general level so this skill is not initially available&lt;br /&gt;
* '''Space Sciences''' (from the Scientist PSA) covers astronomy, physics, and other space sciences but does not include spacecraft engineering.  In truth, astronomy, physics, chemistry, geology, etc. should all be separate skills but for simplicity and playability, we'll leave them grouped as they are otherwise.&lt;br /&gt;
* '''Spacecraft Engineering''' is a new separate skill in the Tech PSA&lt;br /&gt;
* I'm adding a new '''Xenotechnology (''Race'')''' skill that is available either through the Scholar, Scientist, or Tech PSA.  This skill represents studying the alien culture and understanding how it works in relation to how it creates and operates it machinery and is designed to help overcome the -20% alien technology penalty.  This skill only goes up to level 2, and is harder to earn than would be normal, costing one extra XP to earn level 1 and two extra XP to earn level 2.  The skill must be learned for each race indivually but each level overcomes 10% of the penalty applied to using alien technology.  Thus if a human had a Level 1 Xenotechnology (Vrusk), when using technology specifically designed for vrusk, that would normally carry a -20% modifier, he only suffers a -10%.  If he raised his skill to level 2, the penalty would be removed.  This skill would not apply to any technology designed for any of the other races.  Obviously Xenotechnology (Sathar) isn't available to begin with as the characters don't even know the sathar exist.&lt;br /&gt;
* I'm adding an &amp;quot;'''Architecture'''&amp;quot; skill, available through the Scholar or Tech PSAs that cover things like civil engieering, architecture, building/bridge construction, etc.&lt;br /&gt;
&lt;br /&gt;
====Mentalist PSA====&lt;br /&gt;
We're going to allow this and see how it goes.  For the most part we will be using the skills/subskills as listed in the remastered rules. (I'll try to get a wiki page up with the rule set).  The rules will have the following modifications.&lt;br /&gt;
# Mentalist doesn't have be your PSA but all XP costs are doubled.  i.e. if it is your primary skill area, costs are as per the rules in the remastered rule book (except I'll allow level 1 to only cost 6 instead of 10).  If it's a secondary skill area, then costs are 8,16, 24, etc and if it is tertiary then costs are 16,32,48, etc.&lt;br /&gt;
# Pychokenisis and Telepathy are just skills within the PSA not separate skill areas so you can pick two others as your secondary skill area.&lt;br /&gt;
# All hour duration skills are reduced to 10 minutes.  I think an hour is just a little bit too long.&lt;br /&gt;
# The rules don't explicitly talk about using multiple skills at the same time other than giving a couple of examples of where it might be done.  So I'm going to say that it can but each additional skill suffers a -10% cumulative penalty. i.e. the second one has a -10% the third a -20%, etc.  This only applies if trying to do them at the same time.&lt;br /&gt;
# The stacking the effect of levitation (or any other skill that can be stacked) can be used but each stacked effect increases the maintenance cost (i.e. if a second effect is added, then upkeep is 2 points per 10 minutes, not just 1).&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
# '''Lasers''' - For this game, the Frontier races don't have portable laser technology.  It is something that is just being developed.  It exists on a few space craft and there are some heavy laser weapons but the laser rifle and laser pistol don't exist and cannot be purchaced.  The equivalent of a Heavy Laser exists but it weighs twice as much uses 2 SEU to do 1d10 points of damage and only has half the range.  It's a military testing weapon and is not available to the PCs for purchace.&lt;br /&gt;
# '''Albedo Screens and Suits''' - Just as the weapons don't exist, the defences for these weapons don't exist either  So no albedo screens or suits are available.&lt;br /&gt;
&lt;br /&gt;
==Tech Specs==&lt;br /&gt;
This section will be filled in as new mateiral is created for the game.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
&lt;br /&gt;
===Robots===&lt;/div&gt;</summary>
		<author><name>Fragz</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Baas_Haas</id>
		<title>Baas Haas</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Baas_Haas"/>
				<updated>2014-03-11T07:42:37Z</updated>
		
		<summary type="html">&lt;p&gt;Fragz:&amp;#32;/* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' &amp;lt;big&amp;gt;Baas Haas&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player:''' Fragz&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
[[File:haas.gif|right]]&lt;br /&gt;
'''Race:''' Dralasite&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Gender:'''' H&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Handedness:''' Either&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STR/STA:''' 75+6(6XP)/75&amp;lt;br /&amp;gt;&lt;br /&gt;
'''DEX/RS:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INT/LOG:''' 60/60&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PER/LDR:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''IM:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
'''RW:''' 20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''MW:''' 41&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PS:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Baas Haas has splotchy elastic gray/pink skin that is difinitively dralasite in nature.  For a dral, hes a biggun'.  He generally appears humanoid with two arms and two legs, but will adjust to the circumstances.  He is a cowboy at heart.  He wears a cowboy hat and duds while working the ranch.  He loves spiced cigars, steam baths and an occasion to flex his muscle.  His voice is deeeeeeep, but he can hit the high note while riding them bulls, yeehaw!&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Walking:''' 5m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Running:''' 20m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hourly:''' 3km/hr&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 48&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 7&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities:''' Elasticity, Lie Detection(5%)&lt;br /&gt;
&lt;br /&gt;
'''Credits:''' 883/1000 Spent&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''PSA's'''&lt;br /&gt;
'''Primary PSA:''' Scout&amp;lt;br /&amp;gt;&lt;br /&gt;
*Animal Handling Lvl: 2 (Free+6xp)&lt;br /&gt;
** influencing animal behavior, riding, husbandry, etc&lt;br /&gt;
*Survival Lvl: 2 (9xp)&lt;br /&gt;
** procuring shelter, hunting, tracking, building fire, etc&lt;br /&gt;
*Navigation Lvl: 1 (3xp)&lt;br /&gt;
** finding way in wilderness, charting new courses&lt;br /&gt;
'''Secondary PSA:''' Scientist&amp;lt;br /&amp;gt;&lt;br /&gt;
*Medic Lvl: 1 (Free)&lt;br /&gt;
** diagnosis and treatment of infections, disease, toxin, and injury&lt;br /&gt;
*Environmental Lvl: 1 (4xp)&lt;br /&gt;
** terrestrial land, water, and air sciences&lt;br /&gt;
'''Secondary PSA:''' Military&amp;lt;br /&amp;gt;&lt;br /&gt;
*Unarmed Combat Lvl 1: (4xp)&lt;br /&gt;
*Melee Weapons Lvl: 1 (4xp)&lt;br /&gt;
*Projectile Weapons Lvl: 2 (12xp)&lt;br /&gt;
'''Tertiary Skills:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Robotics Lvl: 1 (Free)&lt;br /&gt;
** programming, accessing, configuring, and repairing robots&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
'''Equipment carried''' (13/20 kg):&lt;br /&gt;
*Medkit (Free)&lt;br /&gt;
*Military Skeinsuit (300cr)&lt;br /&gt;
*Automatic Rifle (300cr) 60 rds (15cr)&lt;br /&gt;
*Knife (10cr)&lt;br /&gt;
*Compass (10cr)&lt;br /&gt;
*Flashlight (5cr)&lt;br /&gt;
*Rope (2cr)&lt;br /&gt;
*Solvaway (10cr)&lt;br /&gt;
*Everflame (5cr)&lt;br /&gt;
*All Weather Blanket (20cr)&lt;br /&gt;
*Magnigoggles (200cr)&lt;br /&gt;
*Water Pack (4cr)&lt;br /&gt;
*Sun Goggles (2cr)&lt;br /&gt;
&lt;br /&gt;
'''Other Equipment'''&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Baas Haas lives in Spice Valley, a small dralasite ranching/farming community 100 km outside of Point True.  Everyone in the community is basically related in some way or another and together they provide a lot of resources to the big cities, especially spices.  The Haas family is into living a self sufficient life, as most folk in spice valley are.  They work together and know each other by name.  A stranger is sure to be noticed, but not unwelcomed.  &lt;br /&gt;
&lt;br /&gt;
Baas has delivered his share of newborns in his 30 years.  He's fended off more than a few predators as well.  Take care of your animals first and then they will take care of you.  Baas is an animal lover and seems to have a way with them most folk just dont understand.&lt;br /&gt;
&lt;br /&gt;
This day and age you got to have some good hands around to keep the farm productive.  Baas has done his share of work, but if he didnt have them robots, who would work while he slept?  How would he get away for his hiking adventures and trail rides?  Nah, you just cant ranch without bots these days.  Although he would like to give them a little more personality, he usually just gets them working again and sends them out.  Thankfully they are pretty well built units and last a good while.&lt;br /&gt;
&lt;br /&gt;
Years of ranching has made Baas into a beefy dralasite.  What he lacks in quickness he makes up in strength.  Farming/ranching has given him a well rounded set of skills to be successful at whatever challenge he may face.  Not that he is looking for one...&lt;br /&gt;
&lt;br /&gt;
Baas is content to live a quiet life away from the hustle and bustle of the big cities.  He often dreams of exploring new places and learning of new animals.  If he could actually get his ranch to be completely self running, he might just go on an adventure.&lt;br /&gt;
&lt;br /&gt;
==NPC contacts==&lt;br /&gt;
Who they are, how they met, what the relationship is, and any other details you want to provide.&lt;br /&gt;
*Gaga Gabora - Dralasite - neigbor's daughter,  Baas has been releasing spores hoping to get her budding before she turns into a male!  They have spent many hours exploring the vast woods surrounding their community.  She will often point out flowers and mushrooms and trees by name, and has saved Baas from learning about the Pine Needler tree the hard way.&lt;br /&gt;
*Ace Venturo - Human - Ace is a doctor of veterinary medice at the Point True Zoo, Baas is fond of him as he also shares a love of animals and has a wacky sense of humor.  He has taught Baas a lot about animal care and handling.&lt;br /&gt;
*Kri'k Ket - Vrusk - business contact for selling produce &amp;amp; cattle.  Kri'k Ket runs several grocery stores and buys produce and meat from several farm cooperatives outside of town.&lt;/div&gt;</summary>
		<author><name>Fragz</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Baas_Haas</id>
		<title>Baas Haas</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Baas_Haas"/>
				<updated>2014-03-11T07:27:34Z</updated>
		
		<summary type="html">&lt;p&gt;Fragz:&amp;#32;/* NPC contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' &amp;lt;big&amp;gt;Baas Haas&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player:''' Fragz&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
[[File:haas.gif|right]]&lt;br /&gt;
'''Race:''' Dralasite&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Gender:'''' H&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Handedness:''' Either&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STR/STA:''' 75+6(6XP)/75&amp;lt;br /&amp;gt;&lt;br /&gt;
'''DEX/RS:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INT/LOG:''' 60/60&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PER/LDR:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''IM:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
'''RW:''' 20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''MW:''' 41&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PS:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Baas Haas has splotchy elastic gray/pink skin that is difinitively dralasite in nature.  For a dral, hes a biggun'.  He generally appears humanoid with two arms and two legs, but will adjust to the circumstances.  He is a cowboy at heart.  He wears a cowboy hat and duds while working the ranch.  He loves spiced cigars, steam baths and an occasion to flex his muscle.  His voice is deeeeeeep, but he can hit the high note while riding them bulls, yeehaw!&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Walking:''' 5m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Running:''' 20m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hourly:''' 3km/hr&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 48&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 7&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities:''' Elasticity, Lie Detection(5%)&lt;br /&gt;
&lt;br /&gt;
'''Credits:''' 883/1000 Spent&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''PSA's'''&lt;br /&gt;
'''Primary PSA:''' Scout&amp;lt;br /&amp;gt;&lt;br /&gt;
*Animal Handling Lvl: 2 (Free+6xp)&lt;br /&gt;
** influencing animal behavior, riding, husbandry, etc&lt;br /&gt;
*Survival Lvl: 2 (9xp)&lt;br /&gt;
** procuring shelter, hunting, tracking, building fire, etc&lt;br /&gt;
*Navigation Lvl: 1 (3xp)&lt;br /&gt;
** finding way in wilderness, charting new courses&lt;br /&gt;
'''Secondary PSA:''' Scientist&amp;lt;br /&amp;gt;&lt;br /&gt;
*Medic Lvl: 1 (Free)&lt;br /&gt;
** diagnosis and treatment of infections, disease, toxin, and injury&lt;br /&gt;
*Environmental Lvl: 1 (4xp)&lt;br /&gt;
** terrestrial land, water, and air sciences&lt;br /&gt;
'''Secondary PSA:''' Military&amp;lt;br /&amp;gt;&lt;br /&gt;
*Unarmed Combat Lvl 1: (4xp)&lt;br /&gt;
*Melee Weapons Lvl: 1 (4xp)&lt;br /&gt;
*Projectile Weapons Lvl: 1 (12xp)&lt;br /&gt;
'''Tertiary Skills:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Robotics Lvl: 1 (Free)&lt;br /&gt;
** programming, accessing, configuring, and repairing robots&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
'''Equipment carried''' (13/20 kg):&lt;br /&gt;
*Medkit (Free)&lt;br /&gt;
*Military Skeinsuit (300cr)&lt;br /&gt;
*Automatic Rifle (300cr) 60 rds (15cr)&lt;br /&gt;
*Knife (10cr)&lt;br /&gt;
*Compass (10cr)&lt;br /&gt;
*Flashlight (5cr)&lt;br /&gt;
*Rope (2cr)&lt;br /&gt;
*Solvaway (10cr)&lt;br /&gt;
*Everflame (5cr)&lt;br /&gt;
*All Weather Blanket (20cr)&lt;br /&gt;
*Magnigoggles (200cr)&lt;br /&gt;
*Water Pack (4cr)&lt;br /&gt;
*Sun Goggles (2cr)&lt;br /&gt;
&lt;br /&gt;
'''Other Equipment'''&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Baas Haas lives in Spice Valley, a small dralasite ranching/farming community 100 km outside of Point True.  Everyone in the community is basically related in some way or another and together they provide a lot of resources to the big cities, especially spices.  The Haas family is into living a self sufficient life, as most folk in spice valley are.  They work together and know each other by name.  A stranger is sure to be noticed, but not unwelcomed.  &lt;br /&gt;
&lt;br /&gt;
Baas has delivered his share of newborns in his 30 years.  He's fended off more than a few predators as well.  Take care of your animals first and then they will take care of you.  Baas is an animal lover and seems to have a way with them most folk just dont understand.&lt;br /&gt;
&lt;br /&gt;
This day and age you got to have some good hands around to keep the farm productive.  Baas has done his share of work, but if he didnt have them robots, who would work while he slept?  How would he get away for his hiking adventures and trail rides?  Nah, you just cant ranch without bots these days.  Although he would like to give them a little more personality, he usually just gets them working again and sends them out.  Thankfully they are pretty well built units and last a good while.&lt;br /&gt;
&lt;br /&gt;
Years of ranching has made Baas into a beefy dralasite.  What he lacks in quickness he makes up in strength.  Farming/ranching has given him a well rounded set of skills to be successful at whatever challenge he may face.  Not that he is looking for one...&lt;br /&gt;
&lt;br /&gt;
Baas is content to live a quiet life away from the hustle and bustle of the big cities.  He often dreams of exploring new places and learning of new animals.  If he could actually get his ranch to be completely self running, he might just go on an adventure.&lt;br /&gt;
&lt;br /&gt;
==NPC contacts==&lt;br /&gt;
Who they are, how they met, what the relationship is, and any other details you want to provide.&lt;br /&gt;
*Gaga Gabora - Dralasite - neigbor's daughter,  Baas has been releasing spores hoping to get her budding before she turns into a male!  They have spent many hours exploring the vast woods surrounding their community.  She will often point out flowers and mushrooms and trees by name, and has saved Baas from learning about the Pine Needler tree the hard way.&lt;br /&gt;
*Ace Venturo - Human - Ace is a doctor of veterinary medice at the Point True Zoo, Baas is fond of him as he also shares a love of animals and has a wacky sense of humor.  He has taught Baas a lot about animal care and handling.&lt;br /&gt;
*Kri'k Ket - Vrusk - business contact for selling produce &amp;amp; cattle.  Kri'k Ket runs several grocery stores and buys produce and meat from several farm cooperatives outside of town.&lt;/div&gt;</summary>
		<author><name>Fragz</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Baas_Haas</id>
		<title>Baas Haas</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Baas_Haas"/>
				<updated>2014-03-11T07:04:52Z</updated>
		
		<summary type="html">&lt;p&gt;Fragz:&amp;#32;/* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' &amp;lt;big&amp;gt;Baas Haas&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player:''' Fragz&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
[[File:haas.gif|right]]&lt;br /&gt;
'''Race:''' Dralasite&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Gender:'''' H&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Handedness:''' Either&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STR/STA:''' 75+6(6XP)/75&amp;lt;br /&amp;gt;&lt;br /&gt;
'''DEX/RS:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INT/LOG:''' 60/60&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PER/LDR:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''IM:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
'''RW:''' 20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''MW:''' 41&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PS:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Baas Haas has splotchy elastic gray/pink skin that is difinitively dralasite in nature.  For a dral, hes a biggun'.  He generally appears humanoid with two arms and two legs, but will adjust to the circumstances.  He is a cowboy at heart.  He wears a cowboy hat and duds while working the ranch.  He loves spiced cigars, steam baths and an occasion to flex his muscle.  His voice is deeeeeeep, but he can hit the high note while riding them bulls, yeehaw!&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Walking:''' 5m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Running:''' 20m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hourly:''' 3km/hr&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 48&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 7&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities:''' Elasticity, Lie Detection(5%)&lt;br /&gt;
&lt;br /&gt;
'''Credits:''' 883/1000 Spent&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''PSA's'''&lt;br /&gt;
'''Primary PSA:''' Scout&amp;lt;br /&amp;gt;&lt;br /&gt;
*Animal Handling Lvl: 2 (Free+6xp)&lt;br /&gt;
** influencing animal behavior, riding, husbandry, etc&lt;br /&gt;
*Survival Lvl: 2 (9xp)&lt;br /&gt;
** procuring shelter, hunting, tracking, building fire, etc&lt;br /&gt;
*Navigation Lvl: 1 (3xp)&lt;br /&gt;
** finding way in wilderness, charting new courses&lt;br /&gt;
'''Secondary PSA:''' Scientist&amp;lt;br /&amp;gt;&lt;br /&gt;
*Medic Lvl: 1 (Free)&lt;br /&gt;
** diagnosis and treatment of infections, disease, toxin, and injury&lt;br /&gt;
*Environmental Lvl: 1 (4xp)&lt;br /&gt;
** terrestrial land, water, and air sciences&lt;br /&gt;
'''Secondary PSA:''' Military&amp;lt;br /&amp;gt;&lt;br /&gt;
*Unarmed Combat Lvl 1: (4xp)&lt;br /&gt;
*Melee Weapons Lvl: 1 (4xp)&lt;br /&gt;
*Projectile Weapons Lvl: 1 (12xp)&lt;br /&gt;
'''Tertiary Skills:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Robotics Lvl: 1 (Free)&lt;br /&gt;
** programming, accessing, configuring, and repairing robots&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
'''Equipment carried''' (13/20 kg):&lt;br /&gt;
*Medkit (Free)&lt;br /&gt;
*Military Skeinsuit (300cr)&lt;br /&gt;
*Automatic Rifle (300cr) 60 rds (15cr)&lt;br /&gt;
*Knife (10cr)&lt;br /&gt;
*Compass (10cr)&lt;br /&gt;
*Flashlight (5cr)&lt;br /&gt;
*Rope (2cr)&lt;br /&gt;
*Solvaway (10cr)&lt;br /&gt;
*Everflame (5cr)&lt;br /&gt;
*All Weather Blanket (20cr)&lt;br /&gt;
*Magnigoggles (200cr)&lt;br /&gt;
*Water Pack (4cr)&lt;br /&gt;
*Sun Goggles (2cr)&lt;br /&gt;
&lt;br /&gt;
'''Other Equipment'''&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Baas Haas lives in Spice Valley, a small dralasite ranching/farming community 100 km outside of Point True.  Everyone in the community is basically related in some way or another and together they provide a lot of resources to the big cities, especially spices.  The Haas family is into living a self sufficient life, as most folk in spice valley are.  They work together and know each other by name.  A stranger is sure to be noticed, but not unwelcomed.  &lt;br /&gt;
&lt;br /&gt;
Baas has delivered his share of newborns in his 30 years.  He's fended off more than a few predators as well.  Take care of your animals first and then they will take care of you.  Baas is an animal lover and seems to have a way with them most folk just dont understand.&lt;br /&gt;
&lt;br /&gt;
This day and age you got to have some good hands around to keep the farm productive.  Baas has done his share of work, but if he didnt have them robots, who would work while he slept?  How would he get away for his hiking adventures and trail rides?  Nah, you just cant ranch without bots these days.  Although he would like to give them a little more personality, he usually just gets them working again and sends them out.  Thankfully they are pretty well built units and last a good while.&lt;br /&gt;
&lt;br /&gt;
Years of ranching has made Baas into a beefy dralasite.  What he lacks in quickness he makes up in strength.  Farming/ranching has given him a well rounded set of skills to be successful at whatever challenge he may face.  Not that he is looking for one...&lt;br /&gt;
&lt;br /&gt;
Baas is content to live a quiet life away from the hustle and bustle of the big cities.  He often dreams of exploring new places and learning of new animals.  If he could actually get his ranch to be completely self running, he might just go on an adventure.&lt;br /&gt;
&lt;br /&gt;
==NPC contacts==&lt;br /&gt;
Who they are, how they met, what the relationship is, and any other details you want to provide.&lt;/div&gt;</summary>
		<author><name>Fragz</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Baas_Haas</id>
		<title>Baas Haas</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Baas_Haas"/>
				<updated>2014-03-11T06:56:15Z</updated>
		
		<summary type="html">&lt;p&gt;Fragz:&amp;#32;/* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' &amp;lt;big&amp;gt;Baas Haas&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player:''' Fragz&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
[[File:haas.gif|right]]&lt;br /&gt;
'''Race:''' Dralasite&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Gender:'''' H&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Handedness:''' Either&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STR/STA:''' 75+6(6XP)/75&amp;lt;br /&amp;gt;&lt;br /&gt;
'''DEX/RS:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INT/LOG:''' 60/60&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PER/LDR:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''IM:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
'''RW:''' 20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''MW:''' 41&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PS:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Baas Haas has splotchy elastic gray/pink skin that is difinitively dralasite in nature.  For a dral, hes a biggun'.  He generally appears humanoid with two arms and two legs, but will adjust to the circumstances.  He is a cowboy at heart.  He wears a cowboy hat and duds while working the ranch.  He loves spiced cigars, steam baths and an occasion to flex his muscle.  His voice is deeeeeeep, but he can hit the high note while riding them bulls, yeehaw!&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Walking:''' 5m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Running:''' 20m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hourly:''' 3km/hr&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 48&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 7&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities:''' Elasticity, Lie Detection(5%)&lt;br /&gt;
&lt;br /&gt;
'''Credits:''' 883/1000 Spent&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''PSA's'''&lt;br /&gt;
'''Primary PSA:''' Scout&amp;lt;br /&amp;gt;&lt;br /&gt;
*Animal Handling Lvl: 2 (Free+6xp)&lt;br /&gt;
** influencing animal behavior, riding, husbandry, etc&lt;br /&gt;
*Survival Lvl: 2 (9xp)&lt;br /&gt;
** procuring shelter, hunting, tracking, building fire, etc&lt;br /&gt;
*Navigation Lvl: 1 (3xp)&lt;br /&gt;
** finding way in wilderness, charting new courses&lt;br /&gt;
'''Secondary PSA:''' Scientist&amp;lt;br /&amp;gt;&lt;br /&gt;
*Medic Lvl: 1 (Free)&lt;br /&gt;
** diagnosis and treatment of infections, disease, toxin, and injury&lt;br /&gt;
*Environmental Lvl: 1 (4xp)&lt;br /&gt;
** terrestrial land, water, and air sciences&lt;br /&gt;
'''Secondary PSA:''' Military&amp;lt;br /&amp;gt;&lt;br /&gt;
*Unarmed Combat Lvl 1: (4xp)&lt;br /&gt;
*Melee Weapons Lvl: 1 (4xp)&lt;br /&gt;
*Projectile Weapons Lvl: 1 (12xp)&lt;br /&gt;
'''Tertiary Skills:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Robotics Lvl: 1 (Free)&lt;br /&gt;
** programming, accessing, configuring, and repairing robots&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
'''Equipment carried''' (13/20 kg):&lt;br /&gt;
*Medkit (Free)&lt;br /&gt;
*Military Skeinsuit (300cr)&lt;br /&gt;
*Automatic Rifle (300cr) 60 rds (15cr)&lt;br /&gt;
*Knife (10cr)&lt;br /&gt;
*Compass (10cr)&lt;br /&gt;
*Flashlight (5cr)&lt;br /&gt;
*Rope (2cr)&lt;br /&gt;
*Solvaway (10cr)&lt;br /&gt;
*Everflame (5cr)&lt;br /&gt;
*All Weather Blanket (20cr)&lt;br /&gt;
*Magnigoggles (200cr)&lt;br /&gt;
*Water Pack (4cr)&lt;br /&gt;
*Sun Goggles (2cr)&lt;br /&gt;
&lt;br /&gt;
'''Other Equipment'''&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Baas Haas lives in Spice Valley, a small dralasite ranching/farming community 100 km outside of Point True.  Everyone in the community is basically related in some way or another and together they provide a lot of resources to the big cities, especially spices.  The Haas family is into living a self sufficient life, as most folk in spice valley are.  They work together and know each other by name.  A stranger is sure to be noticed, but not unwelcomed.  &lt;br /&gt;
&lt;br /&gt;
Baas has delivered his share of newborns in his 30 years.  He's fended off more than a few predators as well.  Take care of your animals first and then they will take care of you.  Baas is an animal lover and seems to have a way with them most folk just dont understand.&lt;br /&gt;
&lt;br /&gt;
This day and age you got to have some good hands around to keep the farm productive.  Baas has done his share of work, but if he didnt have them robots, who would work while he slept?  How would he get away for his hiking adventures and trail rides?  Nah, you just cant ranch without bots these days.  Although he would like to give them a little more personality, he usually just gets them working again and sends them out.  Thankfully they are pretty well built units and last a good while.&lt;br /&gt;
&lt;br /&gt;
Years of ranching has made Baas into a beefy dralasite.  What he lacks in quickness he makes up in strength.  Farming/ranching has given him a well rounded set of skills to be successful at whatever challenge he may face.  Not that he is looking for one...&lt;br /&gt;
&lt;br /&gt;
==NPC contacts==&lt;br /&gt;
Who they are, how they met, what the relationship is, and any other details you want to provide.&lt;/div&gt;</summary>
		<author><name>Fragz</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Baas_Haas</id>
		<title>Baas Haas</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Baas_Haas"/>
				<updated>2014-03-11T06:12:49Z</updated>
		
		<summary type="html">&lt;p&gt;Fragz:&amp;#32;/* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' &amp;lt;big&amp;gt;Baas Haas&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player:''' Fragz&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
[[File:haas.gif|right]]&lt;br /&gt;
'''Race:''' Dralasite&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Gender:'''' H&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Handedness:''' Either&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STR/STA:''' 75+6(6XP)/75&amp;lt;br /&amp;gt;&lt;br /&gt;
'''DEX/RS:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INT/LOG:''' 60/60&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PER/LDR:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''IM:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
'''RW:''' 20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''MW:''' 41&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PS:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Baas Haas has splotchy elastic gray/pink skin that is difinitively dralasite in nature.  For a dral, hes a biggun'.  He generally appears humanoid with two arms and two legs, but will adjust to the circumstances.  He is a cowboy at heart.  He wears a cowboy hat and duds while working the ranch.  He loves spiced cigars, steam baths and an occasion to flex his muscle.  His voice is deeeeeeep, but he can hit the high note while riding them bulls, yeehaw!&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Walking:''' 5m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Running:''' 20m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hourly:''' 3km/hr&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 48&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 7&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities:''' Elasticity, Lie Detection(5%)&lt;br /&gt;
&lt;br /&gt;
'''Credits:''' 883/1000 Spent&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''PSA's'''&lt;br /&gt;
'''Primary PSA:''' Scout&amp;lt;br /&amp;gt;&lt;br /&gt;
*Animal Handling Lvl: 2 (Free+6xp)&lt;br /&gt;
** influencing animal behavior, riding, husbandry, etc&lt;br /&gt;
*Survival Lvl: 2 (9xp)&lt;br /&gt;
** procuring shelter, hunting, tracking, building fire, etc&lt;br /&gt;
*Navigation Lvl: 1 (3xp)&lt;br /&gt;
** finding way in wilderness, charting new courses&lt;br /&gt;
'''Secondary PSA:''' Scientist&amp;lt;br /&amp;gt;&lt;br /&gt;
*Medic Lvl: 1 (Free)&lt;br /&gt;
** diagnosis and treatment of infections, disease, toxin, and injury&lt;br /&gt;
*Environmental Lvl: 1 (4xp)&lt;br /&gt;
** terrestrial land, water, and air sciences&lt;br /&gt;
'''Secondary PSA:''' Military&amp;lt;br /&amp;gt;&lt;br /&gt;
*Unarmed Combat Lvl 1: (4xp)&lt;br /&gt;
*Melee Weapons Lvl: 1 (4xp)&lt;br /&gt;
*Projectile Weapons Lvl: 1 (12xp)&lt;br /&gt;
'''Tertiary Skills:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Robotics Lvl: 1 (Free)&lt;br /&gt;
** programming, accessing, configuring, and repairing robots&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
'''Equipment carried''' (13/20 kg):&lt;br /&gt;
*Medkit (Free)&lt;br /&gt;
*Military Skeinsuit (300cr)&lt;br /&gt;
*Automatic Rifle (300cr) 60 rds (15cr)&lt;br /&gt;
*Knife (10cr)&lt;br /&gt;
*Compass (10cr)&lt;br /&gt;
*Flashlight (5cr)&lt;br /&gt;
*Rope (2cr)&lt;br /&gt;
*Solvaway (10cr)&lt;br /&gt;
*Everflame (5cr)&lt;br /&gt;
*All Weather Blanket (20cr)&lt;br /&gt;
*Magnigoggles (200cr)&lt;br /&gt;
*Water Pack (4cr)&lt;br /&gt;
*Sun Goggles (2cr)&lt;br /&gt;
&lt;br /&gt;
'''Other Equipment'''&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Your character's history&lt;br /&gt;
&lt;br /&gt;
==NPC contacts==&lt;br /&gt;
Who they are, how they met, what the relationship is, and any other details you want to provide.&lt;/div&gt;</summary>
		<author><name>Fragz</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Baas_Haas</id>
		<title>Baas Haas</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Baas_Haas"/>
				<updated>2014-03-11T06:12:09Z</updated>
		
		<summary type="html">&lt;p&gt;Fragz:&amp;#32;/* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' &amp;lt;big&amp;gt;Baas Haas&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player:''' Fragz&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
[[File:haas.gif|right]]&lt;br /&gt;
'''Race:''' Dralasite&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Gender:'''' H&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Handedness:''' Either&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STR/STA:''' 75+6(6XP)/75&amp;lt;br /&amp;gt;&lt;br /&gt;
'''DEX/RS:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INT/LOG:''' 60/60&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PER/LDR:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''IM:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
'''RW:''' 20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''MW:''' 41&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PS:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Baas Haas has splotchy elastic gray/pink skin that is difinitively dralasite in nature.  For a dral, hes a biggun'.  He generally appears humanoid with two arms and two legs, but will adjust to the circumstances.  He is a cowboy at heart.  He wears a cowboy hat and duds while working the ranch.  He loves spiced cigars, steam baths and an occasion to flex his muscle.  His voice is deeeeeeep, but he can hit the high note while riding them bulls, yeehaw!&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Walking:''' 5m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Running:''' 20m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hourly:''' 3km/hr&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 48&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 7&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities:''' Elasticity, Lie Detection(5%)&lt;br /&gt;
&lt;br /&gt;
'''Credits:''' 1000 Cr&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''PSA's'''&lt;br /&gt;
'''Primary PSA:''' Scout&amp;lt;br /&amp;gt;&lt;br /&gt;
*Animal Handling Lvl: 2 (Free+6xp)&lt;br /&gt;
** influencing animal behavior, riding, husbandry, etc&lt;br /&gt;
*Survival Lvl: 2 (9xp)&lt;br /&gt;
** procuring shelter, hunting, tracking, building fire, etc&lt;br /&gt;
*Navigation Lvl: 1 (3xp)&lt;br /&gt;
** finding way in wilderness, charting new courses&lt;br /&gt;
'''Secondary PSA:''' Scientist&amp;lt;br /&amp;gt;&lt;br /&gt;
*Medic Lvl: 1 (Free)&lt;br /&gt;
** diagnosis and treatment of infections, disease, toxin, and injury&lt;br /&gt;
*Environmental Lvl: 1 (4xp)&lt;br /&gt;
** terrestrial land, water, and air sciences&lt;br /&gt;
'''Secondary PSA:''' Military&amp;lt;br /&amp;gt;&lt;br /&gt;
*Unarmed Combat Lvl 1: (4xp)&lt;br /&gt;
*Melee Weapons Lvl: 1 (4xp)&lt;br /&gt;
*Projectile Weapons Lvl: 1 (12xp)&lt;br /&gt;
'''Tertiary Skills:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Robotics Lvl: 1 (Free)&lt;br /&gt;
** programming, accessing, configuring, and repairing robots&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
'''Equipment carried''' (13/20 kg):&lt;br /&gt;
*Medkit (Free)&lt;br /&gt;
*Military Skeinsuit (300cr)&lt;br /&gt;
*Automatic Rifle (300cr) 60 rds (15cr)&lt;br /&gt;
*Knife (10cr)&lt;br /&gt;
*Compass (10cr)&lt;br /&gt;
*Flashlight (5cr)&lt;br /&gt;
*Rope (2cr)&lt;br /&gt;
*Solvaway (10cr)&lt;br /&gt;
*Everflame (5cr)&lt;br /&gt;
*All Weather Blanket (20cr)&lt;br /&gt;
*Magnigoggles (200cr)&lt;br /&gt;
*Water Pack (4cr)&lt;br /&gt;
*Sun Goggles (2cr)&lt;br /&gt;
&lt;br /&gt;
'''Other Equipment'''&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Your character's history&lt;br /&gt;
&lt;br /&gt;
==NPC contacts==&lt;br /&gt;
Who they are, how they met, what the relationship is, and any other details you want to provide.&lt;/div&gt;</summary>
		<author><name>Fragz</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Baas_Haas</id>
		<title>Baas Haas</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Baas_Haas"/>
				<updated>2014-03-11T05:46:09Z</updated>
		
		<summary type="html">&lt;p&gt;Fragz:&amp;#32;/* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' &amp;lt;big&amp;gt;Baas Haas&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player:''' Fragz&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
[[File:haas.gif|right]]&lt;br /&gt;
'''Race:''' Dralasite&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Gender:'''' H&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Handedness:''' Either&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STR/STA:''' 75+6(6XP)/75&amp;lt;br /&amp;gt;&lt;br /&gt;
'''DEX/RS:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INT/LOG:''' 60/60&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PER/LDR:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''IM:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
'''RW:''' 20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''MW:''' 41&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PS:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Baas Haas has splotchy elastic gray/pink skin that is difinitively dralasite in nature.  For a dral, hes a biggun'.  He generally appears humanoid with two arms and two legs, but will adjust to the circumstances.  He is a cowboy at heart.  He wears a cowboy hat and duds while working the ranch.  He loves spiced cigars, steam baths and an occasion to flex his muscle.  His voice is deeeeeeep, but he can hit the high note while riding them bulls, yeehaw!&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Walking:''' 5m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Running:''' 20m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hourly:''' 3km/hr&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 48&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 7&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities:''' Elasticity, Lie Detection(5%)&lt;br /&gt;
&lt;br /&gt;
'''Credits:''' 1000 Cr&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''PSA's'''&lt;br /&gt;
'''Primary PSA:''' Scout&amp;lt;br /&amp;gt;&lt;br /&gt;
*Animal Handling Lvl: 2 (Free+6xp)&lt;br /&gt;
** influencing animal behavior, riding, husbandry, etc&lt;br /&gt;
*Survival Lvl: 2 (9xp)&lt;br /&gt;
** procuring shelter, hunting, tracking, building fire, etc&lt;br /&gt;
*Navigation Lvl: 1 (3xp)&lt;br /&gt;
** finding way in wilderness, charting new courses&lt;br /&gt;
'''Secondary PSA:''' Scientist&amp;lt;br /&amp;gt;&lt;br /&gt;
*Medic Lvl: 1 (Free)&lt;br /&gt;
** diagnosis and treatment of infections, disease, toxin, and injury&lt;br /&gt;
*Environmental Lvl: 1 (4xp)&lt;br /&gt;
** terrestrial land, water, and air sciences&lt;br /&gt;
'''Secondary PSA:''' Military&amp;lt;br /&amp;gt;&lt;br /&gt;
*Unarmed Combat Lvl 1: (4xp)&lt;br /&gt;
*Melee Weapons Lvl: 1 (4xp)&lt;br /&gt;
*Projectile Weapons Lvl: 1 (12xp)&lt;br /&gt;
'''Tertiary Skills:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Robotics Lvl: 1 (Free)&lt;br /&gt;
** programming, accessing, configuring, and repairing robots&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
'''Equipment carried''' (13/20 kg):&lt;br /&gt;
*item 1&lt;br /&gt;
*item 2&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Other Equipment''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Your character's history&lt;br /&gt;
&lt;br /&gt;
==NPC contacts==&lt;br /&gt;
Who they are, how they met, what the relationship is, and any other details you want to provide.&lt;/div&gt;</summary>
		<author><name>Fragz</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Baas_Haas</id>
		<title>Baas Haas</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Baas_Haas"/>
				<updated>2014-03-11T05:44:55Z</updated>
		
		<summary type="html">&lt;p&gt;Fragz:&amp;#32;/* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' &amp;lt;big&amp;gt;Baas Haas&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player:''' Fragz&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
[[File:haas.gif|right]]&lt;br /&gt;
'''Race:''' Dralasite&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Gender:'''' H&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Handedness:''' Either&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STR/STA:''' 75+6(6XP)/75&amp;lt;br /&amp;gt;&lt;br /&gt;
'''DEX/RS:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INT/LOG:''' 60/60&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PER/LDR:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''IM:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
'''RW:''' 20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''MW:''' 41&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PS:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Baas Haas has splotchy elastic gray/pink skin that is difinitively dralasite in nature.  For a dral, hes a biggun'.  He generally appears humanoid with two arms and two legs, but will adjust to the circumstances.  He is a cowboy at heart.  He wears a cowboy hat and duds while working the ranch.  He loves spiced cigars, steam baths and an occasion to flex his muscle.  His voice is deeeeeeep, but he can hit the high note while riding them bulls, yeehaw!&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Walking:''' 5m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Running:''' 20m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hourly:''' 3km/hr&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 55&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 0&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities:''' Elasticity, Lie Detection(5%)&lt;br /&gt;
&lt;br /&gt;
'''Credits:''' 1000 Cr&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''PSA's'''&lt;br /&gt;
'''Primary PSA:''' Scout&amp;lt;br /&amp;gt;&lt;br /&gt;
*Animal Handling Lvl: 2 (Free+6xp)&lt;br /&gt;
** influencing animal behavior, riding, husbandry, etc&lt;br /&gt;
*Survival Lvl: 2 (9xp)&lt;br /&gt;
** procuring shelter, hunting, tracking, building fire, etc&lt;br /&gt;
*Navigation Lvl: 1 (3xp)&lt;br /&gt;
** finding way in wilderness, charting new courses&lt;br /&gt;
'''Secondary PSA:''' Scientist&amp;lt;br /&amp;gt;&lt;br /&gt;
*Medic Lvl: 1 (Free)&lt;br /&gt;
** diagnosis and treatment of infections, disease, toxin, and injury&lt;br /&gt;
*Environmental Lvl: 1 (4xp)&lt;br /&gt;
** terrestrial land, water, and air sciences&lt;br /&gt;
'''Secondary PSA:''' Military&amp;lt;br /&amp;gt;&lt;br /&gt;
*Unarmed Combat Lvl 1: (4xp)&lt;br /&gt;
*Melee Weapons Lvl: 1 (4xp)&lt;br /&gt;
*Projectile Weapons Lvl: 1 (12xp)&lt;br /&gt;
'''Tertiary Skills:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Robotics Lvl: 1 (Free)&lt;br /&gt;
** programming, accessing, configuring, and repairing robots&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
'''Equipment carried''' (13/20 kg):&lt;br /&gt;
*item 1&lt;br /&gt;
*item 2&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Other Equipment''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Your character's history&lt;br /&gt;
&lt;br /&gt;
==NPC contacts==&lt;br /&gt;
Who they are, how they met, what the relationship is, and any other details you want to provide.&lt;/div&gt;</summary>
		<author><name>Fragz</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Baas_Haas</id>
		<title>Baas Haas</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Baas_Haas"/>
				<updated>2014-03-11T05:37:54Z</updated>
		
		<summary type="html">&lt;p&gt;Fragz:&amp;#32;/* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' &amp;lt;big&amp;gt;Baas Haas&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player:''' Fragz&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
[[File:haas.gif|right]]&lt;br /&gt;
'''Race:''' Dralasite&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Gender:'''' H&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Handedness:''' Either&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STR/STA:''' 75+6(6XP)/75&amp;lt;br /&amp;gt;&lt;br /&gt;
'''DEX/RS:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INT/LOG:''' 60/60&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PER/LDR:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''IM:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
'''RW:''' 20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''MW:''' 41&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PS:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Baas Haas has splotchy elastic gray/pink skin that is difinitively dralasite in nature.  For a dral, hes a biggun'.  He generally appears humanoid with two arms and two legs, but will adjust to the circumstances.  He is a cowboy at heart.  He wears a cowboy hat and duds while working the ranch.  He loves spiced cigars, steam baths and an occasion to flex his muscle.  His voice is deeeeeeep, but he can hit the high note while riding them bulls, yeehaw!&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Walking:''' 5m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Running:''' 20m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hourly:''' 3km/hr&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 55&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 0&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities:''' Elasticity, Lie Detection(5%)&lt;br /&gt;
&lt;br /&gt;
'''Credits:''' 1000 Cr&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''PSA's'''&lt;br /&gt;
'''Primary PSA:''' Scout&amp;lt;br /&amp;gt;&lt;br /&gt;
*Animal Handling Lvl: 1 (Free)&lt;br /&gt;
** influencing animal behavior, riding, husbandry, etc&lt;br /&gt;
*Survival Lvl: 1 (3xp)&lt;br /&gt;
** procuring shelter, hunting, tracking, building fire, etc&lt;br /&gt;
*Navigation Lvl: 1 (3xp)&lt;br /&gt;
** finding way in wilderness, charting new courses&lt;br /&gt;
'''Secondary PSA:''' Scientist&amp;lt;br /&amp;gt;&lt;br /&gt;
*Medic Lvl: 1 (Free)&lt;br /&gt;
** diagnosis and treatment of infections, disease, toxin, and injury&lt;br /&gt;
*Environmental Lvl: 1 (4xp)&lt;br /&gt;
** terrestrial land, water, and air sciences&lt;br /&gt;
'''Secondary PSA:''' Military&amp;lt;br /&amp;gt;&lt;br /&gt;
*Unarmed Combat Lvl 1: (4xp)&lt;br /&gt;
*Melee Weapons Lvl: 1 (4xp)&lt;br /&gt;
*Projectile Weapons Lvl: 1 (4xp)&lt;br /&gt;
'''Tertiary Skills:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Robotics Lvl: 1 (Free)&lt;br /&gt;
** programming, accessing, configuring, and repairing robots&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
'''Equipment carried''' (13/20 kg):&lt;br /&gt;
*item 1&lt;br /&gt;
*item 2&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Other Equipment''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Your character's history&lt;br /&gt;
&lt;br /&gt;
==NPC contacts==&lt;br /&gt;
Who they are, how they met, what the relationship is, and any other details you want to provide.&lt;/div&gt;</summary>
		<author><name>Fragz</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/File:Haas.gif</id>
		<title>File:Haas.gif</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/File:Haas.gif"/>
				<updated>2014-03-11T05:27:29Z</updated>
		
		<summary type="html">&lt;p&gt;Fragz:&amp;#32;Character Portrait&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character Portrait&lt;/div&gt;</summary>
		<author><name>Fragz</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/File:Haas1.gif</id>
		<title>File:Haas1.gif</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/File:Haas1.gif"/>
				<updated>2014-03-11T05:25:42Z</updated>
		
		<summary type="html">&lt;p&gt;Fragz:&amp;#32;uploaded a new version of &amp;quot;File:Haas1.gif&amp;quot;:&amp;amp;#32;Haas Portrait&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character Portrait&lt;/div&gt;</summary>
		<author><name>Fragz</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Baas_Haas</id>
		<title>Baas Haas</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Baas_Haas"/>
				<updated>2014-03-11T05:13:27Z</updated>
		
		<summary type="html">&lt;p&gt;Fragz:&amp;#32;/* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' &amp;lt;big&amp;gt;Baas Haas&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player:''' Fragz&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
[[File:haas1.gif|right]]&lt;br /&gt;
'''Race:''' Dralasite&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Gender:'''' H&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Handedness:''' Either&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STR/STA:''' 75+6(6XP)/75&amp;lt;br /&amp;gt;&lt;br /&gt;
'''DEX/RS:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INT/LOG:''' 60/60&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PER/LDR:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''IM:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
'''RW:''' 20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''MW:''' 41&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PS:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Description:''' What does the character look like? Act like?&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Walking:''' 5m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Running:''' 20m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hourly:''' 3km/hr&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 55&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 0&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities:''' Elasticity, Lie Detection(5%)&lt;br /&gt;
&lt;br /&gt;
'''Credits:''' 1000 Cr&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''PSA's'''&lt;br /&gt;
'''Primary PSA:''' Scout&amp;lt;br /&amp;gt;&lt;br /&gt;
*Animal Handling Lvl: 1 (Free)&lt;br /&gt;
** influencing animal behavior, riding, husbandry, etc&lt;br /&gt;
*Survival Lvl: 1 (3xp)&lt;br /&gt;
** procuring shelter, hunting, tracking, building fire, etc&lt;br /&gt;
*Navigation Lvl: 1 (3xp)&lt;br /&gt;
** finding way in wilderness, charting new courses&lt;br /&gt;
'''Secondary PSA:''' Scientist&amp;lt;br /&amp;gt;&lt;br /&gt;
*Medic Lvl: 1 (Free)&lt;br /&gt;
** diagnosis and treatment of infections, disease, toxin, and injury&lt;br /&gt;
*Environmental Lvl: 1 (4xp)&lt;br /&gt;
** terrestrial land, water, and air sciences&lt;br /&gt;
'''Secondary PSA:''' Military&amp;lt;br /&amp;gt;&lt;br /&gt;
*Unarmed Combat Lvl 1: (4xp)&lt;br /&gt;
*Melee Weapons Lvl: 1 (4xp)&lt;br /&gt;
*Projectile Weapons Lvl: 1 (4xp)&lt;br /&gt;
'''Tertiary Skills:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Robotics Lvl: 1 (Free)&lt;br /&gt;
** programming, accessing, configuring, and repairing robots&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
'''Equipment carried''' (13/20 kg):&lt;br /&gt;
*item 1&lt;br /&gt;
*item 2&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Other Equipment''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Your character's history&lt;br /&gt;
&lt;br /&gt;
==NPC contacts==&lt;br /&gt;
Who they are, how they met, what the relationship is, and any other details you want to provide.&lt;/div&gt;</summary>
		<author><name>Fragz</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Baas_Haas</id>
		<title>Baas Haas</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Baas_Haas"/>
				<updated>2014-03-11T05:05:13Z</updated>
		
		<summary type="html">&lt;p&gt;Fragz:&amp;#32;/* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' &amp;lt;big&amp;gt;Baas Haas&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player:''' Fragz&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
[[File:haas1.gif|right]]&lt;br /&gt;
'''Race:''' Dralasite&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Gender:'''' H&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Handedness:''' Either&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STR/STA:''' 75+6(6XP)/75&amp;lt;br /&amp;gt;&lt;br /&gt;
'''DEX/RS:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INT/LOG:''' 60/60&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PER/LDR:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''IM:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
'''RW:''' 20&amp;lt;br /&amp;gt;&lt;br /&gt;
'''MW:''' 41&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PS:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Description:''' What does the character look like? Act like?&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Walking:''' 5m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Running:''' 20m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hourly:''' 3km/hr&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 55&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 0&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities:''' Elasticity, Lie Detection(5%)&lt;br /&gt;
&lt;br /&gt;
'''Credits:''' 1000 Cr&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''PSA's'''&lt;br /&gt;
'''Primary PSA:''' Scout&amp;lt;br /&amp;gt;&lt;br /&gt;
*Animal Handling Lvl: 1 (Free)&lt;br /&gt;
** influencing animal behavior, riding, husbandry, etc&lt;br /&gt;
*Survival Lvl: 1 (3xp)&lt;br /&gt;
** procuring shelter, hunting, tracking, building fire, etc&lt;br /&gt;
*Navigation Lvl: 1 (3xp)&lt;br /&gt;
** finding way in wilderness, charting new courses&lt;br /&gt;
'''Secondary PSA:''' Scientist&amp;lt;br /&amp;gt;&lt;br /&gt;
*Medic Lvl: 1 (Free)&lt;br /&gt;
** diagnosis and treatment of infections, disease, toxin, and injury&lt;br /&gt;
*Environmental Lvl: 1 (4xp)&lt;br /&gt;
** terrestrial land, water, and air sciences&lt;br /&gt;
'''Secondary PSA:''' Military&amp;lt;br /&amp;gt;&lt;br /&gt;
*Melee Weapons Lvl: 1 (4xp)&lt;br /&gt;
*Projectile Weapons Lvl: 1 (4xp)&lt;br /&gt;
'''Tertiary Skills:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Robotics Lvl: 1 (Free)&lt;br /&gt;
** programming, accessing, configuring, and repairing robots&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
'''Equipment carried''' (13/20 kg):&lt;br /&gt;
*item 1&lt;br /&gt;
*item 2&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Other Equipment''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Your character's history&lt;br /&gt;
&lt;br /&gt;
==NPC contacts==&lt;br /&gt;
Who they are, how they met, what the relationship is, and any other details you want to provide.&lt;/div&gt;</summary>
		<author><name>Fragz</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Baas_Haas</id>
		<title>Baas Haas</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Baas_Haas"/>
				<updated>2014-03-11T04:57:11Z</updated>
		
		<summary type="html">&lt;p&gt;Fragz:&amp;#32;/* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' &amp;lt;big&amp;gt;Baas Haas&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player:''' Fragz&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
[[File:haas1.gif|right]]&lt;br /&gt;
'''Race:''' Dralasite&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Gender:'''' M&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Handedness:''' Left&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STR/STA:''' 75/75&amp;lt;br /&amp;gt;&lt;br /&gt;
'''DEX/RS:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INT/LOG:''' 60/60&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PER/LDR:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''IM:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
'''RW:''' 28&amp;lt;br /&amp;gt;&lt;br /&gt;
'''MW:''' 28&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PS:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Description:''' What does the character look like? Act like?&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Walking:''' 10m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Running:''' 30m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hourly:''' 4km/hr&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 52&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 0&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities:''' Night Vision, Gliding, Battle Rage (5%)&lt;br /&gt;
&lt;br /&gt;
'''Credits:''' 250 Cr&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''PSA's'''&lt;br /&gt;
'''Primary PSA:''' Scout&amp;lt;br /&amp;gt;&lt;br /&gt;
*Animal Handling Lvl: 1 (Free)&lt;br /&gt;
** influencing animal behavior, riding, husbandry, etc&lt;br /&gt;
*Survival Lvl: 1 (3xp)&lt;br /&gt;
** procuring shelter, hunting, tracking, building fire, etc&lt;br /&gt;
*Navigation Lvl: 1 (3xp)&lt;br /&gt;
** finding way in wilderness, charting new courses&lt;br /&gt;
'''Secondary PSA:''' Scientist&amp;lt;br /&amp;gt;&lt;br /&gt;
*Medic Lvl: 1 (Free)&lt;br /&gt;
** diagnosis and treatment of infections, disease, toxin, and injury&lt;br /&gt;
*Environmental Lvl: 1 (4xp)&lt;br /&gt;
** terrestrial land, water, and air sciences&lt;br /&gt;
'''Secondary PSA:''' Military&amp;lt;br /&amp;gt;&lt;br /&gt;
*Melee Weapons Lvl: 1 (4xp)&lt;br /&gt;
*Projectile Weapons Lvl: 1 (4xp)&lt;br /&gt;
'''Tertiary Skills:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*Robotics Lvl: 1 (Free)&lt;br /&gt;
** programming, accessing, configuring, and repairing robots&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
'''Equipment carried''' (13/20 kg):&lt;br /&gt;
*item 1&lt;br /&gt;
*item 2&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Other Equipment''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Your character's history&lt;br /&gt;
&lt;br /&gt;
==NPC contacts==&lt;br /&gt;
Who they are, how they met, what the relationship is, and any other details you want to provide.&lt;/div&gt;</summary>
		<author><name>Fragz</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Baas_Haas</id>
		<title>Baas Haas</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Baas_Haas"/>
				<updated>2014-03-11T04:44:29Z</updated>
		
		<summary type="html">&lt;p&gt;Fragz:&amp;#32;/* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' &amp;lt;big&amp;gt;Baas Haas&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player:''' Fragz&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
[[File:haas1.gif|right]]&lt;br /&gt;
'''Race:''' Dralasite&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Gender:'''' M&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Handedness:''' Left&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STR/STA:''' 75/75&amp;lt;br /&amp;gt;&lt;br /&gt;
'''DEX/RS:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INT/LOG:''' 60/60&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PER/LDR:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''IM:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
'''RW:''' 28&amp;lt;br /&amp;gt;&lt;br /&gt;
'''MW:''' 28&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PS:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Description:''' What does the character look like? Act like?&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Walking:''' 10m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Running:''' 30m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hourly:''' 4km/hr&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 52&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 0&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities:''' Night Vision, Gliding, Battle Rage (5%)&lt;br /&gt;
&lt;br /&gt;
'''Credits:''' 250 Cr&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''PSA's'''&lt;br /&gt;
'''Primary PSA:''' Scout&amp;lt;br /&amp;gt;&lt;br /&gt;
*Animal Handling Lvl: 1 (Free)&lt;br /&gt;
** influencing animal behavior, riding, husbandry, etc&lt;br /&gt;
*Survival Lvl: 1 (3xp)&lt;br /&gt;
** procuring shelter, hunting, tracking, building fire, etc&lt;br /&gt;
'''Secondary PSA:''' Scientist&amp;lt;br /&amp;gt;&lt;br /&gt;
*Medic Lvl: 1 (4xp)&lt;br /&gt;
** diagnosis and treatment of infections, disease, toxin, and injury&lt;br /&gt;
*Environmental Lvl: 1 (4xp)&lt;br /&gt;
** terrestrial land, water, and air sciences&lt;br /&gt;
'''Secondary PSA:''' Military&amp;lt;br /&amp;gt;&lt;br /&gt;
*Melee Weapons Lvl: 1 (4xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Robotics Lvl: 1 (Free)&lt;br /&gt;
** programming, accessing, configuring, and repairing robots&lt;br /&gt;
*Structural Art Lvl: 1 (Free)&lt;br /&gt;
** creation or interpretation of sculptures, pottery, woodcraft, leatherwork, etc&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
'''Equipment carried''' (13/20 kg):&lt;br /&gt;
*item 1&lt;br /&gt;
*item 2&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Other Equipment''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Your character's history&lt;br /&gt;
&lt;br /&gt;
==NPC contacts==&lt;br /&gt;
Who they are, how they met, what the relationship is, and any other details you want to provide.&lt;/div&gt;</summary>
		<author><name>Fragz</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Baas_Haas</id>
		<title>Baas Haas</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Baas_Haas"/>
				<updated>2014-03-11T04:27:57Z</updated>
		
		<summary type="html">&lt;p&gt;Fragz:&amp;#32;Created page with ''''Name:''' &amp;lt;big&amp;gt;Baas Haas&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt; '''Player:''' Fragz  ==Basic Information== right '''Race:''' Dralasite&amp;lt;br /&amp;gt; '''Gender:'''' M&amp;lt;br /&amp;gt; '''Handedness:''' Le…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' &amp;lt;big&amp;gt;Baas Haas&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player:''' Fragz&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
[[File:haas1.gif|right]]&lt;br /&gt;
'''Race:''' Dralasite&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Gender:'''' M&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Handedness:''' Left&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STR/STA:''' 75/75&amp;lt;br /&amp;gt;&lt;br /&gt;
'''DEX/RS:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INT/LOG:''' 60/60&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PER/LDR:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''IM:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
'''RW:''' 28&amp;lt;br /&amp;gt;&lt;br /&gt;
'''MW:''' 28&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PS:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Description:''' What does the character look like? Act like?&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Walking:''' 10m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Running:''' 30m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hourly:''' 4km/hr&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 52&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 0&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities:''' Night Vision, Gliding, Battle Rage (5%)&lt;br /&gt;
&lt;br /&gt;
'''Credits:''' 250 Cr&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''PSA's'''&lt;br /&gt;
'''Primary PSA:''' Tech&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Secondary PSA:''' Physical Sciences&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Secondary PSA:''' Military&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Skill 1 Lvl: 1&lt;br /&gt;
** Programs: Computer Security, Information Storage, Cryptography&lt;br /&gt;
*Skill 2 Lvl: 1&lt;br /&gt;
*Skill 3 Lvl: 1&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
'''Equipment carried''' (13/20 kg):&lt;br /&gt;
*item 1&lt;br /&gt;
*item 2&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Other Equipment''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Your character's history&lt;br /&gt;
&lt;br /&gt;
==NPC contacts==&lt;br /&gt;
Who they are, how they met, what the relationship is, and any other details you want to provide.&lt;/div&gt;</summary>
		<author><name>Fragz</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/A_Pale_Beginning</id>
		<title>A Pale Beginning</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/A_Pale_Beginning"/>
				<updated>2014-03-11T03:47:26Z</updated>
		
		<summary type="html">&lt;p&gt;Fragz:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game is being run (initially) as a play-by-post game here on the [http://starfrontiers.info/forum Star Frontiers Network Game Forums].  Follow [http://starfrontiers.info/forum/viewforum.php?f=87 this link to the game forum to play].  ''Note: that this page will probably be reorganized into a variety of sub-pages as more material is added.''&lt;br /&gt;
&lt;br /&gt;
The game is set on Pale in the Truane's Star system at the beginning of the First Sathar War.  Characters will start out on Pale as the invasion occurs and will attempt to survive and fight back against the Sathar invaders.  Game background information, house rules, and a list of the player and non-player characters are given in the sections below&lt;br /&gt;
&lt;br /&gt;
==Background Information==&lt;br /&gt;
===History===&lt;br /&gt;
It is Pale Year (PY) 173, which at some future date will be known as year 3 pre Federation (pf).  [[Pale]] has been colonized for 173 years and has grown a sizable population.  There are cities scattered all over the planet.  The capitol is located at Point True and has a population of several hundred thousand.  While the population is predominantly human, there is a significant representation of the other three major Frontier races.  The racial breakdown is 46% human, 23% Yazirian, 18% Dralisite, and 13% Vrusk.&lt;br /&gt;
&lt;br /&gt;
The Pan Galactic Corporation wields considerable influence in all aspects of life but there are many small local companies that are holding on in competition.  For example, Streele Mining actually controls a majority of the mining and surveying work done on the planet.  They may buy tools and robots from PanGal, but the contracts and jobs are held through Streele.&lt;br /&gt;
&lt;br /&gt;
Just within the past two years, a few ships of alien design have appeared from the direction of the Xagyg Dust Cloud.  These ships have been merchantmen, carrying members of strange new races and tales of worlds beyond the Frontier.  These races, the Ifshnit, Humma, and Osakar, have a confederation of worlds beyond the Xagyg Dust Cloud and seem to have friendly intentions toward the members of the Frontier races.&lt;br /&gt;
&lt;br /&gt;
===Pale Physical Information===&lt;br /&gt;
Pale orbits it's primary, Truane's Star, in the outer portions of the star's habitable zone.  This causes the average temperature on Pale to be fairly low resulting in fairly cold and severe winters and cool summers.  Pale is also a slightly smaller world with a surface gravity of only 0.9 g.&lt;br /&gt;
&lt;br /&gt;
In addition to the cool weather, Pale orbits very slowly on it's axis, completing one revolution every 55 standard hours.  As such the local population has divided the day into four working time periods:&lt;br /&gt;
* '''Day-day''': Corresponds to the 13 hours starting roughly 1 hour after sunrise.  This is the typical working time when the sun is up.  &lt;br /&gt;
* '''Day-night''':  This corresponds to the next 14 hour period and is typically a rest period although the sun is still shining.  Because this rest period occurs during daylight hours, all houses on Pale have windows or curtains allowing rooms to be completely &amp;quot;blacked out&amp;quot; to simulate darkness and night time even though the sun is still up.&lt;br /&gt;
* '''Night-day''': This is the 13 hour work period occuring during the local night.  Since this is a time of major work and transportation, all the streets and buildings of Pale are well lit to provide a semblance of daylight during this work period.  When seen from orbit, the cities and towns of Pale in the Night-day part of the cycle blaze with light.&lt;br /&gt;
* '''Night-night''': This is the final 14 hour rest period that occurs during the local night time.&lt;br /&gt;
&lt;br /&gt;
The extra hour is added in to either the Day-day or Night-day period depending on the season, the hour being added to the Day-day in the summer when the days are longer and the Night-day in the winter when the nights are longer.&lt;br /&gt;
&lt;br /&gt;
Typical work periods are 10 hours long during the Day-day and Night-day periods although there are many graveyard and swing shift positions that run during other hours.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Character Generation===&lt;br /&gt;
Please use the following rules for generating your character:&lt;br /&gt;
# Follow standard Alpha Dawn character generation to determine their starting characteristics&lt;br /&gt;
# Characters may be from any of the four races from the Alpha Dawn rules or the Ifshnit, Humma, or Osakar from the Zebulon's Guide to Frontier Space suppliment.  Characters from the Zeb's Guide races need to detail in their background how and why they are on Pale as there is only very limited preliminary contact between the Rim and the Frontier at the time of the start of this campaign.&lt;br /&gt;
# Instead of the standard skill AD/KH skill system we will be using the skill system from the [[A Skilled Frontier]] article in the [[Star Frontiersman]].  This system will be modified slightly as described in the [[A_Pale_Beginning#Skills | Skills section of the House Rules]] below.&lt;br /&gt;
# All players will receive 50 XP to spend on skills, racial abilities, and characteristic improvement over their original 3 starting skills.  Note that initial parts of this game will be almost completely ground based so skills related to spacecraft will not see much use.  You may want to have that as part of your character concept but they may lie dormant for a while during play.&lt;br /&gt;
# All characters will start with a toolkit or weapon relevant to their highest skill in their PSA plus 1000 cr to spend on other equipment as they would like subject to limitations in the [[A_Pale_Beginning#Equipment | Equipment House Rules]] below&lt;br /&gt;
# All character should provide a background write-up of their history and include a description of what they do on a daily basis on Pale assuming they are there working a regular job.  Remeber when writing these backgrounds up that your character has no knowledge of the existance of the Sathar or upcoming invasion. Bonus starting XP will be given for the following:&lt;br /&gt;
#* 2XP - Basic background write-up&lt;br /&gt;
#* 1XP - Drawing or picture to represent the character&lt;br /&gt;
#* 1XP - NPC contact on Pale.  This could be family member, significant other, professional contact, etc.&lt;br /&gt;
#* 1XP - Description of the character's goals, dream, and/or aspirations - What does the character want to do with his/her/ids life?  What do they hope to achieve.&lt;br /&gt;
# I'm going to allow the use of the Mentalist PSA from the Remastered Rules that [[Bill Logan]] created with a fe modifications.  You can find the details on this in the [[A Pale Beginning#Mentalist PSA | Mentalist PSA]] house rules section below.  You can only take one mentalist skill as one of your three starting skills.  If you want a second (or third) you need to buy them with your 50 XP allotment.&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
Here are links to all the characters in the game:&lt;br /&gt;
* [[Cal Hendricks]] - Tom V/jedion357&lt;br /&gt;
* [[Arturo DaGathuro]] - Daniel O'Neil /oTTo&lt;br /&gt;
* [[Erik &amp;quot;the Mouse&amp;quot; Stromm]] - Richard Rose (Shadow Shack) &lt;br /&gt;
* [[Baas Haas]] - JoeH/Fragz&lt;br /&gt;
* [[Character]] - Player name&lt;br /&gt;
* [[Character Name| Character Name Template]] &amp;lt;- This is link to a template you can use to fill out your character.&lt;br /&gt;
&lt;br /&gt;
To add yours, just edit this page and put your charcters name inside the brackets on the edit page, save the page and click on the link created.  You can follow the template provided to create your page.  The easiest way to do that is to go to the character template page, hit the edit button on top and copy the markup text out of the edit window and paste it into yours and modify for your character.&lt;br /&gt;
&lt;br /&gt;
===Non-Player Characters===&lt;br /&gt;
Information on various NPC's can be found below:&lt;br /&gt;
* [[NPC Name]]&lt;br /&gt;
* [[NPC Name]]&lt;br /&gt;
* [[NPC Name]]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
Here are various house rules that will apply to the game.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
While we will be using the [[A Skilled Frontier]] skill system, the following modifications apply:&lt;br /&gt;
* No '''Beam Weapons''' skill initially available.  As described in the [[A Pale Beginning#Equipment | Equipment]] section below, laser weapons have yet to be established in the Frontier at a general level so this skill is not initially available&lt;br /&gt;
* '''Space Sciences''' (from the Scientist PSA) covers astronomy, physics, and other space sciences but does not include spacecraft engineering.  In truth, astronomy, physics, chemistry, geology, etc. should all be separate skills but for simplicity and playability, we'll leave them grouped as they are otherwise.&lt;br /&gt;
* '''Spacecraft Engineering''' is a new separate skill in the Tech PSA&lt;br /&gt;
* I'm adding a new '''Xenotechnology (''Race'')''' skill that is available either through the Scholar, Scientist, or Tech PSA.  This skill represents studying the alien culture and understanding how it works in relation to how it creates and operates it machinery and is designed to help overcome the -20% alien technology penalty.  This skill only goes up to level 2, and is harder to earn than would be normal, costing one extra XP to earn level 1 and two extra XP to earn level 2.  The skill must be learned for each race indivually but each level overcomes 10% of the penalty applied to using alien technology.  Thus if a human had a Level 1 Xenotechnology (Vrusk), when using technology specifically designed for vrusk, that would normally carry a -20% modifier, he only suffers a -10%.  If he raised his skill to level 2, the penalty would be removed.  This skill would not apply to any technology designed for any of the other races.  Obviously Xenotechnology (Sathar) isn't available to begin with as the characters don't even know the sathar exist.&lt;br /&gt;
* I'm adding an &amp;quot;'''Architecture'''&amp;quot; skill, available through the Scholar or Tech PSAs that cover things like civil engieering, architecture, building/bridge construction, etc.&lt;br /&gt;
&lt;br /&gt;
====Mentalist PSA====&lt;br /&gt;
We're going to allow this and see how it goes.  For the most part we will be using the skills/subskills as listed in the remastered rules. (I'll try to get a wiki page up with the rule set).  The rules will have the following modifications.&lt;br /&gt;
# Mentalist doesn't have be your PSA but all XP costs are doubled.  i.e. if it is your primary skill area, costs are as per the rules in the remastered rule book (except I'll allow level 1 to only cost 6 instead of 10).  If it's a secondary skill area, then costs are 8,16, 24, etc and if it is tertiary then costs are 16,32,48, etc.&lt;br /&gt;
# Pychokenisis and Telepathy are just skills within the PSA not separate skill areas so you can pick two others as your secondary skill area.&lt;br /&gt;
# All hour duration skills are reduced to 10 minutes.  I think an hour is just a little bit too long.&lt;br /&gt;
# The rules don't explicitly talk about using multiple skills at the same time other than giving a couple of examples of where it might be done.  So I'm going to say that it can but each additional skill suffers a -10% cumulative penalty. i.e. the second one has a -10% the third a -20%, etc.  This only applies if trying to do them at the same time.&lt;br /&gt;
# The stacking the effect of levitation (or any other skill that can be stacked) can be used but each stacked effect increases the maintenance cost (i.e. if a second effect is added, then upkeep is 2 points per 10 minutes, not just 1).&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
# '''Lasers''' - For this game, the Frontier races don't have portable laser technology.  It is something that is just being developed.  It exists on a few space craft and there are some heavy laser weapons but the laser rifle and laser pistol don't exist and cannot be purchaced.  The equivalent of a Heavy Laser exists but it weighs twice as much uses 2 SEU to do 1d10 points of damage and only has half the range.  It's a military testing weapon and is not available to the PCs for purchace.&lt;br /&gt;
# '''Albedo Screens and Suits''' - Just as the weapons don't exist, the defences for these weapons don't exist either  So no albedo screens or suits are available.&lt;br /&gt;
&lt;br /&gt;
==Tech Specs==&lt;br /&gt;
This section will be filled in as new mateiral is created for the game.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
&lt;br /&gt;
===Robots===&lt;/div&gt;</summary>
		<author><name>Fragz</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/TBD</id>
		<title>TBD</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/TBD"/>
				<updated>2014-03-11T03:44:49Z</updated>
		
		<summary type="html">&lt;p&gt;Fragz:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' &amp;lt;big&amp;gt;Baas Haas&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player:''' Fragz&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
[[File:haas1.gif|right]]&lt;br /&gt;
'''Race:''' Dralasite&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Gender:'''' H&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Handedness:''' Either&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STR/STA:''' 75/75&amp;lt;br /&amp;gt;&lt;br /&gt;
'''DEX/RS:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INT/LOG:''' 60/60&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PER/LDR:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''IM:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
'''RW:''' 28&amp;lt;br /&amp;gt;&lt;br /&gt;
'''MW:''' 28&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PS:''' 4&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Description:''' What does the character look like? Act like?&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Walking:''' 5m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Running:''' 20m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hourly:''' 3km/hr&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 52&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 0&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities:''' Elasticity, Lie Detection (5%)&lt;br /&gt;
&lt;br /&gt;
'''Credits:''' 250 Cr&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''PSA's'''&lt;br /&gt;
'''Primary PSA:''' Tech&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Secondary PSA:''' Physical Sciences&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Secondary PSA:''' Military&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Skill 1 Lvl: 1&lt;br /&gt;
** Programs: Computer Security, Information Storage, Cryptography&lt;br /&gt;
*Skill 2 Lvl: 1&lt;br /&gt;
*Skill 3 Lvl: 1&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
'''Equipment carried''' (13/20 kg):&lt;br /&gt;
*item 1&lt;br /&gt;
*item 2&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Other Equipment''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Your character's history&lt;br /&gt;
&lt;br /&gt;
==NPC contacts==&lt;br /&gt;
Who they are, how they met, what the relationship is, and any other details you want to provide.&lt;/div&gt;</summary>
		<author><name>Fragz</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/TBD</id>
		<title>TBD</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/TBD"/>
				<updated>2014-03-11T03:23:45Z</updated>
		
		<summary type="html">&lt;p&gt;Fragz:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Here is a template you can use to create your character sheet, just select edit on this page, cut and paste the contents of the edit window into the edit window for your character and fill in the data.''&lt;br /&gt;
&lt;br /&gt;
'''Name:''' &amp;lt;big&amp;gt;Character Name&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player:''' Player Name&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
[[File:haas1.gif|right]]&lt;br /&gt;
'''Race:''' Race&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Gender:'''' M&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Handedness:''' Left&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STR/STA:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''DEX/RS:''' 55/55&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INT/LOG:''' 75/75&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PER/LDR:''' 65/65&amp;lt;br /&amp;gt;&lt;br /&gt;
'''IM:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''RW:''' 28&amp;lt;br /&amp;gt;&lt;br /&gt;
'''MW:''' 28&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PS:''' 3&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Description:''' What does the character look like? Act like?&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Walking:''' 10m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Running:''' 30m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hourly:''' 4km/hr&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 52&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 0&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities:''' Night Vision, Gliding, Battle Rage (5%)&lt;br /&gt;
&lt;br /&gt;
'''Credits:''' 250 Cr&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''PSA's'''&lt;br /&gt;
'''Primary PSA:''' Tech&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Secondary PSA:''' Physical Sciences&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Secondary PSA:''' Military&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Skill 1 Lvl: 1&lt;br /&gt;
** Programs: Computer Security, Information Storage, Cryptography&lt;br /&gt;
*Skill 2 Lvl: 1&lt;br /&gt;
*Skill 3 Lvl: 1&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
'''Equipment carried''' (13/20 kg):&lt;br /&gt;
*item 1&lt;br /&gt;
*item 2&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Other Equipment''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Your character's history&lt;br /&gt;
&lt;br /&gt;
==NPC contacts==&lt;br /&gt;
Who they are, how they met, what the relationship is, and any other details you want to provide.&lt;/div&gt;</summary>
		<author><name>Fragz</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/File:Haas1.gif</id>
		<title>File:Haas1.gif</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/File:Haas1.gif"/>
				<updated>2014-03-11T03:22:26Z</updated>
		
		<summary type="html">&lt;p&gt;Fragz:&amp;#32;Character Portrait&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character Portrait&lt;/div&gt;</summary>
		<author><name>Fragz</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/TBD</id>
		<title>TBD</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/TBD"/>
				<updated>2014-03-11T02:40:26Z</updated>
		
		<summary type="html">&lt;p&gt;Fragz:&amp;#32;Created page with '''Here is a template you can use to create your character sheet, just select edit on this page, cut and paste the contents of the edit window into the edit window for your charac…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Here is a template you can use to create your character sheet, just select edit on this page, cut and paste the contents of the edit window into the edit window for your character and fill in the data.''&lt;br /&gt;
&lt;br /&gt;
'''Name:''' &amp;lt;big&amp;gt;Character Name&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player:''' Player Name&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
[[File:Tanar-portrait.png|right]]&lt;br /&gt;
'''Race:''' Race&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Gender:'''' M&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Handedness:''' Left&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STR/STA:''' 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
'''DEX/RS:''' 55/55&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INT/LOG:''' 75/75&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PER/LDR:''' 65/65&amp;lt;br /&amp;gt;&lt;br /&gt;
'''IM:''' 6&amp;lt;br /&amp;gt;&lt;br /&gt;
'''RW:''' 28&amp;lt;br /&amp;gt;&lt;br /&gt;
'''MW:''' 28&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PS:''' 3&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Description:''' What does the character look like? Act like?&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Walking:''' 10m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Running:''' 30m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hourly:''' 4km/hr&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 52&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 0&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities:''' Night Vision, Gliding, Battle Rage (5%)&lt;br /&gt;
&lt;br /&gt;
'''Credits:''' 250 Cr&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''PSA's'''&lt;br /&gt;
'''Primary PSA:''' Tech&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Secondary PSA:''' Physical Sciences&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Secondary PSA:''' Military&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Skill 1 Lvl: 1&lt;br /&gt;
** Programs: Computer Security, Information Storage, Cryptography&lt;br /&gt;
*Skill 2 Lvl: 1&lt;br /&gt;
*Skill 3 Lvl: 1&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
'''Equipment carried''' (13/20 kg):&lt;br /&gt;
*item 1&lt;br /&gt;
*item 2&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Other Equipment''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Your character's history&lt;br /&gt;
&lt;br /&gt;
==NPC contacts==&lt;br /&gt;
Who they are, how they met, what the relationship is, and any other details you want to provide.&lt;/div&gt;</summary>
		<author><name>Fragz</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/A_Pale_Beginning</id>
		<title>A Pale Beginning</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/A_Pale_Beginning"/>
				<updated>2014-03-10T07:44:45Z</updated>
		
		<summary type="html">&lt;p&gt;Fragz:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game is being run (initially) as a play-by-post game here on the [http://starfrontiers.info/forum Star Frontiers Network Game Forums].  Follow [http://starfrontiers.info/forum/viewforum.php?f=87 this link to the game forum to play].  ''Note: that this page will probably be reorganized into a variety of sub-pages as more material is added.''&lt;br /&gt;
&lt;br /&gt;
The game is set on Pale in the Truane's Star system at the beginning of the First Sathar War.  Characters will start out on Pale as the invasion occurs and will attempt to survive and fight back against the Sathar invaders.  Game background information, house rules, and a list of the player and non-player characters are given in the sections below&lt;br /&gt;
&lt;br /&gt;
==Background Information==&lt;br /&gt;
===History===&lt;br /&gt;
It is Pale Year (PY) 173, which at some future date will be known as year 3 pre Federation (pf).  [[Pale]] has been colonized for 173 years and has grown a sizable population.  There are cities scattered all over the planet.  The capitol is located at Point True and has a population of several hundred thousand.  While the population is predominantly human, there is a significant representation of the other three major Frontier races.  The racial breakdown is 46% human, 23% Yazirian, 18% Dralisite, and 13% Vrusk.&lt;br /&gt;
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The Pan Galactic Corporation wields considerable influence in all aspects of life but there are many small local companies that are holding on in competition.  For example, Streele Mining actually controls a majority of the mining and surveying work done on the planet.  They may buy tools and robots from PanGal, but the contracts and jobs are held through Streele.&lt;br /&gt;
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Just within the past two years, a few ships of alien design have appeared from the direction of the Xagyg Dust Cloud.  These ships have been merchantmen, carrying members of strange new races and tales of worlds beyond the Frontier.  These races, the Ifshnit, Humma, and Osakar, have a confederation of worlds beyond the Xagyg Dust Cloud and seem to have friendly intentions toward the members of the Frontier races.&lt;br /&gt;
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===Pale Physical Information===&lt;br /&gt;
Pale orbits it's primary, Truane's Star, in the outer portions of the star's habitable zone.  This causes the average temperature on Pale to be fairly low resulting in fairly cold and severe winters and cool summers.  Pale is also a slightly smaller world with a surface gravity of only 0.9 g.&lt;br /&gt;
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In addition to the cool weather, Pale orbits very slowly on it's axis, completing one revolution every 55 standard hours.  As such the local population has divided the day into four working time periods:&lt;br /&gt;
* '''Day-day''': Corresponds to the 13 hours starting roughly 1 hour after sunrise.  This is the typical working time when the sun is up.  &lt;br /&gt;
* '''Day-night''':  This corresponds to the next 14 hour period and is typically a rest period although the sun is still shining.  Because this rest period occurs during daylight hours, all houses on Pale have windows or curtains allowing rooms to be completely &amp;quot;blacked out&amp;quot; to simulate darkness and night time even though the sun is still up.&lt;br /&gt;
* '''Night-day''': This is the 13 hour work period occuring during the local night.  Since this is a time of major work and transportation, all the streets and buildings of Pale are well lit to provide a semblance of daylight during this work period.  When seen from orbit, the cities and towns of Pale in the Night-day part of the cycle blaze with light.&lt;br /&gt;
* '''Night-night''': This is the final 14 hour rest period that occurs during the local night time.&lt;br /&gt;
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The extra hour is added in to either the Day-day or Night-day period depending on the season, the hour being added to the Day-day in the summer when the days are longer and the Night-day in the winter when the nights are longer.&lt;br /&gt;
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Typical work periods are 10 hours long during the Day-day and Night-day periods although there are many graveyard and swing shift positions that run during other hours.&lt;br /&gt;
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==Characters==&lt;br /&gt;
===Character Generation===&lt;br /&gt;
Please use the following rules for generating your character:&lt;br /&gt;
# Follow standard Alpha Dawn character generation to determine their starting characteristics&lt;br /&gt;
# Characters may be from any of the four races from the Alpha Dawn rules or the Ifshnit, Humma, or Osakar from the Zebulon's Guide to Frontier Space suppliment.  Characters from the Zeb's Guide races need to detail in their background how and why they are on Pale as there is only very limited preliminary contact between the Rim and the Frontier at the time of the start of this campaign.&lt;br /&gt;
# Instead of the standard skill AD/KH skill system we will be using the skill system from the [[A Skilled Frontier]] article in the [[Star Frontiersman]].  This system will be modified slightly as described in the [[A_Pale_Beginning#Skills | Skills section of the House Rules]] below.&lt;br /&gt;
# All players will receive 50 XP to spend on skills, racial abilities, and characteristic improvement over their original 3 starting skills.  Note that initial parts of this game will be almost completely ground based so skills related to spacecraft will not see much use.  You may want to have that as part of your character concept but they may lie dormant for a while during play.&lt;br /&gt;
# All characters will start with a toolkit or weapon relevant to their highest skill in their PSA plus 1000 cr to spend on other equipment as they would like subject to limitations in the [[A_Pale_Beginning#Equipment | Equipment House Rules]] below&lt;br /&gt;
# All character should provide a background write-up of their history and include a description of what they do on a daily basis on Pale assuming they are there working a regular job.  Remeber when writing these backgrounds up that your character has no knowledge of the existance of the Sathar or upcoming invasion. Bonus starting XP will be given for the following:&lt;br /&gt;
#* 2XP - Basic background write-up&lt;br /&gt;
#* 1XP - Drawing or picture to represent the character&lt;br /&gt;
#* 1XP - NPC contact on Pale.  This could be family member, significant other, professional contact, etc.&lt;br /&gt;
#* 1XP - Description of the character's goals, dream, and/or aspirations - What does the character want to do with his/her/ids life?  What do they hope to achieve.&lt;br /&gt;
# I'm going to allow the use of the Mentalist PSA from the Remastered Rules that [[Bill Logan]] created with a fe modifications.  You can find the details on this in the [[A Pale Beginning#Mentalist PSA | Mentalist PSA]] house rules section below.  You can only take one mentalist skill as one of your three starting skills.  If you want a second (or third) you need to buy them with your 50 XP allotment.&lt;br /&gt;
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===Player Characters===&lt;br /&gt;
Here are links to all the characters in the game:&lt;br /&gt;
* [[Cal Hendricks]] - Tom V/jedion357&lt;br /&gt;
* [[Arturo DaGathuro]] - Daniel O'Neil /oTTo&lt;br /&gt;
* [[Erik &amp;quot;the Mouse&amp;quot; Stromm]] - Richard Rose (Shadow Shack) &lt;br /&gt;
* [[TBD]] - JoeH/Fragz&lt;br /&gt;
* [[Character]] - Player name&lt;br /&gt;
* [[Character Name| Character Name Template]] &amp;lt;- This is link to a template you can use to fill out your character.&lt;br /&gt;
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To add yours, just edit this page and put your charcters name inside the brackets on the edit page, save the page and click on the link created.  You can follow the template provided to create your page.  The easiest way to do that is to go to the character template page, hit the edit button on top and copy the markup text out of the edit window and paste it into yours and modify for your character.&lt;br /&gt;
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===Non-Player Characters===&lt;br /&gt;
Information on various NPC's can be found below:&lt;br /&gt;
* [[NPC Name]]&lt;br /&gt;
* [[NPC Name]]&lt;br /&gt;
* [[NPC Name]]&lt;br /&gt;
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==House Rules==&lt;br /&gt;
Here are various house rules that will apply to the game.&lt;br /&gt;
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===Skills===&lt;br /&gt;
While we will be using the [[A Skilled Frontier]] skill system, the following modifications apply:&lt;br /&gt;
* No '''Beam Weapons''' skill initially available.  As described in the [[A Pale Beginning#Equipment | Equipment]] section below, laser weapons have yet to be established in the Frontier at a general level so this skill is not initially available&lt;br /&gt;
* '''Space Sciences''' (from the Scientist PSA) covers astronomy, physics, and other space sciences but does not include spacecraft engineering.  In truth, astronomy, physics, chemistry, geology, etc. should all be separate skills but for simplicity and playability, we'll leave them grouped as they are otherwise.&lt;br /&gt;
* '''Spacecraft Engineering''' is a new separate skill in the Tech PSA&lt;br /&gt;
* I'm adding a new '''Xenotechnology (''Race'')''' skill that is available either through the Scholar, Scientist, or Tech PSA.  This skill represents studying the alien culture and understanding how it works in relation to how it creates and operates it machinery and is designed to help overcome the -20% alien technology penalty.  This skill only goes up to level 2, and is harder to earn than would be normal, costing one extra XP to earn level 1 and two extra XP to earn level 2.  The skill must be learned for each race indivually but each level overcomes 10% of the penalty applied to using alien technology.  Thus if a human had a Level 1 Xenotechnology (Vrusk), when using technology specifically designed for vrusk, that would normally carry a -20% modifier, he only suffers a -10%.  If he raised his skill to level 2, the penalty would be removed.  This skill would not apply to any technology designed for any of the other races.  Obviously Xenotechnology (Sathar) isn't available to begin with as the characters don't even know the sathar exist.&lt;br /&gt;
* I'm adding an &amp;quot;'''Architecture'''&amp;quot; skill, available through the Scholar or Tech PSAs that cover things like civil engieering, architecture, building/bridge construction, etc.&lt;br /&gt;
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====Mentalist PSA====&lt;br /&gt;
We're going to allow this and see how it goes.  For the most part we will be using the skills/subskills as listed in the remastered rules. (I'll try to get a wiki page up with the rule set).  The rules will have the following modifications.&lt;br /&gt;
# Mentalist doesn't have be your PSA but all XP costs are doubled.  i.e. if it is your primary skill area, costs are as per the rules in the remastered rule book (except I'll allow level 1 to only cost 6 instead of 10).  If it's a secondary skill area, then costs are 8,16, 24, etc and if it is tertiary then costs are 16,32,48, etc.&lt;br /&gt;
# Pychokenisis and Telepathy are just skills within the PSA not separate skill areas so you can pick two others as your secondary skill area.&lt;br /&gt;
# All hour duration skills are reduced to 10 minutes.  I think an hour is just a little bit too long.&lt;br /&gt;
# The rules don't explicitly talk about using multiple skills at the same time other than giving a couple of examples of where it might be done.  So I'm going to say that it can but each additional skill suffers a -10% cumulative penalty. i.e. the second one has a -10% the third a -20%, etc.  This only applies if trying to do them at the same time.&lt;br /&gt;
# The stacking the effect of levitation (or any other skill that can be stacked) can be used but each stacked effect increases the maintenance cost (i.e. if a second effect is added, then upkeep is 2 points per 10 minutes, not just 1).&lt;br /&gt;
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===Equipment===&lt;br /&gt;
# '''Lasers''' - For this game, the Frontier races don't have portable laser technology.  It is something that is just being developed.  It exists on a few space craft and there are some heavy laser weapons but the laser rifle and laser pistol don't exist and cannot be purchaced.  The equivalent of a Heavy Laser exists but it weighs twice as much uses 2 SEU to do 1d10 points of damage and only has half the range.  It's a military testing weapon and is not available to the PCs for purchace.&lt;br /&gt;
# '''Albedo Screens and Suits''' - Just as the weapons don't exist, the defences for these weapons don't exist either  So no albedo screens or suits are available.&lt;br /&gt;
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==Tech Specs==&lt;br /&gt;
This section will be filled in as new mateiral is created for the game.&lt;br /&gt;
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===Equipment===&lt;br /&gt;
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===Vehicles===&lt;br /&gt;
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===Robots===&lt;/div&gt;</summary>
		<author><name>Fragz</name></author>	</entry>

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