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	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Cal_Hendricks</id>
		<title>Cal Hendricks</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Cal_Hendricks"/>
				<updated>2014-02-23T15:28:03Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;/* Cal (Calvin) Hendricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Cal (Calvin) Hendricks''' ==&lt;br /&gt;
&lt;br /&gt;
Human Male &lt;br /&gt;
&lt;br /&gt;
Right Handed&lt;br /&gt;
&lt;br /&gt;
Walking:  10m         Running:     30m     Hourly:    5km      Cross Country Skiing: ?&lt;br /&gt;
&lt;br /&gt;
'''Experience Points''' &lt;br /&gt;
&lt;br /&gt;
Current: 2   Spent: 53&lt;br /&gt;
&lt;br /&gt;
'''Ability Scores'''&lt;br /&gt;
&lt;br /&gt;
'''STR/STA''':  45/49&lt;br /&gt;
  &lt;br /&gt;
'''DEX/RS''':   41/35&lt;br /&gt;
&lt;br /&gt;
'''INT/LOG''':   70/70&lt;br /&gt;
&lt;br /&gt;
'''PER/LDR''':   40/40&lt;br /&gt;
&lt;br /&gt;
'''IM''':4&lt;br /&gt;
&lt;br /&gt;
'''PS''': 3&lt;br /&gt;
&lt;br /&gt;
'''Medical Record'''&lt;br /&gt;
&lt;br /&gt;
Current STA:&lt;br /&gt;
&lt;br /&gt;
Other Injuries:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PSAs'''&lt;br /&gt;
&lt;br /&gt;
Primary:Scout&lt;br /&gt;
&lt;br /&gt;
Secondary:Scientist&lt;br /&gt;
&lt;br /&gt;
Secondary:Agent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
&lt;br /&gt;
Detective Level: 2 (12 exp)&lt;br /&gt;
&lt;br /&gt;
Projectile Weapons Level: 1  (8exp)&lt;br /&gt;
&lt;br /&gt;
Environmental Level: 2 (12 exp)&lt;br /&gt;
&lt;br /&gt;
Survival Level: 2 (9exp)&lt;br /&gt;
&lt;br /&gt;
Athletics Level: 2 (9exp)&lt;br /&gt;
&lt;br /&gt;
Navigation Level: 1 (3exp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Background'''&lt;br /&gt;
&lt;br /&gt;
Cal Hendricks grew up at Point True, Pale. His mother was concerned that he was spending too much time indoors and glued to electronic entertainment so she registered him with the Snow Cubs of Pale. He eventually transitioned into the Snow Rangers (a 10-18 year old group). In the Snow Rangers he developed a love for cross country skiing and camping. On one such camping trip and event occurred that would set the course of the rest of his life. The Snow Rangers came across a dead body in the outback. When the Point True Police Department criminologists arrived and began investigating Cal became fascinated with science and detective work. In short order he earned all the merit badges associated with science and finger printing. &lt;br /&gt;
&lt;br /&gt;
His college career involved science courses and competing on the University of Point True's biathlon ski and shoot team. Cross country skiing has remained a passion and he continues to compete in biathlon events semi-professionally even though he rarely places in the top three he simply enjoys the competition for the sheer love of testing himself against other athletes.&lt;br /&gt;
&lt;br /&gt;
He attended the Point True Police Academy and became a criminologist with the Point True PD CSI division.&lt;br /&gt;
&lt;br /&gt;
He feels like he has crafted a perfect life for himself with the challenges of scientific investigation and detective work as well as challenges on the biathlon loop. He cannot image anything that could disrupt that.... He plans to earn a graduate degree in the future and possibly join a scout service to seek out adventure exploring new planets beyond the Frontier.&lt;br /&gt;
&lt;br /&gt;
'''NPC Contacts'''&lt;br /&gt;
&lt;br /&gt;
Molo Molo: dralasite criminologist and partner on the job.&lt;br /&gt;
&lt;br /&gt;
Professor Ruel: Human male, University of Point True. Prof Ruel is a scientist with a knack for teaching and mentored Cal through school. He as a little disappointed that Cal did not go on for graduate level work but had developed a pride in Cal for his dedication to serving with the police department.&lt;br /&gt;
&lt;br /&gt;
'''Equipment''' &lt;br /&gt;
&lt;br /&gt;
Credits: 130&lt;br /&gt;
&lt;br /&gt;
Envrionmental Tool kit 10 kg (free)&lt;br /&gt;
&lt;br /&gt;
gray/black trimmed white Skein suit (military grade but with velcro patches to affix police and CSI patches- 300Cr.)&lt;br /&gt;
&lt;br /&gt;
std equipment pack: chronocom, coveralls,first aid pack, stim dose, stay dose, ID card (and police credentials) Pocket tool, 5 days survival rations&lt;br /&gt;
1 dose grenade (150 Cr)&lt;br /&gt;
&lt;br /&gt;
autopistol 4 clips (208 Cr)&lt;br /&gt;
&lt;br /&gt;
Sungoggles, Everflame, flashlight (12 Cr)&lt;br /&gt;
&lt;br /&gt;
Magnigoggles (200 Cr)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Competition grade .22 rifle semi auto (This is not ideal for combat and I'm not sure what cost to assess)stored at dwelling&lt;br /&gt;
Cross Counter skis and competition suit (not sure again what cost to assess)stored at dwelling&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Cal_Hendricks</id>
		<title>Cal Hendricks</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Cal_Hendricks"/>
				<updated>2014-02-23T15:27:30Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;/* Cal (Calvin) Hendricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Cal (Calvin) Hendricks''' ==&lt;br /&gt;
&lt;br /&gt;
Human Male &lt;br /&gt;
&lt;br /&gt;
Right Handed&lt;br /&gt;
&lt;br /&gt;
Walking:  10m         Running:     30m     Hourly:    5km      Cross Country Skiing: ?&lt;br /&gt;
&lt;br /&gt;
'''Experience Points''' &lt;br /&gt;
&lt;br /&gt;
Current: 2   Spent: 53&lt;br /&gt;
&lt;br /&gt;
'''Ability Scores'''&lt;br /&gt;
&lt;br /&gt;
'''STR/STA''':  45/49&lt;br /&gt;
  &lt;br /&gt;
'''DEX/RS''':   41/35&lt;br /&gt;
&lt;br /&gt;
'''INT/LOG''':   70/70&lt;br /&gt;
&lt;br /&gt;
'''PER/LDR''':   40/40&lt;br /&gt;
&lt;br /&gt;
'''IM''':4&lt;br /&gt;
&lt;br /&gt;
'''PS''': 3&lt;br /&gt;
&lt;br /&gt;
'''Medical Record'''&lt;br /&gt;
&lt;br /&gt;
Current STA:&lt;br /&gt;
&lt;br /&gt;
Other Injuries:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PSAs'''&lt;br /&gt;
&lt;br /&gt;
Primary:Scout&lt;br /&gt;
&lt;br /&gt;
Secondary:Scientist&lt;br /&gt;
&lt;br /&gt;
Secondary:Agent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
&lt;br /&gt;
Detective Level: 2 (12 exp)&lt;br /&gt;
&lt;br /&gt;
Projectile Weapons Level: 1  (8exp)&lt;br /&gt;
&lt;br /&gt;
Environmental Level: 2 (12 exp)&lt;br /&gt;
&lt;br /&gt;
Survival Level: 2 (9exp)&lt;br /&gt;
&lt;br /&gt;
Athletics Level: 2 (9exp)&lt;br /&gt;
&lt;br /&gt;
Navigation Level: 2 (3exp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Background'''&lt;br /&gt;
&lt;br /&gt;
Cal Hendricks grew up at Point True, Pale. His mother was concerned that he was spending too much time indoors and glued to electronic entertainment so she registered him with the Snow Cubs of Pale. He eventually transitioned into the Snow Rangers (a 10-18 year old group). In the Snow Rangers he developed a love for cross country skiing and camping. On one such camping trip and event occurred that would set the course of the rest of his life. The Snow Rangers came across a dead body in the outback. When the Point True Police Department criminologists arrived and began investigating Cal became fascinated with science and detective work. In short order he earned all the merit badges associated with science and finger printing. &lt;br /&gt;
&lt;br /&gt;
His college career involved science courses and competing on the University of Point True's biathlon ski and shoot team. Cross country skiing has remained a passion and he continues to compete in biathlon events semi-professionally even though he rarely places in the top three he simply enjoys the competition for the sheer love of testing himself against other athletes.&lt;br /&gt;
&lt;br /&gt;
He attended the Point True Police Academy and became a criminologist with the Point True PD CSI division.&lt;br /&gt;
&lt;br /&gt;
He feels like he has crafted a perfect life for himself with the challenges of scientific investigation and detective work as well as challenges on the biathlon loop. He cannot image anything that could disrupt that.... He plans to earn a graduate degree in the future and possibly join a scout service to seek out adventure exploring new planets beyond the Frontier.&lt;br /&gt;
&lt;br /&gt;
'''NPC Contacts'''&lt;br /&gt;
&lt;br /&gt;
Molo Molo: dralasite criminologist and partner on the job.&lt;br /&gt;
&lt;br /&gt;
Professor Ruel: Human male, University of Point True. Prof Ruel is a scientist with a knack for teaching and mentored Cal through school. He as a little disappointed that Cal did not go on for graduate level work but had developed a pride in Cal for his dedication to serving with the police department.&lt;br /&gt;
&lt;br /&gt;
'''Equipment''' &lt;br /&gt;
&lt;br /&gt;
Credits: 130&lt;br /&gt;
&lt;br /&gt;
Envrionmental Tool kit 10 kg (free)&lt;br /&gt;
&lt;br /&gt;
gray/black trimmed white Skein suit (military grade but with velcro patches to affix police and CSI patches- 300Cr.)&lt;br /&gt;
&lt;br /&gt;
std equipment pack: chronocom, coveralls,first aid pack, stim dose, stay dose, ID card (and police credentials) Pocket tool, 5 days survival rations&lt;br /&gt;
1 dose grenade (150 Cr)&lt;br /&gt;
&lt;br /&gt;
autopistol 4 clips (208 Cr)&lt;br /&gt;
&lt;br /&gt;
Sungoggles, Everflame, flashlight (12 Cr)&lt;br /&gt;
&lt;br /&gt;
Magnigoggles (200 Cr)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Competition grade .22 rifle semi auto (This is not ideal for combat and I'm not sure what cost to assess)stored at dwelling&lt;br /&gt;
Cross Counter skis and competition suit (not sure again what cost to assess)stored at dwelling&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Cal_Hendricks</id>
		<title>Cal Hendricks</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Cal_Hendricks"/>
				<updated>2014-02-23T15:26:42Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;/* Cal (Calvin) Hendricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Cal (Calvin) Hendricks''' ==&lt;br /&gt;
&lt;br /&gt;
Human Male &lt;br /&gt;
&lt;br /&gt;
Right Handed&lt;br /&gt;
&lt;br /&gt;
Walking:  10m         Running:     30m     Hourly:    5km      Cross Country Skiing: ?&lt;br /&gt;
&lt;br /&gt;
'''Experience Points''' &lt;br /&gt;
&lt;br /&gt;
Current: 2   Spent: 53&lt;br /&gt;
&lt;br /&gt;
'''Ability Scores'''&lt;br /&gt;
&lt;br /&gt;
'''STR/STA''':  45/49&lt;br /&gt;
  &lt;br /&gt;
'''DEX/RS''':   41/35&lt;br /&gt;
&lt;br /&gt;
'''INT/LOG''':   70/70&lt;br /&gt;
&lt;br /&gt;
'''PER/LDR''':   40/40&lt;br /&gt;
&lt;br /&gt;
'''IM''':4&lt;br /&gt;
&lt;br /&gt;
'''PS''':&lt;br /&gt;
&lt;br /&gt;
'''Medical Record'''&lt;br /&gt;
&lt;br /&gt;
Current STA:&lt;br /&gt;
&lt;br /&gt;
Other Injuries:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PSAs'''&lt;br /&gt;
&lt;br /&gt;
Primary:Scout&lt;br /&gt;
&lt;br /&gt;
Secondary:Scientist&lt;br /&gt;
&lt;br /&gt;
Secondary:Agent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
&lt;br /&gt;
Detective Level: 2 (12 exp)&lt;br /&gt;
&lt;br /&gt;
Projectile Weapons Level: 1  (8exp)&lt;br /&gt;
&lt;br /&gt;
Environmental Level: 2 (12 exp)&lt;br /&gt;
&lt;br /&gt;
Survival Level: 2 (9exp)&lt;br /&gt;
&lt;br /&gt;
Athletics Level: 2 (9exp)&lt;br /&gt;
&lt;br /&gt;
Navigation Level: 2 (3exp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Background'''&lt;br /&gt;
&lt;br /&gt;
Cal Hendricks grew up at Point True, Pale. His mother was concerned that he was spending too much time indoors and glued to electronic entertainment so she registered him with the Snow Cubs of Pale. He eventually transitioned into the Snow Rangers (a 10-18 year old group). In the Snow Rangers he developed a love for cross country skiing and camping. On one such camping trip and event occurred that would set the course of the rest of his life. The Snow Rangers came across a dead body in the outback. When the Point True Police Department criminologists arrived and began investigating Cal became fascinated with science and detective work. In short order he earned all the merit badges associated with science and finger printing. &lt;br /&gt;
&lt;br /&gt;
His college career involved science courses and competing on the University of Point True's biathlon ski and shoot team. Cross country skiing has remained a passion and he continues to compete in biathlon events semi-professionally even though he rarely places in the top three he simply enjoys the competition for the sheer love of testing himself against other athletes.&lt;br /&gt;
&lt;br /&gt;
He attended the Point True Police Academy and became a criminologist with the Point True PD CSI division.&lt;br /&gt;
&lt;br /&gt;
He feels like he has crafted a perfect life for himself with the challenges of scientific investigation and detective work as well as challenges on the biathlon loop. He cannot image anything that could disrupt that.... He plans to earn a graduate degree in the future and possibly join a scout service to seek out adventure exploring new planets beyond the Frontier.&lt;br /&gt;
&lt;br /&gt;
'''NPC Contacts'''&lt;br /&gt;
&lt;br /&gt;
Molo Molo: dralasite criminologist and partner on the job.&lt;br /&gt;
&lt;br /&gt;
Professor Ruel: Human male, University of Point True. Prof Ruel is a scientist with a knack for teaching and mentored Cal through school. He as a little disappointed that Cal did not go on for graduate level work but had developed a pride in Cal for his dedication to serving with the police department.&lt;br /&gt;
&lt;br /&gt;
'''Equipment''' &lt;br /&gt;
&lt;br /&gt;
Credits: 130&lt;br /&gt;
&lt;br /&gt;
Envrionmental Tool kit 10 kg (free)&lt;br /&gt;
&lt;br /&gt;
gray/black trimmed white Skein suit (military grade but with velcro patches to affix police and CSI patches- 300Cr.)&lt;br /&gt;
&lt;br /&gt;
std equipment pack: chronocom, coveralls,first aid pack, stim dose, stay dose, ID card (and police credentials) Pocket tool, 5 days survival rations&lt;br /&gt;
1 dose grenade (150 Cr)&lt;br /&gt;
&lt;br /&gt;
autopistol 4 clips (208 Cr)&lt;br /&gt;
&lt;br /&gt;
Sungoggles, Everflame, flashlight (12 Cr)&lt;br /&gt;
&lt;br /&gt;
Magnigoggles (200 Cr)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Competition grade .22 rifle semi auto (This is not ideal for combat and I'm not sure what cost to assess)stored at dwelling&lt;br /&gt;
Cross Counter skis and competition suit (not sure again what cost to assess)stored at dwelling&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Cal_Hendricks</id>
		<title>Cal Hendricks</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Cal_Hendricks"/>
				<updated>2014-02-23T15:04:27Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;/* Cal (Calvin) Hendricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Cal (Calvin) Hendricks''' ==&lt;br /&gt;
&lt;br /&gt;
Human Male &lt;br /&gt;
&lt;br /&gt;
Right Handed&lt;br /&gt;
&lt;br /&gt;
Walking:  10m         Running:     30m     Hourly:    5km      Cross Country Skiing: ?&lt;br /&gt;
&lt;br /&gt;
'''Experience Points''' &lt;br /&gt;
&lt;br /&gt;
Current: 2   Spent: 53&lt;br /&gt;
&lt;br /&gt;
'''Ability Scores'''&lt;br /&gt;
&lt;br /&gt;
'''STR/STA''':  45/49&lt;br /&gt;
  &lt;br /&gt;
'''DEX/RS''':   41/35&lt;br /&gt;
&lt;br /&gt;
'''INT/LOG''':   70/70&lt;br /&gt;
&lt;br /&gt;
'''PER/LDR''':   40/40&lt;br /&gt;
&lt;br /&gt;
'''IM''':4&lt;br /&gt;
&lt;br /&gt;
'''PS''':&lt;br /&gt;
&lt;br /&gt;
'''Medical Record'''&lt;br /&gt;
&lt;br /&gt;
Current STA:&lt;br /&gt;
&lt;br /&gt;
Other Injuries:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PSAs'''&lt;br /&gt;
&lt;br /&gt;
Primary:Scout&lt;br /&gt;
&lt;br /&gt;
Secondary:Scientist&lt;br /&gt;
&lt;br /&gt;
Secondary:Agent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
&lt;br /&gt;
Detective Level: 2 (12 exp)&lt;br /&gt;
&lt;br /&gt;
Projectile Weapons Level: 1  (8exp)&lt;br /&gt;
&lt;br /&gt;
Environmental Level: 2 (12 exp)&lt;br /&gt;
&lt;br /&gt;
Survival Level: 2 (9exp)&lt;br /&gt;
&lt;br /&gt;
Athletics Level: 2 (9exp)&lt;br /&gt;
&lt;br /&gt;
Navigation Level: 2 (3exp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Background'''&lt;br /&gt;
&lt;br /&gt;
Cal Hendricks grew up at Point True, Pale. His mother was concerned that he was spending too much time indoors and glued to electronic entertainment so she registered him with the Snow Cubs of Pale. He eventually transitioned into the Snow Rangers (a 10-18 year old group). In the Snow Rangers he developed a love for cross country skiing and camping. On one such camping trip and event occurred that would set the course of the rest of his life. The Snow Rangers came across a dead body in the outback. When the Point True Police Department criminologists arrived and began investigating Cal became fascinated with science and detective work. In short order he earned all the merit badges associated with science and finger printing. &lt;br /&gt;
&lt;br /&gt;
His college career involved science courses and competing on the University of Point True's biathlon ski and shoot team. Cross country skiing has remained a passion and he continues to compete in biathlon events semi-professionally even though he rarely places in the top three he simply enjoys the competition for the sheer love of testing himself against other athletes.&lt;br /&gt;
&lt;br /&gt;
He attended the Point True Police Academy and became a criminologist with the Point True PD CSI division.&lt;br /&gt;
&lt;br /&gt;
He feels like he has crafted a perfect life for himself with the challenges of scientific investigation and detective work as well as challenges on the biathlon loop. He cannot image anything that could disrupt that.... He plans to earn a graduate degree in the future and possibly join a scout service to seek out adventure exploring new planets beyond the Frontier.&lt;br /&gt;
&lt;br /&gt;
'''NPC Contacts'''&lt;br /&gt;
&lt;br /&gt;
Molo Molo: dralasite criminologist and partner on the job.&lt;br /&gt;
&lt;br /&gt;
Professor Ruel: Human male, University of Point True. Prof Ruel is a scientist with a knack for teaching and mentored Cal through school. He as a little disappointed that Cal did not go on for graduate level work but had developed a pride in Cal for his dedication to serving with the police department.&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Cal_Hendricks</id>
		<title>Cal Hendricks</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Cal_Hendricks"/>
				<updated>2014-02-23T14:42:22Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;/* Cal (Calvin) Hendricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Cal (Calvin) Hendricks''' ==&lt;br /&gt;
&lt;br /&gt;
Human Male &lt;br /&gt;
&lt;br /&gt;
Right Handed&lt;br /&gt;
&lt;br /&gt;
Walking:           Running:          Hourly:          Cross Country Skiing:&lt;br /&gt;
&lt;br /&gt;
'''Experience Points''' &lt;br /&gt;
&lt;br /&gt;
Current: 54     Spent: &lt;br /&gt;
&lt;br /&gt;
'''Ability Scores'''&lt;br /&gt;
&lt;br /&gt;
'''STR/STA''':  &lt;br /&gt;
  &lt;br /&gt;
'''DEX/RS''':   &lt;br /&gt;
&lt;br /&gt;
'''INT/LO'''G:   &lt;br /&gt;
&lt;br /&gt;
'''PER/LD'''R:   &lt;br /&gt;
&lt;br /&gt;
'''IM''':&lt;br /&gt;
&lt;br /&gt;
'''PS''':&lt;br /&gt;
&lt;br /&gt;
'''Medical Record'''&lt;br /&gt;
&lt;br /&gt;
Current STA:&lt;br /&gt;
&lt;br /&gt;
Other Injuries:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PSAs'''&lt;br /&gt;
&lt;br /&gt;
Primary:Agent&lt;br /&gt;
&lt;br /&gt;
Secondary:Scientist&lt;br /&gt;
&lt;br /&gt;
Secondary:Military&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
&lt;br /&gt;
Detective Level: &lt;br /&gt;
&lt;br /&gt;
Projectile Weapons Level: &lt;br /&gt;
&lt;br /&gt;
Environmental Level: &lt;br /&gt;
&lt;br /&gt;
Medic Level: 1&lt;br /&gt;
&lt;br /&gt;
Survival: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Background'''&lt;br /&gt;
&lt;br /&gt;
Cal Hendricks grew up at Point True, Pale. His mother was concerned that he was spending too much time indoors and glued to electronic entertainment so she registered him with the Snow Cubs of Pale. He eventually transitioned into the Snow Rangers (a 10-18 year old group). In the Snow Rangers he developed a love for cross country skiing and camping. On one such camping trip and event occurred that would set the course of the rest of his life. The Snow Rangers came across a dead body in the outback. When the Point True Police Department criminologists arrived and began investigating Cal became fascinated with science and detective work. In short order he earned all the merit badges associated with science and finger printing. &lt;br /&gt;
&lt;br /&gt;
His college career involved science courses and competing on the University of Point True's biathlon ski and shoot team. Cross country skiing has remained a passion and he continues to compete in biathlon events semi-professionally even though he rarely places in the top three he simply enjoys the competition for the sheer love of testing himself against other athletes.&lt;br /&gt;
&lt;br /&gt;
He attended the Point True Police Academy and became a criminologist with the Point True PD CSI division.&lt;br /&gt;
&lt;br /&gt;
He feels like he has crafted a perfect life for himself with the challenges of scientific investigation and detective work as well as challenges on the biathlon loop. He cannot image anything that could disrupt that.... He plans to earn a graduate degree in the future and possibly join a scout service to seek out adventure exploring new planets beyond the Frontier.&lt;br /&gt;
&lt;br /&gt;
'''NPC Contacts'''&lt;br /&gt;
&lt;br /&gt;
Molo Molo: dralasite criminologist and partner on the job.&lt;br /&gt;
&lt;br /&gt;
Professor Ruel: Human male, University of Point True. Prof Ruel is a scientist with a knack for teaching and mentored Cal through school. He as a little disappointed that Cal did not go on for graduate level work but had developed a pride in Cal for his dedication to serving with the police department.&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Cal_Hendricks</id>
		<title>Cal Hendricks</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Cal_Hendricks"/>
				<updated>2014-02-23T14:39:53Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;/* Cal (Calvin) Hendricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Cal (Calvin) Hendricks''' ==&lt;br /&gt;
&lt;br /&gt;
Human Male &lt;br /&gt;
&lt;br /&gt;
Right Handed&lt;br /&gt;
&lt;br /&gt;
Walking:           Running:          Hourly:          Cross Country Skiing:&lt;br /&gt;
&lt;br /&gt;
'''Experience Points''' &lt;br /&gt;
&lt;br /&gt;
Current: 54     Spent: &lt;br /&gt;
&lt;br /&gt;
'''Ability Scores'''&lt;br /&gt;
&lt;br /&gt;
'''STR/STA''':  &lt;br /&gt;
  &lt;br /&gt;
'''DEX/RS''':   &lt;br /&gt;
&lt;br /&gt;
'''INT/LO'''G:   &lt;br /&gt;
&lt;br /&gt;
'''PER/LD'''R:   &lt;br /&gt;
&lt;br /&gt;
'''IM''':&lt;br /&gt;
&lt;br /&gt;
'''PS''':&lt;br /&gt;
&lt;br /&gt;
'''Medical Record'''&lt;br /&gt;
&lt;br /&gt;
Current STA:&lt;br /&gt;
&lt;br /&gt;
Other Injuries:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PSAs'''&lt;br /&gt;
&lt;br /&gt;
Primary:Agent&lt;br /&gt;
&lt;br /&gt;
Secondary:Scientist&lt;br /&gt;
&lt;br /&gt;
Secondary:Military&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
&lt;br /&gt;
Detective Level: &lt;br /&gt;
&lt;br /&gt;
Projectile Weapons Level: &lt;br /&gt;
&lt;br /&gt;
Environmental Level: &lt;br /&gt;
&lt;br /&gt;
Medic Level: 1&lt;br /&gt;
&lt;br /&gt;
Survival: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Background'''&lt;br /&gt;
&lt;br /&gt;
Cal Hendricks grew up at Point True, Pale. His mother was concerned that he was spending too much time indoors and glued to electronic entertainment so she registered him with the Snow Cubs of Pale. He eventually transitioned into the Snow Rangers (a 10-18 year old group). In the Snow Rangers he developed a love for cross country skiing and camping. On one such camping trip and event occurred that would set the course of the rest of his life. The Snow Rangers came across a dead body in the outback. When the Point True Police Department criminologists arrived and began investigating Cal became fascinated with science and detective work. In short order he earned all the merit badges associated with science and finger printing. &lt;br /&gt;
&lt;br /&gt;
His college career involved science courses and competing on the University of Point True's biathlon ski and shoot team. Cross country skiing has remained a passion and he continues to compete in biathlon events semi-professionally even though he rarely places in the top three he simply enjoys the competition for the sheer love of testing himself against other athletes.&lt;br /&gt;
&lt;br /&gt;
He attended the Point True Police Academy and became a criminologist with the Point True PD CSI division.&lt;br /&gt;
&lt;br /&gt;
He feels like he has crafted a perfect life for himself with the challenges of scientific investigation and detective work as well as challenges on the biathlon loop. He cannot image anything that could disrupt that....&lt;br /&gt;
&lt;br /&gt;
'''NPC Contacts'''&lt;br /&gt;
&lt;br /&gt;
Molo Molo: dralasite criminologist and partner on the job.&lt;br /&gt;
&lt;br /&gt;
Professor Ruel: Human male, University of Point True. Prof Ruel is a scientist with a knack for teaching and mentored Cal through school. He as a little disappointed that Cal did not go on for graduate level work but had developed a pride in Cal for his dedication to serving with the police department.&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Cal_Hendricks</id>
		<title>Cal Hendricks</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Cal_Hendricks"/>
				<updated>2014-02-23T14:39:05Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;/* Cal (Calvin) Hendricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Cal (Calvin) Hendricks''' ==&lt;br /&gt;
&lt;br /&gt;
Human Male &lt;br /&gt;
&lt;br /&gt;
Right Handed&lt;br /&gt;
&lt;br /&gt;
Walking:           Running:          Hourly:          Cross Country Skiing:&lt;br /&gt;
&lt;br /&gt;
'''Experience Points''' &lt;br /&gt;
&lt;br /&gt;
Current: 50     Spent: &lt;br /&gt;
&lt;br /&gt;
'''Ability Scores'''&lt;br /&gt;
&lt;br /&gt;
'''STR/STA''':  &lt;br /&gt;
  &lt;br /&gt;
'''DEX/RS''':   &lt;br /&gt;
&lt;br /&gt;
'''INT/LO'''G:   &lt;br /&gt;
&lt;br /&gt;
'''PER/LD'''R:   &lt;br /&gt;
&lt;br /&gt;
'''IM''':&lt;br /&gt;
&lt;br /&gt;
'''PS''':&lt;br /&gt;
&lt;br /&gt;
'''Medical Record'''&lt;br /&gt;
&lt;br /&gt;
Current STA:&lt;br /&gt;
&lt;br /&gt;
Other Injuries:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PSAs'''&lt;br /&gt;
&lt;br /&gt;
Primary:Agent&lt;br /&gt;
&lt;br /&gt;
Secondary:Scientist&lt;br /&gt;
&lt;br /&gt;
Secondary:Military&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
&lt;br /&gt;
Detective Level: &lt;br /&gt;
&lt;br /&gt;
Projectile Weapons Level: &lt;br /&gt;
&lt;br /&gt;
Environmental Level: &lt;br /&gt;
&lt;br /&gt;
Medic Level: 1&lt;br /&gt;
&lt;br /&gt;
Survival: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Background'''&lt;br /&gt;
&lt;br /&gt;
Cal Hendricks grew up at Point True, Pale. His mother was concerned that he was spending too much time indoors and glued to electronic entertainment so she registered him with the Snow Cubs of Pale. He eventually transitioned into the Snow Rangers (a 10-18 year old group). In the Snow Rangers he developed a love for cross country skiing and camping. On one such camping trip and event occurred that would set the course of the rest of his life. The Snow Rangers came across a dead body in the outback. When the Point True Police Department criminologists arrived and began investigating Cal became fascinated with science and detective work. In short order he earned all the merit badges associated with science and finger printing. &lt;br /&gt;
&lt;br /&gt;
His college career involved science courses and competing on the University of Point True's biathlon ski and shoot team. Cross country skiing has remained a passion and he continues to compete in biathlon events semi-professionally even though he rarely places in the top three he simply enjoys the competition for the sheer love of testing himself against other athletes.&lt;br /&gt;
&lt;br /&gt;
He attended the Point True Police Academy and became a criminologist with the Point True PD CSI division.&lt;br /&gt;
&lt;br /&gt;
He feels like he has crafted a perfect life for himself with the challenges of scientific investigation and detective work as well as challenges on the biathlon loop. He cannot image anything that could disrupt that....&lt;br /&gt;
&lt;br /&gt;
'''NPC Contacts'''&lt;br /&gt;
&lt;br /&gt;
Molo Molo: dralasite criminologist and partner on the job.&lt;br /&gt;
&lt;br /&gt;
Professor Ruel: Human male, University of Point True. Prof Ruel is a scientist with a knack for teaching and mentored Cal through school. He as a little disappointed that Cal did not go on for graduate level work but had developed a pride in Cal for his dedication to serving with the police department.&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Cal_Hendricks</id>
		<title>Cal Hendricks</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Cal_Hendricks"/>
				<updated>2014-02-23T14:34:02Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;/* Cal (Calvin) Hendricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Cal (Calvin) Hendricks''' ==&lt;br /&gt;
&lt;br /&gt;
Human Male &lt;br /&gt;
&lt;br /&gt;
Right Handed&lt;br /&gt;
&lt;br /&gt;
Walking:           Running:          Hourly:          Cross Country Skiing:&lt;br /&gt;
&lt;br /&gt;
'''Experience Points''' &lt;br /&gt;
&lt;br /&gt;
Current: 50     Spent: &lt;br /&gt;
&lt;br /&gt;
'''Ability Scores'''&lt;br /&gt;
&lt;br /&gt;
'''STR/STA''':  &lt;br /&gt;
  &lt;br /&gt;
'''DEX/RS''':   &lt;br /&gt;
&lt;br /&gt;
'''INT/LO'''G:   &lt;br /&gt;
&lt;br /&gt;
'''PER/LD'''R:   &lt;br /&gt;
&lt;br /&gt;
'''IM''':&lt;br /&gt;
&lt;br /&gt;
'''PS''':&lt;br /&gt;
&lt;br /&gt;
'''Medical Record'''&lt;br /&gt;
&lt;br /&gt;
Current STA:&lt;br /&gt;
&lt;br /&gt;
Other Injuries:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PSAs'''&lt;br /&gt;
&lt;br /&gt;
Primary:Agent&lt;br /&gt;
&lt;br /&gt;
Secondary:Scientist&lt;br /&gt;
&lt;br /&gt;
Secondary:Military&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
&lt;br /&gt;
Detective Level: &lt;br /&gt;
&lt;br /&gt;
Projectile Weapons Level: &lt;br /&gt;
&lt;br /&gt;
Environmental Level: &lt;br /&gt;
&lt;br /&gt;
Medic Level: 1&lt;br /&gt;
&lt;br /&gt;
Survival: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Background'''&lt;br /&gt;
&lt;br /&gt;
Cal Hendricks grew up at Point True, Pale. His mother was concerned that he was spending too much time indoors and glued to electronic entertainment so she registered him with the Snow Cubs of Pale. He eventually transitioned into the Snow Rangers (a 10-18 year old group). In the Snow Rangers he developed a love for cross country skiing and camping. On one such camping trip and event occurred that would set the course of the rest of his life. The Snow Rangers came across a dead body in the outback. When the Point True Police Department criminologists arrived and began investigating Cal became fascinated with science and detective work. In short order he earned all the merit badges associated with science and finger printing. &lt;br /&gt;
&lt;br /&gt;
His college career involved science courses and competing on the University of Point True's biathlon ski and shoot team. Cross country skiing has remained a passion and he continues to compete in biathlon events semi-professionally even though he rarely places in the top three he simply enjoys the competition for the sheer love of testing himself against other athletes.&lt;br /&gt;
&lt;br /&gt;
He attended the Point True Police Academy and became a criminologist with the Point True PD CSI division.&lt;br /&gt;
&lt;br /&gt;
He feels like he has crafted a perfect life for himself with the challenges of scientific investigation and detective work as well as challenges on the biathlon loop. He cannot image anything that could disrupt that....&lt;br /&gt;
&lt;br /&gt;
'''NPC Contacts'''&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Cal_Hendricks</id>
		<title>Cal Hendricks</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Cal_Hendricks"/>
				<updated>2014-02-23T14:33:19Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;/* Cal (Calvin) Hendricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Cal (Calvin) Hendricks''' ==&lt;br /&gt;
&lt;br /&gt;
Human Male &lt;br /&gt;
&lt;br /&gt;
Right Handed&lt;br /&gt;
&lt;br /&gt;
Walking:           Running:          Hourly:          Cross Country Skiing:&lt;br /&gt;
&lt;br /&gt;
Experience Points &lt;br /&gt;
&lt;br /&gt;
Current: 50     Spent: &lt;br /&gt;
&lt;br /&gt;
'''Ability Scores'''&lt;br /&gt;
&lt;br /&gt;
STR/STA:  &lt;br /&gt;
  &lt;br /&gt;
DEX/RS:   &lt;br /&gt;
&lt;br /&gt;
INT/LOG:   &lt;br /&gt;
&lt;br /&gt;
PER/LDR:   &lt;br /&gt;
&lt;br /&gt;
IM:&lt;br /&gt;
&lt;br /&gt;
PS:&lt;br /&gt;
&lt;br /&gt;
'''Medical Record'''&lt;br /&gt;
&lt;br /&gt;
Current STA:&lt;br /&gt;
&lt;br /&gt;
Other Injuries:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PSAs'''&lt;br /&gt;
&lt;br /&gt;
Primary:Agent&lt;br /&gt;
&lt;br /&gt;
Secondary:Scientist&lt;br /&gt;
&lt;br /&gt;
Secondary:Military&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
&lt;br /&gt;
Detective Level: &lt;br /&gt;
&lt;br /&gt;
Projectile Weapons Level: &lt;br /&gt;
&lt;br /&gt;
Environmental Level: &lt;br /&gt;
&lt;br /&gt;
Medic Level: 1&lt;br /&gt;
&lt;br /&gt;
Survival: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Background'''&lt;br /&gt;
&lt;br /&gt;
Cal Hendricks grew up at Point True, Pale. His mother was concerned that he was spending too much time indoors and glued to electronic entertainment so she registered him with the Snow Cubs of Pale. He eventually transitioned into the Snow Rangers (a 10-18 year old group). In the Snow Rangers he developed a love for cross country skiing and camping. On one such camping trip and event occurred that would set the course of the rest of his life. The Snow Rangers came across a dead body in the outback. When the Point True Police Department criminologists arrived and began investigating Cal became fascinated with science and detective work. In short order he earned all the merit badges associated with science and finger printing. &lt;br /&gt;
&lt;br /&gt;
His college career involved science courses and competing on the University of Point True's biathlon ski and shoot team. Cross country skiing has remained a passion and he continues to compete in biathlon events semi-professionally even though he rarely places in the top three he simply enjoys the competition for the sheer love of testing himself against other athletes.&lt;br /&gt;
&lt;br /&gt;
He attended the Point True Police Academy and became a criminologist with the Point True PD CSI division.&lt;br /&gt;
&lt;br /&gt;
He feels like he has crafted a perfect life for himself with the challenges of scientific investigation and detective work as well as challenges on the biathlon loop. He cannot image anything that could disrupt that....&lt;br /&gt;
&lt;br /&gt;
'''NPC Contacts'''&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Cal_Hendricks</id>
		<title>Cal Hendricks</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Cal_Hendricks"/>
				<updated>2014-02-23T14:31:49Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;/* Cal (Calvin) Hendricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Cal (Calvin) Hendricks''' ==&lt;br /&gt;
&lt;br /&gt;
Human Male &lt;br /&gt;
Right Handed&lt;br /&gt;
Walking:           Running:          Hourly:          Cross Country Skiing:&lt;br /&gt;
&lt;br /&gt;
Experience Points &lt;br /&gt;
Current: 50     Spent: &lt;br /&gt;
&lt;br /&gt;
'''Ability Scores'''&lt;br /&gt;
STR/STA:    &lt;br /&gt;
DEX/RS:   &lt;br /&gt;
INT/LOG:   &lt;br /&gt;
PER/LDR:   &lt;br /&gt;
IM:&lt;br /&gt;
PS:&lt;br /&gt;
&lt;br /&gt;
'''Medical Record'''&lt;br /&gt;
Current STA:&lt;br /&gt;
Other Injuries:&lt;br /&gt;
&lt;br /&gt;
'''PSAs'''&lt;br /&gt;
Primary:Agent&lt;br /&gt;
Secondary:Scientist&lt;br /&gt;
Secondary:Military&lt;br /&gt;
'''&lt;br /&gt;
Skills'''&lt;br /&gt;
Detective Level: &lt;br /&gt;
Projectile Weapons Level: &lt;br /&gt;
Environmental Level: &lt;br /&gt;
Medic Level: 1&lt;br /&gt;
Survival: &lt;br /&gt;
&lt;br /&gt;
'''Background'''&lt;br /&gt;
Cal Hendricks grew up at Point True, Pale. His mother was concerned that he was spending too much time indoors and glued to electronic entertainment so she registered him with the Snow Cubs of Pale. He eventually transitioned into the Snow Rangers (a 10-18 year old group). In the Snow Rangers he developed a love for cross country skiing and camping. On one such camping trip and event occurred that would set the course of the rest of his life. The Snow Rangers came across a dead body in the outback. When the Point True Police Department criminologists arrived and began investigating Cal became fascinated with science and detective work. In short order he earned all the merit badges associated with science and finger printing. &lt;br /&gt;
&lt;br /&gt;
His college career involved science courses and competing on the University of Point True's biathlon ski and shoot team. Cross country skiing has remained a passion and he continues to compete in biathlon events semi-professionally even though he rarely places in the top three he simply enjoys the competition for the sheer love of testing himself against other athletes.&lt;br /&gt;
&lt;br /&gt;
He attended the Point True Police Academy and became a criminologist with the Point True PD CSI division.&lt;br /&gt;
&lt;br /&gt;
He feels like he has crafted a perfect life for himself with the challenges of scientific investigation and detective work as well as challenges on the biathlon loop. He cannot image anything that could disrupt that....&lt;br /&gt;
&lt;br /&gt;
'''NPC Contacts'''&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Cal_Hendricks</id>
		<title>Cal Hendricks</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Cal_Hendricks"/>
				<updated>2014-02-23T14:30:48Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;Created page with '== '''Cal (Calvin) Hendricks''' ==  Human Male  Right Handed Walking:           Running:          Hourly:          Cross Country Skiing:  Experience Points  Current: 50     Spent…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Cal (Calvin) Hendricks''' ==&lt;br /&gt;
&lt;br /&gt;
Human Male &lt;br /&gt;
Right Handed&lt;br /&gt;
Walking:           Running:          Hourly:          Cross Country Skiing:&lt;br /&gt;
&lt;br /&gt;
Experience Points &lt;br /&gt;
Current: 50     Spent: &lt;br /&gt;
&lt;br /&gt;
'''Ability Scores'''&lt;br /&gt;
STR/STA:    &lt;br /&gt;
DEX/RS:   &lt;br /&gt;
INT/LOG:   &lt;br /&gt;
PER/LDR:   &lt;br /&gt;
IM:&lt;br /&gt;
PS:&lt;br /&gt;
&lt;br /&gt;
'''Medical Record'''&lt;br /&gt;
Current STA:&lt;br /&gt;
Other Injuries:&lt;br /&gt;
&lt;br /&gt;
'''PSAs'''&lt;br /&gt;
Primary:Agent&lt;br /&gt;
Secondary:Scientist&lt;br /&gt;
Secondary:Military&lt;br /&gt;
'''&lt;br /&gt;
Skills'''&lt;br /&gt;
Detective Level: &lt;br /&gt;
Projectile Weapons Level: &lt;br /&gt;
Environmental Level: &lt;br /&gt;
Medic Level: 1&lt;br /&gt;
Survival: &lt;br /&gt;
&lt;br /&gt;
'''Background'''&lt;br /&gt;
Cal Hendricks grew up at Point True, Pale. His mother was concerned that he was spending too much time indoors and glued to electronic entertainment so she registered him with the Snow Cubs of Pale. He eventually transitioned into the Snow Rangers (a 10-18 year old group). In the Snow Rangers he developed a love for cross country skiing and camping. On one such camping trip and event occurred that would set the course of the rest of his life. The Snow Rangers came across a dead body in the outback. When the Point True Police Department criminologists arrived and began investigating Cal became fascinated with science and detective work. In short order he earned all the merit badges associated with science and finger printing. &lt;br /&gt;
&lt;br /&gt;
His college career involved science courses and competing on the University of Point True's biathlon ski and shoot team. Cross country skiing has remained a passion and he continues to compete in biathlon events semi-professionally even though he rarely places in the top three he simply enjoys the competition for the sheer love of testing himself against other athletes.&lt;br /&gt;
&lt;br /&gt;
He attended the Point True Police Academy and became a criminologist with the Point True PD CSI division.&lt;br /&gt;
&lt;br /&gt;
He feels like he has crafted a perfect life for himself with the challenges of scientific investigation and detective work as well as challenges on the biathlon loop. He cannot image anything that could disrupt that....&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Character_Name</id>
		<title>Character Name</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Character_Name"/>
				<updated>2014-02-23T14:30:27Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;/* Cal (Calvin) Hendricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/A_Pale_Beginning</id>
		<title>A Pale Beginning</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/A_Pale_Beginning"/>
				<updated>2014-02-23T14:30:07Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;/* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game is being run (initially) as a play-by-post game here on the [http://starfrontiers.info/forum Star Frontiers Network Game Forums].  The game forums can be reached here.&lt;br /&gt;
&lt;br /&gt;
The game is set on Pale in the Truane's Star system at the beginning of the First Sathar War.  Characters will start out on Pale as the invasion occurs and will attempt to survive and fight back against the Sathar invaders.  Game background information, house rules, and a list of the player and non-player characters are given in the sections below&lt;br /&gt;
&lt;br /&gt;
==Background Information==&lt;br /&gt;
===History===&lt;br /&gt;
It is Pale Year (PY) 173, which at some future date will be known as year 3 pre Federation (pf).  Pale has been colonized for 173 years and has grown a sizable population.  There are cities scattered all over the planet.  The capitol is located at Point True and has a population of several hundred thousand.  While the population is predominantly human, there is a significant representation of the other three major Frontier races.  The racial breakdown is 46% human, 23% Yazirian, 18% Dralisite, and 13% Vrusk.&lt;br /&gt;
&lt;br /&gt;
The Pan Galactic Corporation wields considerable influence in all aspects of life but there are many small local companies that are holding on in competition.  For example, Streele Mining actually controls a majority of the mining and surveying work done on the planet.  They may buy tools and robots from PanGal, but the contracts and jobs are held through Streele.&lt;br /&gt;
&lt;br /&gt;
Just within the past two years, a few ships of alien design have appeared from the direction of the Xagyg Dust Cloud.  These ships have been merchantmen, carrying members of strange new races and tales of worlds beyond the Frontier.  These races, the Ifshnit, Humma, and Osakar, have a confederation of worlds beyond the Xagyg Dust Cloud and seem to have friendly intentions toward the members of the Frontier races.&lt;br /&gt;
&lt;br /&gt;
===Pale Physical Information===&lt;br /&gt;
Pale orbits it's primary, Truane's Star, in the outer portions of the star's habitable zone.  This causes the average temperature on Pale to be fairly low resulting in fairly cold and severe winters and cool summers.  Pale is also a slightly smaller world with a surface gravity of only 0.9 g.&lt;br /&gt;
&lt;br /&gt;
In addition to the cool weather, Pale orbits very slowly on it's axis, completing one revolution every 55 standard hours.  As such the local population has divided the day into four working time periods:&lt;br /&gt;
* '''Day-day''': Corresponds to the 13 hours starting roughly 1 hour after sunrise.  This is the typical working time when the sun is up.  &lt;br /&gt;
* '''Day-night''':  This corresponds to the next 14 hour period and is typically a rest period although the sun is still shining.  Because this rest period occurs during daylight hours, all houses on Pale have windows or curtains allowing rooms to be completely &amp;quot;blacked out&amp;quot; to simulate darkness and night time even though the sun is still up.&lt;br /&gt;
* '''Night-day''': This is the 13 hour work period occuring during the local night.  Since this is a time of major work and transportation, all the streets and buildings of Pale are well lit to provide a semblance of daylight during this work period.  When seen from orbit, the cities and towns of Pale in the Night-day part of the cycle blaze with light.&lt;br /&gt;
* '''Night-night''': This is the final 14 hour rest period that occurs during the local night time.&lt;br /&gt;
&lt;br /&gt;
The extra hour is added in to either the Day-day or Night-day period depending on the season, the hour being added to the Day-day in the summer when the days are longer and the Night-day in the winter when the nights are longer.&lt;br /&gt;
&lt;br /&gt;
Typical work periods are 10 hours long during the Day-day and Night-day periods although there are many graveyard and swing shift positions that run during other hours.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Character Generation===&lt;br /&gt;
Please use the following rules for generating your character:&lt;br /&gt;
# Follow standard Alpha Dawn character generation to determine their starting characteristics&lt;br /&gt;
# Characters may be from any of the four races from the Alpha Dawn rules or the Ifshnit, Humma, or Osakar from the Zebulon's Guide to Frontier Space suppliment.  Characters from the Zeb's Guide races need to detail in their background how and why they are on Pale as there is only very limited preliminary contact between the Rim and the Frontier at the time of the start of this campaign.&lt;br /&gt;
# Instead of the standard skill AD/KH skill system we will be using the skill system from the [[A Skilled Frontier]] article in the [[Star Frontiersman]].  This system will be modified slightly as described in the [[A_Pale_Beginning#Skills | Skills section of the House Rules]] below.&lt;br /&gt;
# All players will receive 50 XP to spend on skills, racial abilities, and characteristic improvement over their original 3 starting skills.  Note that initial parts of this game will be almost completely ground based so skills related to spacecraft will not see much use.  You may want to have that as part of your character concept but they may lie dormant for a while during play.&lt;br /&gt;
# All characters will start with a toolkit or weapon relevant to their highest skill in their PSA plus 1000 cr to spend on other equipment as they would like subject to limitations in the [[A_Pale_Beginning#Equipment | Equipment House Rules]] below&lt;br /&gt;
# All character should provide a background write-up of their history and include a description of what they do on a daily basis on Pale assuming they are there working a regular job.  Remeber when writing these backgrounds up that your character has no knowledge of the existance of the Sathar or upcoming invasion. Bonus starting XP will be given for the following:&lt;br /&gt;
#* 2XP - Basic background write-up&lt;br /&gt;
#* 1XP - Drawing or picture to represent the character&lt;br /&gt;
#* 1XP - NPC contact on Pale.  This could be family member, significant other, professional contact, etc.&lt;br /&gt;
#* 1XP - Description of the character's goals, dream, and/or aspirations - What does the character want to do with his/her/ids life?  What do they hope to achieve.&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
Here are links to all the characters in the game:&lt;br /&gt;
* [[Cal Hendricks]] - Tom V/jedion357&lt;br /&gt;
* [[Character Name]] - Player name&lt;br /&gt;
* [[Character Name]] - Player name&lt;br /&gt;
* [[Character Name]] - Player name&lt;br /&gt;
* [[Character Name]] - Player name&lt;br /&gt;
* [[Character Name]] - Player name&lt;br /&gt;
&lt;br /&gt;
===Non-Player Characters===&lt;br /&gt;
Information on various NPC's can be found below:&lt;br /&gt;
* [[NPC Name]]&lt;br /&gt;
* [[NPC Name]]&lt;br /&gt;
* [[NPC Name]]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
Here are various house rules that will apply to the game.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
While we will be using the [[A Skilled Frontier]] skill system, the following modifications apply:&lt;br /&gt;
* No '''Beam Weapons''' skill initially available.  As described in the [[A Pale Beginning#Equipment | Equipment]] section below, laser weapons have yet to be established in the Frontier at a general level so this skill is not initially available&lt;br /&gt;
* '''Space Sciences''' (from the Scientist PSA) covers astronomy, physics, and other space sciences but does not include spacecraft engineering.  In truth, astronomy, physics, chemistry, geology, etc. should all be separate skills but for simplicity and playability, we'll leave them grouped as they are otherwise.&lt;br /&gt;
* '''Spacecraft Engineering''' is a new separate skill in the Tech PSA&lt;br /&gt;
* I'm adding a new '''Xenotechnology (''Race'')''' skill that is available either through the Scholar, Scientist, or Tech PSA.  This skill represents studying the alien culture and understanding how it works in relation to how it creates and operates it machinery and is designed to help overcome the -20% alien technology penalty.  This skill only goes up to level 2, and is harder to earn than would be normal, costing one extra XP to earn level 1 and two extra XP to earn level 2.  The skill must be learned for each race indivually but each level overcomes 10% of the penalty applied to using alien technology.  Thus if a human had a Level 1 Xenotechnology (Vrusk), when using technology specifically designed for vrusk, that would normally carry a -20% modifier, he only suffers a -10%.  If he raised his skill to level 2, the penalty would be removed.  This skill would not apply to any technology designed for any of the other races.&lt;br /&gt;
* I'm adding an &amp;quot;'''Architecture'''&amp;quot; skill, available through the Scholar or Tech PSAs that cover things like civil engieering, architecture, building/bridge construction, etc.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
==Tech Specs==&lt;br /&gt;
This section will be filled in as new mateiral is created for the game.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
&lt;br /&gt;
===Robots===&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/A_Pale_Beginning</id>
		<title>A Pale Beginning</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/A_Pale_Beginning"/>
				<updated>2014-02-23T14:29:37Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;/* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game is being run (initially) as a play-by-post game here on the [http://starfrontiers.info/forum Star Frontiers Network Game Forums].  The game forums can be reached here.&lt;br /&gt;
&lt;br /&gt;
The game is set on Pale in the Truane's Star system at the beginning of the First Sathar War.  Characters will start out on Pale as the invasion occurs and will attempt to survive and fight back against the Sathar invaders.  Game background information, house rules, and a list of the player and non-player characters are given in the sections below&lt;br /&gt;
&lt;br /&gt;
==Background Information==&lt;br /&gt;
===History===&lt;br /&gt;
It is Pale Year (PY) 173, which at some future date will be known as year 3 pre Federation (pf).  Pale has been colonized for 173 years and has grown a sizable population.  There are cities scattered all over the planet.  The capitol is located at Point True and has a population of several hundred thousand.  While the population is predominantly human, there is a significant representation of the other three major Frontier races.  The racial breakdown is 46% human, 23% Yazirian, 18% Dralisite, and 13% Vrusk.&lt;br /&gt;
&lt;br /&gt;
The Pan Galactic Corporation wields considerable influence in all aspects of life but there are many small local companies that are holding on in competition.  For example, Streele Mining actually controls a majority of the mining and surveying work done on the planet.  They may buy tools and robots from PanGal, but the contracts and jobs are held through Streele.&lt;br /&gt;
&lt;br /&gt;
Just within the past two years, a few ships of alien design have appeared from the direction of the Xagyg Dust Cloud.  These ships have been merchantmen, carrying members of strange new races and tales of worlds beyond the Frontier.  These races, the Ifshnit, Humma, and Osakar, have a confederation of worlds beyond the Xagyg Dust Cloud and seem to have friendly intentions toward the members of the Frontier races.&lt;br /&gt;
&lt;br /&gt;
===Pale Physical Information===&lt;br /&gt;
Pale orbits it's primary, Truane's Star, in the outer portions of the star's habitable zone.  This causes the average temperature on Pale to be fairly low resulting in fairly cold and severe winters and cool summers.  Pale is also a slightly smaller world with a surface gravity of only 0.9 g.&lt;br /&gt;
&lt;br /&gt;
In addition to the cool weather, Pale orbits very slowly on it's axis, completing one revolution every 55 standard hours.  As such the local population has divided the day into four working time periods:&lt;br /&gt;
* '''Day-day''': Corresponds to the 13 hours starting roughly 1 hour after sunrise.  This is the typical working time when the sun is up.  &lt;br /&gt;
* '''Day-night''':  This corresponds to the next 14 hour period and is typically a rest period although the sun is still shining.  Because this rest period occurs during daylight hours, all houses on Pale have windows or curtains allowing rooms to be completely &amp;quot;blacked out&amp;quot; to simulate darkness and night time even though the sun is still up.&lt;br /&gt;
* '''Night-day''': This is the 13 hour work period occuring during the local night.  Since this is a time of major work and transportation, all the streets and buildings of Pale are well lit to provide a semblance of daylight during this work period.  When seen from orbit, the cities and towns of Pale in the Night-day part of the cycle blaze with light.&lt;br /&gt;
* '''Night-night''': This is the final 14 hour rest period that occurs during the local night time.&lt;br /&gt;
&lt;br /&gt;
The extra hour is added in to either the Day-day or Night-day period depending on the season, the hour being added to the Day-day in the summer when the days are longer and the Night-day in the winter when the nights are longer.&lt;br /&gt;
&lt;br /&gt;
Typical work periods are 10 hours long during the Day-day and Night-day periods although there are many graveyard and swing shift positions that run during other hours.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Character Generation===&lt;br /&gt;
Please use the following rules for generating your character:&lt;br /&gt;
# Follow standard Alpha Dawn character generation to determine their starting characteristics&lt;br /&gt;
# Characters may be from any of the four races from the Alpha Dawn rules or the Ifshnit, Humma, or Osakar from the Zebulon's Guide to Frontier Space suppliment.  Characters from the Zeb's Guide races need to detail in their background how and why they are on Pale as there is only very limited preliminary contact between the Rim and the Frontier at the time of the start of this campaign.&lt;br /&gt;
# Instead of the standard skill AD/KH skill system we will be using the skill system from the [[A Skilled Frontier]] article in the [[Star Frontiersman]].  This system will be modified slightly as described in the [[A_Pale_Beginning#Skills | Skills section of the House Rules]] below.&lt;br /&gt;
# All players will receive 50 XP to spend on skills, racial abilities, and characteristic improvement over their original 3 starting skills.  Note that initial parts of this game will be almost completely ground based so skills related to spacecraft will not see much use.  You may want to have that as part of your character concept but they may lie dormant for a while during play.&lt;br /&gt;
# All characters will start with a toolkit or weapon relevant to their highest skill in their PSA plus 1000 cr to spend on other equipment as they would like subject to limitations in the [[A_Pale_Beginning#Equipment | Equipment House Rules]] below&lt;br /&gt;
# All character should provide a background write-up of their history and include a description of what they do on a daily basis on Pale assuming they are there working a regular job.  Remeber when writing these backgrounds up that your character has no knowledge of the existance of the Sathar or upcoming invasion. Bonus starting XP will be given for the following:&lt;br /&gt;
#* 2XP - Basic background write-up&lt;br /&gt;
#* 1XP - Drawing or picture to represent the character&lt;br /&gt;
#* 1XP - NPC contact on Pale.  This could be family member, significant other, professional contact, etc.&lt;br /&gt;
#* 1XP - Description of the character's goals, dream, and/or aspirations - What does the character want to do with his/her/ids life?  What do they hope to achieve.&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
Here are links to all the characters in the game:&lt;br /&gt;
* [[Cal Hendricks]] - Tom V/jedion357&lt;br /&gt;
* [[Cal Hendricks]] - Tom V/jedion357&lt;br /&gt;
* [[Character Name]] - Player name&lt;br /&gt;
* [[Character Name]] - Player name&lt;br /&gt;
* [[Character Name]] - Player name&lt;br /&gt;
* [[Character Name]] - Player name&lt;br /&gt;
&lt;br /&gt;
===Non-Player Characters===&lt;br /&gt;
Information on various NPC's can be found below:&lt;br /&gt;
* [[NPC Name]]&lt;br /&gt;
* [[NPC Name]]&lt;br /&gt;
* [[NPC Name]]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
Here are various house rules that will apply to the game.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
While we will be using the [[A Skilled Frontier]] skill system, the following modifications apply:&lt;br /&gt;
* No '''Beam Weapons''' skill initially available.  As described in the [[A Pale Beginning#Equipment | Equipment]] section below, laser weapons have yet to be established in the Frontier at a general level so this skill is not initially available&lt;br /&gt;
* '''Space Sciences''' (from the Scientist PSA) covers astronomy, physics, and other space sciences but does not include spacecraft engineering.  In truth, astronomy, physics, chemistry, geology, etc. should all be separate skills but for simplicity and playability, we'll leave them grouped as they are otherwise.&lt;br /&gt;
* '''Spacecraft Engineering''' is a new separate skill in the Tech PSA&lt;br /&gt;
* I'm adding a new '''Xenotechnology (''Race'')''' skill that is available either through the Scholar, Scientist, or Tech PSA.  This skill represents studying the alien culture and understanding how it works in relation to how it creates and operates it machinery and is designed to help overcome the -20% alien technology penalty.  This skill only goes up to level 2, and is harder to earn than would be normal, costing one extra XP to earn level 1 and two extra XP to earn level 2.  The skill must be learned for each race indivually but each level overcomes 10% of the penalty applied to using alien technology.  Thus if a human had a Level 1 Xenotechnology (Vrusk), when using technology specifically designed for vrusk, that would normally carry a -20% modifier, he only suffers a -10%.  If he raised his skill to level 2, the penalty would be removed.  This skill would not apply to any technology designed for any of the other races.&lt;br /&gt;
* I'm adding an &amp;quot;'''Architecture'''&amp;quot; skill, available through the Scholar or Tech PSAs that cover things like civil engieering, architecture, building/bridge construction, etc.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
==Tech Specs==&lt;br /&gt;
This section will be filled in as new mateiral is created for the game.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
&lt;br /&gt;
===Robots===&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/A_Pale_Beginning</id>
		<title>A Pale Beginning</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/A_Pale_Beginning"/>
				<updated>2014-02-23T14:28:59Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;/* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game is being run (initially) as a play-by-post game here on the [http://starfrontiers.info/forum Star Frontiers Network Game Forums].  The game forums can be reached here.&lt;br /&gt;
&lt;br /&gt;
The game is set on Pale in the Truane's Star system at the beginning of the First Sathar War.  Characters will start out on Pale as the invasion occurs and will attempt to survive and fight back against the Sathar invaders.  Game background information, house rules, and a list of the player and non-player characters are given in the sections below&lt;br /&gt;
&lt;br /&gt;
==Background Information==&lt;br /&gt;
===History===&lt;br /&gt;
It is Pale Year (PY) 173, which at some future date will be known as year 3 pre Federation (pf).  Pale has been colonized for 173 years and has grown a sizable population.  There are cities scattered all over the planet.  The capitol is located at Point True and has a population of several hundred thousand.  While the population is predominantly human, there is a significant representation of the other three major Frontier races.  The racial breakdown is 46% human, 23% Yazirian, 18% Dralisite, and 13% Vrusk.&lt;br /&gt;
&lt;br /&gt;
The Pan Galactic Corporation wields considerable influence in all aspects of life but there are many small local companies that are holding on in competition.  For example, Streele Mining actually controls a majority of the mining and surveying work done on the planet.  They may buy tools and robots from PanGal, but the contracts and jobs are held through Streele.&lt;br /&gt;
&lt;br /&gt;
Just within the past two years, a few ships of alien design have appeared from the direction of the Xagyg Dust Cloud.  These ships have been merchantmen, carrying members of strange new races and tales of worlds beyond the Frontier.  These races, the Ifshnit, Humma, and Osakar, have a confederation of worlds beyond the Xagyg Dust Cloud and seem to have friendly intentions toward the members of the Frontier races.&lt;br /&gt;
&lt;br /&gt;
===Pale Physical Information===&lt;br /&gt;
Pale orbits it's primary, Truane's Star, in the outer portions of the star's habitable zone.  This causes the average temperature on Pale to be fairly low resulting in fairly cold and severe winters and cool summers.  Pale is also a slightly smaller world with a surface gravity of only 0.9 g.&lt;br /&gt;
&lt;br /&gt;
In addition to the cool weather, Pale orbits very slowly on it's axis, completing one revolution every 55 standard hours.  As such the local population has divided the day into four working time periods:&lt;br /&gt;
* '''Day-day''': Corresponds to the 13 hours starting roughly 1 hour after sunrise.  This is the typical working time when the sun is up.  &lt;br /&gt;
* '''Day-night''':  This corresponds to the next 14 hour period and is typically a rest period although the sun is still shining.  Because this rest period occurs during daylight hours, all houses on Pale have windows or curtains allowing rooms to be completely &amp;quot;blacked out&amp;quot; to simulate darkness and night time even though the sun is still up.&lt;br /&gt;
* '''Night-day''': This is the 13 hour work period occuring during the local night.  Since this is a time of major work and transportation, all the streets and buildings of Pale are well lit to provide a semblance of daylight during this work period.  When seen from orbit, the cities and towns of Pale in the Night-day part of the cycle blaze with light.&lt;br /&gt;
* '''Night-night''': This is the final 14 hour rest period that occurs during the local night time.&lt;br /&gt;
&lt;br /&gt;
The extra hour is added in to either the Day-day or Night-day period depending on the season, the hour being added to the Day-day in the summer when the days are longer and the Night-day in the winter when the nights are longer.&lt;br /&gt;
&lt;br /&gt;
Typical work periods are 10 hours long during the Day-day and Night-day periods although there are many graveyard and swing shift positions that run during other hours.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Character Generation===&lt;br /&gt;
Please use the following rules for generating your character:&lt;br /&gt;
# Follow standard Alpha Dawn character generation to determine their starting characteristics&lt;br /&gt;
# Characters may be from any of the four races from the Alpha Dawn rules or the Ifshnit, Humma, or Osakar from the Zebulon's Guide to Frontier Space suppliment.  Characters from the Zeb's Guide races need to detail in their background how and why they are on Pale as there is only very limited preliminary contact between the Rim and the Frontier at the time of the start of this campaign.&lt;br /&gt;
# Instead of the standard skill AD/KH skill system we will be using the skill system from the [[A Skilled Frontier]] article in the [[Star Frontiersman]].  This system will be modified slightly as described in the [[A_Pale_Beginning#Skills | Skills section of the House Rules]] below.&lt;br /&gt;
# All players will receive 50 XP to spend on skills, racial abilities, and characteristic improvement over their original 3 starting skills.  Note that initial parts of this game will be almost completely ground based so skills related to spacecraft will not see much use.  You may want to have that as part of your character concept but they may lie dormant for a while during play.&lt;br /&gt;
# All characters will start with a toolkit or weapon relevant to their highest skill in their PSA plus 1000 cr to spend on other equipment as they would like subject to limitations in the [[A_Pale_Beginning#Equipment | Equipment House Rules]] below&lt;br /&gt;
# All character should provide a background write-up of their history and include a description of what they do on a daily basis on Pale assuming they are there working a regular job.  Remeber when writing these backgrounds up that your character has no knowledge of the existance of the Sathar or upcoming invasion. Bonus starting XP will be given for the following:&lt;br /&gt;
#* 2XP - Basic background write-up&lt;br /&gt;
#* 1XP - Drawing or picture to represent the character&lt;br /&gt;
#* 1XP - NPC contact on Pale.  This could be family member, significant other, professional contact, etc.&lt;br /&gt;
#* 1XP - Description of the character's goals, dream, and/or aspirations - What does the character want to do with his/her/ids life?  What do they hope to achieve.&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
Here are links to all the characters in the game:&lt;br /&gt;
* [[Character Name]] - Player name&lt;br /&gt;
* [[Cal Hendricks]] - Tom V/jedion357&lt;br /&gt;
* [[Character Name]] - Player name&lt;br /&gt;
* [[Character Name]] - Player name&lt;br /&gt;
* [[Character Name]] - Player name&lt;br /&gt;
* [[Character Name]] - Player name&lt;br /&gt;
&lt;br /&gt;
===Non-Player Characters===&lt;br /&gt;
Information on various NPC's can be found below:&lt;br /&gt;
* [[NPC Name]]&lt;br /&gt;
* [[NPC Name]]&lt;br /&gt;
* [[NPC Name]]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
Here are various house rules that will apply to the game.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
While we will be using the [[A Skilled Frontier]] skill system, the following modifications apply:&lt;br /&gt;
* No '''Beam Weapons''' skill initially available.  As described in the [[A Pale Beginning#Equipment | Equipment]] section below, laser weapons have yet to be established in the Frontier at a general level so this skill is not initially available&lt;br /&gt;
* '''Space Sciences''' (from the Scientist PSA) covers astronomy, physics, and other space sciences but does not include spacecraft engineering.  In truth, astronomy, physics, chemistry, geology, etc. should all be separate skills but for simplicity and playability, we'll leave them grouped as they are otherwise.&lt;br /&gt;
* '''Spacecraft Engineering''' is a new separate skill in the Tech PSA&lt;br /&gt;
* I'm adding a new '''Xenotechnology (''Race'')''' skill that is available either through the Scholar, Scientist, or Tech PSA.  This skill represents studying the alien culture and understanding how it works in relation to how it creates and operates it machinery and is designed to help overcome the -20% alien technology penalty.  This skill only goes up to level 2, and is harder to earn than would be normal, costing one extra XP to earn level 1 and two extra XP to earn level 2.  The skill must be learned for each race indivually but each level overcomes 10% of the penalty applied to using alien technology.  Thus if a human had a Level 1 Xenotechnology (Vrusk), when using technology specifically designed for vrusk, that would normally carry a -20% modifier, he only suffers a -10%.  If he raised his skill to level 2, the penalty would be removed.  This skill would not apply to any technology designed for any of the other races.&lt;br /&gt;
* I'm adding an &amp;quot;'''Architecture'''&amp;quot; skill, available through the Scholar or Tech PSAs that cover things like civil engieering, architecture, building/bridge construction, etc.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
==Tech Specs==&lt;br /&gt;
This section will be filled in as new mateiral is created for the game.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
&lt;br /&gt;
===Robots===&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/A_Pale_Beginning</id>
		<title>A Pale Beginning</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/A_Pale_Beginning"/>
				<updated>2014-02-23T14:27:20Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;/* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game is being run (initially) as a play-by-post game here on the [http://starfrontiers.info/forum Star Frontiers Network Game Forums].  The game forums can be reached here.&lt;br /&gt;
&lt;br /&gt;
The game is set on Pale in the Truane's Star system at the beginning of the First Sathar War.  Characters will start out on Pale as the invasion occurs and will attempt to survive and fight back against the Sathar invaders.  Game background information, house rules, and a list of the player and non-player characters are given in the sections below&lt;br /&gt;
&lt;br /&gt;
==Background Information==&lt;br /&gt;
===History===&lt;br /&gt;
It is Pale Year (PY) 173, which at some future date will be known as year 3 pre Federation (pf).  Pale has been colonized for 173 years and has grown a sizable population.  There are cities scattered all over the planet.  The capitol is located at Point True and has a population of several hundred thousand.  While the population is predominantly human, there is a significant representation of the other three major Frontier races.  The racial breakdown is 46% human, 23% Yazirian, 18% Dralisite, and 13% Vrusk.&lt;br /&gt;
&lt;br /&gt;
The Pan Galactic Corporation wields considerable influence in all aspects of life but there are many small local companies that are holding on in competition.  For example, Streele Mining actually controls a majority of the mining and surveying work done on the planet.  They may buy tools and robots from PanGal, but the contracts and jobs are held through Streele.&lt;br /&gt;
&lt;br /&gt;
Just within the past two years, a few ships of alien design have appeared from the direction of the Xagyg Dust Cloud.  These ships have been merchantmen, carrying members of strange new races and tales of worlds beyond the Frontier.  These races, the Ifshnit, Humma, and Osakar, have a confederation of worlds beyond the Xagyg Dust Cloud and seem to have friendly intentions toward the members of the Frontier races.&lt;br /&gt;
&lt;br /&gt;
===Pale Physical Information===&lt;br /&gt;
Pale orbits it's primary, Truane's Star, in the outer portions of the star's habitable zone.  This causes the average temperature on Pale to be fairly low resulting in fairly cold and severe winters and cool summers.  Pale is also a slightly smaller world with a surface gravity of only 0.9 g.&lt;br /&gt;
&lt;br /&gt;
In addition to the cool weather, Pale orbits very slowly on it's axis, completing one revolution every 55 standard hours.  As such the local population has divided the day into four working time periods:&lt;br /&gt;
* '''Day-day''': Corresponds to the 13 hours starting roughly 1 hour after sunrise.  This is the typical working time when the sun is up.  &lt;br /&gt;
* '''Day-night''':  This corresponds to the next 14 hour period and is typically a rest period although the sun is still shining.  Because this rest period occurs during daylight hours, all houses on Pale have windows or curtains allowing rooms to be completely &amp;quot;blacked out&amp;quot; to simulate darkness and night time even though the sun is still up.&lt;br /&gt;
* '''Night-day''': This is the 13 hour work period occuring during the local night.  Since this is a time of major work and transportation, all the streets and buildings of Pale are well lit to provide a semblance of daylight during this work period.  When seen from orbit, the cities and towns of Pale in the Night-day part of the cycle blaze with light.&lt;br /&gt;
* '''Night-night''': This is the final 14 hour rest period that occurs during the local night time.&lt;br /&gt;
&lt;br /&gt;
The extra hour is added in to either the Day-day or Night-day period depending on the season, the hour being added to the Day-day in the summer when the days are longer and the Night-day in the winter when the nights are longer.&lt;br /&gt;
&lt;br /&gt;
Typical work periods are 10 hours long during the Day-day and Night-day periods although there are many graveyard and swing shift positions that run during other hours.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Character Generation===&lt;br /&gt;
Please use the following rules for generating your character:&lt;br /&gt;
# Follow standard Alpha Dawn character generation to determine their starting characteristics&lt;br /&gt;
# Characters may be from any of the four races from the Alpha Dawn rules or the Ifshnit, Humma, or Osakar from the Zebulon's Guide to Frontier Space suppliment.  Characters from the Zeb's Guide races need to detail in their background how and why they are on Pale as there is only very limited preliminary contact between the Rim and the Frontier at the time of the start of this campaign.&lt;br /&gt;
# Instead of the standard skill AD/KH skill system we will be using the skill system from the [[A Skilled Frontier]] article in the [[Star Frontiersman]].  This system will be modified slightly as described in the [[A_Pale_Beginning#Skills | Skills section of the House Rules]] below.&lt;br /&gt;
# All players will receive 50 XP to spend on skills, racial abilities, and characteristic improvement over their original 3 starting skills.  Note that initial parts of this game will be almost completely ground based so skills related to spacecraft will not see much use.  You may want to have that as part of your character concept but they may lie dormant for a while during play.&lt;br /&gt;
# All characters will start with a toolkit or weapon relevant to their highest skill in their PSA plus 1000 cr to spend on other equipment as they would like subject to limitations in the [[A_Pale_Beginning#Equipment | Equipment House Rules]] below&lt;br /&gt;
# All character should provide a background write-up of their history and include a description of what they do on a daily basis on Pale assuming they are there working a regular job.  Remeber when writing these backgrounds up that your character has no knowledge of the existance of the Sathar or upcoming invasion. Bonus starting XP will be given for the following:&lt;br /&gt;
#* 2XP - Basic background write-up&lt;br /&gt;
#* 1XP - Drawing or picture to represent the character&lt;br /&gt;
#* 1XP - NPC contact on Pale.  This could be family member, significant other, professional contact, etc.&lt;br /&gt;
#* 1XP - Description of the character's goals, dream, and/or aspirations - What does the character want to do with his/her/ids life?  What do they hope to achieve.&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
Here are links to all the characters in the game:&lt;br /&gt;
* [[Cal Hendricks]] - Tom V/jedion357&lt;br /&gt;
* [[Character Name]] - Player name&lt;br /&gt;
* [[Character Name]] - Player name&lt;br /&gt;
* [[Character Name]] - Player name&lt;br /&gt;
* [[Character Name]] - Player name&lt;br /&gt;
* [[Character Name]] - Player name&lt;br /&gt;
&lt;br /&gt;
===Non-Player Characters===&lt;br /&gt;
Information on various NPC's can be found below:&lt;br /&gt;
* [[NPC Name]]&lt;br /&gt;
* [[NPC Name]]&lt;br /&gt;
* [[NPC Name]]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
Here are various house rules that will apply to the game.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
While we will be using the [[A Skilled Frontier]] skill system, the following modifications apply:&lt;br /&gt;
* No '''Beam Weapons''' skill initially available.  As described in the [[A Pale Beginning#Equipment | Equipment]] section below, laser weapons have yet to be established in the Frontier at a general level so this skill is not initially available&lt;br /&gt;
* '''Space Sciences''' (from the Scientist PSA) covers astronomy, physics, and other space sciences but does not include spacecraft engineering.  In truth, astronomy, physics, chemistry, geology, etc. should all be separate skills but for simplicity and playability, we'll leave them grouped as they are otherwise.&lt;br /&gt;
* '''Spacecraft Engineering''' is a new separate skill in the Tech PSA&lt;br /&gt;
* I'm adding a new '''Xenotechnology (''Race'')''' skill that is available either through the Scholar, Scientist, or Tech PSA.  This skill represents studying the alien culture and understanding how it works in relation to how it creates and operates it machinery and is designed to help overcome the -20% alien technology penalty.  This skill only goes up to level 2, and is harder to earn than would be normal, costing one extra XP to earn level 1 and two extra XP to earn level 2.  The skill must be learned for each race indivually but each level overcomes 10% of the penalty applied to using alien technology.  Thus if a human had a Level 1 Xenotechnology (Vrusk), when using technology specifically designed for vrusk, that would normally carry a -20% modifier, he only suffers a -10%.  If he raised his skill to level 2, the penalty would be removed.  This skill would not apply to any technology designed for any of the other races.&lt;br /&gt;
* I'm adding an &amp;quot;'''Architecture'''&amp;quot; skill, available through the Scholar or Tech PSAs that cover things like civil engieering, architecture, building/bridge construction, etc.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
==Tech Specs==&lt;br /&gt;
This section will be filled in as new mateiral is created for the game.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
&lt;br /&gt;
===Robots===&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Character_Name</id>
		<title>Character Name</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Character_Name"/>
				<updated>2014-02-23T14:24:46Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;Created page with ' == '''Cal (Calvin) Hendricks''' ==  Human Male  Right Handed Walking:           Running:          Hourly:          Cross Country Skiing:  Experience Points  Current: 50     Spen…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== '''Cal (Calvin) Hendricks''' ==&lt;br /&gt;
&lt;br /&gt;
Human Male &lt;br /&gt;
Right Handed&lt;br /&gt;
Walking:           Running:          Hourly:          Cross Country Skiing:&lt;br /&gt;
&lt;br /&gt;
Experience Points &lt;br /&gt;
Current: 50     Spent: &lt;br /&gt;
&lt;br /&gt;
'''Ability Scores'''&lt;br /&gt;
STR/STA:    &lt;br /&gt;
DEX/RS:   &lt;br /&gt;
INT/LOG:   &lt;br /&gt;
PER/LDR:   &lt;br /&gt;
IM:&lt;br /&gt;
PS:&lt;br /&gt;
&lt;br /&gt;
'''Medical Record'''&lt;br /&gt;
Current STA:&lt;br /&gt;
Other Injuries:&lt;br /&gt;
&lt;br /&gt;
'''PSAs'''&lt;br /&gt;
Primary:Agent&lt;br /&gt;
Secondary:Scientist&lt;br /&gt;
Secondary:Military&lt;br /&gt;
'''&lt;br /&gt;
Skills'''&lt;br /&gt;
Detective Level: &lt;br /&gt;
Projectile Weapons Level: &lt;br /&gt;
Environmental Level: &lt;br /&gt;
Medic Level: 1&lt;br /&gt;
Survival: &lt;br /&gt;
&lt;br /&gt;
'''Background'''&lt;br /&gt;
Cal Hendricks grew up at Point True, Pale. His mother was concerned that he was spending too much time indoors and glued to electronic entertainment so she registered him with the Snow Cubs of Pale. He eventually transitioned into the Snow Rangers (a 10-18 year old group). In the Snow Rangers he developed a love for cross country skiing and camping. On one such camping trip and event occurred that would set the course of the rest of his life. The Snow Rangers came across a dead body in the outback. When the Point True Police Department criminologists arrived and began investigating Cal became fascinated with science and detective work. In short order he earned all the merit badges associated with science and finger printing. &lt;br /&gt;
&lt;br /&gt;
His college career involved science courses and competing on the University of Point True's biathlon ski and shoot team. Cross country skiing has remained a passion and he continues to compete in biathlon events semi-professionally even though he rarely places in the top three he simply enjoys the competition for the sheer love of testing himself against other athletes.&lt;br /&gt;
&lt;br /&gt;
He attended the Point True Police Academy and became a criminologist with the Point True PD CSI division.&lt;br /&gt;
&lt;br /&gt;
He feels like he has crafted a perfect life for himself with the challenges of scientific investigation and detective work as well as challenges on the biathlon loop. He cannot image anything that could disrupt that....&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Johnny_Johnson</id>
		<title>Johnny Johnson</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Johnny_Johnson"/>
				<updated>2013-05-01T15:47:08Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Johny Johnson&lt;br /&gt;
&lt;br /&gt;
Portrayed by Anthony Gibbs&lt;br /&gt;
&lt;br /&gt;
'''Basic Information'''&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Age:&lt;br /&gt;
&lt;br /&gt;
Handedness:&lt;br /&gt;
&lt;br /&gt;
Height:&lt;br /&gt;
&lt;br /&gt;
Weight:&lt;br /&gt;
&lt;br /&gt;
Birth Planet: New Pale&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ability Scores'''&lt;br /&gt;
&lt;br /&gt;
STR/STA: __/__&lt;br /&gt;
&lt;br /&gt;
DEX/RS: __/__&lt;br /&gt;
&lt;br /&gt;
INT/LOG: __/__&lt;br /&gt;
&lt;br /&gt;
PER/LDR: __/__&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: __&lt;br /&gt;
&lt;br /&gt;
Punching Score: __&lt;br /&gt;
&lt;br /&gt;
Ranged Weapons: ___&lt;br /&gt;
&lt;br /&gt;
Melee Weapons: ___&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&lt;br /&gt;
Walking: 10 m/turn&lt;br /&gt;
Running: 30 m/turn&lt;br /&gt;
Hourly: 5 kph&lt;br /&gt;
&lt;br /&gt;
'''Experience Points'''&lt;br /&gt;
&lt;br /&gt;
XP: (Spent):0&lt;br /&gt;
&lt;br /&gt;
XP (Unspent): 5&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
&lt;br /&gt;
Primary Skill Area: Military&lt;br /&gt;
&lt;br /&gt;
Secondary Skill Area: _____________, ____________&lt;br /&gt;
&lt;br /&gt;
'''Background:'''&lt;br /&gt;
&lt;br /&gt;
Johnny is from New Pale, the farming planet. The high grav of that world gives him a thick and powerful body. Johnny joined the First Sathar war after lying about his age at 16. After that time Johnny came home to find the family farm mysteriously sold to a large Ag company and his parents and little brother and sister gone.&lt;br /&gt;
&lt;br /&gt;
Johnny, depressed, wandered Pale doing odd security jobs and temp factory work. After a time he met Old Zeek. He met old Zeek while sitting on a crate behind a club smoking a joint. Old Zeek asked to partake in it, and he let the old Yazarian do just that. Old Zeek listened as Johnny poured out all the pain he was faced and his concern for his parents and why they ran off. Old Zeek mentioned that perhaps instead of fretting Johnny should go to the Central Registry and find out exactly what happened on New Pale.&lt;br /&gt;
&lt;br /&gt;
Johnny went to the Central Registry and found that taxes had doubled on New Pale during the war. His family was unable keep the farm up, and had to sell it cheap to an Ag Company. Further research indicated that this company may have ties to Streel. Johnny looked into this further and even went to Streel's office in Point True. Johnny asked and asked but did not get a straight answer. Eventually he was asked to leave the building (and odds are some people got pissed at all the questioning).&lt;br /&gt;
&lt;br /&gt;
Johnny went back to the alley and found Old Zeek. He told Old Zeek what happened, and told him that did feel more in control of his life after looking into the issue. Johnny mentioned that there was possible work he heard about at the wharf. Johnny promised that if he came down with him to the wharf he would put him up in a room (he had taken a liking to the old boy). He even told Old Zeek that surely there was some work that even he could do....especially if he slowed down on the drink. Old Zeek promised he would pause the drinking a little bit to work. After going to the docks he found the advertisement, and was directed to warehouse. Inside the warehouse the doors looked, and crimson gas filled the room, and Johnny and Old Zeek eventually passed out from the gas and woke up in the aforementined perilous situation. [enter his experiences on the Lucky Devil pirate ship and the Serena Dawn]&lt;br /&gt;
&lt;br /&gt;
'''Equipment:'''&lt;br /&gt;
&lt;br /&gt;
skien suit (last one issued to him before being discharged after the war- identifies him as a verteran of _______________)&lt;br /&gt;
&lt;br /&gt;
ID card, 2 chronocoms (1 formally belonging to Sneel the pirate)&lt;br /&gt;
&lt;br /&gt;
2 knives and a hatchet&lt;br /&gt;
&lt;br /&gt;
a gyrojet pistol and holster with spots of dralasite blood on it. (6 rounds)&lt;br /&gt;
spare gyroclip (10 rounds)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[IMG]http://i237.photobucket.com/albums/ff83/jedion357/Star%20Frontiers/johnyjohnson_zps425db769.jpg[/IMG]&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Grekka_Ral%27Ik%27Ka</id>
		<title>Grekka Ral'Ik'Ka</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Grekka_Ral%27Ik%27Ka"/>
				<updated>2013-05-01T15:46:40Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grekka Ral’Ik’Ka&amp;lt;br /&amp;gt;&lt;br /&gt;
Female Vrusk, Age 25, 48 kg, 1.4 m tall, 1.4 m long, purple carapace with bright orange near the joints, Silver Fleck eyes, &amp;lt;br /&amp;gt;&lt;br /&gt;
Walking 15m, Run 35m, Hourly 6km (Encumbered at 23 kg)&amp;lt;br /&amp;gt;&lt;br /&gt;
IM: 6, PS: 3, Ranged: 30%, Melee: 30% &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 0&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 11&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
STR/STA: 45/45 &amp;lt;br /&amp;gt;&lt;br /&gt;
DEX/RS: 60/60 &amp;lt;br /&amp;gt;&lt;br /&gt;
INT/LOG: 50/50 &amp;lt;br /&amp;gt;&lt;br /&gt;
PER/LDR: 50/50 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Primary Skill Area: Military Secondary Skill Area: Pilot Tertiary Skill Area: Tech&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: Beam Weapons (1), Ground Vehicles (1), Robotics (1)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Racial Abilities:&amp;lt;br /&amp;gt;&lt;br /&gt;
Ambidexterity, Comprehension 15%&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Background&amp;lt;br /&amp;gt;&lt;br /&gt;
Grekka Ral’Ik’Ka was born on Kraatar in the Tristkar system to parents who were employed by the Ral’Ik’Ka Vrusk Trade House. As average Vrusk Trade House employees they allowed the company to determine their lives and the lives of their children. This meant Grekka was educated and trained by the Ral’Ik’Ka Security and Police Trade House for the purpose they intended.&lt;br /&gt;
&lt;br /&gt;
Grekka despite showing having good grades and above average reflexes is small for a Vrusk. Ral’Ik’Ka prefer their frontline officers to be large and imposing. They decided she would make a good armored vehicle operator and trained her in both military and ground vehicle operations. Grekka and her family accepted this decision with joy and every effort was put into assisting her reach this goal.&lt;br /&gt;
&lt;br /&gt;
Kraatar is a mixed race planet with a 60/40 split between Humans and Vrusk. In order to encourage racial equality all schools are mixed to expose children to both cultures. While attending elementary school Grekka meet Mary Louisa, a Human girl and the two became BFFs in Human terms. Mary and Grekka shared many things especially since Mary wanted to join the Ral’Ik’Ka Trade House as a police officer. Grekka was thrilled by this and taught Mary about Vrusk society and how to live as a Trade House employee.&lt;br /&gt;
&lt;br /&gt;
Grekka’s parents also supported Mary in her goal but Mary’s parents were a little more hesitant. They wished for both of the young one to experience life more before settling on a career choice. Mary’s parents were old colony farmers who used a large number of robotic machines. Grekka would assist Mary and her parents during the busy times like harvest and found she had an aptitude for fixing the robots and actually enjoyed the work.&lt;br /&gt;
&lt;br /&gt;
Grekka and Mary graduated together and attended the Ral’Ik’Ka Security and Police Trade House academy. After graduation Grekka was assigned to roving farm patrol duty while Mary being 1.7 meters tall and weighing 110 kilograms was given the police job she wanted. Mary was partnered with a Vrusk in an attempt by Ral’Ik’Ka Security and Police Trade House to have Humans see the two races working together. Although they were not assigned together, their duty areas where close enough that the two BFFs were able to rent an apartment together in a Ral’Ik’Ka approved housing area.&lt;br /&gt;
&lt;br /&gt;
Everything was going well until the day Mary and her partner responded to a possible robbery in progress call. The call was actually a trap by the Kraatar Liberation Corps to capture Mary and her partner specifically since they saw a Humans working for the Vrusk as against everything they stood for. &lt;br /&gt;
&lt;br /&gt;
Grekka was returning from her patrol area when she heard the emergency call her friend put out. Responding to it Grekka arrived on scene first, primarily due to other incidents the Kraatar Liberation Corps had created. Grekka took the terrorists by surprise and was able to save Mary and her partner although two of the Kraatar Liberation Corps members escaped.&lt;br /&gt;
&lt;br /&gt;
If Grekka had worked for a Human company she would have been awarded a commendation and hailed as a hero. Ral’Ik’Ka Security and Police Trade House instead charged her with responding inappropriately and misusing company equipment. A review board decided her connection to Mary had an undue influence on her. She quit the Ral’Ik’Ka Security and Police Trade House so that her friend would not face similar repercussions. &lt;br /&gt;
&lt;br /&gt;
Not able to work on Kraatar anymore since she was considered an unacceptable Vrusk and having made a strong enemy out of the Kraatar Liberation Corps, Grekka decided to abandon all she knew, her family, her Trade House and her BFF Mary and leave Kraatar. After some trial and error and using all three of the skills she trained in Grekka made it into the Truane’s Star system and is awaiting the mission to Volturnus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment: Total Wt carried: 12 kg (Encumbered at 23 kg)&amp;lt;br /&amp;gt;&lt;br /&gt;
Credits: 75 Cr&amp;lt;br /&amp;gt;&lt;br /&gt;
* Laser Pistol Wgt(kg)Damage1 1d10 per SEU Ammo SEU SEU1-10 Rate 2 Defense Albedo Range(PB5/S20/M50/L100/E200) &lt;br /&gt;
* Chronocom&lt;br /&gt;
* Vita Salt pills &lt;br /&gt;
* Everflame&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Waterpack&lt;br /&gt;
* All Weather Blanket&lt;br /&gt;
* Spare SEU clip&lt;br /&gt;
&lt;br /&gt;
Robcomkit. &lt;br /&gt;
* Electrodriver, ion bonding tape, insulated wire, spray lubricant, electrosnips, spray waterproofing--all the same as those in the techkit.&lt;br /&gt;
* Lasoldering iron--pen-sized laser soldering iron&lt;br /&gt;
* Solder--1-meter roll of conductive soft metal&lt;br /&gt;
* Magnetic by-pass clips--10 small connectors used to short-circuit wiring&lt;br /&gt;
* Breadboard circuits--5 standard boards for mounting robot circuitry&lt;br /&gt;
* Demagnetizer--electrical tool to demagnetize fouled circuits &lt;br /&gt;
* Spray cleaner--spray solvent to remove dirt from the robot's works; 10 applications&lt;br /&gt;
* Miniature flashlight--20 hours of light; magnetized handle&lt;br /&gt;
* Calipers--capable of taking measurements as small as .001 mm&lt;br /&gt;
* Needle nose pliers&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Rigel_Famm</id>
		<title>Rigel Famm</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Rigel_Famm"/>
				<updated>2013-05-01T15:46:12Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rigel Famm&lt;br /&gt;
&lt;br /&gt;
Basic Information&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Age: 25 years&lt;br /&gt;
&lt;br /&gt;
Handedness: Right&lt;br /&gt;
&lt;br /&gt;
Height: 2.0 m&lt;br /&gt;
&lt;br /&gt;
Weight: 78 kg&lt;br /&gt;
&lt;br /&gt;
Birth Planet: Triad, Cassidine&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 8&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 1&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ability Scores&lt;br /&gt;
&lt;br /&gt;
STR/STA: 50/75 Current: 23&lt;br /&gt;
&lt;br /&gt;
DEX/RS: 70/50&lt;br /&gt;
&lt;br /&gt;
INT/LOG: 50/50&lt;br /&gt;
&lt;br /&gt;
PER/LDR: 25/35&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: +6&lt;br /&gt;
&lt;br /&gt;
Punching Score: +3&lt;br /&gt;
&lt;br /&gt;
Ranged Weapons: 35%&lt;br /&gt;
&lt;br /&gt;
Melee Weapons: 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Movement&lt;br /&gt;
&lt;br /&gt;
Walking: 10 m/turn&lt;br /&gt;
&lt;br /&gt;
Running: 30 m/turn&lt;br /&gt;
&lt;br /&gt;
Hourly: 5 kph&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Racial Abilities&lt;br /&gt;
&lt;br /&gt;
None: +5 to one attribute&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
&lt;br /&gt;
PSA: Military&lt;br /&gt;
&lt;br /&gt;
Melee - Level 1&lt;br /&gt;
&lt;br /&gt;
Beam - Level 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SSA: Scout&lt;br /&gt;
&lt;br /&gt;
Survival - Level 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SSA: Agent&lt;br /&gt;
&lt;br /&gt;
Detective - Level 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background&lt;br /&gt;
Rigel was born on Triad, and grew up in the 'big city' of New Hope. Hearing as a teenager of the exploits of some of the survey missions sent out by the Cassidine Development Corporation, he romanticized traveling to unknown worlds and exploring them. When he was old enough, Rigel joined up with the CDC as a scout. When the life he imagined turned out to be looking for mineral deposits and trying to keep a lid on things until the Pan Galactic Corp or Streel came in with mercs and drove everyone off, he became disillusioned. He left the company after his last mission went sour with Streel and decided to try and explore some other way. To make ends meet in the meantime, he found work as a private security specialist for a small company on Pale in the Truane's Star system. Thoroughly disgusted with the mega corporations, he bides his time, dreaming of getting back out there.&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
Equipment&lt;br /&gt;
&lt;br /&gt;
Total Wt carried: 5 kg (Encumbered at 25 kg)&lt;br /&gt;
&lt;br /&gt;
Credits: 15 Cr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chronocom, ID&lt;br /&gt;
&lt;br /&gt;
Military Skeinsuit (1 kg)&lt;br /&gt;
&lt;br /&gt;
Night stick (1 kg)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standard Equipment Backpack Containing: (1 kg)&lt;br /&gt;
&lt;br /&gt;
Coveralls or uniform with many pouches/pockets&lt;br /&gt;
&lt;br /&gt;
Doze Grenade&lt;br /&gt;
&lt;br /&gt;
First Aid Pack with bandages, antiseptic, etc.&lt;br /&gt;
&lt;br /&gt;
Pocket Flashlight&lt;br /&gt;
&lt;br /&gt;
Pocket Tool&lt;br /&gt;
&lt;br /&gt;
Staydose&lt;br /&gt;
&lt;br /&gt;
Stimdose&lt;br /&gt;
&lt;br /&gt;
Sungoggles&lt;br /&gt;
&lt;br /&gt;
Survival Rations (5 days)&lt;br /&gt;
&lt;br /&gt;
Vita Salt pills&lt;br /&gt;
&lt;br /&gt;
Toxy Rad Gauge&lt;br /&gt;
&lt;br /&gt;
Rope (25m, 1kg)&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Gideon_Pai-jon</id>
		<title>Gideon Pai-jon</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Gideon_Pai-jon"/>
				<updated>2013-05-01T15:45:44Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gideon Pai-jon&amp;lt;br /&amp;gt;&lt;br /&gt;
portrayed by Shadow Shack&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
Race: Yazirian, Nievara clan&amp;lt;br /&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br /&amp;gt;&lt;br /&gt;
Age: 32years&amp;lt;br /&amp;gt;&lt;br /&gt;
Handedness: Right&amp;lt;br /&amp;gt;&lt;br /&gt;
Height: 2.21m&amp;lt;br /&amp;gt;&lt;br /&gt;
Weight: 59kg&amp;lt;br /&amp;gt;&lt;br /&gt;
Birth Planet: Hargut (Gruna Garu)&lt;br /&gt;
&lt;br /&gt;
XP spent: 8&lt;br /&gt;
&lt;br /&gt;
XP unspent: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ability Scores'''&amp;lt;br /&amp;gt;&lt;br /&gt;
STR/STA: 55/65 Current STA:49 &amp;lt;br /&amp;gt;&lt;br /&gt;
DEX/RS: 70/60&amp;lt;br /&amp;gt;&lt;br /&gt;
INT/LOG: 55/55&amp;lt;br /&amp;gt;&lt;br /&gt;
PER/LDR: 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
Initiative Modifier: +6&amp;lt;br /&amp;gt;&lt;br /&gt;
Punching Score: +3&amp;lt;br /&amp;gt;&lt;br /&gt;
Ranged Weapons: 35%&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee Weapons: 35%&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Walking: 10 m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
Running: 30 m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
Hourly: 4 kph&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Battle Rage: 10%&amp;lt;br /&amp;gt;&lt;br /&gt;
Night Vision: -15 to all actions in full light without eye protection.&amp;lt;br /&amp;gt;&lt;br /&gt;
Gliding: Can glide 1m forward for each 1m dropped.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''Primary Skill Area:''' Military&amp;lt;br /&amp;gt;&lt;br /&gt;
Projectile Weapons: Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Arts: Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee Weapons: Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Secondary Skill Areas:''' Scientist, Scholar&amp;lt;br /&amp;gt;&lt;br /&gt;
Environmental: Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Gideon Pai-jon hails from the polar regions of Hargut, made apparent by his pale skin and thick white fur that is typical of Nievara clan yazirians. As such he is not as susceptible to freezing climates but will find hot arid climates quite uncomfortable.&lt;br /&gt;
&lt;br /&gt;
He had a profitable career with Streel Corporation's Department of Military Development, where he enjoyed a seven year tenure as a project leader responsible for testing and evaluating dozens of prototype pieces of equipment. He is very business savvy and did well financially, investing heavily in Streel Corporation stock along with other interstellar mutual funds. He was in a position of wealth and power, the subject of much envy.&lt;br /&gt;
&lt;br /&gt;
One day he discovered that a major buyer of Streel hardware was linked to the Free Frontiersmen Foundation, who reputedly participated in several terrorist anti-UPF operations. His conscience got the better of him, and he quietly stepped down without a word. Fearing retribution, Streel had their banks freeze his assets. He began to receive periodic visits from MerCo goons at home, some of which he was able to dispatch and others who got the better of him. Eventually he was framed and arrested for embezzlement and fraud. He had enough funds in private accounts along with the sale of most of what he owned to pay for a defense team that weas able to clear his name against Streel's legal team, but when the dust settled he had little more than the shirt on his back.&lt;br /&gt;
&lt;br /&gt;
He now finds himself stranded in Truane's Star, looking for work.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Total Wt carried: 27 kg (Encumbered after 27 kg)&amp;lt;br /&amp;gt;&lt;br /&gt;
Currency: 2 Credits to rub together for good luck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* SEP: chronocom, ID, decommissioned Streel coveralls, stimdose, staydose (1kg)&lt;br /&gt;
* Sun goggles&lt;br /&gt;
* Military Skeinsuit (1 kg)&lt;br /&gt;
* Katana &amp;amp; Wakizashi (long and short sword, 2kg each)&lt;br /&gt;
* Automatic Rifle w/ 4 Bullets in Clip (2kg)&lt;br /&gt;
* 2 - semi-auto pistols&lt;br /&gt;
* Doze Grenade (from SEP)&lt;br /&gt;
* enemy chronocom&lt;br /&gt;
* &amp;gt;&amp;gt;&amp;gt; full polyplate armor (15kg, stowed in duffle bag)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Convertible backpack/attache case (decommissioned Streel)&lt;br /&gt;
*Compass&lt;br /&gt;
*Magnigoggles&lt;br /&gt;
* Vita Salt pills &lt;br /&gt;
* Toxy Rad Gauge&lt;br /&gt;
* Gas Mask&lt;br /&gt;
* Rope (25m, 1kg)&lt;br /&gt;
* 2 water packs (4kg each)&lt;br /&gt;
* EnviroKit (10kg)&lt;br /&gt;
**  BioScanner&lt;br /&gt;
**  VaporScanner&lt;br /&gt;
**  GeoScanner&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Kriss_Flesland</id>
		<title>Kriss Flesland</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Kriss_Flesland"/>
				<updated>2013-05-01T15:45:27Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Name: John O'Koren (Corkman)&amp;lt;br /&amp;gt;&lt;br /&gt;
Character Name: Kriss Flesland&amp;lt;br /&amp;gt;&lt;br /&gt;
==Basic Information==&lt;br /&gt;
Race: Human&amp;lt;br /&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br /&amp;gt;&lt;br /&gt;
Handedness: Left&amp;lt;br /&amp;gt;&lt;br /&gt;
Height: 1.9 M&amp;lt;br /&amp;gt;&lt;br /&gt;
Weight: 80 kg&amp;lt;br /&amp;gt;&lt;br /&gt;
Initiative Modifier: +6&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
XP spent: 10&amp;lt;br /&amp;gt;&lt;br /&gt;
XP unspent: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
STATS:&amp;lt;br /&amp;gt;&lt;br /&gt;
STR/STA: 60/65&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX/RS: 60/60&amp;lt;br /&amp;gt;&lt;br /&gt;
INT/LOG: 50/50&amp;lt;br /&amp;gt;&lt;br /&gt;
PER/LDR: 35/35&amp;lt;br /&amp;gt;&lt;br /&gt;
PUNCHING SCORE: 3 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MOVEMENT: &amp;lt;br /&amp;gt;&lt;br /&gt;
WALK/TURN: 10 M&amp;lt;br /&amp;gt;&lt;br /&gt;
RUN/TURN: 30 M&amp;lt;br /&amp;gt;&lt;br /&gt;
HOURLY: 5 K&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
PRIMARY: Agent &amp;lt;br /&amp;gt;&lt;br /&gt;
- Detective [DEX]: Level: 1 [40%] &amp;lt;br /&amp;gt;&lt;br /&gt;
- Thievery [DEX]: Level: 1 [40%] &amp;lt;br /&amp;gt;&lt;br /&gt;
- Stealth [DEX]: Level: 1 [40%]&amp;lt;br /&amp;gt;&lt;br /&gt;
SECONDARY (1): Military &amp;lt;br /&amp;gt;&lt;br /&gt;
- Melee Weapons [STR/DEX]: Level: 1 [40%] &lt;br /&gt;
- Projectile Weapons [DEX]; Level: 1 [40%] &amp;lt;br /&amp;gt;&lt;br /&gt;
SECONDARY (2): Tech&amp;lt;br /&amp;gt;&lt;br /&gt;
- Technician {LOG]: Level: 1 [35%]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RACIAL ABILITIES: +5 added to one [1] ability score, (STAMINA)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Civilian Skeinsuit [1 Kg] (Issued)&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech Kit [12 Kg] (Personal Gear/Issued)&amp;lt;br /&amp;gt;&lt;br /&gt;
Everflame [n/a] (5 cr)&amp;lt;br /&amp;gt;&lt;br /&gt;
Flashlight [n/a] (5 cr) &amp;lt;br /&amp;gt;&lt;br /&gt;
[x2] Holo-Flares [1 kg/each] / (5 cr/each) &amp;lt;br /&amp;gt;&lt;br /&gt;
Machete [3 Kg] (30 Cr) &amp;lt;br /&amp;gt;&lt;br /&gt;
Rope [1 Kg] (2 cr) &amp;lt;br /&amp;gt;&lt;br /&gt;
[x2] Solvaway [n/a] (10 cr/each)&amp;lt;br /&amp;gt;&lt;br /&gt;
Sungoggles [n/a] (2 cr) &amp;lt;br /&amp;gt;&lt;br /&gt;
Vitasalt Pills [n/a] (1 cr)&amp;lt;br /&amp;gt;&lt;br /&gt;
[x2] Water Packs [4 kg/each] (4 cr/each)&amp;lt;br /&amp;gt;&lt;br /&gt;
Expandable Baton (Nightstick) [1 Kg] (20 cr)&amp;lt;br /&amp;gt;&lt;br /&gt;
Standard Equipment Pack [1 Kg] (150 cr):&amp;lt;br /&amp;gt;&lt;br /&gt;
- Chronocom, ID card, coveralls, first aid kit (spray hypo + StimDose &amp;amp; StayDose), doze grenade, pocket tool and 5 days survival rations &amp;lt;br /&amp;gt;&lt;br /&gt;
[1] Auto-Rifle &amp;lt;br /&amp;gt;&lt;br /&gt;
- [1] 20 Round Clip &amp;lt;br /&amp;gt;&lt;br /&gt;
- [1] 20 Round Clip (2 Rounds left) &amp;lt;br /&amp;gt;&lt;br /&gt;
[1] Semiautomatic Pistol (Wt: 1.5kg/ 1d10 per bullet/ Mag: 20 rounds/ ROF: 3/ DEF: Inertia/ RNG: 5/15/30/60/150) &amp;lt;br /&amp;gt;&lt;br /&gt;
- [1] 20 Round Clip &amp;lt;br /&amp;gt;&lt;br /&gt;
[1] Mono-Tanto (From guard) &amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
MONOBLADES. EACH GUARD CARRIES A MONO TONTO (2d10 variety)&lt;br /&gt;
Monoblades In the equipment section, there exists rules for sonic and electric/vibro weaponry. But science fiction is ripe with a technology called monofilament blades, and if the referee allows, you may purchase these additional three items. &lt;br /&gt;
&lt;br /&gt;
Construction. Mono weapons utilize a monofilament wire specially treated with galvatronic force fields and have their molecules aligned with high intensity lasers. The end result is a blade whose leading edge is only a single molecule wide, and it keeps its edge through a great deal of use. &lt;br /&gt;
&lt;br /&gt;
By necessity and economics, mono-bladed weapons are single-bladed (having one sharp side, and one blunt) and therefore the favored configurations are oriental in style (Katanas, Tantos and Wakizashis) &lt;br /&gt;
&lt;br /&gt;
with some Mono Sabers seeing use in the various space navies. &lt;br /&gt;
&lt;br /&gt;
Monofilament Glow. Swinging the blade through the air causes molecules in the air to be alive with phosphorescent activity as molecules are displaced by the blade. This gives a mono blade in motion the effect of glowing, though in truth it is the air which reacts to its movements. &lt;br /&gt;
&lt;br /&gt;
Worn Blades. The only limitation on monofilament blades is that their edge will eventually dull. At the end of a session of play where a monofilament blade was used, roll d100. There is a base 3% chance that the blade has dulled. A dulled blade loses 1d10 from its damage rating until it can be repaired. Repairing a worn monoblade costs half its normal purchase price. &lt;br /&gt;
&lt;br /&gt;
 Melee mod. &lt;br /&gt;
Mono Tanto. (+5) 2d10 -- -- -- Inertia -- 50 cr&lt;br /&gt;
 Mono Wakizashi. (+10) 3d10 -- -- -- Inertia -- 100 cr&lt;br /&gt;
Mono Katana (+10) 4d10 -- -- -- Inertia -- 200. Cr&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
To Follow...&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Kahn_Gak_Harkannon</id>
		<title>Kahn Gak Harkannon</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Kahn_Gak_Harkannon"/>
				<updated>2013-05-01T15:45:07Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kahn gak Harkannon ==&lt;br /&gt;
 (Literally Kahn the Outcast of Clan Harkannon)&lt;br /&gt;
Defrocked priest of the Order of Yazira&lt;br /&gt;
Warrior Son of Hargut, Guna Garu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Male Yaririan, Age 30, 48 kg, 2 m tall, dusty fur with reddish mane, Golden eyes&lt;br /&gt;
&lt;br /&gt;
Walking 10m, &lt;br /&gt;
&lt;br /&gt;
Run 30m, &lt;br /&gt;
&lt;br /&gt;
Hourly 4km (Encumbered at 18 kg)&lt;br /&gt;
&lt;br /&gt;
IM: 5, PS: 2, Ranged: 23%, Melee: 33%&lt;br /&gt;
&lt;br /&gt;
STR/STA: 35/35 Current: 12 STA&lt;br /&gt;
&lt;br /&gt;
DEX/RS: 45/45&lt;br /&gt;
&lt;br /&gt;
INT/LOG: 60/70&lt;br /&gt;
&lt;br /&gt;
PER/LDR: 50/50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Primary Skill Area: Science&lt;br /&gt;
&lt;br /&gt;
Secondary Skill Areas: Scholar &amp;amp; Military&lt;br /&gt;
&lt;br /&gt;
Skills: Medic (1), Psych-Social (1), Melee (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Racial Abilities:&lt;br /&gt;
&lt;br /&gt;
Battle Rage: 5%&lt;br /&gt;
&lt;br /&gt;
Gliding&lt;br /&gt;
&lt;br /&gt;
Night vision&lt;br /&gt;
&lt;br /&gt;
XP Spent 0&lt;br /&gt;
&lt;br /&gt;
XP Unspent 10&lt;br /&gt;
&lt;br /&gt;
'''Background'''&lt;br /&gt;
Kahn reached warriorhood on Hargut within the clan Harkannon. Clan Harkannon is a follower of the Family of One traditions as well as active in the medical establishment on Hargut. About the time he became a medical intern, Kahn felt called to the priestly ministry. With support of the clan, Kahn sought ordination as a Priest of the Order of Yazira. His earnest faith, tireless devotion and medical skills caused the local overseer (bishop) to nominate him for admission to the Inquisitors, the Family of One's quasi secret religious police.&lt;br /&gt;
&lt;br /&gt;
Having relocated to Hentz for training as an Inquisitor, Kahn was not only schooled more thoroughly in Fo1 theology but also trained in psych-social techniques for his position as an Inquisitor. By and large adherents to the Fo1 theology espouse the Two Wings: all yaririans are one and that the Garden of Yazira will be replanted. However, a new 3rd wing was making in roads to Fo1 theological thought and in particular in the ranks of the Inquisitors: yazirians will inherit the galaxy. This third wing is not orthodox and is not officially endorsed by the Fo1 or the Prime Prelate but the prelate overseeing the Inquisitors endorses it for strongly. The fact that he is one of a very short list of prelates that will be eventually be considered as candidate for replacing the current Prime Prelate does not bode well for the possible changes in Hentz's foreign policy and its relationship to the Council of Worlds and the UPF.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, for Kahn, his clan had a strong scientific tradition that welcomes questioning as a way to get at the truth but the traditions of the Inquisitors could not be any more the antithesis of that of his clan. Kahn openly question the validity of this new 3rd Wing as well as the wisdom of eradicating ecosystems in the favor of the reconstructed Yazira ecosystem noting some of the favorable organisms from Hargut as evidence of the benefit of preserving elements of existing ecosystem along side the Yairan Ecology. Heavy handed stock answers left his honest questions unanswered and thus spurred continued questioning which lead to expulsion from the Inquisitors. The prelate then made an example of him and instigated his expulsion from the Order of Yazira. Fo1's influence is fairly strong on Hargut and his official repudiation by the Family of One meant that Clan Harkannon had little choice but to declare him without honor and essentially outcast.&lt;br /&gt;
&lt;br /&gt;
An outcast without honor and watched by the Inquisitors, Kahn fled Hargut working his passage on a tramp freighter to Prengular. Depression began to overtake him and he took to drinking. The captain, a yazirian from Athor who was not unfamiliar with the heavy handedness of the Family of One took pity on him and gave hive the orphaned honor blades of a clan less yazirian that had been left behind on the ship a decade ago. The captain just could not throw them out or sell them due to the respect and value the yazirians of Athor have for honor blades. Leaving Kahn in Prengular the captain told him, &amp;quot;Go find your honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The blades were good quality but lacked the typical adornments that identified them with a clan. Kahn kept them despite only having passing familiarity with the the Kah'dan. He's not even sure what he's going to do with them himself.&lt;br /&gt;
&lt;br /&gt;
Disillusioned over what had happened to him, he took a job on a star liner as ship's doctor headed as far from Hargut as possible. As medical officer for the star liner he had had time to be alone with his thoughts and turned to drink again which lead to his discharge when the ship called at Pale. Nearly broke and dejected he signed up for a survey expedition to some unexplored planet he hadn't even bothered to learn the name of, Volturnus. At Point True, the capitol of Pale he bought a bottle of yazirian brandy, gave his priest's robe to a destitute Sathar War veteran and sat with him to share the bottle while waiting to embark on the Serena Dawn.&lt;br /&gt;
&lt;br /&gt;
'''Equipment: Total Wt carried: 17.5 kg (Encumbered at 18 kg)&lt;br /&gt;
&lt;br /&gt;
Credits: 105 Cr'''&lt;br /&gt;
&lt;br /&gt;
Kah'dan (honor sword) Damage: 3d10, Modifier +10, Defense: inertia, Mass: 2 kg&lt;br /&gt;
&lt;br /&gt;
Zamra (Throwing blade) Damage: 1d10, Rate: 1, Defense: Inertia, Range: PB: 0-5/S: 6-10/M: 11-20/L: 21-30/ Ex: 31-40&lt;br /&gt;
&lt;br /&gt;
4 Tangler Grenades &lt;br /&gt;
&lt;br /&gt;
4 Doze grenades&lt;br /&gt;
&lt;br /&gt;
Lt. Stunner Pistols (wt: .5kg,DAMAGE: Stun, Ammo: 4 SEU/shot, Rate: 1, Defense: Gauss/ A-S, Range: PB 5/ S 10/ M -/L -/ E -)&lt;br /&gt;
&lt;br /&gt;
Chain mail zamra gauntlet (for casting and catching a zamra)&lt;br /&gt;
&lt;br /&gt;
Small vellum scroll inscribed with a copy of the Code of Innesti (Yazirian Honor code)&lt;br /&gt;
&lt;br /&gt;
Trans Star Lines Uniform coverall- (doctor's insignia)&lt;br /&gt;
&lt;br /&gt;
Chronocom&lt;br /&gt;
&lt;br /&gt;
Vita Salt pills&lt;br /&gt;
&lt;br /&gt;
Compass, Pocket tool, flash light, 10m of rope, Poly-vox, all weather blanket, box of matches&lt;br /&gt;
&lt;br /&gt;
2 packs of survival rations 8 days total&lt;br /&gt;
&lt;br /&gt;
1 ax 1 kg&lt;br /&gt;
&lt;br /&gt;
20 vital salt pills&lt;br /&gt;
&lt;br /&gt;
4L of water&lt;br /&gt;
&lt;br /&gt;
Toxy Rad Gauge&lt;br /&gt;
&lt;br /&gt;
Sun goggles&lt;br /&gt;
&lt;br /&gt;
'''Med Kit 10kg'''&lt;br /&gt;
&lt;br /&gt;
Local Anesthetic- (pain relief)- 10 dose&lt;br /&gt;
&lt;br /&gt;
Plastiflesh- (closes wounds and heals burns)- 5 cans&lt;br /&gt;
&lt;br /&gt;
Omnimycin- (controls infections)- 10 dose&lt;br /&gt;
&lt;br /&gt;
Acid Neutralizer- 1 bottle&lt;br /&gt;
&lt;br /&gt;
Aniseptic- (clean and disinfect a skin area)- 5 cans&lt;br /&gt;
&lt;br /&gt;
Microforcepts (adjustable for removing sharpnel)&lt;br /&gt;
&lt;br /&gt;
Medscanner&lt;br /&gt;
&lt;br /&gt;
Hypo Spray&lt;br /&gt;
&lt;br /&gt;
Biocort (quick heal compound) 7 dose&lt;br /&gt;
&lt;br /&gt;
Telol (truth syrum) 10 dose&lt;br /&gt;
&lt;br /&gt;
Stimdose (revive the unconscious) 10 dose&lt;br /&gt;
&lt;br /&gt;
Staydose 10 dose&lt;br /&gt;
&lt;br /&gt;
Sonic scalpel (cuts plastic, flesh, or metal 5mm deep)&lt;br /&gt;
&lt;br /&gt;
Laser Scalpel (deep incisions)&lt;br /&gt;
&lt;br /&gt;
Electrosurgeon&lt;br /&gt;
&lt;br /&gt;
Autosurgeon&lt;br /&gt;
&lt;br /&gt;
Antibody Plus (boost immune system against diseases) 10 doses&lt;br /&gt;
&lt;br /&gt;
Antitox (neutralize poisons) 10 dose&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Dalmar_Lar</id>
		<title>Dalmar Lar</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Dalmar_Lar"/>
				<updated>2013-05-01T15:44:27Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dalmar.png| right]]&lt;br /&gt;
'''Name:''' &amp;lt;big&amp;gt;Dalmar Lar&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player:''' Terl Obar&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
'''Race:''' Dralasite&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Gender:'''' M&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Handedness:''' N/A&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STR/STA:''' 50/50&amp;lt;br /&amp;gt;&lt;br /&gt;
'''DEX/RS:''' 50/50&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INT/LOG:''' 70/70&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PER/LDR:''' 55/55&amp;lt;br /&amp;gt;&lt;br /&gt;
'''IM:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
'''RW:''' 25&amp;lt;br /&amp;gt;&lt;br /&gt;
'''MW:''' 25&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PS:''' 3&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Walking:''' 5m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Running:''' 20m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hourly:''' 3km/hr&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Dalmar masses in at 67 kg, just slightly heavier than average.  Typically sporting just two arms and two legs, he'll grow a third arm when he's working on something and can use an extra hand.  He'll also sometimes utilize his fifth limb to grow a &amp;quot;head&amp;quot;, extending his eye spots and his height by up to 60 cm, especially when driving or flying a vehicle not designed for his smaller size.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Dalmar typically is seen wearing just a single &amp;quot;bandolier&amp;quot; belt with several pouches that he uses to carry his everyday items (id card, a pocket tool, loose change, etc).  If he needs to carry his techkit or other larger items he has a typical non-descript dralasite backpack that has a frame designed to minimize contact with his skin.&lt;br /&gt;
&lt;br /&gt;
'''Pay Rate:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 8&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 3&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities:''' Elasticity, Lie Dectection (5%)&lt;br /&gt;
&lt;br /&gt;
'''Credits:''' 55 Cr&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''PSA's'''&lt;br /&gt;
'''Primary PSA:''' Pilot&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Secondary PSA:''' Tech&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Secondary PSA:''' Scholar&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Air Vehicles Lvl: 1&lt;br /&gt;
*Technician Lvl: 2&lt;br /&gt;
*Beam Lvl: 1&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Encumbrance Limit: 25 kg&amp;lt;br /&amp;gt;&lt;br /&gt;
Currently Carried: 24.5 kg&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Equipment carried'''&lt;br /&gt;
* Military skeinsuit (1 kg) 50 STA protection&lt;br /&gt;
* Chronocom&lt;br /&gt;
* First Aid pack (w/ StimDose and StayDose)&lt;br /&gt;
* ID Card&lt;br /&gt;
* Pocket Tool&lt;br /&gt;
* Doze Grenade&lt;br /&gt;
* Tangler Grenade&lt;br /&gt;
* Bandolier belt&lt;br /&gt;
* Toxy-rad Gauge&lt;br /&gt;
* Everflame&lt;br /&gt;
* Dralisite Backpack&lt;br /&gt;
* Techkit (12 kg)&lt;br /&gt;
* 9 days survival rations &amp;amp; water purification tablets&lt;br /&gt;
* Rope, 50m (2 kg)&lt;br /&gt;
* 2 Flashlights&lt;br /&gt;
* Water Pack - 3.5 liters (3.5 kg)&lt;br /&gt;
* Vitasalt pills (10 days)&lt;br /&gt;
* Compass&lt;br /&gt;
* 8 power clips&lt;br /&gt;
* Hand Axe (1 kg)&lt;br /&gt;
* Machete (2 kg)&lt;br /&gt;
* box of matches&lt;br /&gt;
* all weather blanket&lt;br /&gt;
* 10 Vitasalt pills&lt;br /&gt;
* Sungoggles&lt;br /&gt;
* polyvox (1 kg)&lt;br /&gt;
* Laser Pistol (1 kg) (16 SEU in current clip)&lt;br /&gt;
* hand made grappling hook&lt;br /&gt;
* hand made spade&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Dalmar was  born and raised on New Pale in a small coop farming stoa.  After his initial schooling and education in a  few of the stoas on New Pale he settled in to  help work the farm where his parent lived.  Showing an aptitude for flight  and technical endeavors, he became one of the farm's pilots that flew deliveries into town and shuttled things around the farm.  When he wasn't flying he spent his time helping to keep the  collective's machinery running and in good repair.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Once he had a problem with one of the air trucks and had to put down in the wilderness.  Somewhat oblivious to his surroundings while trying to fix the vehicle, he had a run in with some of the local fauna.  Weaponless at the time, he barely managed to make it back to the cab of the truck and had to sit for several hours until the critters wandered off.  After that, Dalmar decided he needed a little weapon experience and got some training with laser weapons even thought he really didn't have any aptitude for them.  It just made him feel safer to have a weapon handy when traveling.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;In addition,  to his technical skills, Dalmar also has a bit of a  scholarly  bend, although it seems to lean more to streetwise rather than academic endeavors.  He always seemed to have a knack for finding the best deals at the market or avoiding trouble with both the local toughs and law enforcement.  He always seemed to know just what to do or say to navigate the various political or legal situations that came up.&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Kahn_Gak_Harkannon</id>
		<title>Kahn Gak Harkannon</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Kahn_Gak_Harkannon"/>
				<updated>2013-03-27T22:29:31Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kahn gak Harkannon ==&lt;br /&gt;
 (Literally Kahn the Outcast of Clan Harkannon)&lt;br /&gt;
Defrocked priest of the Order of Yazira&lt;br /&gt;
Warrior Son of Hargut, Guna Garu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Male Yaririan, Age 30, 48 kg, 2 m tall, dusty fur with reddish mane, Golden eyes&lt;br /&gt;
&lt;br /&gt;
Walking 10m, &lt;br /&gt;
&lt;br /&gt;
Run 30m, &lt;br /&gt;
&lt;br /&gt;
Hourly 4km (Encumbered at 18 kg)&lt;br /&gt;
&lt;br /&gt;
IM: 5, PS: 2, Ranged: 23%, Melee: 33%&lt;br /&gt;
&lt;br /&gt;
STR/STA: 35/35 Current: 12 STA&lt;br /&gt;
&lt;br /&gt;
DEX/RS: 45/45&lt;br /&gt;
&lt;br /&gt;
INT/LOG: 60/70&lt;br /&gt;
&lt;br /&gt;
PER/LDR: 50/50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Primary Skill Area: Science&lt;br /&gt;
&lt;br /&gt;
Secondary Skill Areas: Scholar &amp;amp; Military&lt;br /&gt;
&lt;br /&gt;
Skills: Medic (1), Psych-Social (1), Melee (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Racial Abilities:&lt;br /&gt;
&lt;br /&gt;
Battle Rage: 5%&lt;br /&gt;
&lt;br /&gt;
Gliding&lt;br /&gt;
&lt;br /&gt;
Night vision&lt;br /&gt;
&lt;br /&gt;
XP Spent 0&lt;br /&gt;
&lt;br /&gt;
XP Unspent 9&lt;br /&gt;
&lt;br /&gt;
'''Background'''&lt;br /&gt;
Kahn reached warriorhood on Hargut within the clan Harkannon. Clan Harkannon is a follower of the Family of One traditions as well as active in the medical establishment on Hargut. About the time he became a medical intern, Kahn felt called to the priestly ministry. With support of the clan, Kahn sought ordination as a Priest of the Order of Yazira. His earnest faith, tireless devotion and medical skills caused the local overseer (bishop) to nominate him for admission to the Inquisitors, the Family of One's quasi secret religious police.&lt;br /&gt;
&lt;br /&gt;
Having relocated to Hentz for training as an Inquisitor, Kahn was not only schooled more thoroughly in Fo1 theology but also trained in psych-social techniques for his position as an Inquisitor. By and large adherents to the Fo1 theology espouse the Two Wings: all yaririans are one and that the Garden of Yazira will be replanted. However, a new 3rd wing was making in roads to Fo1 theological thought and in particular in the ranks of the Inquisitors: yazirians will inherit the galaxy. This third wing is not orthodox and is not officially endorsed by the Fo1 or the Prime Prelate but the prelate overseeing the Inquisitors endorses it for strongly. The fact that he is one of a very short list of prelates that will be eventually be considered as candidate for replacing the current Prime Prelate does not bode well for the possible changes in Hentz's foreign policy and its relationship to the Council of Worlds and the UPF.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, for Kahn, his clan had a strong scientific tradition that welcomes questioning as a way to get at the truth but the traditions of the Inquisitors could not be any more the antithesis of that of his clan. Kahn openly question the validity of this new 3rd Wing as well as the wisdom of eradicating ecosystems in the favor of the reconstructed Yazira ecosystem noting some of the favorable organisms from Hargut as evidence of the benefit of preserving elements of existing ecosystem along side the Yairan Ecology. Heavy handed stock answers left his honest questions unanswered and thus spurred continued questioning which lead to expulsion from the Inquisitors. The prelate then made an example of him and instigated his expulsion from the Order of Yazira. Fo1's influence is fairly strong on Hargut and his official repudiation by the Family of One meant that Clan Harkannon had little choice but to declare him without honor and essentially outcast.&lt;br /&gt;
&lt;br /&gt;
An outcast without honor and watched by the Inquisitors, Kahn fled Hargut working his passage on a tramp freighter to Prengular. Depression began to overtake him and he took to drinking. The captain, a yazirian from Athor who was not unfamiliar with the heavy handedness of the Family of One took pity on him and gave hive the orphaned honor blades of a clan less yazirian that had been left behind on the ship a decade ago. The captain just could not throw them out or sell them due to the respect and value the yazirians of Athor have for honor blades. Leaving Kahn in Prengular the captain told him, &amp;quot;Go find your honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The blades were good quality but lacked the typical adornments that identified them with a clan. Kahn kept them despite only having passing familiarity with the the Kah'dan. He's not even sure what he's going to do with them himself.&lt;br /&gt;
&lt;br /&gt;
Disillusioned over what had happened to him, he took a job on a star liner as ship's doctor headed as far from Hargut as possible. As medical officer for the star liner he had had time to be alone with his thoughts and turned to drink again which lead to his discharge when the ship called at Pale. Nearly broke and dejected he signed up for a survey expedition to some unexplored planet he hadn't even bothered to learn the name of, Volturnus. At Point True, the capitol of Pale he bought a bottle of yazirian brandy, gave his priest's robe to a destitute Sathar War veteran and sat with him to share the bottle while waiting to embark on the Serena Dawn.&lt;br /&gt;
&lt;br /&gt;
'''Equipment: Total Wt carried: 17.5 kg (Encumbered at 18 kg)&lt;br /&gt;
&lt;br /&gt;
Credits: 105 Cr'''&lt;br /&gt;
&lt;br /&gt;
Kah'dan (honor sword) Damage: 3d10, Modifier +10, Defense: inertia, Mass: 2 kg&lt;br /&gt;
&lt;br /&gt;
Zamra (Throwing blade) Damage: 1d10, Rate: 1, Defense: Inertia, Range: PB: 0-5/S: 6-10/M: 11-20/L: 21-30/ Ex: 31-40&lt;br /&gt;
&lt;br /&gt;
4 Tangler Grenades &lt;br /&gt;
&lt;br /&gt;
4 Doze grenades&lt;br /&gt;
&lt;br /&gt;
Lt. Stunner Pistols (wt: .5kg,DAMAGE: Stun, Ammo: 4 SEU/shot, Rate: 1, Defense: Gauss/ A-S, Range: PB 5/ S 10/ M -/L -/ E -)&lt;br /&gt;
&lt;br /&gt;
Chain mail zamra gauntlet (for casting and catching a zamra)&lt;br /&gt;
&lt;br /&gt;
Small vellum scroll inscribed with a copy of the Code of Innesti (Yazirian Honor code)&lt;br /&gt;
&lt;br /&gt;
Trans Star Lines Uniform coverall- (doctor's insignia)&lt;br /&gt;
&lt;br /&gt;
Chronocom&lt;br /&gt;
&lt;br /&gt;
Vita Salt pills&lt;br /&gt;
&lt;br /&gt;
Compass, Pocket tool, flash light, 10m of rope, Poly-vox, all weather blanket, box of matches&lt;br /&gt;
&lt;br /&gt;
2 packs of survival rations 8 days total&lt;br /&gt;
&lt;br /&gt;
1 ax 1 kg&lt;br /&gt;
&lt;br /&gt;
20 vital salt pills&lt;br /&gt;
&lt;br /&gt;
4L of water&lt;br /&gt;
&lt;br /&gt;
Toxy Rad Gauge&lt;br /&gt;
&lt;br /&gt;
Sun goggles&lt;br /&gt;
&lt;br /&gt;
'''Med Kit 10kg'''&lt;br /&gt;
&lt;br /&gt;
Local Anesthetic- (pain relief)- 10 dose&lt;br /&gt;
&lt;br /&gt;
Plastiflesh- (closes wounds and heals burns)- 5 cans&lt;br /&gt;
&lt;br /&gt;
Omnimycin- (controls infections)- 10 dose&lt;br /&gt;
&lt;br /&gt;
Acid Neutralizer- 1 bottle&lt;br /&gt;
&lt;br /&gt;
Aniseptic- (clean and disinfect a skin area)- 5 cans&lt;br /&gt;
&lt;br /&gt;
Microforcepts (adjustable for removing sharpnel)&lt;br /&gt;
&lt;br /&gt;
Medscanner&lt;br /&gt;
&lt;br /&gt;
Hypo Spray&lt;br /&gt;
&lt;br /&gt;
Biocort (quick heal compound) 7 dose&lt;br /&gt;
&lt;br /&gt;
Telol (truth syrum) 10 dose&lt;br /&gt;
&lt;br /&gt;
Stimdose (revive the unconscious) 10 dose&lt;br /&gt;
&lt;br /&gt;
Staydose 10 dose&lt;br /&gt;
&lt;br /&gt;
Sonic scalpel (cuts plastic, flesh, or metal 5mm deep)&lt;br /&gt;
&lt;br /&gt;
Laser Scalpel (deep incisions)&lt;br /&gt;
&lt;br /&gt;
Electrosurgeon&lt;br /&gt;
&lt;br /&gt;
Autosurgeon&lt;br /&gt;
&lt;br /&gt;
Antibody Plus (boost immune system against diseases) 10 doses&lt;br /&gt;
&lt;br /&gt;
Antitox (neutralize poisons) 10 dose&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Kahn_Gak_Harkannon</id>
		<title>Kahn Gak Harkannon</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Kahn_Gak_Harkannon"/>
				<updated>2013-03-27T21:53:54Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kahn gak Harkannon ==&lt;br /&gt;
 (Literally Kahn the Outcast of Clan Harkannon)&lt;br /&gt;
Defrocked priest of the Order of Yazira&lt;br /&gt;
Warrior Son of Hargut, Guna Garu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Male Yaririan, Age 30, 48 kg, 2 m tall, dusty fur with reddish mane, Golden eyes&lt;br /&gt;
&lt;br /&gt;
Walking 10m, &lt;br /&gt;
&lt;br /&gt;
Run 30m, &lt;br /&gt;
&lt;br /&gt;
Hourly 4km (Encumbered at 18 kg)&lt;br /&gt;
&lt;br /&gt;
IM: 5, PS: 2, Ranged: 23%, Melee: 33%&lt;br /&gt;
&lt;br /&gt;
STR/STA: 35/35 Current: 2 STA&lt;br /&gt;
&lt;br /&gt;
DEX/RS: 45/45&lt;br /&gt;
&lt;br /&gt;
INT/LOG: 60/70&lt;br /&gt;
&lt;br /&gt;
PER/LDR: 50/50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Primary Skill Area: Science&lt;br /&gt;
&lt;br /&gt;
Secondary Skill Areas: Scholar &amp;amp; Military&lt;br /&gt;
&lt;br /&gt;
Skills: Medic (1), Psych-Social (1), Melee (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Racial Abilities:&lt;br /&gt;
&lt;br /&gt;
Battle Rage: 5%&lt;br /&gt;
&lt;br /&gt;
Gliding&lt;br /&gt;
&lt;br /&gt;
Night vision&lt;br /&gt;
&lt;br /&gt;
XP Spent 0&lt;br /&gt;
&lt;br /&gt;
XP Unspent 9&lt;br /&gt;
&lt;br /&gt;
'''Background'''&lt;br /&gt;
Kahn reached warriorhood on Hargut within the clan Harkannon. Clan Harkannon is a follower of the Family of One traditions as well as active in the medical establishment on Hargut. About the time he became a medical intern, Kahn felt called to the priestly ministry. With support of the clan, Kahn sought ordination as a Priest of the Order of Yazira. His earnest faith, tireless devotion and medical skills caused the local overseer (bishop) to nominate him for admission to the Inquisitors, the Family of One's quasi secret religious police.&lt;br /&gt;
&lt;br /&gt;
Having relocated to Hentz for training as an Inquisitor, Kahn was not only schooled more thoroughly in Fo1 theology but also trained in psych-social techniques for his position as an Inquisitor. By and large adherents to the Fo1 theology espouse the Two Wings: all yaririans are one and that the Garden of Yazira will be replanted. However, a new 3rd wing was making in roads to Fo1 theological thought and in particular in the ranks of the Inquisitors: yazirians will inherit the galaxy. This third wing is not orthodox and is not officially endorsed by the Fo1 or the Prime Prelate but the prelate overseeing the Inquisitors endorses it for strongly. The fact that he is one of a very short list of prelates that will be eventually be considered as candidate for replacing the current Prime Prelate does not bode well for the possible changes in Hentz's foreign policy and its relationship to the Council of Worlds and the UPF.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, for Kahn, his clan had a strong scientific tradition that welcomes questioning as a way to get at the truth but the traditions of the Inquisitors could not be any more the antithesis of that of his clan. Kahn openly question the validity of this new 3rd Wing as well as the wisdom of eradicating ecosystems in the favor of the reconstructed Yazira ecosystem noting some of the favorable organisms from Hargut as evidence of the benefit of preserving elements of existing ecosystem along side the Yairan Ecology. Heavy handed stock answers left his honest questions unanswered and thus spurred continued questioning which lead to expulsion from the Inquisitors. The prelate then made an example of him and instigated his expulsion from the Order of Yazira. Fo1's influence is fairly strong on Hargut and his official repudiation by the Family of One meant that Clan Harkannon had little choice but to declare him without honor and essentially outcast.&lt;br /&gt;
&lt;br /&gt;
An outcast without honor and watched by the Inquisitors, Kahn fled Hargut working his passage on a tramp freighter to Prengular. Depression began to overtake him and he took to drinking. The captain, a yazirian from Athor who was not unfamiliar with the heavy handedness of the Family of One took pity on him and gave hive the orphaned honor blades of a clan less yazirian that had been left behind on the ship a decade ago. The captain just could not throw them out or sell them due to the respect and value the yazirians of Athor have for honor blades. Leaving Kahn in Prengular the captain told him, &amp;quot;Go find your honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The blades were good quality but lacked the typical adornments that identified them with a clan. Kahn kept them despite only having passing familiarity with the the Kah'dan. He's not even sure what he's going to do with them himself.&lt;br /&gt;
&lt;br /&gt;
Disillusioned over what had happened to him, he took a job on a star liner as ship's doctor headed as far from Hargut as possible. As medical officer for the star liner he had had time to be alone with his thoughts and turned to drink again which lead to his discharge when the ship called at Pale. Nearly broke and dejected he signed up for a survey expedition to some unexplored planet he hadn't even bothered to learn the name of, Volturnus. At Point True, the capitol of Pale he bought a bottle of yazirian brandy, gave his priest's robe to a destitute Sathar War veteran and sat with him to share the bottle while waiting to embark on the Serena Dawn.&lt;br /&gt;
&lt;br /&gt;
'''Equipment: Total Wt carried: 17.5 kg (Encumbered at 18 kg)&lt;br /&gt;
&lt;br /&gt;
Credits: 105 Cr'''&lt;br /&gt;
&lt;br /&gt;
Kah'dan (honor sword) Damage: 3d10, Modifier +10, Defense: inertia, Mass: 2 kg&lt;br /&gt;
&lt;br /&gt;
Zamra (Throwing blade) Damage: 1d10, Rate: 1, Defense: Inertia, Range: PB: 0-5/S: 6-10/M: 11-20/L: 21-30/ Ex: 31-40&lt;br /&gt;
&lt;br /&gt;
4 Tangler Grenades &lt;br /&gt;
&lt;br /&gt;
4 Doze grenades&lt;br /&gt;
&lt;br /&gt;
Lt. Stunner Pistols (wt: .5kg,DAMAGE: Stun, Ammo: 4 SEU/shot, Rate: 1, Defense: Gauss/ A-S, Range: PB 5/ S 10/ M -/L -/ E -)&lt;br /&gt;
&lt;br /&gt;
Chain mail zamra gauntlet (for casting and catching a zamra)&lt;br /&gt;
&lt;br /&gt;
Small vellum scroll inscribed with a copy of the Code of Innesti (Yazirian Honor code)&lt;br /&gt;
&lt;br /&gt;
Trans Star Lines Uniform coverall- (doctor's insignia)&lt;br /&gt;
&lt;br /&gt;
Chronocom&lt;br /&gt;
&lt;br /&gt;
Vita Salt pills&lt;br /&gt;
&lt;br /&gt;
Compass, Pocket tool, flash light, 10m of rope, Poly-vox, all weather blanket, box of matches&lt;br /&gt;
&lt;br /&gt;
2 packs of survival rations 8 days total&lt;br /&gt;
&lt;br /&gt;
1 ax 1 kg&lt;br /&gt;
&lt;br /&gt;
20 vital salt pills&lt;br /&gt;
&lt;br /&gt;
4L of water&lt;br /&gt;
&lt;br /&gt;
Toxy Rad Gauge&lt;br /&gt;
&lt;br /&gt;
Sun goggles&lt;br /&gt;
&lt;br /&gt;
'''Med Kit 10kg'''&lt;br /&gt;
&lt;br /&gt;
Local Anesthetic- (pain relief)- 10 dose&lt;br /&gt;
&lt;br /&gt;
Plastiflesh- (closes wounds and heals burns)- 5 cans&lt;br /&gt;
&lt;br /&gt;
Omnimycin- (controls infections)- 10 dose&lt;br /&gt;
&lt;br /&gt;
Acid Neutralizer- 1 bottle&lt;br /&gt;
&lt;br /&gt;
Aniseptic- (clean and disinfect a skin area)- 5 cans&lt;br /&gt;
&lt;br /&gt;
Microforcepts (adjustable for removing sharpnel)&lt;br /&gt;
&lt;br /&gt;
Medscanner&lt;br /&gt;
&lt;br /&gt;
Hypo Spray&lt;br /&gt;
&lt;br /&gt;
Biocort (quick heal compound) 8 dose&lt;br /&gt;
&lt;br /&gt;
Telol (truth syrum) 10 dose&lt;br /&gt;
&lt;br /&gt;
Stimdose (revive the unconscious) 10 dose&lt;br /&gt;
&lt;br /&gt;
Staydose 10 dose&lt;br /&gt;
&lt;br /&gt;
Sonic scalpel (cuts plastic, flesh, or metal 5mm deep)&lt;br /&gt;
&lt;br /&gt;
Laser Scalpel (deep incisions)&lt;br /&gt;
&lt;br /&gt;
Electrosurgeon&lt;br /&gt;
&lt;br /&gt;
Autosurgeon&lt;br /&gt;
&lt;br /&gt;
Antibody Plus (boost immune system against diseases) 10 doses&lt;br /&gt;
&lt;br /&gt;
Antitox (neutralize poisons) 10 dose&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Rigel_Famm</id>
		<title>Rigel Famm</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Rigel_Famm"/>
				<updated>2013-03-27T21:50:00Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rigel Famm&lt;br /&gt;
&lt;br /&gt;
Basic Information&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Age: 25 years&lt;br /&gt;
&lt;br /&gt;
Handedness: Right&lt;br /&gt;
&lt;br /&gt;
Height: 2.0 m&lt;br /&gt;
&lt;br /&gt;
Weight: 78 kg&lt;br /&gt;
&lt;br /&gt;
Birth Planet: Triad, Cassidine&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 8&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 0&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ability Scores&lt;br /&gt;
&lt;br /&gt;
STR/STA: 50/75 Current: 23&lt;br /&gt;
&lt;br /&gt;
DEX/RS: 70/50&lt;br /&gt;
&lt;br /&gt;
INT/LOG: 50/50&lt;br /&gt;
&lt;br /&gt;
PER/LDR: 25/35&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: +6&lt;br /&gt;
&lt;br /&gt;
Punching Score: +3&lt;br /&gt;
&lt;br /&gt;
Ranged Weapons: 35%&lt;br /&gt;
&lt;br /&gt;
Melee Weapons: 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Movement&lt;br /&gt;
&lt;br /&gt;
Walking: 10 m/turn&lt;br /&gt;
&lt;br /&gt;
Running: 30 m/turn&lt;br /&gt;
&lt;br /&gt;
Hourly: 5 kph&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Racial Abilities&lt;br /&gt;
&lt;br /&gt;
None: +5 to one attribute&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
&lt;br /&gt;
PSA: Military&lt;br /&gt;
&lt;br /&gt;
Melee - Level 1&lt;br /&gt;
&lt;br /&gt;
Beam - Level 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SSA: Scout&lt;br /&gt;
&lt;br /&gt;
Survival - Level 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SSA: Agent&lt;br /&gt;
&lt;br /&gt;
Detective - Level 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background&lt;br /&gt;
Rigel was born on Triad, and grew up in the 'big city' of New Hope. Hearing as a teenager of the exploits of some of the survey missions sent out by the Cassidine Development Corporation, he romanticized traveling to unknown worlds and exploring them. When he was old enough, Rigel joined up with the CDC as a scout. When the life he imagined turned out to be looking for mineral deposits and trying to keep a lid on things until the Pan Galactic Corp or Streel came in with mercs and drove everyone off, he became disillusioned. He left the company after his last mission went sour with Streel and decided to try and explore some other way. To make ends meet in the meantime, he found work as a private security specialist for a small company on Pale in the Truane's Star system. Thoroughly disgusted with the mega corporations, he bides his time, dreaming of getting back out there.&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
Equipment&lt;br /&gt;
&lt;br /&gt;
Total Wt carried: 5 kg (Encumbered at 25 kg)&lt;br /&gt;
&lt;br /&gt;
Credits: 15 Cr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chronocom, ID&lt;br /&gt;
&lt;br /&gt;
Military Skeinsuit (1 kg)&lt;br /&gt;
&lt;br /&gt;
Night stick (1 kg)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standard Equipment Backpack Containing: (1 kg)&lt;br /&gt;
&lt;br /&gt;
Coveralls or uniform with many pouches/pockets&lt;br /&gt;
&lt;br /&gt;
Doze Grenade&lt;br /&gt;
&lt;br /&gt;
First Aid Pack with bandages, antiseptic, etc.&lt;br /&gt;
&lt;br /&gt;
Pocket Flashlight&lt;br /&gt;
&lt;br /&gt;
Pocket Tool&lt;br /&gt;
&lt;br /&gt;
Staydose&lt;br /&gt;
&lt;br /&gt;
Stimdose&lt;br /&gt;
&lt;br /&gt;
Sungoggles&lt;br /&gt;
&lt;br /&gt;
Survival Rations (5 days)&lt;br /&gt;
&lt;br /&gt;
Vita Salt pills&lt;br /&gt;
&lt;br /&gt;
Toxy Rad Gauge&lt;br /&gt;
&lt;br /&gt;
Rope (25m, 1kg)&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Rigel_Famm</id>
		<title>Rigel Famm</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Rigel_Famm"/>
				<updated>2013-03-22T21:39:52Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rigel Famm&lt;br /&gt;
&lt;br /&gt;
Basic Information&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Age: 25 years&lt;br /&gt;
&lt;br /&gt;
Handedness: Right&lt;br /&gt;
&lt;br /&gt;
Height: 2.0 m&lt;br /&gt;
&lt;br /&gt;
Weight: 78 kg&lt;br /&gt;
&lt;br /&gt;
Birth Planet: Triad, Cassidine&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 8&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 0&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ability Scores&lt;br /&gt;
&lt;br /&gt;
STR/STA: 50/75 Current: 51&lt;br /&gt;
&lt;br /&gt;
DEX/RS: 70/50&lt;br /&gt;
&lt;br /&gt;
INT/LOG: 50/50&lt;br /&gt;
&lt;br /&gt;
PER/LDR: 25/35&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: +6&lt;br /&gt;
&lt;br /&gt;
Punching Score: +3&lt;br /&gt;
&lt;br /&gt;
Ranged Weapons: 35%&lt;br /&gt;
&lt;br /&gt;
Melee Weapons: 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Movement&lt;br /&gt;
&lt;br /&gt;
Walking: 10 m/turn&lt;br /&gt;
&lt;br /&gt;
Running: 30 m/turn&lt;br /&gt;
&lt;br /&gt;
Hourly: 5 kph&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Racial Abilities&lt;br /&gt;
&lt;br /&gt;
None: +5 to one attribute&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
&lt;br /&gt;
PSA: Military&lt;br /&gt;
&lt;br /&gt;
Melee - Level 1&lt;br /&gt;
&lt;br /&gt;
Beam - Level 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SSA: Scout&lt;br /&gt;
&lt;br /&gt;
Survival - Level 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SSA: Agent&lt;br /&gt;
&lt;br /&gt;
Detective - Level 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background&lt;br /&gt;
Rigel was born on Triad, and grew up in the 'big city' of New Hope. Hearing as a teenager of the exploits of some of the survey missions sent out by the Cassidine Development Corporation, he romanticized traveling to unknown worlds and exploring them. When he was old enough, Rigel joined up with the CDC as a scout. When the life he imagined turned out to be looking for mineral deposits and trying to keep a lid on things until the Pan Galactic Corp or Streel came in with mercs and drove everyone off, he became disillusioned. He left the company after his last mission went sour with Streel and decided to try and explore some other way. To make ends meet in the meantime, he found work as a private security specialist for a small company on Pale in the Truane's Star system. Thoroughly disgusted with the mega corporations, he bides his time, dreaming of getting back out there.&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
Equipment&lt;br /&gt;
&lt;br /&gt;
Total Wt carried: 5 kg (Encumbered at 25 kg)&lt;br /&gt;
&lt;br /&gt;
Credits: 15 Cr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chronocom, ID&lt;br /&gt;
&lt;br /&gt;
Military Skeinsuit (1 kg)&lt;br /&gt;
&lt;br /&gt;
Night stick (1 kg)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standard Equipment Backpack Containing: (1 kg)&lt;br /&gt;
&lt;br /&gt;
Coveralls or uniform with many pouches/pockets&lt;br /&gt;
&lt;br /&gt;
Doze Grenade&lt;br /&gt;
&lt;br /&gt;
First Aid Pack with bandages, antiseptic, etc.&lt;br /&gt;
&lt;br /&gt;
Pocket Flashlight&lt;br /&gt;
&lt;br /&gt;
Pocket Tool&lt;br /&gt;
&lt;br /&gt;
Staydose&lt;br /&gt;
&lt;br /&gt;
Stimdose&lt;br /&gt;
&lt;br /&gt;
Sungoggles&lt;br /&gt;
&lt;br /&gt;
Survival Rations (5 days)&lt;br /&gt;
&lt;br /&gt;
Vita Salt pills&lt;br /&gt;
&lt;br /&gt;
Toxy Rad Gauge&lt;br /&gt;
&lt;br /&gt;
Rope (25m, 1kg)&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Kahn_Gak_Harkannon</id>
		<title>Kahn Gak Harkannon</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Kahn_Gak_Harkannon"/>
				<updated>2013-03-22T21:36:56Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kahn gak Harkannon ==&lt;br /&gt;
 (Literally Kahn the Outcast of Clan Harkannon)&lt;br /&gt;
Defrocked priest of the Order of Yazira&lt;br /&gt;
Warrior Son of Hargut, Guna Garu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Male Yaririan, Age 30, 48 kg, 2 m tall, dusty fur with reddish mane, Golden eyes&lt;br /&gt;
&lt;br /&gt;
Walking 10m, &lt;br /&gt;
&lt;br /&gt;
Run 30m, &lt;br /&gt;
&lt;br /&gt;
Hourly 4km (Encumbered at 18 kg)&lt;br /&gt;
&lt;br /&gt;
IM: 5, PS: 2, Ranged: 23%, Melee: 33%&lt;br /&gt;
&lt;br /&gt;
STR/STA: 35/35 Current: 22 STA&lt;br /&gt;
&lt;br /&gt;
DEX/RS: 45/45&lt;br /&gt;
&lt;br /&gt;
INT/LOG: 60/70&lt;br /&gt;
&lt;br /&gt;
PER/LDR: 50/50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Primary Skill Area: Science&lt;br /&gt;
&lt;br /&gt;
Secondary Skill Areas: Scholar &amp;amp; Military&lt;br /&gt;
&lt;br /&gt;
Skills: Medic (1), Psych-Social (1), Melee (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Racial Abilities:&lt;br /&gt;
&lt;br /&gt;
Battle Rage: 5%&lt;br /&gt;
&lt;br /&gt;
Gliding&lt;br /&gt;
&lt;br /&gt;
Night vision&lt;br /&gt;
&lt;br /&gt;
XP Spent 0&lt;br /&gt;
&lt;br /&gt;
XP Unspent 9&lt;br /&gt;
&lt;br /&gt;
'''Background'''&lt;br /&gt;
Kahn reached warriorhood on Hargut within the clan Harkannon. Clan Harkannon is a follower of the Family of One traditions as well as active in the medical establishment on Hargut. About the time he became a medical intern, Kahn felt called to the priestly ministry. With support of the clan, Kahn sought ordination as a Priest of the Order of Yazira. His earnest faith, tireless devotion and medical skills caused the local overseer (bishop) to nominate him for admission to the Inquisitors, the Family of One's quasi secret religious police.&lt;br /&gt;
&lt;br /&gt;
Having relocated to Hentz for training as an Inquisitor, Kahn was not only schooled more thoroughly in Fo1 theology but also trained in psych-social techniques for his position as an Inquisitor. By and large adherents to the Fo1 theology espouse the Two Wings: all yaririans are one and that the Garden of Yazira will be replanted. However, a new 3rd wing was making in roads to Fo1 theological thought and in particular in the ranks of the Inquisitors: yazirians will inherit the galaxy. This third wing is not orthodox and is not officially endorsed by the Fo1 or the Prime Prelate but the prelate overseeing the Inquisitors endorses it for strongly. The fact that he is one of a very short list of prelates that will be eventually be considered as candidate for replacing the current Prime Prelate does not bode well for the possible changes in Hentz's foreign policy and its relationship to the Council of Worlds and the UPF.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, for Kahn, his clan had a strong scientific tradition that welcomes questioning as a way to get at the truth but the traditions of the Inquisitors could not be any more the antithesis of that of his clan. Kahn openly question the validity of this new 3rd Wing as well as the wisdom of eradicating ecosystems in the favor of the reconstructed Yazira ecosystem noting some of the favorable organisms from Hargut as evidence of the benefit of preserving elements of existing ecosystem along side the Yairan Ecology. Heavy handed stock answers left his honest questions unanswered and thus spurred continued questioning which lead to expulsion from the Inquisitors. The prelate then made an example of him and instigated his expulsion from the Order of Yazira. Fo1's influence is fairly strong on Hargut and his official repudiation by the Family of One meant that Clan Harkannon had little choice but to declare him without honor and essentially outcast.&lt;br /&gt;
&lt;br /&gt;
An outcast without honor and watched by the Inquisitors, Kahn fled Hargut working his passage on a tramp freighter to Prengular. Depression began to overtake him and he took to drinking. The captain, a yazirian from Athor who was not unfamiliar with the heavy handedness of the Family of One took pity on him and gave hive the orphaned honor blades of a clan less yazirian that had been left behind on the ship a decade ago. The captain just could not throw them out or sell them due to the respect and value the yazirians of Athor have for honor blades. Leaving Kahn in Prengular the captain told him, &amp;quot;Go find your honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The blades were good quality but lacked the typical adornments that identified them with a clan. Kahn kept them despite only having passing familiarity with the the Kah'dan. He's not even sure what he's going to do with them himself.&lt;br /&gt;
&lt;br /&gt;
Disillusioned over what had happened to him, he took a job on a star liner as ship's doctor headed as far from Hargut as possible. As medical officer for the star liner he had had time to be alone with his thoughts and turned to drink again which lead to his discharge when the ship called at Pale. Nearly broke and dejected he signed up for a survey expedition to some unexplored planet he hadn't even bothered to learn the name of, Volturnus. At Point True, the capitol of Pale he bought a bottle of yazirian brandy, gave his priest's robe to a destitute Sathar War veteran and sat with him to share the bottle while waiting to embark on the Serena Dawn.&lt;br /&gt;
&lt;br /&gt;
'''Equipment: Total Wt carried: 17.5 kg (Encumbered at 18 kg)&lt;br /&gt;
&lt;br /&gt;
Credits: 105 Cr'''&lt;br /&gt;
&lt;br /&gt;
Kah'dan (honor sword) Damage: 3d10, Modifier +10, Defense: inertia, Mass: 2 kg&lt;br /&gt;
&lt;br /&gt;
Zamra (Throwing blade) Damage: 1d10, Rate: 1, Defense: Inertia, Range: PB: 0-5/S: 6-10/M: 11-20/L: 21-30/ Ex: 31-40&lt;br /&gt;
&lt;br /&gt;
4 Tangler Grenades &lt;br /&gt;
&lt;br /&gt;
4 Doze grenades&lt;br /&gt;
&lt;br /&gt;
Lt. Stunner Pistols (wt: .5kg,DAMAGE: Stun, Ammo: 4 SEU/shot, Rate: 1, Defense: Gauss/ A-S, Range: PB 5/ S 10/ M -/L -/ E -)&lt;br /&gt;
&lt;br /&gt;
Chain mail zamra gauntlet (for casting and catching a zamra)&lt;br /&gt;
&lt;br /&gt;
Small vellum scroll inscribed with a copy of the Code of Innesti (Yazirian Honor code)&lt;br /&gt;
&lt;br /&gt;
Trans Star Lines Uniform coverall- (doctor's insignia)&lt;br /&gt;
&lt;br /&gt;
Chronocom&lt;br /&gt;
&lt;br /&gt;
Vita Salt pills&lt;br /&gt;
&lt;br /&gt;
Compass, Pocket tool, flash light, 10m of rope, Poly-vox, all weather blanket, box of matches&lt;br /&gt;
&lt;br /&gt;
2 packs of survival rations 8 days total&lt;br /&gt;
&lt;br /&gt;
1 ax 1 kg&lt;br /&gt;
&lt;br /&gt;
20 vital salt pills&lt;br /&gt;
&lt;br /&gt;
4L of water&lt;br /&gt;
&lt;br /&gt;
Toxy Rad Gauge&lt;br /&gt;
&lt;br /&gt;
Sun goggles&lt;br /&gt;
&lt;br /&gt;
'''Med Kit 10kg'''&lt;br /&gt;
&lt;br /&gt;
Local Anesthetic- (pain relief)- 10 dose&lt;br /&gt;
&lt;br /&gt;
Plastiflesh- (closes wounds and heals burns)- 5 cans&lt;br /&gt;
&lt;br /&gt;
Omnimycin- (controls infections)- 10 dose&lt;br /&gt;
&lt;br /&gt;
Acid Neutralizer- 1 bottle&lt;br /&gt;
&lt;br /&gt;
Aniseptic- (clean and disinfect a skin area)- 5 cans&lt;br /&gt;
&lt;br /&gt;
Microforcepts (adjustable for removing sharpnel)&lt;br /&gt;
&lt;br /&gt;
Medscanner&lt;br /&gt;
&lt;br /&gt;
Hypo Spray&lt;br /&gt;
&lt;br /&gt;
Biocort (quick heal compound) 8 dose&lt;br /&gt;
&lt;br /&gt;
Telol (truth syrum) 10 dose&lt;br /&gt;
&lt;br /&gt;
Stimdose (revive the unconscious) 10 dose&lt;br /&gt;
&lt;br /&gt;
Staydose 10 dose&lt;br /&gt;
&lt;br /&gt;
Sonic scalpel (cuts plastic, flesh, or metal 5mm deep)&lt;br /&gt;
&lt;br /&gt;
Laser Scalpel (deep incisions)&lt;br /&gt;
&lt;br /&gt;
Electrosurgeon&lt;br /&gt;
&lt;br /&gt;
Autosurgeon&lt;br /&gt;
&lt;br /&gt;
Antibody Plus (boost immune system against diseases) 10 doses&lt;br /&gt;
&lt;br /&gt;
Antitox (neutralize poisons) 10 dose&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Gideon_Pai-jon</id>
		<title>Gideon Pai-jon</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Gideon_Pai-jon"/>
				<updated>2013-03-22T21:23:12Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gideon Pai-jon&amp;lt;br /&amp;gt;&lt;br /&gt;
portrayed by Shadow Shack&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
Race: Yazirian, Nievara clan&amp;lt;br /&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br /&amp;gt;&lt;br /&gt;
Age: 32years&amp;lt;br /&amp;gt;&lt;br /&gt;
Handedness: Right&amp;lt;br /&amp;gt;&lt;br /&gt;
Height: 2.21m&amp;lt;br /&amp;gt;&lt;br /&gt;
Weight: 59kg&amp;lt;br /&amp;gt;&lt;br /&gt;
Birth Planet: Hargut (Gruna Garu)&lt;br /&gt;
&lt;br /&gt;
XP spent: 8&lt;br /&gt;
&lt;br /&gt;
XP unspent: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ability Scores'''&amp;lt;br /&amp;gt;&lt;br /&gt;
STR/STA: 55/65 Current STA:49 &amp;lt;br /&amp;gt;&lt;br /&gt;
DEX/RS: 70/60&amp;lt;br /&amp;gt;&lt;br /&gt;
INT/LOG: 55/55&amp;lt;br /&amp;gt;&lt;br /&gt;
PER/LDR: 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
Initiative Modifier: +6&amp;lt;br /&amp;gt;&lt;br /&gt;
Punching Score: +3&amp;lt;br /&amp;gt;&lt;br /&gt;
Ranged Weapons: 35%&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee Weapons: 35%&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Walking: 10 m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
Running: 30 m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
Hourly: 4 kph&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Battle Rage: 10%&amp;lt;br /&amp;gt;&lt;br /&gt;
Night Vision: -15 to all actions in full light without eye protection.&amp;lt;br /&amp;gt;&lt;br /&gt;
Gliding: Can glide 1m forward for each 1m dropped.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''Primary Skill Area:''' Military&amp;lt;br /&amp;gt;&lt;br /&gt;
Projectile Weapons: Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Arts: Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee Weapons: Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Secondary Skill Areas:''' Scientist, Scholar&amp;lt;br /&amp;gt;&lt;br /&gt;
Environmental: Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Gideon Pai-jon hails from the polar regions of Hargut, made apparent by his pale skin and thick white fur that is typical of Nievara clan yazirians. As such he is not as susceptible to freezing climates but will find hot arid climates quite uncomfortable.&lt;br /&gt;
&lt;br /&gt;
He had a profitable career with Streel Corporation's Department of Military Development, where he enjoyed a seven year tenure as a project leader responsible for testing and evaluating dozens of prototype pieces of equipment. He is very business savvy and did well financially, investing heavily in Streel Corporation stock along with other interstellar mutual funds. He was in a position of wealth and power, the subject of much envy.&lt;br /&gt;
&lt;br /&gt;
One day he discovered that a major buyer of Streel hardware was linked to the Free Frontiersmen Foundation, who reputedly participated in several terrorist anti-UPF operations. His conscience got the better of him, and he quietly stepped down without a word. Fearing retribution, Streel had their banks freeze his assets. He began to receive periodic visits from MerCo goons at home, some of which he was able to dispatch and others who got the better of him. Eventually he was framed and arrested for embezzlement and fraud. He had enough funds in private accounts along with the sale of most of what he owned to pay for a defense team that weas able to clear his name against Streel's legal team, but when the dust settled he had little more than the shirt on his back.&lt;br /&gt;
&lt;br /&gt;
He now finds himself stranded in Truane's Star, looking for work.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Total Wt carried: 27 kg (Encumbered after 27 kg)&amp;lt;br /&amp;gt;&lt;br /&gt;
Currency: 2 Credits to rub together for good luck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* SEP: chronocom, ID, decommissioned Streel coveralls, stimdose, staydose (1kg)&lt;br /&gt;
* Sun goggles&lt;br /&gt;
* Military Skeinsuit (1 kg)&lt;br /&gt;
* Katana &amp;amp; Wakizashi (long and short sword, 2kg each)&lt;br /&gt;
* Automatic Rifle w/ 4 Bullets in Clip (2kg)&lt;br /&gt;
* 2 - semi-auto pistols&lt;br /&gt;
* Doze Grenade (from SEP)&lt;br /&gt;
* enemy chronocom&lt;br /&gt;
* &amp;gt;&amp;gt;&amp;gt; full polyplate armor (15kg, stowed in duffle bag)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Convertible backpack/attache case (decommissioned Streel)&lt;br /&gt;
*Compass&lt;br /&gt;
*Magnigoggles&lt;br /&gt;
* Vita Salt pills &lt;br /&gt;
* Toxy Rad Gauge&lt;br /&gt;
* Gas Mask&lt;br /&gt;
* Rope (25m, 1kg)&lt;br /&gt;
* 2 water packs (4kg each)&lt;br /&gt;
* EnviroKit (10kg)&lt;br /&gt;
**  BioScanner&lt;br /&gt;
**  VaporScanner&lt;br /&gt;
**  GeoScanner&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Rigel_Famm</id>
		<title>Rigel Famm</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Rigel_Famm"/>
				<updated>2013-03-22T20:56:35Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rigel Famm&lt;br /&gt;
&lt;br /&gt;
Basic Information&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Age: 25 years&lt;br /&gt;
&lt;br /&gt;
Handedness: Right&lt;br /&gt;
&lt;br /&gt;
Height: 2.0 m&lt;br /&gt;
&lt;br /&gt;
Weight: 78 kg&lt;br /&gt;
&lt;br /&gt;
Birth Planet: Triad, Cassidine&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 8&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 0&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ability Scores&lt;br /&gt;
&lt;br /&gt;
STR/STA: 50/75 Current: 72&lt;br /&gt;
&lt;br /&gt;
DEX/RS: 70/50&lt;br /&gt;
&lt;br /&gt;
INT/LOG: 50/50&lt;br /&gt;
&lt;br /&gt;
PER/LDR: 25/35&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: +6&lt;br /&gt;
&lt;br /&gt;
Punching Score: +3&lt;br /&gt;
&lt;br /&gt;
Ranged Weapons: 35%&lt;br /&gt;
&lt;br /&gt;
Melee Weapons: 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Movement&lt;br /&gt;
&lt;br /&gt;
Walking: 10 m/turn&lt;br /&gt;
&lt;br /&gt;
Running: 30 m/turn&lt;br /&gt;
&lt;br /&gt;
Hourly: 5 kph&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Racial Abilities&lt;br /&gt;
&lt;br /&gt;
None: +5 to one attribute&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
&lt;br /&gt;
PSA: Military&lt;br /&gt;
&lt;br /&gt;
Melee - Level 1&lt;br /&gt;
&lt;br /&gt;
Beam - Level 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SSA: Scout&lt;br /&gt;
&lt;br /&gt;
Survival - Level 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SSA: Agent&lt;br /&gt;
&lt;br /&gt;
Detective - Level 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background&lt;br /&gt;
Rigel was born on Triad, and grew up in the 'big city' of New Hope. Hearing as a teenager of the exploits of some of the survey missions sent out by the Cassidine Development Corporation, he romanticized traveling to unknown worlds and exploring them. When he was old enough, Rigel joined up with the CDC as a scout. When the life he imagined turned out to be looking for mineral deposits and trying to keep a lid on things until the Pan Galactic Corp or Streel came in with mercs and drove everyone off, he became disillusioned. He left the company after his last mission went sour with Streel and decided to try and explore some other way. To make ends meet in the meantime, he found work as a private security specialist for a small company on Pale in the Truane's Star system. Thoroughly disgusted with the mega corporations, he bides his time, dreaming of getting back out there.&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
Equipment&lt;br /&gt;
&lt;br /&gt;
Total Wt carried: 5 kg (Encumbered at 25 kg)&lt;br /&gt;
&lt;br /&gt;
Credits: 15 Cr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chronocom, ID&lt;br /&gt;
&lt;br /&gt;
Military Skeinsuit (1 kg)&lt;br /&gt;
&lt;br /&gt;
Night stick (1 kg)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standard Equipment Backpack Containing: (1 kg)&lt;br /&gt;
&lt;br /&gt;
Coveralls or uniform with many pouches/pockets&lt;br /&gt;
&lt;br /&gt;
Doze Grenade&lt;br /&gt;
&lt;br /&gt;
First Aid Pack with bandages, antiseptic, etc.&lt;br /&gt;
&lt;br /&gt;
Pocket Flashlight&lt;br /&gt;
&lt;br /&gt;
Pocket Tool&lt;br /&gt;
&lt;br /&gt;
Staydose&lt;br /&gt;
&lt;br /&gt;
Stimdose&lt;br /&gt;
&lt;br /&gt;
Sungoggles&lt;br /&gt;
&lt;br /&gt;
Survival Rations (5 days)&lt;br /&gt;
&lt;br /&gt;
Vita Salt pills&lt;br /&gt;
&lt;br /&gt;
Toxy Rad Gauge&lt;br /&gt;
&lt;br /&gt;
Rope (25m, 1kg)&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Gideon_Pai-jon</id>
		<title>Gideon Pai-jon</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Gideon_Pai-jon"/>
				<updated>2013-03-22T20:28:58Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gideon Pai-jon&amp;lt;br /&amp;gt;&lt;br /&gt;
portrayed by Shadow Shack&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
Race: Yazirian, Nievara clan&amp;lt;br /&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br /&amp;gt;&lt;br /&gt;
Age: 32years&amp;lt;br /&amp;gt;&lt;br /&gt;
Handedness: Right&amp;lt;br /&amp;gt;&lt;br /&gt;
Height: 2.21m&amp;lt;br /&amp;gt;&lt;br /&gt;
Weight: 59kg&amp;lt;br /&amp;gt;&lt;br /&gt;
Birth Planet: Hargut (Gruna Garu)&lt;br /&gt;
&lt;br /&gt;
XP spent: 8&lt;br /&gt;
&lt;br /&gt;
XP unspent: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ability Scores'''&amp;lt;br /&amp;gt;&lt;br /&gt;
STR/STA: 55/65 Current STA:49 &amp;lt;br /&amp;gt;&lt;br /&gt;
DEX/RS: 70/60&amp;lt;br /&amp;gt;&lt;br /&gt;
INT/LOG: 55/55&amp;lt;br /&amp;gt;&lt;br /&gt;
PER/LDR: 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
Initiative Modifier: +6&amp;lt;br /&amp;gt;&lt;br /&gt;
Punching Score: +3&amp;lt;br /&amp;gt;&lt;br /&gt;
Ranged Weapons: 35%&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee Weapons: 35%&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Walking: 10 m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
Running: 30 m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
Hourly: 4 kph&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Battle Rage: 10%&amp;lt;br /&amp;gt;&lt;br /&gt;
Night Vision: -15 to all actions in full light without eye protection.&amp;lt;br /&amp;gt;&lt;br /&gt;
Gliding: Can glide 1m forward for each 1m dropped.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''Primary Skill Area:''' Military&amp;lt;br /&amp;gt;&lt;br /&gt;
Projectile Weapons: Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Arts: Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee Weapons: Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Secondary Skill Areas:''' Scientist, Scholar&amp;lt;br /&amp;gt;&lt;br /&gt;
Environmental: Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Gideon Pai-jon hails from the polar regions of Hargut, made apparent by his pale skin and thick white fur that is typical of Nievara clan yazirians. As such he is not as susceptible to freezing climates but will find hot arid climates quite uncomfortable.&lt;br /&gt;
&lt;br /&gt;
He had a profitable career with Streel Corporation's Department of Military Development, where he enjoyed a seven year tenure as a project leader responsible for testing and evaluating dozens of prototype pieces of equipment. He is very business savvy and did well financially, investing heavily in Streel Corporation stock along with other interstellar mutual funds. He was in a position of wealth and power, the subject of much envy.&lt;br /&gt;
&lt;br /&gt;
One day he discovered that a major buyer of Streel hardware was linked to the Free Frontiersmen Foundation, who reputedly participated in several terrorist anti-UPF operations. His conscience got the better of him, and he quietly stepped down without a word. Fearing retribution, Streel had their banks freeze his assets. He began to receive periodic visits from MerCo goons at home, some of which he was able to dispatch and others who got the better of him. Eventually he was framed and arrested for embezzlement and fraud. He had enough funds in private accounts along with the sale of most of what he owned to pay for a defense team that weas able to clear his name against Streel's legal team, but when the dust settled he had little more than the shirt on his back.&lt;br /&gt;
&lt;br /&gt;
He now finds himself stranded in Truane's Star, looking for work.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Total Wt carried: 27 kg (Encumbered after 27 kg)&amp;lt;br /&amp;gt;&lt;br /&gt;
Currency: 2 Credits to rub together for good luck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* SEP: chronocom, ID, decommissioned Streel coveralls, stimdose, staydose (1kg)&lt;br /&gt;
* Sun goggles&lt;br /&gt;
* Military Skeinsuit (1 kg)&lt;br /&gt;
* Katana &amp;amp; Wakizashi (long and short sword, 2kg each)&lt;br /&gt;
* Automatic Rifle w/1 14r BulletClip (2kg)&lt;br /&gt;
* 2 - semi-auto pistols&lt;br /&gt;
* Doze Grenade (from SEP)&lt;br /&gt;
* enemy chronocom&lt;br /&gt;
* &amp;gt;&amp;gt;&amp;gt; full polyplate armor (15kg, stowed in duffle bag)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Convertible backpack/attache case (decommissioned Streel)&lt;br /&gt;
*Compass&lt;br /&gt;
*Magnigoggles&lt;br /&gt;
* Vita Salt pills &lt;br /&gt;
* Toxy Rad Gauge&lt;br /&gt;
* Gas Mask&lt;br /&gt;
* Rope (25m, 1kg)&lt;br /&gt;
* 2 water packs (4kg each)&lt;br /&gt;
* EnviroKit (10kg)&lt;br /&gt;
**  BioScanner&lt;br /&gt;
**  VaporScanner&lt;br /&gt;
**  GeoScanner&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Johnny_Johnson</id>
		<title>Johnny Johnson</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Johnny_Johnson"/>
				<updated>2013-03-03T16:57:54Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Johny Johnson&lt;br /&gt;
&lt;br /&gt;
Portrayed by Anthony Gibbs&lt;br /&gt;
&lt;br /&gt;
'''Basic Information'''&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Age:&lt;br /&gt;
&lt;br /&gt;
Handedness:&lt;br /&gt;
&lt;br /&gt;
Height:&lt;br /&gt;
&lt;br /&gt;
Weight:&lt;br /&gt;
&lt;br /&gt;
Birth Planet: New Pale&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ability Scores'''&lt;br /&gt;
&lt;br /&gt;
STR/STA: __/__&lt;br /&gt;
&lt;br /&gt;
DEX/RS: __/__&lt;br /&gt;
&lt;br /&gt;
INT/LOG: __/__&lt;br /&gt;
&lt;br /&gt;
PER/LDR: __/__&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: __&lt;br /&gt;
&lt;br /&gt;
Punching Score: __&lt;br /&gt;
&lt;br /&gt;
Ranged Weapons: ___&lt;br /&gt;
&lt;br /&gt;
Melee Weapons: ___&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&lt;br /&gt;
Walking: 10 m/turn&lt;br /&gt;
Running: 30 m/turn&lt;br /&gt;
Hourly: 5 kph&lt;br /&gt;
&lt;br /&gt;
'''Experience Points'''&lt;br /&gt;
&lt;br /&gt;
XP: (Spent):0&lt;br /&gt;
&lt;br /&gt;
XP (Unspent): 3&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
&lt;br /&gt;
Primary Skill Area: Military&lt;br /&gt;
&lt;br /&gt;
Secondary Skill Area: _____________, ____________&lt;br /&gt;
&lt;br /&gt;
'''Background:'''&lt;br /&gt;
&lt;br /&gt;
Johnny is from New Pale, the farming planet. The high grav of that world gives him a thick and powerful body. Johnny joined the First Sathar war after lying about his age at 16. After that time Johnny came home to find the family farm mysteriously sold to a large Ag company and his parents and little brother and sister gone.&lt;br /&gt;
&lt;br /&gt;
Johnny, depressed, wandered Pale doing odd security jobs and temp factory work. After a time he met Old Zeek. He met old Zeek while sitting on a crate behind a club smoking a joint. Old Zeek asked to partake in it, and he let the old Yazarian do just that. Old Zeek listened as Johnny poured out all the pain he was faced and his concern for his parents and why they ran off. Old Zeek mentioned that perhaps instead of fretting Johnny should go to the Central Registry and find out exactly what happened on New Pale.&lt;br /&gt;
&lt;br /&gt;
Johnny went to the Central Registry and found that taxes had doubled on New Pale during the war. His family was unable keep the farm up, and had to sell it cheap to an Ag Company. Further research indicated that this company may have ties to Streel. Johnny looked into this further and even went to Streel's office in Point True. Johnny asked and asked but did not get a straight answer. Eventually he was asked to leave the building (and odds are some people got pissed at all the questioning).&lt;br /&gt;
&lt;br /&gt;
Johnny went back to the alley and found Old Zeek. He told Old Zeek what happened, and told him that did feel more in control of his life after looking into the issue. Johnny mentioned that there was possible work he heard about at the wharf. Johnny promised that if he came down with him to the wharf he would put him up in a room (he had taken a liking to the old boy). He even told Old Zeek that surely there was some work that even he could do....especially if he slowed down on the drink. Old Zeek promised he would pause the drinking a little bit to work. After going to the docks he found the advertisement, and was directed to warehouse. Inside the warehouse the doors looked, and crimson gas filled the room, and Johnny and Old Zeek eventually passed out from the gas and woke up in the aforementined perilous situation. [enter his experiences on the Lucky Devil pirate ship and the Serena Dawn]&lt;br /&gt;
&lt;br /&gt;
'''Equipment:'''&lt;br /&gt;
&lt;br /&gt;
skien suit (last one issued to him before being discharged after the war- identifies him as a verteran of _______________)&lt;br /&gt;
&lt;br /&gt;
ID card, 2 chronocoms (1 formally belonging to Sneel the pirate)&lt;br /&gt;
&lt;br /&gt;
2 knives and a hatchet&lt;br /&gt;
&lt;br /&gt;
a gyrojet pistol and holster with spots of dralasite blood on it. (6 rounds)&lt;br /&gt;
spare gyroclip (10 rounds)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[IMG]http://i237.photobucket.com/albums/ff83/jedion357/Star%20Frontiers/johnyjohnson_zps425db769.jpg[/IMG]&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Johnny_Johnson</id>
		<title>Johnny Johnson</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Johnny_Johnson"/>
				<updated>2013-03-03T16:56:22Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Johny Johnson&lt;br /&gt;
&lt;br /&gt;
Portrayed by Anthony Gibbs&lt;br /&gt;
&lt;br /&gt;
'''Basic Information'''&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Age:&lt;br /&gt;
&lt;br /&gt;
Handedness:&lt;br /&gt;
&lt;br /&gt;
Height:&lt;br /&gt;
&lt;br /&gt;
Weight:&lt;br /&gt;
&lt;br /&gt;
Birth Planet: New Pale&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ability Scores'''&lt;br /&gt;
&lt;br /&gt;
STR/STA: __/__&lt;br /&gt;
&lt;br /&gt;
DEX/RS: __/__&lt;br /&gt;
&lt;br /&gt;
INT/LOG: __/__&lt;br /&gt;
&lt;br /&gt;
PER/LDR: __/__&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: __&lt;br /&gt;
&lt;br /&gt;
Punching Score: __&lt;br /&gt;
&lt;br /&gt;
Ranged Weapons: ___&lt;br /&gt;
&lt;br /&gt;
Melee Weapons: ___&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&lt;br /&gt;
Walking: 10 m/turn&lt;br /&gt;
Running: 30 m/turn&lt;br /&gt;
Hourly: 5 kph&lt;br /&gt;
&lt;br /&gt;
'''Experience Points'''&lt;br /&gt;
&lt;br /&gt;
XP: 3&lt;br /&gt;
&lt;br /&gt;
'''Skills'''&lt;br /&gt;
&lt;br /&gt;
Primary Skill Area: Military&lt;br /&gt;
&lt;br /&gt;
Secondary Skill Area: _____________, ____________&lt;br /&gt;
&lt;br /&gt;
'''Background:'''&lt;br /&gt;
&lt;br /&gt;
Johnny is from New Pale, the farming planet. The high grav of that world gives him a thick and powerful body. Johnny joined the First Sathar war after lying about his age at 16. After that time Johnny came home to find the family farm mysteriously sold to a large Ag company and his parents and little brother and sister gone.&lt;br /&gt;
&lt;br /&gt;
Johnny, depressed, wandered Pale doing odd security jobs and temp factory work. After a time he met Old Zeek. He met old Zeek while sitting on a crate behind a club smoking a joint. Old Zeek asked to partake in it, and he let the old Yazarian do just that. Old Zeek listened as Johnny poured out all the pain he was faced and his concern for his parents and why they ran off. Old Zeek mentioned that perhaps instead of fretting Johnny should go to the Central Registry and find out exactly what happened on New Pale.&lt;br /&gt;
&lt;br /&gt;
Johnny went to the Central Registry and found that taxes had doubled on New Pale during the war. His family was unable keep the farm up, and had to sell it cheap to an Ag Company. Further research indicated that this company may have ties to Streel. Johnny looked into this further and even went to Streel's office in Point True. Johnny asked and asked but did not get a straight answer. Eventually he was asked to leave the building (and odds are some people got pissed at all the questioning).&lt;br /&gt;
&lt;br /&gt;
Johnny went back to the alley and found Old Zeek. He told Old Zeek what happened, and told him that did feel more in control of his life after looking into the issue. Johnny mentioned that there was possible work he heard about at the wharf. Johnny promised that if he came down with him to the wharf he would put him up in a room (he had taken a liking to the old boy). He even told Old Zeek that surely there was some work that even he could do....especially if he slowed down on the drink. Old Zeek promised he would pause the drinking a little bit to work. After going to the docks he found the advertisement, and was directed to warehouse. Inside the warehouse the doors looked, and crimson gas filled the room, and Johnny and Old Zeek eventually passed out from the gas and woke up in the aforementined perilous situation. [enter his experiences on the Lucky Devil pirate ship and the Serena Dawn]&lt;br /&gt;
&lt;br /&gt;
'''Equipment:'''&lt;br /&gt;
&lt;br /&gt;
skien suit (last one issued to him before being discharged after the war- identifies him as a verteran of _______________)&lt;br /&gt;
&lt;br /&gt;
ID card, 2 chronocoms (1 formally belonging to Sneel the pirate)&lt;br /&gt;
&lt;br /&gt;
2 knives and a hatchet&lt;br /&gt;
&lt;br /&gt;
a gyrojet pistol and holster with spots of dralasite blood on it. (6 rounds)&lt;br /&gt;
spare gyroclip (10 rounds)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[IMG]http://i237.photobucket.com/albums/ff83/jedion357/Star%20Frontiers/johnyjohnson_zps425db769.jpg[/IMG]&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Johnny_Johnson</id>
		<title>Johnny Johnson</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Johnny_Johnson"/>
				<updated>2013-03-03T16:53:19Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;Created page with 'Johny Johnson Portrayed by Anthony Gibbs  Basic Information Race: Human Gender: Male Age: Handedness: Height: Weight: Birth Planet: New Pale  Ability Scores STR/STA: __/__ DEX/RS…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Johny Johnson&lt;br /&gt;
Portrayed by Anthony Gibbs&lt;br /&gt;
&lt;br /&gt;
Basic Information&lt;br /&gt;
Race: Human&lt;br /&gt;
Gender: Male&lt;br /&gt;
Age:&lt;br /&gt;
Handedness:&lt;br /&gt;
Height:&lt;br /&gt;
Weight:&lt;br /&gt;
Birth Planet: New Pale&lt;br /&gt;
&lt;br /&gt;
Ability Scores&lt;br /&gt;
STR/STA: __/__&lt;br /&gt;
DEX/RS: __/__&lt;br /&gt;
INT/LOG: __/__&lt;br /&gt;
PER/LDR: __/__&lt;br /&gt;
Initiative Modifier: __&lt;br /&gt;
Punching Score: __&lt;br /&gt;
Ranged Weapons: ___&lt;br /&gt;
Melee Weapons: ___&lt;br /&gt;
&lt;br /&gt;
Movement&lt;br /&gt;
Walking: 10 m/turn&lt;br /&gt;
Running: 30 m/turn&lt;br /&gt;
Hourly: 5 kph&lt;br /&gt;
&lt;br /&gt;
Experience Points&lt;br /&gt;
XP: 3&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
Primary Skill Area: Military&lt;br /&gt;
&lt;br /&gt;
Secondary Skill Area: _____________, ____________&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
Johnny is from New Pale, the farming planet. The high grav of that world gives him a thick and powerful body. Johnny joined the First Sathar war after lying about his age at 16. After that time Johnny came home to find the family farm mysteriously sold to a large Ag company and his parents and little brother and sister gone.&lt;br /&gt;
&lt;br /&gt;
Johnny, depressed, wandered Pale doing odd security jobs and temp factory work. After a time he met Old Zeek. He met old Zeek while sitting on a crate behind a club smoking a joint. Old Zeek asked to partake in it, and he let the old Yazarian do just that. Old Zeek listened as Johnny poured out all the pain he was faced and his concern for his parents and why they ran off. Old Zeek mentioned that perhaps instead of fretting Johnny should go to the Central Registry and find out exactly what happened on New Pale.&lt;br /&gt;
&lt;br /&gt;
Johnny went to the Central Registry and found that taxes had doubled on New Pale during the war. His family was unable keep the farm up, and had to sell it cheap to an Ag Company. Further research indicated that this company may have ties to Streel. Johnny looked into this further and even went to Streel's office in Point True. Johnny asked and asked but did not get a straight answer. Eventually he was asked to leave the building (and odds are some people got pissed at all the questioning).&lt;br /&gt;
&lt;br /&gt;
Johnny went back to the alley and found Old Zeek. He told Old Zeek what happened, and told him that did feel more in control of his life after looking into the issue. Johnny mentioned that there was possible work he heard about at the wharf. Johnny promised that if he came down with him to the wharf he would put him up in a room (he had taken a liking to the old boy). He even told Old Zeek that surely there was some work that even he could do....especially if he slowed down on the drink. Old Zeek promised he would pause the drinking a little bit to work. After going to the docks he found the advertisement, and was directed to warehouse. Inside the warehouse the doors looked, and crimson gas filled the room, and Johnny and Old Zeek eventually passed out from the gas and woke up in the aforementined perilous situation. [enter his experiences on the Lucky Devil pirate ship and the Serena Dawn]&lt;br /&gt;
&lt;br /&gt;
Equipment:&lt;br /&gt;
skien suit (last one issued to him before being discharged after the war- identifies him as a verteran of _______________)&lt;br /&gt;
ID card, chronocom&lt;br /&gt;
2 knives and a hatchet&lt;br /&gt;
a gyrojet pistol and holster with spots of dralasite blood on it. (6 rounds)&lt;br /&gt;
spare gyroclip (10 rounds)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Image&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/SF_Modules_Revisited:_The_Complete_Old_School_Campaign</id>
		<title>SF Modules Revisited: The Complete Old School Campaign</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/SF_Modules_Revisited:_The_Complete_Old_School_Campaign"/>
				<updated>2013-03-03T16:51:30Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;/* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game is being played out on the forums here on the Star Frontiers Network. [http://starfrontiers.info/forum/viewforum.php?f=76 Jump on over] to follow along.&lt;br /&gt;
&lt;br /&gt;
==Game Info==&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[[Dalmar Lar]] - played by Tom Stephens (Terl Obar)&lt;br /&gt;
&lt;br /&gt;
[[Kahn Gak Harkannon]] - played by Tom Verreault (jedion357)&lt;br /&gt;
&lt;br /&gt;
[[Kriss Flesland]] - played by John O'Koren (Corkman)&lt;br /&gt;
&lt;br /&gt;
[[Gideon Pai-jon]] - played by Richard Rose (Shadow Shack)&lt;br /&gt;
&lt;br /&gt;
[[Rigel Famm]] - played by Jim Young (Oncefaroff)&lt;br /&gt;
&lt;br /&gt;
[[Grekka Ral'Ik'Ka]] played by Philip Campanaro (Rat Traveler)&lt;br /&gt;
&lt;br /&gt;
[[Johnny Johnson]] played by Anthony Gibbs (Antgibbs)&lt;br /&gt;
&lt;br /&gt;
[[Group Equipment]] carried by the MARS bot&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Non-Player Characters==&lt;br /&gt;
The following NPC's you've had a chance to meet aboard the Dawn. Out of sheer simplicity I do not list their two secondary skill areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dr. Karra Redd&lt;br /&gt;
&lt;br /&gt;
Human Scientist&lt;br /&gt;
&lt;br /&gt;
Dr. Redd is the archetypal smart and beautiful scientist (by human standards). Early 30s, vibrant red hair, and well proportioned in her security skein suit. Her role at this point aboard the Dawn is not entirely known, though she has a strong science background.&lt;br /&gt;
&lt;br /&gt;
STR/STA 25/35 DEX/RS 65/55 INT/LOG 55/55 PER/LDR 70/70 &lt;br /&gt;
&lt;br /&gt;
PS +2 IM +6 Ranged 33 Melee 33 &lt;br /&gt;
&lt;br /&gt;
Special Abilities: None &lt;br /&gt;
&lt;br /&gt;
Skills: (Scientist PSA) Medical 1, Environmental 2, space sciences 2&lt;br /&gt;
&lt;br /&gt;
Equipment: enviro kit, med kit, security skein suit (25 STA frontiersman issue 1, pg. 3)&lt;br /&gt;
&lt;br /&gt;
Poly vox, sungoggles, Toxy-rad gauge, flashlight, 10m rope, compass, 1 all weather blanket&lt;br /&gt;
&lt;br /&gt;
water pack 8L &lt;br /&gt;
&lt;br /&gt;
2 packs of survival rations 8 days total&lt;br /&gt;
&lt;br /&gt;
10 vita salt pills&lt;br /&gt;
&lt;br /&gt;
==Inactive PCs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Odin Romm&lt;br /&gt;
&lt;br /&gt;
Human Soldier &lt;br /&gt;
&lt;br /&gt;
Mid thirties, bald head, a very stoic demeanor who talks very seldom. Strange electro tattoos adorn his arms. He does not appear associated with the polyplate clad marines. &lt;br /&gt;
&lt;br /&gt;
STR/STA 50/50 DEX/RS 55/55 INT/LOG 50/50 PER/LDR 45/35 &lt;br /&gt;
&lt;br /&gt;
PS +3 IM +6 Ranged 28 Melee 28 &lt;br /&gt;
&lt;br /&gt;
Special Abilities: None&lt;br /&gt;
&lt;br /&gt;
Skills: (Military PSA) Beam Weapons 3, Gyrojet Weapons 2, ground cars 2, hover vehicles 3, Martial Arts 2, projectiles 2&lt;br /&gt;
&lt;br /&gt;
Equipment: Gas mask, Magnigoggles, skein suit (military)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duran Krumm&lt;br /&gt;
&lt;br /&gt;
Human Engineer&lt;br /&gt;
&lt;br /&gt;
An amiable fat fellow who is approaching retirement age and spends most of his time in the engine rooms.&lt;br /&gt;
&lt;br /&gt;
STR/STA 50/50 DEX/RS 45/45 INT/LOG 50/60 PER/LDR 50/50 &lt;br /&gt;
&lt;br /&gt;
PS +3 IM +5 Ranged 23 Melee 28 &lt;br /&gt;
&lt;br /&gt;
Special Abilities: None &lt;br /&gt;
&lt;br /&gt;
Skills: (Technological PSA) Robotics 3, Computers 2, technician 4. &lt;br /&gt;
&lt;br /&gt;
Equipment: Robcomkit, Solvaway, tech kit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Takk Redus&lt;br /&gt;
&lt;br /&gt;
Human Shuttle pilot&lt;br /&gt;
&lt;br /&gt;
A gaunt, sickly looking man with frog-like eyes in charge of the two life boats on board. He has an odd fascination with dralasites.&lt;br /&gt;
&lt;br /&gt;
STR/STA 50/50 DEX/RS 45/55 INT/LOG 60/50 PER/LDR 40/50 &lt;br /&gt;
&lt;br /&gt;
PS +3 IM +6 Ranged 23 Melee 25 &lt;br /&gt;
&lt;br /&gt;
Special Abilities: None &lt;br /&gt;
&lt;br /&gt;
Skills: (Pilot PSA) system vehicles 3, space vehicles 3, space sciences (from pilot PSA) 2, tech 2, computer 1&lt;br /&gt;
&lt;br /&gt;
Equipment: Chronocom, Magnigoggles&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Grekka_Ral%27Ik%27Ka</id>
		<title>Grekka Ral'Ik'Ka</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Grekka_Ral%27Ik%27Ka"/>
				<updated>2013-02-24T12:57:11Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grekka Ral’Ik’Ka&amp;lt;br /&amp;gt;&lt;br /&gt;
Female Vrusk, Age 25, 48 kg, 1.4 m tall, 1.4 m long, purple carapace with bright orange near the joints, Silver Fleck eyes, &amp;lt;br /&amp;gt;&lt;br /&gt;
Walking 15m, Run 35m, Hourly 6km (Encumbered at 23 kg)&amp;lt;br /&amp;gt;&lt;br /&gt;
IM: 6, PS: 3, Ranged: 30%, Melee: 30% &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 0&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 9&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
STR/STA: 45/45 &amp;lt;br /&amp;gt;&lt;br /&gt;
DEX/RS: 60/60 &amp;lt;br /&amp;gt;&lt;br /&gt;
INT/LOG: 50/50 &amp;lt;br /&amp;gt;&lt;br /&gt;
PER/LDR: 50/50 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Primary Skill Area: Military Secondary Skill Area: Pilot Tertiary Skill Area: Tech&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: Beam Weapons (1), Ground Vehicles (1), Robotics (1)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Racial Abilities:&amp;lt;br /&amp;gt;&lt;br /&gt;
Ambidexterity, Comprehension 15%&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Background&amp;lt;br /&amp;gt;&lt;br /&gt;
Grekka Ral’Ik’Ka was born on Kraatar in the Tristkar system to parents who were employed by the Ral’Ik’Ka Vrusk Trade House. As average Vrusk Trade House employees they allowed the company to determine their lives and the lives of their children. This meant Grekka was educated and trained by the Ral’Ik’Ka Security and Police Trade House for the purpose they intended.&lt;br /&gt;
&lt;br /&gt;
Grekka despite showing having good grades and above average reflexes is small for a Vrusk. Ral’Ik’Ka prefer their frontline officers to be large and imposing. They decided she would make a good armored vehicle operator and trained her in both military and ground vehicle operations. Grekka and her family accepted this decision with joy and every effort was put into assisting her reach this goal.&lt;br /&gt;
&lt;br /&gt;
Kraatar is a mixed race planet with a 60/40 split between Humans and Vrusk. In order to encourage racial equality all schools are mixed to expose children to both cultures. While attending elementary school Grekka meet Mary Louisa, a Human girl and the two became BFFs in Human terms. Mary and Grekka shared many things especially since Mary wanted to join the Ral’Ik’Ka Trade House as a police officer. Grekka was thrilled by this and taught Mary about Vrusk society and how to live as a Trade House employee.&lt;br /&gt;
&lt;br /&gt;
Grekka’s parents also supported Mary in her goal but Mary’s parents were a little more hesitant. They wished for both of the young one to experience life more before settling on a career choice. Mary’s parents were old colony farmers who used a large number of robotic machines. Grekka would assist Mary and her parents during the busy times like harvest and found she had an aptitude for fixing the robots and actually enjoyed the work.&lt;br /&gt;
&lt;br /&gt;
Grekka and Mary graduated together and attended the Ral’Ik’Ka Security and Police Trade House academy. After graduation Grekka was assigned to roving farm patrol duty while Mary being 1.7 meters tall and weighing 110 kilograms was given the police job she wanted. Mary was partnered with a Vrusk in an attempt by Ral’Ik’Ka Security and Police Trade House to have Humans see the two races working together. Although they were not assigned together, their duty areas where close enough that the two BFFs were able to rent an apartment together in a Ral’Ik’Ka approved housing area.&lt;br /&gt;
&lt;br /&gt;
Everything was going well until the day Mary and her partner responded to a possible robbery in progress call. The call was actually a trap by the Kraatar Liberation Corps to capture Mary and her partner specifically since they saw a Humans working for the Vrusk as against everything they stood for. &lt;br /&gt;
&lt;br /&gt;
Grekka was returning from her patrol area when she heard the emergency call her friend put out. Responding to it Grekka arrived on scene first, primarily due to other incidents the Kraatar Liberation Corps had created. Grekka took the terrorists by surprise and was able to save Mary and her partner although two of the Kraatar Liberation Corps members escaped.&lt;br /&gt;
&lt;br /&gt;
If Grekka had worked for a Human company she would have been awarded a commendation and hailed as a hero. Ral’Ik’Ka Security and Police Trade House instead charged her with responding inappropriately and misusing company equipment. A review board decided her connection to Mary had an undue influence on her. She quit the Ral’Ik’Ka Security and Police Trade House so that her friend would not face similar repercussions. &lt;br /&gt;
&lt;br /&gt;
Not able to work on Kraatar anymore since she was considered an unacceptable Vrusk and having made a strong enemy out of the Kraatar Liberation Corps, Grekka decided to abandon all she knew, her family, her Trade House and her BFF Mary and leave Kraatar. After some trial and error and using all three of the skills she trained in Grekka made it into the Truane’s Star system and is awaiting the mission to Volturnus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment: Total Wt carried: 12 kg (Encumbered at 23 kg)&amp;lt;br /&amp;gt;&lt;br /&gt;
Credits: 75 Cr&amp;lt;br /&amp;gt;&lt;br /&gt;
* Laser Pistol Wgt(kg)Damage1 1d10 per SEU Ammo SEU SEU1-10 Rate 2 Defense Albedo Range(PB5/S20/M50/L100/E200) &lt;br /&gt;
* Chronocom&lt;br /&gt;
* Vita Salt pills &lt;br /&gt;
* Everflame&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Waterpack&lt;br /&gt;
* All Weather Blanket&lt;br /&gt;
* Spare SEU clip&lt;br /&gt;
&lt;br /&gt;
Robcomkit. &lt;br /&gt;
* Electrodriver, ion bonding tape, insulated wire, spray lubricant, electrosnips, spray waterproofing--all the same as those in the techkit.&lt;br /&gt;
* Lasoldering iron--pen-sized laser soldering iron&lt;br /&gt;
* Solder--1-meter roll of conductive soft metal&lt;br /&gt;
* Magnetic by-pass clips--10 small connectors used to short-circuit wiring&lt;br /&gt;
* Breadboard circuits--5 standard boards for mounting robot circuitry&lt;br /&gt;
* Demagnetizer--electrical tool to demagnetize fouled circuits &lt;br /&gt;
* Spray cleaner--spray solvent to remove dirt from the robot's works; 10 applications&lt;br /&gt;
* Miniature flashlight--20 hours of light; magnetized handle&lt;br /&gt;
* Calipers--capable of taking measurements as small as .001 mm&lt;br /&gt;
* Needle nose pliers&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Rigel_Famm</id>
		<title>Rigel Famm</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Rigel_Famm"/>
				<updated>2013-02-24T12:56:54Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rigel Famm&lt;br /&gt;
&lt;br /&gt;
Basic Information&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Age: 25 years&lt;br /&gt;
&lt;br /&gt;
Handedness: Right&lt;br /&gt;
&lt;br /&gt;
Height: 2.0 m&lt;br /&gt;
&lt;br /&gt;
Weight: 78 kg&lt;br /&gt;
&lt;br /&gt;
Birth Planet: Triad, Cassidine&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 0&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 8&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ability Scores&lt;br /&gt;
&lt;br /&gt;
STR/STA: 50/75&lt;br /&gt;
&lt;br /&gt;
DEX/RS: 70/50&lt;br /&gt;
&lt;br /&gt;
INT/LOG: 50/50&lt;br /&gt;
&lt;br /&gt;
PER/LDR: 25/35&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: +6&lt;br /&gt;
&lt;br /&gt;
Punching Score: +3&lt;br /&gt;
&lt;br /&gt;
Ranged Weapons: 35%&lt;br /&gt;
&lt;br /&gt;
Melee Weapons: 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Movement&lt;br /&gt;
&lt;br /&gt;
Walking: 10 m/turn&lt;br /&gt;
&lt;br /&gt;
Running: 30 m/turn&lt;br /&gt;
&lt;br /&gt;
Hourly: 5 kph&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Racial Abilities&lt;br /&gt;
&lt;br /&gt;
None: +5 to one attribute&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
&lt;br /&gt;
PSA: Military&lt;br /&gt;
&lt;br /&gt;
Melee - Level 1&lt;br /&gt;
&lt;br /&gt;
Beam - Level 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SSA: Scout&lt;br /&gt;
&lt;br /&gt;
Survival - Level 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SSA: Agent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background&lt;br /&gt;
Rigel was born on Triad, and grew up in the 'big city' of New Hope. Hearing as a teenager of the exploits of some of the survey missions sent out by the Cassidine Development Corporation, he romanticized traveling to unknown worlds and exploring them. When he was old enough, Rigel joined up with the CDC as a scout. When the life he imagined turned out to be looking for mineral deposits and trying to keep a lid on things until the Pan Galactic Corp or Streel came in with mercs and drove everyone off, he became disillusioned. He left the company after his last mission went sour with Streel and decided to try and explore some other way. To make ends meet in the meantime, he found work as a private security specialist for a small company on Pale in the Truane's Star system. Thoroughly disgusted with the mega corporations, he bides his time, dreaming of getting back out there.&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
Equipment&lt;br /&gt;
&lt;br /&gt;
Total Wt carried: 5 kg (Encumbered at 25 kg)&lt;br /&gt;
&lt;br /&gt;
Credits: 15 Cr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chronocom, ID&lt;br /&gt;
&lt;br /&gt;
Military Skeinsuit (1 kg)&lt;br /&gt;
&lt;br /&gt;
Night stick (1 kg)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standard Equipment Backpack Containing: (1 kg)&lt;br /&gt;
&lt;br /&gt;
Coveralls or uniform with many pouches/pockets&lt;br /&gt;
&lt;br /&gt;
Doze Grenade&lt;br /&gt;
&lt;br /&gt;
First Aid Pack with bandages, antiseptic, etc.&lt;br /&gt;
&lt;br /&gt;
Pocket Flashlight&lt;br /&gt;
&lt;br /&gt;
Pocket Tool&lt;br /&gt;
&lt;br /&gt;
Staydose&lt;br /&gt;
&lt;br /&gt;
Stimdose&lt;br /&gt;
&lt;br /&gt;
Sungoggles&lt;br /&gt;
&lt;br /&gt;
Survival Rations (5 days)&lt;br /&gt;
&lt;br /&gt;
Vita Salt pills&lt;br /&gt;
&lt;br /&gt;
Toxy Rad Gauge&lt;br /&gt;
&lt;br /&gt;
Rope (25m, 1kg)&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Dalmar_Lar</id>
		<title>Dalmar Lar</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Dalmar_Lar"/>
				<updated>2013-02-24T12:55:40Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;/* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' &amp;lt;big&amp;gt;Dalmar Lar&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player:''' Terl Obar&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
'''Race:''' Dralasite&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Gender:'''' M&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Handedness:''' N/A&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STR/STA:''' 50/50&amp;lt;br /&amp;gt;&lt;br /&gt;
'''DEX/RS:''' 50/50&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INT/LOG:''' 70/70&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PER/LDR:''' 55/55&amp;lt;br /&amp;gt;&lt;br /&gt;
'''IM:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
'''RW:''' 25&amp;lt;br /&amp;gt;&lt;br /&gt;
'''MW:''' 25&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PS:''' 3&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Walking:''' 5m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Running:''' 20m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hourly:''' 3km/hr&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Dalmar masses in at 67 kg, just slightly heavier than average.  Typically sporting just two arms and two legs, he'll grow a third arm when he's working on something and can use an extra hand.  He'll also sometimes utilize his fifth limb to grow a &amp;quot;head&amp;quot;, extending his eye spots and his height by up to 60 cm, especially when driving or flying a vehicle not designed for his smaller size.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Dalmar typically is seen wearing just a single &amp;quot;bandolier&amp;quot; belt with several pouches that he uses to carry his everyday items (id card, a pocket tool, loose change, etc).  If he needs to carry his techkit or other larger items he has a typical non-descript dralasite backpack that has a frame designed to minimize contact with his skin.&lt;br /&gt;
&lt;br /&gt;
'''Pay Rate:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 0&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 9&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities:''' Elasticity, Lie Dectection (5%)&lt;br /&gt;
&lt;br /&gt;
'''Credits:''' 55 Cr&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''PSA's'''&lt;br /&gt;
'''Primary PSA:''' Pilot&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Secondary PSA:''' Tech&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Secondary PSA:''' Scholar&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Air Vehicles Lvl: 1&lt;br /&gt;
*Technician Lvl: 1&lt;br /&gt;
*Beam Lvl: 1&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Encumbrance Limit: 25 kg&amp;lt;br /&amp;gt;&lt;br /&gt;
Currently Carried: 36 kg&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Equipment carried'''&lt;br /&gt;
* Chronocom&lt;br /&gt;
* First Aid pack (w/ StimDose and StayDose)&lt;br /&gt;
* ID Card&lt;br /&gt;
* Pocket Tool&lt;br /&gt;
* Doze Grenade&lt;br /&gt;
* Bandolier belt&lt;br /&gt;
* Toxy-rad Gauge&lt;br /&gt;
* Everflame&lt;br /&gt;
* Dralisite Backpack&lt;br /&gt;
* Techkit (12 kg) x2&lt;br /&gt;
* 5 days survival rations &amp;amp; water purification tablets&lt;br /&gt;
* Rope, 50m (2 kg)&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Water Pack (8kg)&lt;br /&gt;
* Vitasalt pills (10 days)&lt;br /&gt;
* Compass&lt;br /&gt;
* 1kg 2mm ball bearings (1kg)&lt;br /&gt;
* 8 power clips&lt;br /&gt;
* Hand Axe (1 kg)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Dalmar was  born and raised on New Pale in a small coop farming stoa.  After his initial schooling and education in a  few of the stoas on New Pale he settled in to  help work the farm where his parent lived.  Showing an aptitude for flight  and technical endeavors, he became one of the farm's pilots that flew deliveries into town and shuttled things around the farm.  When he wasn't flying he spent his time helping to keep the  collective's machinery running and in good repair.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Once he had a problem with one of the air trucks and had to put down in the wilderness.  Somewhat oblivious to his surroundings while trying to fix the vehicle, he had a run in with some of the local fauna.  Weaponless at the time, he barely managed to make it back to the cab of the truck and had to sit for several hours until the critters wandered off.  After that, Dalmar decided he needed a little weapon experience and got some training with laser weapons even thought he really didn't have any aptitude for them.  It just made him feel safer to have a weapon handy when traveling.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;In addition,  to his technical skills, Dalmar also has a bit of a  scholarly  bend, although it seems to lean more to streetwise rather than academic endeavors.  He always seemed to have a knack for finding the best deals at the market or avoiding trouble with both the local toughs and law enforcement.  He always seemed to know just what to do or say to navigate the various political or legal situations that came up.&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Kahn_Gak_Harkannon</id>
		<title>Kahn Gak Harkannon</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Kahn_Gak_Harkannon"/>
				<updated>2013-02-24T12:55:11Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;/* Kahn gak Harkannon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Kahn gak Harkannon ==&lt;br /&gt;
 (Literally Kahn the Outcast of Clan Harkannon)&lt;br /&gt;
Defrocked priest of the Order of Yazira&lt;br /&gt;
Warrior Son of Hargut, Guna Garu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Male Yaririan, Age 30, 48 kg, 2 m tall, dusty fur with reddish mane, Golden eyes&lt;br /&gt;
&lt;br /&gt;
Walking 10m, &lt;br /&gt;
&lt;br /&gt;
Run 30m, &lt;br /&gt;
&lt;br /&gt;
Hourly 4km (Encumbered at 18 kg)&lt;br /&gt;
&lt;br /&gt;
IM: 5, PS: 2, Ranged: 23%, Melee: 33%&lt;br /&gt;
&lt;br /&gt;
STR/STA: 35/35&lt;br /&gt;
&lt;br /&gt;
DEX/RS: 45/45&lt;br /&gt;
&lt;br /&gt;
INT/LOG: 60/70&lt;br /&gt;
&lt;br /&gt;
PER/LDR: 50/50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Primary Skill Area: Science&lt;br /&gt;
&lt;br /&gt;
Secondary Skill Areas: Scholar &amp;amp; Military&lt;br /&gt;
&lt;br /&gt;
Skills: Medic (1), Psych-Social (1), Melee (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Racial Abilities:&lt;br /&gt;
&lt;br /&gt;
Battle Rage: 5%&lt;br /&gt;
&lt;br /&gt;
Gliding&lt;br /&gt;
&lt;br /&gt;
Night vision&lt;br /&gt;
&lt;br /&gt;
XP Spent 0&lt;br /&gt;
&lt;br /&gt;
XP Unspent 9&lt;br /&gt;
&lt;br /&gt;
'''Background'''&lt;br /&gt;
Kahn reached warriorhood on Hargut within the clan Harkannon. Clan Harkannon is a follower of the Family of One traditions as well as active in the medical establishment on Hargut. About the time he became a medical intern, Kahn felt called to the priestly ministry. With support of the clan, Kahn sought ordination as a Priest of the Order of Yazira. His earnest faith, tireless devotion and medical skills caused the local overseer (bishop) to nominate him for admission to the Inquisitors, the Family of One's quasi secret religious police.&lt;br /&gt;
&lt;br /&gt;
Having relocated to Hentz for training as an Inquisitor, Kahn was not only schooled more thoroughly in Fo1 theology but also trained in psych-social techniques for his position as an Inquisitor. By and large adherents to the Fo1 theology espouse the Two Wings: all yaririans are one and that the Garden of Yazira will be replanted. However, a new 3rd wing was making in roads to Fo1 theological thought and in particular in the ranks of the Inquisitors: yazirians will inherit the galaxy. This third wing is not orthodox and is not officially endorsed by the Fo1 or the Prime Prelate but the prelate overseeing the Inquisitors endorses it for strongly. The fact that he is one of a very short list of prelates that will be eventually be considered as candidate for replacing the current Prime Prelate does not bode well for the possible changes in Hentz's foreign policy and its relationship to the Council of Worlds and the UPF.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, for Kahn, his clan had a strong scientific tradition that welcomes questioning as a way to get at the truth but the traditions of the Inquisitors could not be any more the antithesis of that of his clan. Kahn openly question the validity of this new 3rd Wing as well as the wisdom of eradicating ecosystems in the favor of the reconstructed Yazira ecosystem noting some of the favorable organisms from Hargut as evidence of the benefit of preserving elements of existing ecosystem along side the Yairan Ecology. Heavy handed stock answers left his honest questions unanswered and thus spurred continued questioning which lead to expulsion from the Inquisitors. The prelate then made an example of him and instigated his expulsion from the Order of Yazira. Fo1's influence is fairly strong on Hargut and his official repudiation by the Family of One meant that Clan Harkannon had little choice but to declare him without honor and essentially outcast.&lt;br /&gt;
&lt;br /&gt;
An outcast without honor and watched by the Inquisitors, Kahn fled Hargut working his passage on a tramp freighter to Prengular. Depression began to overtake him and he took to drinking. The captain, a yazirian from Athor who was not unfamiliar with the heavy handedness of the Family of One took pity on him and gave hive the orphaned honor blades of a clan less yazirian that had been left behind on the ship a decade ago. The captain just could not throw them out or sell them due to the respect and value the yazirians of Athor have for honor blades. Leaving Kahn in Prengular the captain told him, &amp;quot;Go find your honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The blades were good quality but lacked the typical adornments that identified them with a clan. Kahn kept them despite only having passing familiarity with the the Kah'dan. He's not even sure what he's going to do with them himself.&lt;br /&gt;
&lt;br /&gt;
Disillusioned over what had happened to him, he took a job on a star liner as ship's doctor headed as far from Hargut as possible. As medical officer for the star liner he had had time to be alone with his thoughts and turned to drink again which lead to his discharge when the ship called at Pale. Nearly broke and dejected he signed up for a survey expedition to some unexplored planet he hadn't even bothered to learn the name of, Volturnus. At Point True, the capitol of Pale he bought a bottle of yazirian brandy, gave his priest's robe to a destitute Sathar War veteran and sat with him to share the bottle while waiting to embark on the Serena Dawn.&lt;br /&gt;
&lt;br /&gt;
'''Equipment: Total Wt carried: 17.5 kg (Encumbered at 18 kg)&lt;br /&gt;
&lt;br /&gt;
Credits: 105 Cr'''&lt;br /&gt;
&lt;br /&gt;
Kah'dan (honor sword) Damage: 3d10, Modifier +10, Defense: inertia, Mass: 2 kg&lt;br /&gt;
&lt;br /&gt;
Zamra (Throwing blade) Damage: 1d10, Rate: 1, Defense: Inertia, Range: PB: 0-5/S: 6-10/M: 11-20/L: 21-30/ Ex: 31-40&lt;br /&gt;
&lt;br /&gt;
4 Tangler Grenades &lt;br /&gt;
&lt;br /&gt;
4 Doze grenades&lt;br /&gt;
&lt;br /&gt;
Lt. Stunner Pistols (wt: .5kg,DAMAGE: Stun, Ammo: 4 SEU/shot, Rate: 1, Defense: Gauss/ A-S, Range: PB 5/ S 10/ M -/L -/ E -)&lt;br /&gt;
&lt;br /&gt;
Chain mail zamra gauntlet (for casting and catching a zamra)&lt;br /&gt;
&lt;br /&gt;
Small vellum scroll inscribed with a copy of the Code of Innesti (Yazirian Honor code)&lt;br /&gt;
&lt;br /&gt;
Trans Star Lines Uniform coverall- (doctor's insignia)&lt;br /&gt;
&lt;br /&gt;
Chronocom&lt;br /&gt;
&lt;br /&gt;
Vita Salt pills&lt;br /&gt;
&lt;br /&gt;
Compass, Pocket tool, flash light, 10m of rope, Poly-vox, all weather blanket, box of matches&lt;br /&gt;
&lt;br /&gt;
2 packs of survival rations 8 days total&lt;br /&gt;
&lt;br /&gt;
1 ax 1 kg&lt;br /&gt;
&lt;br /&gt;
20 vital salt pills&lt;br /&gt;
&lt;br /&gt;
4L of water&lt;br /&gt;
&lt;br /&gt;
Toxy Rad Gauge&lt;br /&gt;
&lt;br /&gt;
Sun goggles&lt;br /&gt;
&lt;br /&gt;
'''Med Kit 10kg'''&lt;br /&gt;
&lt;br /&gt;
Local Anesthetic- (pain relief)- 10 dose&lt;br /&gt;
&lt;br /&gt;
Plastiflesh- (closes wounds and heals burns)- 5 cans&lt;br /&gt;
&lt;br /&gt;
Omnimycin- (controls infections)- 10 dose&lt;br /&gt;
&lt;br /&gt;
Acid Neutralizer- 1 bottle&lt;br /&gt;
&lt;br /&gt;
Aniseptic- (clean and disinfect a skin area)- 5 cans&lt;br /&gt;
&lt;br /&gt;
Microforcepts (adjustable for removing sharpnel)&lt;br /&gt;
&lt;br /&gt;
Medscanner&lt;br /&gt;
&lt;br /&gt;
Hypo Spray&lt;br /&gt;
&lt;br /&gt;
Biocort (quick heal compound) 8 dose&lt;br /&gt;
&lt;br /&gt;
Telol (truth syrum) 10 dose&lt;br /&gt;
&lt;br /&gt;
Stimdose (revive the unconscious) 10 dose&lt;br /&gt;
&lt;br /&gt;
Staydose 10 dose&lt;br /&gt;
&lt;br /&gt;
Sonic scalpel (cuts plastic, flesh, or metal 5mm deep)&lt;br /&gt;
&lt;br /&gt;
Laser Scalpel (deep incisions)&lt;br /&gt;
&lt;br /&gt;
Electrosurgeon&lt;br /&gt;
&lt;br /&gt;
Autosurgeon&lt;br /&gt;
&lt;br /&gt;
Antibody Plus (boost immune system against diseases) 10 doses&lt;br /&gt;
&lt;br /&gt;
Antitox (neutralize poisons) 10 dose&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Kriss_Flesland</id>
		<title>Kriss Flesland</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Kriss_Flesland"/>
				<updated>2013-02-24T12:54:34Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;/* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Name: John O'Koren (Corkman)&amp;lt;br /&amp;gt;&lt;br /&gt;
Character Name: Kriss Flesland&amp;lt;br /&amp;gt;&lt;br /&gt;
==Basic Information==&lt;br /&gt;
Race: Human&amp;lt;br /&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br /&amp;gt;&lt;br /&gt;
Handedness: Left&amp;lt;br /&amp;gt;&lt;br /&gt;
Height: 1.9 M&amp;lt;br /&amp;gt;&lt;br /&gt;
Weight: 80 kg&amp;lt;br /&amp;gt;&lt;br /&gt;
Initiative Modifier: +6&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
XP spent: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
XP unspent: 8&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
STATS:&amp;lt;br /&amp;gt;&lt;br /&gt;
STR/STA: 60/65&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX/RS: 60/60&amp;lt;br /&amp;gt;&lt;br /&gt;
INT/LOG: 50/50&amp;lt;br /&amp;gt;&lt;br /&gt;
PER/LDR: 35/35&amp;lt;br /&amp;gt;&lt;br /&gt;
PUNCHING SCORE: 3 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MOVEMENT: &amp;lt;br /&amp;gt;&lt;br /&gt;
WALK/TURN: 10 M&amp;lt;br /&amp;gt;&lt;br /&gt;
RUN/TURN: 30 M&amp;lt;br /&amp;gt;&lt;br /&gt;
HOURLY: 5 K&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
PRIMARY: Agent &amp;lt;br /&amp;gt;&lt;br /&gt;
- Thievery [DEX]: Level: 1 [40%]&amp;lt;br /&amp;gt;&lt;br /&gt;
SECONDARY (1): Military &amp;lt;br /&amp;gt;&lt;br /&gt;
- Melee Weapons [STR/DEX]: Level: 1 [40%] &amp;lt;br /&amp;gt;&lt;br /&gt;
SECONDARY (2): Tech&amp;lt;br /&amp;gt;&lt;br /&gt;
- Technician {LOG]: Level: 1 [35%]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RACIAL ABILITIES: +5 added to one [1] ability score, (STAMINA)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Civilian Skeinsuit [1 Kg] (Issued)&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech Kit [12 Kg] (Personal Gear/Issued)&amp;lt;br /&amp;gt;&lt;br /&gt;
Everflame [n/a] (5 cr)&amp;lt;br /&amp;gt;&lt;br /&gt;
Flashlight [n/a] (5 cr) &amp;lt;br /&amp;gt;&lt;br /&gt;
[x2] Holo-Flares [1 kg/each] / (5 cr/each) &amp;lt;br /&amp;gt;&lt;br /&gt;
Machete [3 Kg] (30 Cr) &amp;lt;br /&amp;gt;&lt;br /&gt;
Rope [1 Kg] (2 cr) &amp;lt;br /&amp;gt;&lt;br /&gt;
[x2] Solvaway [n/a] (10 cr/each)&amp;lt;br /&amp;gt;&lt;br /&gt;
Sungoggles [n/a] (2 cr) &amp;lt;br /&amp;gt;&lt;br /&gt;
Vitasalt Pills [n/a] (1 cr)&amp;lt;br /&amp;gt;&lt;br /&gt;
[x2] Water Packs [4 kg/each] (4 cr/each)&amp;lt;br /&amp;gt;&lt;br /&gt;
Expandable Baton (Nightstick) [1 Kg] (20 cr)&amp;lt;br /&amp;gt;&lt;br /&gt;
Standard Equipment Pack [1 Kg] (150 cr):&amp;lt;br /&amp;gt;&lt;br /&gt;
- Chronocom, ID card, coveralls, first aid kit (spray hypo + StimDose &amp;amp; StayDose), doze grenade, pocket tool and 5 days survival rations&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
To Follow...&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Kriss_Flesland</id>
		<title>Kriss Flesland</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Kriss_Flesland"/>
				<updated>2013-02-24T12:53:59Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;/* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Name: John O'Koren (Corkman)&amp;lt;br /&amp;gt;&lt;br /&gt;
Character Name: Kriss Flesland&amp;lt;br /&amp;gt;&lt;br /&gt;
==Basic Information==&lt;br /&gt;
Race: Human&amp;lt;br /&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br /&amp;gt;&lt;br /&gt;
Handedness: Left&amp;lt;br /&amp;gt;&lt;br /&gt;
Height: 1.9 M&amp;lt;br /&amp;gt;&lt;br /&gt;
Weight: 80 kg&amp;lt;br /&amp;gt;&lt;br /&gt;
Initiative Modifier: +6&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
XP spent: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
XP unspent: 5&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
STATS:&amp;lt;br /&amp;gt;&lt;br /&gt;
STR/STA: 60/65&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX/RS: 60/60&amp;lt;br /&amp;gt;&lt;br /&gt;
INT/LOG: 50/50&amp;lt;br /&amp;gt;&lt;br /&gt;
PER/LDR: 35/35&amp;lt;br /&amp;gt;&lt;br /&gt;
PUNCHING SCORE: 3 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MOVEMENT: &amp;lt;br /&amp;gt;&lt;br /&gt;
WALK/TURN: 10 M&amp;lt;br /&amp;gt;&lt;br /&gt;
RUN/TURN: 30 M&amp;lt;br /&amp;gt;&lt;br /&gt;
HOURLY: 5 K&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
PRIMARY: Agent &amp;lt;br /&amp;gt;&lt;br /&gt;
- Thievery [DEX]: Level: 1 [40%]&amp;lt;br /&amp;gt;&lt;br /&gt;
SECONDARY (1): Military &amp;lt;br /&amp;gt;&lt;br /&gt;
- Melee Weapons [STR/DEX]: Level: 1 [40%] &amp;lt;br /&amp;gt;&lt;br /&gt;
SECONDARY (2): Tech&amp;lt;br /&amp;gt;&lt;br /&gt;
- Technician {LOG]: Level: 1 [35%]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RACIAL ABILITIES: +5 added to one [1] ability score, (STAMINA)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Civilian Skeinsuit [1 Kg] (Issued)&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech Kit [12 Kg] (Personal Gear/Issued)&amp;lt;br /&amp;gt;&lt;br /&gt;
Everflame [n/a] (5 cr)&amp;lt;br /&amp;gt;&lt;br /&gt;
Flashlight [n/a] (5 cr) &amp;lt;br /&amp;gt;&lt;br /&gt;
[x2] Holo-Flares [1 kg/each] / (5 cr/each) &amp;lt;br /&amp;gt;&lt;br /&gt;
Machete [3 Kg] (30 Cr) &amp;lt;br /&amp;gt;&lt;br /&gt;
Rope [1 Kg] (2 cr) &amp;lt;br /&amp;gt;&lt;br /&gt;
[x2] Solvaway [n/a] (10 cr/each)&amp;lt;br /&amp;gt;&lt;br /&gt;
Sungoggles [n/a] (2 cr) &amp;lt;br /&amp;gt;&lt;br /&gt;
Vitasalt Pills [n/a] (1 cr)&amp;lt;br /&amp;gt;&lt;br /&gt;
[x2] Water Packs [4 kg/each] (4 cr/each)&amp;lt;br /&amp;gt;&lt;br /&gt;
Expandable Baton (Nightstick) [1 Kg] (20 cr)&amp;lt;br /&amp;gt;&lt;br /&gt;
Standard Equipment Pack [1 Kg] (150 cr):&amp;lt;br /&amp;gt;&lt;br /&gt;
- Chronocom, ID card, coveralls, first aid kit (spray hypo + StimDose &amp;amp; StayDose), doze grenade, pocket tool and 5 days survival rations&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
To Follow...&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Kahn_Gak_Harkannon</id>
		<title>Kahn Gak Harkannon</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Kahn_Gak_Harkannon"/>
				<updated>2013-02-24T12:52:31Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;/* Kahn gak Harkannon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Kahn gak Harkannon ==&lt;br /&gt;
 (Literally Kahn the Outcast of Clan Harkannon)&lt;br /&gt;
Defrocked priest of the Order of Yazira&lt;br /&gt;
Warrior Son of Hargut, Guna Garu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Male Yaririan, Age 30, 48 kg, 2 m tall, dusty fur with reddish mane, Golden eyes&lt;br /&gt;
&lt;br /&gt;
Walking 10m, &lt;br /&gt;
&lt;br /&gt;
Run 30m, &lt;br /&gt;
&lt;br /&gt;
Hourly 4km (Encumbered at 18 kg)&lt;br /&gt;
&lt;br /&gt;
IM: 5, PS: 2, Ranged: 23%, Melee: 33%&lt;br /&gt;
&lt;br /&gt;
STR/STA: 35/35&lt;br /&gt;
&lt;br /&gt;
DEX/RS: 45/45&lt;br /&gt;
&lt;br /&gt;
INT/LOG: 60/70&lt;br /&gt;
&lt;br /&gt;
PER/LDR: 50/50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Primary Skill Area: Science&lt;br /&gt;
&lt;br /&gt;
Secondary Skill Areas: Scholar &amp;amp; Military&lt;br /&gt;
&lt;br /&gt;
Skills: Medic (1), Psych-Social (1), Melee (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Racial Abilities:&lt;br /&gt;
&lt;br /&gt;
Battle Rage: 5%&lt;br /&gt;
&lt;br /&gt;
Gliding&lt;br /&gt;
&lt;br /&gt;
Night vision&lt;br /&gt;
&lt;br /&gt;
XP Spent 0&lt;br /&gt;
&lt;br /&gt;
XP Unspent 4&lt;br /&gt;
&lt;br /&gt;
'''Background'''&lt;br /&gt;
Kahn reached warriorhood on Hargut within the clan Harkannon. Clan Harkannon is a follower of the Family of One traditions as well as active in the medical establishment on Hargut. About the time he became a medical intern, Kahn felt called to the priestly ministry. With support of the clan, Kahn sought ordination as a Priest of the Order of Yazira. His earnest faith, tireless devotion and medical skills caused the local overseer (bishop) to nominate him for admission to the Inquisitors, the Family of One's quasi secret religious police.&lt;br /&gt;
&lt;br /&gt;
Having relocated to Hentz for training as an Inquisitor, Kahn was not only schooled more thoroughly in Fo1 theology but also trained in psych-social techniques for his position as an Inquisitor. By and large adherents to the Fo1 theology espouse the Two Wings: all yaririans are one and that the Garden of Yazira will be replanted. However, a new 3rd wing was making in roads to Fo1 theological thought and in particular in the ranks of the Inquisitors: yazirians will inherit the galaxy. This third wing is not orthodox and is not officially endorsed by the Fo1 or the Prime Prelate but the prelate overseeing the Inquisitors endorses it for strongly. The fact that he is one of a very short list of prelates that will be eventually be considered as candidate for replacing the current Prime Prelate does not bode well for the possible changes in Hentz's foreign policy and its relationship to the Council of Worlds and the UPF.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, for Kahn, his clan had a strong scientific tradition that welcomes questioning as a way to get at the truth but the traditions of the Inquisitors could not be any more the antithesis of that of his clan. Kahn openly question the validity of this new 3rd Wing as well as the wisdom of eradicating ecosystems in the favor of the reconstructed Yazira ecosystem noting some of the favorable organisms from Hargut as evidence of the benefit of preserving elements of existing ecosystem along side the Yairan Ecology. Heavy handed stock answers left his honest questions unanswered and thus spurred continued questioning which lead to expulsion from the Inquisitors. The prelate then made an example of him and instigated his expulsion from the Order of Yazira. Fo1's influence is fairly strong on Hargut and his official repudiation by the Family of One meant that Clan Harkannon had little choice but to declare him without honor and essentially outcast.&lt;br /&gt;
&lt;br /&gt;
An outcast without honor and watched by the Inquisitors, Kahn fled Hargut working his passage on a tramp freighter to Prengular. Depression began to overtake him and he took to drinking. The captain, a yazirian from Athor who was not unfamiliar with the heavy handedness of the Family of One took pity on him and gave hive the orphaned honor blades of a clan less yazirian that had been left behind on the ship a decade ago. The captain just could not throw them out or sell them due to the respect and value the yazirians of Athor have for honor blades. Leaving Kahn in Prengular the captain told him, &amp;quot;Go find your honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The blades were good quality but lacked the typical adornments that identified them with a clan. Kahn kept them despite only having passing familiarity with the the Kah'dan. He's not even sure what he's going to do with them himself.&lt;br /&gt;
&lt;br /&gt;
Disillusioned over what had happened to him, he took a job on a star liner as ship's doctor headed as far from Hargut as possible. As medical officer for the star liner he had had time to be alone with his thoughts and turned to drink again which lead to his discharge when the ship called at Pale. Nearly broke and dejected he signed up for a survey expedition to some unexplored planet he hadn't even bothered to learn the name of, Volturnus. At Point True, the capitol of Pale he bought a bottle of yazirian brandy, gave his priest's robe to a destitute Sathar War veteran and sat with him to share the bottle while waiting to embark on the Serena Dawn.&lt;br /&gt;
&lt;br /&gt;
'''Equipment: Total Wt carried: 17.5 kg (Encumbered at 18 kg)&lt;br /&gt;
&lt;br /&gt;
Credits: 105 Cr'''&lt;br /&gt;
&lt;br /&gt;
Kah'dan (honor sword) Damage: 3d10, Modifier +10, Defense: inertia, Mass: 2 kg&lt;br /&gt;
&lt;br /&gt;
Zamra (Throwing blade) Damage: 1d10, Rate: 1, Defense: Inertia, Range: PB: 0-5/S: 6-10/M: 11-20/L: 21-30/ Ex: 31-40&lt;br /&gt;
&lt;br /&gt;
4 Tangler Grenades &lt;br /&gt;
&lt;br /&gt;
4 Doze grenades&lt;br /&gt;
&lt;br /&gt;
Lt. Stunner Pistols (wt: .5kg,DAMAGE: Stun, Ammo: 4 SEU/shot, Rate: 1, Defense: Gauss/ A-S, Range: PB 5/ S 10/ M -/L -/ E -)&lt;br /&gt;
&lt;br /&gt;
Chain mail zamra gauntlet (for casting and catching a zamra)&lt;br /&gt;
&lt;br /&gt;
Small vellum scroll inscribed with a copy of the Code of Innesti (Yazirian Honor code)&lt;br /&gt;
&lt;br /&gt;
Trans Star Lines Uniform coverall- (doctor's insignia)&lt;br /&gt;
&lt;br /&gt;
Chronocom&lt;br /&gt;
&lt;br /&gt;
Vita Salt pills&lt;br /&gt;
&lt;br /&gt;
Compass, Pocket tool, flash light, 10m of rope, Poly-vox, all weather blanket, box of matches&lt;br /&gt;
&lt;br /&gt;
2 packs of survival rations 8 days total&lt;br /&gt;
&lt;br /&gt;
1 ax 1 kg&lt;br /&gt;
&lt;br /&gt;
20 vital salt pills&lt;br /&gt;
&lt;br /&gt;
4L of water&lt;br /&gt;
&lt;br /&gt;
Toxy Rad Gauge&lt;br /&gt;
&lt;br /&gt;
Sun goggles&lt;br /&gt;
&lt;br /&gt;
'''Med Kit 10kg'''&lt;br /&gt;
&lt;br /&gt;
Local Anesthetic- (pain relief)- 10 dose&lt;br /&gt;
&lt;br /&gt;
Plastiflesh- (closes wounds and heals burns)- 5 cans&lt;br /&gt;
&lt;br /&gt;
Omnimycin- (controls infections)- 10 dose&lt;br /&gt;
&lt;br /&gt;
Acid Neutralizer- 1 bottle&lt;br /&gt;
&lt;br /&gt;
Aniseptic- (clean and disinfect a skin area)- 5 cans&lt;br /&gt;
&lt;br /&gt;
Microforcepts (adjustable for removing sharpnel)&lt;br /&gt;
&lt;br /&gt;
Medscanner&lt;br /&gt;
&lt;br /&gt;
Hypo Spray&lt;br /&gt;
&lt;br /&gt;
Biocort (quick heal compound) 8 dose&lt;br /&gt;
&lt;br /&gt;
Telol (truth syrum) 10 dose&lt;br /&gt;
&lt;br /&gt;
Stimdose (revive the unconscious) 10 dose&lt;br /&gt;
&lt;br /&gt;
Staydose 10 dose&lt;br /&gt;
&lt;br /&gt;
Sonic scalpel (cuts plastic, flesh, or metal 5mm deep)&lt;br /&gt;
&lt;br /&gt;
Laser Scalpel (deep incisions)&lt;br /&gt;
&lt;br /&gt;
Electrosurgeon&lt;br /&gt;
&lt;br /&gt;
Autosurgeon&lt;br /&gt;
&lt;br /&gt;
Antibody Plus (boost immune system against diseases) 10 doses&lt;br /&gt;
&lt;br /&gt;
Antitox (neutralize poisons) 10 dose&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Group_Equipment</id>
		<title>Group Equipment</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Group_Equipment"/>
				<updated>2013-02-24T12:51:15Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''From the 10 survival packs on the life boat:&lt;br /&gt;
'''&lt;br /&gt;
9 machetes (2kg each)&lt;br /&gt;
&lt;br /&gt;
9 boxes of matches&lt;br /&gt;
&lt;br /&gt;
8 all weather blankets&lt;br /&gt;
&lt;br /&gt;
8 first aid packs&lt;br /&gt;
&lt;br /&gt;
10 chronocoms&lt;br /&gt;
&lt;br /&gt;
16 packs survival rations (4 days food for 1 person)&lt;br /&gt;
&lt;br /&gt;
6 tangler grenades&lt;br /&gt;
&lt;br /&gt;
6 dose grenades&lt;br /&gt;
&lt;br /&gt;
10 life jackets &lt;br /&gt;
&lt;br /&gt;
90 vital salt pills&lt;br /&gt;
&lt;br /&gt;
8 pocket tools&lt;br /&gt;
&lt;br /&gt;
8 flashlights&lt;br /&gt;
&lt;br /&gt;
8 rope 10m length&lt;br /&gt;
&lt;br /&gt;
8 toxy rad gauge&lt;br /&gt;
&lt;br /&gt;
8.5 water packs (water pack = 8L or 8 kg of wt.)&lt;br /&gt;
&lt;br /&gt;
9 sungoggles&lt;br /&gt;
&lt;br /&gt;
10 pair of stretch coveralls &lt;br /&gt;
&lt;br /&gt;
8 poly vox&lt;br /&gt;
&lt;br /&gt;
4 Lt. Stunner Pistols (wt: .5kg,DAMAGE: Stun, Ammo: 4 SEU/shot, Rate: 1, Defense: Gauss/ A-S, Range: PB 5/ S 10/ M -/L -/ E -)&lt;br /&gt;
&lt;br /&gt;
3 Blast pistols (wt: 1.5, DAMAGE: 4d10, Ammo: 2SEU/shot, Rate: 1, Defense: Gauss/A-S, Range: PB 5/ S 15/ M -/L -/ E -)&lt;br /&gt;
&lt;br /&gt;
2 Semi Automatic pistols (wt: 1.5, DAMAGE: 1d10, Ammo: 20 round clip, Rate: 3, Defense: inertia, Range: PB 5/ S 15/ M 30/L 60/ E 150)&lt;br /&gt;
&lt;br /&gt;
'''Equipment picked up on Serena Dawn:&lt;br /&gt;
'''&lt;br /&gt;
2 kg of perfume and costume jewelry&lt;br /&gt;
&lt;br /&gt;
Holographic fire works projector 5 kg&lt;br /&gt;
&lt;br /&gt;
2 suits of poly plate armor 15 kg each&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Kahn_Gak_Harkannon</id>
		<title>Kahn Gak Harkannon</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Kahn_Gak_Harkannon"/>
				<updated>2013-02-24T12:49:43Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;/* Kahn gak Harkannon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Kahn gak Harkannon ==&lt;br /&gt;
 (Literally Kahn the Outcast of Clan Harkannon)&lt;br /&gt;
Defrocked priest of the Order of Yazira&lt;br /&gt;
Warrior Son of Hargut, Guna Garu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Male Yaririan, Age 30, 48 kg, 2 m tall, dusty fur with reddish mane, Golden eyes&lt;br /&gt;
&lt;br /&gt;
Walking 10m, &lt;br /&gt;
&lt;br /&gt;
Run 30m, &lt;br /&gt;
&lt;br /&gt;
Hourly 4km (Encumbered at 18 kg)&lt;br /&gt;
&lt;br /&gt;
IM: 5, PS: 2, Ranged: 23%, Melee: 33%&lt;br /&gt;
&lt;br /&gt;
STR/STA: 35/35&lt;br /&gt;
&lt;br /&gt;
DEX/RS: 45/45&lt;br /&gt;
&lt;br /&gt;
INT/LOG: 60/70&lt;br /&gt;
&lt;br /&gt;
PER/LDR: 50/50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Primary Skill Area: Science&lt;br /&gt;
&lt;br /&gt;
Secondary Skill Areas: Scholar &amp;amp; Military&lt;br /&gt;
&lt;br /&gt;
Skills: Medic (1), Psych-Social (1), Melee (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Racial Abilities:&lt;br /&gt;
&lt;br /&gt;
Battle Rage: 5%&lt;br /&gt;
&lt;br /&gt;
Gliding&lt;br /&gt;
&lt;br /&gt;
Night vision&lt;br /&gt;
&lt;br /&gt;
XP Spent 0&lt;br /&gt;
&lt;br /&gt;
XP Unspent 4&lt;br /&gt;
&lt;br /&gt;
'''Background'''&lt;br /&gt;
Kahn reached warriorhood on Hargut within the clan Harkannon. Clan Harkannon is a follower of the Family of One traditions as well as active in the medical establishment on Hargut. About the time he became a medical intern, Kahn felt called to the priestly ministry. With support of the clan, Kahn sought ordination as a Priest of the Order of Yazira. His earnest faith, tireless devotion and medical skills caused the local overseer (bishop) to nominate him for admission to the Inquisitors, the Family of One's quasi secret religious police.&lt;br /&gt;
&lt;br /&gt;
Having relocated to Hentz for training as an Inquisitor, Kahn was not only schooled more thoroughly in Fo1 theology but also trained in psych-social techniques for his position as an Inquisitor. By and large adherents to the Fo1 theology espouse the Two Wings: all yaririans are one and that the Garden of Yazira will be replanted. However, a new 3rd wing was making in roads to Fo1 theological thought and in particular in the ranks of the Inquisitors: yazirians will inherit the galaxy. This third wing is not orthodox and is not officially endorsed by the Fo1 or the Prime Prelate but the prelate overseeing the Inquisitors endorses it for strongly. The fact that he is one of a very short list of prelates that will be eventually be considered as candidate for replacing the current Prime Prelate does not bode well for the possible changes in Hentz's foreign policy and its relationship to the Council of Worlds and the UPF.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, for Kahn, his clan had a strong scientific tradition that welcomes questioning as a way to get at the truth but the traditions of the Inquisitors could not be any more the antithesis of that of his clan. Kahn openly question the validity of this new 3rd Wing as well as the wisdom of eradicating ecosystems in the favor of the reconstructed Yazira ecosystem noting some of the favorable organisms from Hargut as evidence of the benefit of preserving elements of existing ecosystem along side the Yairan Ecology. Heavy handed stock answers left his honest questions unanswered and thus spurred continued questioning which lead to expulsion from the Inquisitors. The prelate then made an example of him and instigated his expulsion from the Order of Yazira. Fo1's influence is fairly strong on Hargut and his official repudiation by the Family of One meant that Clan Harkannon had little choice but to declare him without honor and essentially outcast.&lt;br /&gt;
&lt;br /&gt;
An outcast without honor and watched by the Inquisitors, Kahn fled Hargut working his passage on a tramp freighter to Prengular. Depression began to overtake him and he took to drinking. The captain, a yazirian from Athor who was not unfamiliar with the heavy handedness of the Family of One took pity on him and gave hive the orphaned honor blades of a clan less yazirian that had been left behind on the ship a decade ago. The captain just could not throw them out or sell them due to the respect and value the yazirians of Athor have for honor blades. Leaving Kahn in Prengular the captain told him, &amp;quot;Go find your honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The blades were good quality but lacked the typical adornments that identified them with a clan. Kahn kept them despite only having passing familiarity with the the Kah'dan. He's not even sure what he's going to do with them himself.&lt;br /&gt;
&lt;br /&gt;
Disillusioned over what had happened to him, he took a job on a star liner as ship's doctor headed as far from Hargut as possible. As medical officer for the star liner he had had time to be alone with his thoughts and turned to drink again which lead to his discharge when the ship called at Pale. Nearly broke and dejected he signed up for a survey expedition to some unexplored planet he hadn't even bothered to learn the name of, Volturnus. At Point True, the capitol of Pale he bought a bottle of yazirian brandy, gave his priest's robe to a destitute Sathar War veteran and sat with him to share the bottle while waiting to embark on the Serena Dawn.&lt;br /&gt;
&lt;br /&gt;
'''Equipment: Total Wt carried: 18 kg (Encumbered at 18 kg)&lt;br /&gt;
&lt;br /&gt;
Credits: 105 Cr'''&lt;br /&gt;
&lt;br /&gt;
Kah'dan (honor sword) Damage: 3d10, Modifier +10, Defense: inertia, Mass: 2 kg&lt;br /&gt;
&lt;br /&gt;
Zamra (Throwing blade) Damage: 1d10, Rate: 1, Defense: Inertia, Range: PB: 0-5/S: 6-10/M: 11-20/L: 21-30/ Ex: 31-40&lt;br /&gt;
&lt;br /&gt;
4 Tangler Grenades &lt;br /&gt;
&lt;br /&gt;
4 Doze grenades&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chain mail zamra gauntlet (for casting and catching a zamra)&lt;br /&gt;
&lt;br /&gt;
Small vellum scroll inscribed with a copy of the Code of Innesti (Yazirian Honor code)&lt;br /&gt;
&lt;br /&gt;
Trans Star Lines Uniform coverall- (doctor's insignia)&lt;br /&gt;
&lt;br /&gt;
Chronocom&lt;br /&gt;
&lt;br /&gt;
Vita Salt pills&lt;br /&gt;
&lt;br /&gt;
Compass, Pocket tool, flash light, 10m of rope, Poly-vox, all weather blanket, box of matches&lt;br /&gt;
&lt;br /&gt;
2 packs of survival rations 8 days total&lt;br /&gt;
&lt;br /&gt;
1 machete &amp;amp; 1 ax 2kg&lt;br /&gt;
&lt;br /&gt;
20 vital salt pills&lt;br /&gt;
&lt;br /&gt;
4L of water&lt;br /&gt;
&lt;br /&gt;
Toxy Rad Gauge&lt;br /&gt;
&lt;br /&gt;
Sun goggles&lt;br /&gt;
&lt;br /&gt;
'''Med Kit 10kg'''&lt;br /&gt;
&lt;br /&gt;
Local Anesthetic- (pain relief)- 10 dose&lt;br /&gt;
&lt;br /&gt;
Plastiflesh- (closes wounds and heals burns)- 5 cans&lt;br /&gt;
&lt;br /&gt;
Omnimycin- (controls infections)- 10 dose&lt;br /&gt;
&lt;br /&gt;
Acid Neutralizer- 1 bottle&lt;br /&gt;
&lt;br /&gt;
Aniseptic- (clean and disinfect a skin area)- 5 cans&lt;br /&gt;
&lt;br /&gt;
Microforcepts (adjustable for removing sharpnel)&lt;br /&gt;
&lt;br /&gt;
Medscanner&lt;br /&gt;
&lt;br /&gt;
Hypo Spray&lt;br /&gt;
&lt;br /&gt;
Biocort (quick heal compound) 8 dose&lt;br /&gt;
&lt;br /&gt;
Telol (truth syrum) 10 dose&lt;br /&gt;
&lt;br /&gt;
Stimdose (revive the unconscious) 10 dose&lt;br /&gt;
&lt;br /&gt;
Staydose 10 dose&lt;br /&gt;
&lt;br /&gt;
Sonic scalpel (cuts plastic, flesh, or metal 5mm deep)&lt;br /&gt;
&lt;br /&gt;
Laser Scalpel (deep incisions)&lt;br /&gt;
&lt;br /&gt;
Electrosurgeon&lt;br /&gt;
&lt;br /&gt;
Autosurgeon&lt;br /&gt;
&lt;br /&gt;
Antibody Plus (boost immune system against diseases) 10 doses&lt;br /&gt;
&lt;br /&gt;
Antitox (neutralize poisons) 10 dose&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Group_Equipment</id>
		<title>Group Equipment</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Group_Equipment"/>
				<updated>2013-02-24T12:47:34Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''From the 10 survival packs on the life boat:&lt;br /&gt;
'''&lt;br /&gt;
9 machetes (2kg each)&lt;br /&gt;
&lt;br /&gt;
9 boxes of matches&lt;br /&gt;
&lt;br /&gt;
8 all weather blankets&lt;br /&gt;
&lt;br /&gt;
8 first aid packs&lt;br /&gt;
&lt;br /&gt;
10 chronocoms&lt;br /&gt;
&lt;br /&gt;
16 packs survival rations (4 days food for 1 person)&lt;br /&gt;
&lt;br /&gt;
6 tangler grenades&lt;br /&gt;
&lt;br /&gt;
6 dose grenades&lt;br /&gt;
&lt;br /&gt;
10 life jackets &lt;br /&gt;
&lt;br /&gt;
90 vital salt pills&lt;br /&gt;
&lt;br /&gt;
8 pocket tools&lt;br /&gt;
&lt;br /&gt;
8 flashlights&lt;br /&gt;
&lt;br /&gt;
8 rope 10m length&lt;br /&gt;
&lt;br /&gt;
8 toxy rad gauge&lt;br /&gt;
&lt;br /&gt;
8.5 water packs (water pack = 8L or 8 kg of wt.)&lt;br /&gt;
&lt;br /&gt;
9 sungoggles&lt;br /&gt;
&lt;br /&gt;
10 pair of stretch coveralls &lt;br /&gt;
&lt;br /&gt;
8 poly vox&lt;br /&gt;
&lt;br /&gt;
4 Lt. Stunner Pistols (wt: .5kg,DAMAGE: Stun, Ammo: 4 SEU/shot, Rate: 1, Defense: Gauss/ A-S, Range: PB 5/ S 10/ M -/L -/ E -)&lt;br /&gt;
&lt;br /&gt;
3 Blast pistols (wt: 1.5, DAMAGE: 4d10, Ammo: 2SEU/shot, Rate: 1, Defense: Gauss/A-S, Range: PB 5/ S 15/ M -/L -/ E -)&lt;br /&gt;
&lt;br /&gt;
2 Semi Automatic pistols (wt: 1.5, DAMAGE: 1d10, Ammo: 20 round clip, Rate: 3, Defense: inertia, Range: PB 5/ S 15/ M 30/L 60/ E 150)&lt;br /&gt;
&lt;br /&gt;
'''Equipment picked up on Serena Dawn:&lt;br /&gt;
'''&lt;br /&gt;
2 kg of perfume and costume jewelry&lt;br /&gt;
&lt;br /&gt;
1 hand ax 1 kg&lt;br /&gt;
&lt;br /&gt;
Holographic fire works projector 5 kg&lt;br /&gt;
&lt;br /&gt;
2 suits of poly plate armor 15 kg each&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Group_Equipment</id>
		<title>Group Equipment</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Group_Equipment"/>
				<updated>2013-02-24T12:46:52Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;Created page with 'From the 10 survival packs on the life boat:  9 machetes (2kg each)  9 boxes of matches  8 all weather blankets  8 first aid packs  10 chronocoms  16 packs survival rations (4 da…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From the 10 survival packs on the life boat:&lt;br /&gt;
&lt;br /&gt;
9 machetes (2kg each)&lt;br /&gt;
&lt;br /&gt;
9 boxes of matches&lt;br /&gt;
&lt;br /&gt;
8 all weather blankets&lt;br /&gt;
&lt;br /&gt;
8 first aid packs&lt;br /&gt;
&lt;br /&gt;
10 chronocoms&lt;br /&gt;
&lt;br /&gt;
16 packs survival rations (4 days food for 1 person)&lt;br /&gt;
&lt;br /&gt;
6 tangler grenades&lt;br /&gt;
&lt;br /&gt;
6 dose grenades&lt;br /&gt;
&lt;br /&gt;
10 life jackets &lt;br /&gt;
&lt;br /&gt;
90 vital salt pills&lt;br /&gt;
&lt;br /&gt;
8 pocket tools&lt;br /&gt;
&lt;br /&gt;
8 flashlights&lt;br /&gt;
&lt;br /&gt;
8 rope 10m length&lt;br /&gt;
&lt;br /&gt;
8 toxy rad gauge&lt;br /&gt;
&lt;br /&gt;
8.5 water packs (water pack = 8L or 8 kg of wt.)&lt;br /&gt;
&lt;br /&gt;
9 sungoggles&lt;br /&gt;
&lt;br /&gt;
10 pair of stretch coveralls &lt;br /&gt;
&lt;br /&gt;
8 poly vox&lt;br /&gt;
&lt;br /&gt;
4 Lt. Stunner Pistols (wt: .5kg,DAMAGE: Stun, Ammo: 4 SEU/shot, Rate: 1, Defense: Gauss/ A-S, Range: PB 5/ S 10/ M -/L -/ E -)&lt;br /&gt;
&lt;br /&gt;
3 Blast pistols (wt: 1.5, DAMAGE: 4d10, Ammo: 2SEU/shot, Rate: 1, Defense: Gauss/A-S, Range: PB 5/ S 15/ M -/L -/ E -)&lt;br /&gt;
&lt;br /&gt;
2 Semi Automatic pistols (wt: 1.5, DAMAGE: 1d10, Ammo: 20 round clip, Rate: 3, Defense: inertia, Range: PB 5/ S 15/ M 30/L 60/ E 150)&lt;br /&gt;
&lt;br /&gt;
Equipment picked up on Serena Dawn:&lt;br /&gt;
&lt;br /&gt;
2 kg of perfume and costume jewelry&lt;br /&gt;
1 hand ax 1 kg&lt;br /&gt;
Holographic fire works projector 5 kg&lt;br /&gt;
2 suits of poly plate armor 15 kg each&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/SF_Modules_Revisited:_The_Complete_Old_School_Campaign</id>
		<title>SF Modules Revisited: The Complete Old School Campaign</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/SF_Modules_Revisited:_The_Complete_Old_School_Campaign"/>
				<updated>2013-02-24T12:23:56Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;/* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game is being played out on the forums here on the Star Frontiers Network. [http://starfrontiers.info/forum/viewforum.php?f=76 Jump on over] to follow along.&lt;br /&gt;
&lt;br /&gt;
==Game Info==&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[[Dalmar Lar]] - played by Tom Stephens (Terl Obar)&lt;br /&gt;
&lt;br /&gt;
[[Kahn Gak Harkannon]] - played by Tom Verreault (jedion357)&lt;br /&gt;
&lt;br /&gt;
[[Kriss Flesland]] - played by John O'Koren (Corkman)&lt;br /&gt;
&lt;br /&gt;
[[Gideon Pai-jon]] - played by Richard Rose (Shadow Shack)&lt;br /&gt;
&lt;br /&gt;
[[Rigel Famm]] - played by Jim Young (Oncefaroff)&lt;br /&gt;
&lt;br /&gt;
[[Grekka Ral'Ik'Ka]] played by Philip Campanaro (Rat Traveler)&lt;br /&gt;
&lt;br /&gt;
[[Group Equipment]] carried by the MARS bot&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Non-Player Characters==&lt;br /&gt;
The following NPC's you've had a chance to meet aboard the Dawn. Out of sheer simplicity I do not list their two secondary skill areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dr. Karra Redd&lt;br /&gt;
&lt;br /&gt;
Human Scientist&lt;br /&gt;
&lt;br /&gt;
Dr. Redd is the archetypal smart and beautiful scientist (by human standards). Early 30s, vibrant red hair, and well proportioned in her security skein suit. Her role at this point aboard the Dawn is not entirely known, though she has a strong science background.&lt;br /&gt;
&lt;br /&gt;
STR/STA 25/35 DEX/RS 65/55 INT/LOG 55/55 PER/LDR 70/70 &lt;br /&gt;
&lt;br /&gt;
PS +2 IM +6 Ranged 33 Melee 33 &lt;br /&gt;
&lt;br /&gt;
Special Abilities: None &lt;br /&gt;
&lt;br /&gt;
Skills: (Scientist PSA) Medical 1, Environmental 2, space sciences 2&lt;br /&gt;
&lt;br /&gt;
Equipment: enviro kit, med kit, security skein suit (25 STA frontiersman issue 1, pg. 3)&lt;br /&gt;
&lt;br /&gt;
Poly vox, sungoggles, Toxy-rad gauge, flashlight, 10m rope, compass, 1 all weather blanket&lt;br /&gt;
&lt;br /&gt;
water pack 8L &lt;br /&gt;
&lt;br /&gt;
2 packs of survival rations 8 days total&lt;br /&gt;
&lt;br /&gt;
10 vita salt pills&lt;br /&gt;
&lt;br /&gt;
==Inactive PCs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Odin Romm&lt;br /&gt;
&lt;br /&gt;
Human Soldier &lt;br /&gt;
&lt;br /&gt;
Mid thirties, bald head, a very stoic demeanor who talks very seldom. Strange electro tattoos adorn his arms. He does not appear associated with the polyplate clad marines. &lt;br /&gt;
&lt;br /&gt;
STR/STA 50/50 DEX/RS 55/55 INT/LOG 50/50 PER/LDR 45/35 &lt;br /&gt;
&lt;br /&gt;
PS +3 IM +6 Ranged 28 Melee 28 &lt;br /&gt;
&lt;br /&gt;
Special Abilities: None&lt;br /&gt;
&lt;br /&gt;
Skills: (Military PSA) Beam Weapons 3, Gyrojet Weapons 2, ground cars 2, hover vehicles 3, Martial Arts 2, projectiles 2&lt;br /&gt;
&lt;br /&gt;
Equipment: Gas mask, Magnigoggles, skein suit (military)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duran Krumm&lt;br /&gt;
&lt;br /&gt;
Human Engineer&lt;br /&gt;
&lt;br /&gt;
An amiable fat fellow who is approaching retirement age and spends most of his time in the engine rooms.&lt;br /&gt;
&lt;br /&gt;
STR/STA 50/50 DEX/RS 45/45 INT/LOG 50/60 PER/LDR 50/50 &lt;br /&gt;
&lt;br /&gt;
PS +3 IM +5 Ranged 23 Melee 28 &lt;br /&gt;
&lt;br /&gt;
Special Abilities: None &lt;br /&gt;
&lt;br /&gt;
Skills: (Technological PSA) Robotics 3, Computers 2, technician 4. &lt;br /&gt;
&lt;br /&gt;
Equipment: Robcomkit, Solvaway, tech kit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Takk Redus&lt;br /&gt;
&lt;br /&gt;
Human Shuttle pilot&lt;br /&gt;
&lt;br /&gt;
A gaunt, sickly looking man with frog-like eyes in charge of the two life boats on board. He has an odd fascination with dralasites.&lt;br /&gt;
&lt;br /&gt;
STR/STA 50/50 DEX/RS 45/55 INT/LOG 60/50 PER/LDR 40/50 &lt;br /&gt;
&lt;br /&gt;
PS +3 IM +6 Ranged 23 Melee 25 &lt;br /&gt;
&lt;br /&gt;
Special Abilities: None &lt;br /&gt;
&lt;br /&gt;
Skills: (Pilot PSA) system vehicles 3, space vehicles 3, space sciences (from pilot PSA) 2, tech 2, computer 1&lt;br /&gt;
&lt;br /&gt;
Equipment: Chronocom, Magnigoggles&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/SF_Modules_Revisited:_The_Complete_Old_School_Campaign</id>
		<title>SF Modules Revisited: The Complete Old School Campaign</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/SF_Modules_Revisited:_The_Complete_Old_School_Campaign"/>
				<updated>2013-02-24T12:21:25Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;/* Non-Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game is being played out on the forums here on the Star Frontiers Network. [http://starfrontiers.info/forum/viewforum.php?f=76 Jump on over] to follow along.&lt;br /&gt;
&lt;br /&gt;
==Game Info==&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[[Dalmar Lar]] - played by Tom Stephens (Terl Obar)&lt;br /&gt;
&lt;br /&gt;
[[Kahn Gak Harkannon]] - played by Tom Verreault (jedion357)&lt;br /&gt;
&lt;br /&gt;
[[Kriss Flesland]] - played by John O'Koren (Corkman)&lt;br /&gt;
&lt;br /&gt;
[[Gideon Pai-jon]] - played by Richard Rose (Shadow Shack)&lt;br /&gt;
&lt;br /&gt;
[[Rigel Famm]] - played by Jim Young (Oncefaroff)&lt;br /&gt;
&lt;br /&gt;
[[Grekka Ral'Ik'Ka]] played by Philip Campanaro (Rat Traveler)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Non-Player Characters==&lt;br /&gt;
The following NPC's you've had a chance to meet aboard the Dawn. Out of sheer simplicity I do not list their two secondary skill areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dr. Karra Redd&lt;br /&gt;
&lt;br /&gt;
Human Scientist&lt;br /&gt;
&lt;br /&gt;
Dr. Redd is the archetypal smart and beautiful scientist (by human standards). Early 30s, vibrant red hair, and well proportioned in her security skein suit. Her role at this point aboard the Dawn is not entirely known, though she has a strong science background.&lt;br /&gt;
&lt;br /&gt;
STR/STA 25/35 DEX/RS 65/55 INT/LOG 55/55 PER/LDR 70/70 &lt;br /&gt;
&lt;br /&gt;
PS +2 IM +6 Ranged 33 Melee 33 &lt;br /&gt;
&lt;br /&gt;
Special Abilities: None &lt;br /&gt;
&lt;br /&gt;
Skills: (Scientist PSA) Medical 1, Environmental 2, space sciences 2&lt;br /&gt;
&lt;br /&gt;
Equipment: enviro kit, med kit, security skein suit (25 STA frontiersman issue 1, pg. 3)&lt;br /&gt;
&lt;br /&gt;
Poly vox, sungoggles, Toxy-rad gauge, flashlight, 10m rope, compass, 1 all weather blanket&lt;br /&gt;
&lt;br /&gt;
water pack 8L &lt;br /&gt;
&lt;br /&gt;
2 packs of survival rations 8 days total&lt;br /&gt;
&lt;br /&gt;
10 vita salt pills&lt;br /&gt;
&lt;br /&gt;
==Inactive PCs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Odin Romm&lt;br /&gt;
&lt;br /&gt;
Human Soldier &lt;br /&gt;
&lt;br /&gt;
Mid thirties, bald head, a very stoic demeanor who talks very seldom. Strange electro tattoos adorn his arms. He does not appear associated with the polyplate clad marines. &lt;br /&gt;
&lt;br /&gt;
STR/STA 50/50 DEX/RS 55/55 INT/LOG 50/50 PER/LDR 45/35 &lt;br /&gt;
&lt;br /&gt;
PS +3 IM +6 Ranged 28 Melee 28 &lt;br /&gt;
&lt;br /&gt;
Special Abilities: None&lt;br /&gt;
&lt;br /&gt;
Skills: (Military PSA) Beam Weapons 3, Gyrojet Weapons 2, ground cars 2, hover vehicles 3, Martial Arts 2, projectiles 2&lt;br /&gt;
&lt;br /&gt;
Equipment: Gas mask, Magnigoggles, skein suit (military)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duran Krumm&lt;br /&gt;
&lt;br /&gt;
Human Engineer&lt;br /&gt;
&lt;br /&gt;
An amiable fat fellow who is approaching retirement age and spends most of his time in the engine rooms.&lt;br /&gt;
&lt;br /&gt;
STR/STA 50/50 DEX/RS 45/45 INT/LOG 50/60 PER/LDR 50/50 &lt;br /&gt;
&lt;br /&gt;
PS +3 IM +5 Ranged 23 Melee 28 &lt;br /&gt;
&lt;br /&gt;
Special Abilities: None &lt;br /&gt;
&lt;br /&gt;
Skills: (Technological PSA) Robotics 3, Computers 2, technician 4. &lt;br /&gt;
&lt;br /&gt;
Equipment: Robcomkit, Solvaway, tech kit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Takk Redus&lt;br /&gt;
&lt;br /&gt;
Human Shuttle pilot&lt;br /&gt;
&lt;br /&gt;
A gaunt, sickly looking man with frog-like eyes in charge of the two life boats on board. He has an odd fascination with dralasites.&lt;br /&gt;
&lt;br /&gt;
STR/STA 50/50 DEX/RS 45/55 INT/LOG 60/50 PER/LDR 40/50 &lt;br /&gt;
&lt;br /&gt;
PS +3 IM +6 Ranged 23 Melee 25 &lt;br /&gt;
&lt;br /&gt;
Special Abilities: None &lt;br /&gt;
&lt;br /&gt;
Skills: (Pilot PSA) system vehicles 3, space vehicles 3, space sciences (from pilot PSA) 2, tech 2, computer 1&lt;br /&gt;
&lt;br /&gt;
Equipment: Chronocom, Magnigoggles&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/SF_Modules_Revisited:_The_Complete_Old_School_Campaign</id>
		<title>SF Modules Revisited: The Complete Old School Campaign</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/SF_Modules_Revisited:_The_Complete_Old_School_Campaign"/>
				<updated>2013-02-24T12:20:27Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;/* Non-Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game is being played out on the forums here on the Star Frontiers Network. [http://starfrontiers.info/forum/viewforum.php?f=76 Jump on over] to follow along.&lt;br /&gt;
&lt;br /&gt;
==Game Info==&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[[Dalmar Lar]] - played by Tom Stephens (Terl Obar)&lt;br /&gt;
&lt;br /&gt;
[[Kahn Gak Harkannon]] - played by Tom Verreault (jedion357)&lt;br /&gt;
&lt;br /&gt;
[[Kriss Flesland]] - played by John O'Koren (Corkman)&lt;br /&gt;
&lt;br /&gt;
[[Gideon Pai-jon]] - played by Richard Rose (Shadow Shack)&lt;br /&gt;
&lt;br /&gt;
[[Rigel Famm]] - played by Jim Young (Oncefaroff)&lt;br /&gt;
&lt;br /&gt;
[[Grekka Ral'Ik'Ka]] played by Philip Campanaro (Rat Traveler)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Non-Player Characters==&lt;br /&gt;
The following NPC's you've had a chance to meet aboard the Dawn. Out of sheer simplicity I do not list their two secondary skill areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dr. Karra Redd&lt;br /&gt;
&lt;br /&gt;
Human Scientist&lt;br /&gt;
&lt;br /&gt;
Dr. Redd is the archetypal smart and beautiful scientist (by human standards). Early 30s, vibrant red hair, and well proportioned in her security skein suit. Her role at this point aboard the Dawn is not entirely known, though she has a strong science background.&lt;br /&gt;
&lt;br /&gt;
STR/STA 25/35 DEX/RS 65/55 INT/LOG 55/55 PER/LDR 70/70 &lt;br /&gt;
&lt;br /&gt;
PS +2 IM +6 Ranged 33 Melee 33 &lt;br /&gt;
&lt;br /&gt;
Special Abilities: None &lt;br /&gt;
&lt;br /&gt;
Skills: (Scientist PSA) Medical 1, Environmental 2, space sciences 2&lt;br /&gt;
&lt;br /&gt;
Equipment: enviro kit, med kit, security skein suit (25 STA frontiersman issue 1, pg. 3)&lt;br /&gt;
&lt;br /&gt;
Poly vox, sungoggles, Toxy-rad gauge, flashlight, 10m rope, compass, 1 all weather blanket&lt;br /&gt;
&lt;br /&gt;
==Inactive PCs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Odin Romm&lt;br /&gt;
&lt;br /&gt;
Human Soldier &lt;br /&gt;
&lt;br /&gt;
Mid thirties, bald head, a very stoic demeanor who talks very seldom. Strange electro tattoos adorn his arms. He does not appear associated with the polyplate clad marines. &lt;br /&gt;
&lt;br /&gt;
STR/STA 50/50 DEX/RS 55/55 INT/LOG 50/50 PER/LDR 45/35 &lt;br /&gt;
&lt;br /&gt;
PS +3 IM +6 Ranged 28 Melee 28 &lt;br /&gt;
&lt;br /&gt;
Special Abilities: None&lt;br /&gt;
&lt;br /&gt;
Skills: (Military PSA) Beam Weapons 3, Gyrojet Weapons 2, ground cars 2, hover vehicles 3, Martial Arts 2, projectiles 2&lt;br /&gt;
&lt;br /&gt;
Equipment: Gas mask, Magnigoggles, skein suit (military)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duran Krumm&lt;br /&gt;
&lt;br /&gt;
Human Engineer&lt;br /&gt;
&lt;br /&gt;
An amiable fat fellow who is approaching retirement age and spends most of his time in the engine rooms.&lt;br /&gt;
&lt;br /&gt;
STR/STA 50/50 DEX/RS 45/45 INT/LOG 50/60 PER/LDR 50/50 &lt;br /&gt;
&lt;br /&gt;
PS +3 IM +5 Ranged 23 Melee 28 &lt;br /&gt;
&lt;br /&gt;
Special Abilities: None &lt;br /&gt;
&lt;br /&gt;
Skills: (Technological PSA) Robotics 3, Computers 2, technician 4. &lt;br /&gt;
&lt;br /&gt;
Equipment: Robcomkit, Solvaway, tech kit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Takk Redus&lt;br /&gt;
&lt;br /&gt;
Human Shuttle pilot&lt;br /&gt;
&lt;br /&gt;
A gaunt, sickly looking man with frog-like eyes in charge of the two life boats on board. He has an odd fascination with dralasites.&lt;br /&gt;
&lt;br /&gt;
STR/STA 50/50 DEX/RS 45/55 INT/LOG 60/50 PER/LDR 40/50 &lt;br /&gt;
&lt;br /&gt;
PS +3 IM +6 Ranged 23 Melee 25 &lt;br /&gt;
&lt;br /&gt;
Special Abilities: None &lt;br /&gt;
&lt;br /&gt;
Skills: (Pilot PSA) system vehicles 3, space vehicles 3, space sciences (from pilot PSA) 2, tech 2, computer 1&lt;br /&gt;
&lt;br /&gt;
Equipment: Chronocom, Magnigoggles&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/SF_Modules_Revisited:_The_Complete_Old_School_Campaign</id>
		<title>SF Modules Revisited: The Complete Old School Campaign</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/SF_Modules_Revisited:_The_Complete_Old_School_Campaign"/>
				<updated>2013-02-24T12:16:56Z</updated>
		
		<summary type="html">&lt;p&gt;Jedion357:&amp;#32;/* Inactive PCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game is being played out on the forums here on the Star Frontiers Network. [http://starfrontiers.info/forum/viewforum.php?f=76 Jump on over] to follow along.&lt;br /&gt;
&lt;br /&gt;
==Game Info==&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[[Dalmar Lar]] - played by Tom Stephens (Terl Obar)&lt;br /&gt;
&lt;br /&gt;
[[Kahn Gak Harkannon]] - played by Tom Verreault (jedion357)&lt;br /&gt;
&lt;br /&gt;
[[Kriss Flesland]] - played by John O'Koren (Corkman)&lt;br /&gt;
&lt;br /&gt;
[[Gideon Pai-jon]] - played by Richard Rose (Shadow Shack)&lt;br /&gt;
&lt;br /&gt;
[[Rigel Famm]] - played by Jim Young (Oncefaroff)&lt;br /&gt;
&lt;br /&gt;
[[Grekka Ral'Ik'Ka]] played by Philip Campanaro (Rat Traveler)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Non-Player Characters==&lt;br /&gt;
The following NPC's you've had a chance to meet aboard the Dawn. Out of sheer simplicity I do not list their two secondary skill areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dr. Karra Redd&lt;br /&gt;
&lt;br /&gt;
Human Scientist&lt;br /&gt;
&lt;br /&gt;
Dr. Redd is the archetypal smart and beautiful scientist (by human standards). Early 30s, vibrant red hair, and well proportioned in her security skein suit. Her role at this point aboard the Dawn is not entirely known, though she has a strong science background.&lt;br /&gt;
&lt;br /&gt;
STR/STA 25/35 DEX/RS 65/55 INT/LOG 55/55 PER/LDR 70/70 &lt;br /&gt;
&lt;br /&gt;
PS +2 IM +6 Ranged 33 Melee 33 &lt;br /&gt;
&lt;br /&gt;
Special Abilities: None &lt;br /&gt;
&lt;br /&gt;
Skills: (Scientist PSA) Medical 1, Environmental 2, space sciences 2&lt;br /&gt;
&lt;br /&gt;
Equipment: enviro kit, med kit, security skein suit (S frontiersman issue 1, pg. 3)&lt;br /&gt;
&lt;br /&gt;
==Inactive PCs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Odin Romm&lt;br /&gt;
&lt;br /&gt;
Human Soldier &lt;br /&gt;
&lt;br /&gt;
Mid thirties, bald head, a very stoic demeanor who talks very seldom. Strange electro tattoos adorn his arms. He does not appear associated with the polyplate clad marines. &lt;br /&gt;
&lt;br /&gt;
STR/STA 50/50 DEX/RS 55/55 INT/LOG 50/50 PER/LDR 45/35 &lt;br /&gt;
&lt;br /&gt;
PS +3 IM +6 Ranged 28 Melee 28 &lt;br /&gt;
&lt;br /&gt;
Special Abilities: None&lt;br /&gt;
&lt;br /&gt;
Skills: (Military PSA) Beam Weapons 3, Gyrojet Weapons 2, ground cars 2, hover vehicles 3, Martial Arts 2, projectiles 2&lt;br /&gt;
&lt;br /&gt;
Equipment: Gas mask, Magnigoggles, skein suit (military)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duran Krumm&lt;br /&gt;
&lt;br /&gt;
Human Engineer&lt;br /&gt;
&lt;br /&gt;
An amiable fat fellow who is approaching retirement age and spends most of his time in the engine rooms.&lt;br /&gt;
&lt;br /&gt;
STR/STA 50/50 DEX/RS 45/45 INT/LOG 50/60 PER/LDR 50/50 &lt;br /&gt;
&lt;br /&gt;
PS +3 IM +5 Ranged 23 Melee 28 &lt;br /&gt;
&lt;br /&gt;
Special Abilities: None &lt;br /&gt;
&lt;br /&gt;
Skills: (Technological PSA) Robotics 3, Computers 2, technician 4. &lt;br /&gt;
&lt;br /&gt;
Equipment: Robcomkit, Solvaway, tech kit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Takk Redus&lt;br /&gt;
&lt;br /&gt;
Human Shuttle pilot&lt;br /&gt;
&lt;br /&gt;
A gaunt, sickly looking man with frog-like eyes in charge of the two life boats on board. He has an odd fascination with dralasites.&lt;br /&gt;
&lt;br /&gt;
STR/STA 50/50 DEX/RS 45/55 INT/LOG 60/50 PER/LDR 40/50 &lt;br /&gt;
&lt;br /&gt;
PS +3 IM +6 Ranged 23 Melee 25 &lt;br /&gt;
&lt;br /&gt;
Special Abilities: None &lt;br /&gt;
&lt;br /&gt;
Skills: (Pilot PSA) system vehicles 3, space vehicles 3, space sciences (from pilot PSA) 2, tech 2, computer 1&lt;br /&gt;
&lt;br /&gt;
Equipment: Chronocom, Magnigoggles&lt;/div&gt;</summary>
		<author><name>Jedion357</name></author>	</entry>

	</feed>