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		<updated>2026-04-29T10:51:30Z</updated>
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	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Rigel_Famm</id>
		<title>Rigel Famm</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Rigel_Famm"/>
				<updated>2013-01-12T00:34:16Z</updated>
		
		<summary type="html">&lt;p&gt;Samlangdon:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rigel Famm&lt;br /&gt;
&lt;br /&gt;
Basic Information&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Age: 25 years&lt;br /&gt;
&lt;br /&gt;
Handedness: Right&lt;br /&gt;
&lt;br /&gt;
Height: 2.0 m&lt;br /&gt;
&lt;br /&gt;
Weight: 78 kg&lt;br /&gt;
&lt;br /&gt;
Birth Planet: Triad, Cassidine&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 0&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 3&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ability Scores&lt;br /&gt;
&lt;br /&gt;
STR/STA: 50/75&lt;br /&gt;
&lt;br /&gt;
DEX/RS: 70/50&lt;br /&gt;
&lt;br /&gt;
INT/LOG: 50/50&lt;br /&gt;
&lt;br /&gt;
PER/LDR: 25/35&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: +6&lt;br /&gt;
&lt;br /&gt;
Punching Score: +3&lt;br /&gt;
&lt;br /&gt;
Ranged Weapons: 35%&lt;br /&gt;
&lt;br /&gt;
Melee Weapons: 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Movement&lt;br /&gt;
&lt;br /&gt;
Walking: 10 m/turn&lt;br /&gt;
&lt;br /&gt;
Running: 30 m/turn&lt;br /&gt;
&lt;br /&gt;
Hourly: 5 kph&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Racial Abilities&lt;br /&gt;
&lt;br /&gt;
None: +5 to one attribute&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
&lt;br /&gt;
PSA: Military&lt;br /&gt;
&lt;br /&gt;
Melee - Level 1&lt;br /&gt;
&lt;br /&gt;
Beam - Level 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SSA: Scout&lt;br /&gt;
&lt;br /&gt;
Survival - Level 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SSA: Agent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background&lt;br /&gt;
Rigel was born on Triad, and grew up in the 'big city' of New Hope. Hearing as a teenager of the exploits of some of the survey missions sent out by the Cassidine Development Corporation, he romanticized traveling to unknown worlds and exploring them. When he was old enough, Rigel joined up with the CDC as a scout. When the life he imagined turned out to be looking for mineral deposits and trying to keep a lid on things until the Pan Galactic Corp or Streel came in with mercs and drove everyone off, he became disillusioned. He left the company after his last mission went sour with Streel and decided to try and explore some other way. To make ends meet in the meantime, he found work as a private security specialist for a small company on Pale in the Truane's Star system. Thoroughly disgusted with the mega corporations, he bides his time, dreaming of getting back out there.&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
Equipment&lt;br /&gt;
&lt;br /&gt;
Total Wt carried: 5 kg (Encumbered at 25 kg)&lt;br /&gt;
&lt;br /&gt;
Credits: 15 Cr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chronocom, ID&lt;br /&gt;
&lt;br /&gt;
Military Skeinsuit (1 kg)&lt;br /&gt;
&lt;br /&gt;
Night stick (1 kg)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standard Equipment Backpack Containing: (1 kg)&lt;br /&gt;
&lt;br /&gt;
Coveralls or uniform with many pouches/pockets&lt;br /&gt;
&lt;br /&gt;
Doze Grenade&lt;br /&gt;
&lt;br /&gt;
First Aid Pack with bandages, antiseptic, etc.&lt;br /&gt;
&lt;br /&gt;
Pocket Flashlight&lt;br /&gt;
&lt;br /&gt;
Pocket Tool&lt;br /&gt;
&lt;br /&gt;
Staydose&lt;br /&gt;
&lt;br /&gt;
Stimdose&lt;br /&gt;
&lt;br /&gt;
Sungoggles&lt;br /&gt;
&lt;br /&gt;
Survival Rations (5 days)&lt;br /&gt;
&lt;br /&gt;
Vita Salt pills&lt;br /&gt;
&lt;br /&gt;
Toxy Rad Gauge&lt;br /&gt;
&lt;br /&gt;
Rope (25m, 1kg)&lt;/div&gt;</summary>
		<author><name>Samlangdon</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Grekka_Ral%27Ik%27Ka</id>
		<title>Grekka Ral'Ik'Ka</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Grekka_Ral%27Ik%27Ka"/>
				<updated>2013-01-09T02:42:02Z</updated>
		
		<summary type="html">&lt;p&gt;Samlangdon:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grekka Ral’Ik’Ka&amp;lt;br /&amp;gt;&lt;br /&gt;
Female Vrusk, Age 25, 48 kg, 1.4 m tall, 1.4 m long, purple carapace with bright orange near the joints, Silver Fleck eyes, &amp;lt;br /&amp;gt;&lt;br /&gt;
Walking 15m, Run 35m, Hourly 6km (Encumbered at 23 kg)&amp;lt;br /&amp;gt;&lt;br /&gt;
IM: 6, PS: 3, Ranged: 30%, Melee: 30% &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 0&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 4&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
STR/STA: 45/45 &amp;lt;br /&amp;gt;&lt;br /&gt;
DEX/RS: 60/60 &amp;lt;br /&amp;gt;&lt;br /&gt;
INT/LOG: 50/50 &amp;lt;br /&amp;gt;&lt;br /&gt;
PER/LDR: 50/50 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Primary Skill Area: Military Secondary Skill Area: Pilot Tertiary Skill Area: Tech&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: Beam Weapons (1), Ground Vehicles (1), Robotics (1)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Racial Abilities:&amp;lt;br /&amp;gt;&lt;br /&gt;
Ambidexterity, Comprehension 15%&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Background&amp;lt;br /&amp;gt;&lt;br /&gt;
Grekka Ral’Ik’Ka was born on Kraatar in the Tristkar system to parents who were employed by the Ral’Ik’Ka Vrusk Trade House. As average Vrusk Trade House employees they allowed the company to determine their lives and the lives of their children. This meant Grekka was educated and trained by the Ral’Ik’Ka Security and Police Trade House for the purpose they intended.&lt;br /&gt;
&lt;br /&gt;
Grekka despite showing having good grades and above average reflexes is small for a Vrusk. Ral’Ik’Ka prefer their frontline officers to be large and imposing. They decided she would make a good armored vehicle operator and trained her in both military and ground vehicle operations. Grekka and her family accepted this decision with joy and every effort was put into assisting her reach this goal.&lt;br /&gt;
&lt;br /&gt;
Kraatar is a mixed race planet with a 60/40 split between Humans and Vrusk. In order to encourage racial equality all schools are mixed to expose children to both cultures. While attending elementary school Grekka meet Mary Louisa, a Human girl and the two became BFFs in Human terms. Mary and Grekka shared many things especially since Mary wanted to join the Ral’Ik’Ka Trade House as a police officer. Grekka was thrilled by this and taught Mary about Vrusk society and how to live as a Trade House employee.&lt;br /&gt;
&lt;br /&gt;
Grekka’s parents also supported Mary in her goal but Mary’s parents were a little more hesitant. They wished for both of the young one to experience life more before settling on a career choice. Mary’s parents were old colony farmers who used a large number of robotic machines. Grekka would assist Mary and her parents during the busy times like harvest and found she had an aptitude for fixing the robots and actually enjoyed the work.&lt;br /&gt;
&lt;br /&gt;
Grekka and Mary graduated together and attended the Ral’Ik’Ka Security and Police Trade House academy. After graduation Grekka was assigned to roving farm patrol duty while Mary being 1.7 meters tall and weighing 110 kilograms was given the police job she wanted. Mary was partnered with a Vrusk in an attempt by Ral’Ik’Ka Security and Police Trade House to have Humans see the two races working together. Although they were not assigned together, their duty areas where close enough that the two BFFs were able to rent an apartment together in a Ral’Ik’Ka approved housing area.&lt;br /&gt;
&lt;br /&gt;
Everything was going well until the day Mary and her partner responded to a possible robbery in progress call. The call was actually a trap by the Kraatar Liberation Corps to capture Mary and her partner specifically since they saw a Humans working for the Vrusk as against everything they stood for. &lt;br /&gt;
&lt;br /&gt;
Grekka was returning from her patrol area when she heard the emergency call her friend put out. Responding to it Grekka arrived on scene first, primarily due to other incidents the Kraatar Liberation Corps had created. Grekka took the terrorists by surprise and was able to save Mary and her partner although two of the Kraatar Liberation Corps members escaped.&lt;br /&gt;
&lt;br /&gt;
If Grekka had worked for a Human company she would have been awarded a commendation and hailed as a hero. Ral’Ik’Ka Security and Police Trade House instead charged her with responding inappropriately and misusing company equipment. A review board decided her connection to Mary had an undue influence on her. She quit the Ral’Ik’Ka Security and Police Trade House so that her friend would not face similar repercussions. &lt;br /&gt;
&lt;br /&gt;
Not able to work on Kraatar anymore since she was considered an unacceptable Vrusk and having made a strong enemy out of the Kraatar Liberation Corps, Grekka decided to abandon all she knew, her family, her Trade House and her BFF Mary and leave Kraatar. After some trial and error and using all three of the skills she trained in Grekka made it into the Truane’s Star system and is awaiting the mission to Volturnus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment: Total Wt carried: 12 kg (Encumbered at 23 kg)&amp;lt;br /&amp;gt;&lt;br /&gt;
Credits: 75 Cr&amp;lt;br /&amp;gt;&lt;br /&gt;
* Laser Pistol Wgt(kg)Damage1 1d10 per SEU Ammo SEU SEU1-10 Rate 2 Defense Albedo Range(PB5/S20/M50/L100/E200) &lt;br /&gt;
* Chronocom&lt;br /&gt;
* Vita Salt pills &lt;br /&gt;
* Everflame&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Waterpack&lt;br /&gt;
* All Weather Blanket&lt;br /&gt;
* Spare SEU clip&lt;br /&gt;
&lt;br /&gt;
Robcomkit. &lt;br /&gt;
* Electrodriver, ion bonding tape, insulated wire, spray lubricant, electrosnips, spray waterproofing--all the same as those in the techkit.&lt;br /&gt;
* Lasoldering iron--pen-sized laser soldering iron&lt;br /&gt;
* Solder--1-meter roll of conductive soft metal&lt;br /&gt;
* Magnetic by-pass clips--10 small connectors used to short-circuit wiring&lt;br /&gt;
* Breadboard circuits--5 standard boards for mounting robot circuitry&lt;br /&gt;
* Demagnetizer--electrical tool to demagnetize fouled circuits &lt;br /&gt;
* Spray cleaner--spray solvent to remove dirt from the robot's works; 10 applications&lt;br /&gt;
* Miniature flashlight--20 hours of light; magnetized handle&lt;br /&gt;
* Calipers--capable of taking measurements as small as .001 mm&lt;br /&gt;
* Needle nose pliers&lt;/div&gt;</summary>
		<author><name>Samlangdon</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Rigel_Famm</id>
		<title>Rigel Famm</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Rigel_Famm"/>
				<updated>2013-01-09T02:41:08Z</updated>
		
		<summary type="html">&lt;p&gt;Samlangdon:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rigel Famm&lt;br /&gt;
&lt;br /&gt;
Basic Information&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Age: 25 years&lt;br /&gt;
&lt;br /&gt;
Handedness: Right&lt;br /&gt;
&lt;br /&gt;
Height: 2.0 m&lt;br /&gt;
&lt;br /&gt;
Weight: 78 kg&lt;br /&gt;
&lt;br /&gt;
Birth Planet: Triad, Cassidine&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 0&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 2&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ability Scores&lt;br /&gt;
&lt;br /&gt;
STR/STA: 50/75&lt;br /&gt;
&lt;br /&gt;
DEX/RS: 70/50&lt;br /&gt;
&lt;br /&gt;
INT/LOG: 50/50&lt;br /&gt;
&lt;br /&gt;
PER/LDR: 25/35&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: +6&lt;br /&gt;
&lt;br /&gt;
Punching Score: +3&lt;br /&gt;
&lt;br /&gt;
Ranged Weapons: 35%&lt;br /&gt;
&lt;br /&gt;
Melee Weapons: 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Movement&lt;br /&gt;
&lt;br /&gt;
Walking: 10 m/turn&lt;br /&gt;
&lt;br /&gt;
Running: 30 m/turn&lt;br /&gt;
&lt;br /&gt;
Hourly: 5 kph&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Racial Abilities&lt;br /&gt;
&lt;br /&gt;
None: +5 to one attribute&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
&lt;br /&gt;
PSA: Military&lt;br /&gt;
&lt;br /&gt;
Melee - Level 1&lt;br /&gt;
&lt;br /&gt;
Beam - Level 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SSA: Scout&lt;br /&gt;
&lt;br /&gt;
Survival - Level 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SSA: Agent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background&lt;br /&gt;
Rigel was born on Triad, and grew up in the 'big city' of New Hope. Hearing as a teenager of the exploits of some of the survey missions sent out by the Cassidine Development Corporation, he romanticized traveling to unknown worlds and exploring them. When he was old enough, Rigel joined up with the CDC as a scout. When the life he imagined turned out to be looking for mineral deposits and trying to keep a lid on things until the Pan Galactic Corp or Streel came in with mercs and drove everyone off, he became disillusioned. He left the company after his last mission went sour with Streel and decided to try and explore some other way. To make ends meet in the meantime, he found work as a private security specialist for a small company on Pale in the Truane's Star system. Thoroughly disgusted with the mega corporations, he bides his time, dreaming of getting back out there.&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
Equipment&lt;br /&gt;
&lt;br /&gt;
Total Wt carried: 5 kg (Encumbered at 25 kg)&lt;br /&gt;
&lt;br /&gt;
Credits: 15 Cr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chronocom, ID&lt;br /&gt;
&lt;br /&gt;
Military Skeinsuit (1 kg)&lt;br /&gt;
&lt;br /&gt;
Night stick (1 kg)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standard Equipment Backpack Containing: (1 kg)&lt;br /&gt;
&lt;br /&gt;
Coveralls or uniform with many pouches/pockets&lt;br /&gt;
&lt;br /&gt;
Doze Grenade&lt;br /&gt;
&lt;br /&gt;
First Aid Pack with bandages, antiseptic, etc.&lt;br /&gt;
&lt;br /&gt;
Pocket Flashlight&lt;br /&gt;
&lt;br /&gt;
Pocket Tool&lt;br /&gt;
&lt;br /&gt;
Staydose&lt;br /&gt;
&lt;br /&gt;
Stimdose&lt;br /&gt;
&lt;br /&gt;
Sungoggles&lt;br /&gt;
&lt;br /&gt;
Survival Rations (5 days)&lt;br /&gt;
&lt;br /&gt;
Vita Salt pills&lt;br /&gt;
&lt;br /&gt;
Toxy Rad Gauge&lt;br /&gt;
&lt;br /&gt;
Rope (25m, 1kg)&lt;/div&gt;</summary>
		<author><name>Samlangdon</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Rigel_Famm</id>
		<title>Rigel Famm</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Rigel_Famm"/>
				<updated>2013-01-09T02:40:41Z</updated>
		
		<summary type="html">&lt;p&gt;Samlangdon:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rigel Famm&lt;br /&gt;
&lt;br /&gt;
Basic Information&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Age: 25 years&lt;br /&gt;
&lt;br /&gt;
Handedness: Right&lt;br /&gt;
&lt;br /&gt;
Height: 2.0 m&lt;br /&gt;
&lt;br /&gt;
Weight: 78 kg&lt;br /&gt;
&lt;br /&gt;
Birth Planet: Triad, Cassidine&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 0&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 4&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ability Scores&lt;br /&gt;
&lt;br /&gt;
STR/STA: 50/75&lt;br /&gt;
&lt;br /&gt;
DEX/RS: 70/50&lt;br /&gt;
&lt;br /&gt;
INT/LOG: 50/50&lt;br /&gt;
&lt;br /&gt;
PER/LDR: 25/35&lt;br /&gt;
&lt;br /&gt;
Initiative Modifier: +6&lt;br /&gt;
&lt;br /&gt;
Punching Score: +3&lt;br /&gt;
&lt;br /&gt;
Ranged Weapons: 35%&lt;br /&gt;
&lt;br /&gt;
Melee Weapons: 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Movement&lt;br /&gt;
&lt;br /&gt;
Walking: 10 m/turn&lt;br /&gt;
&lt;br /&gt;
Running: 30 m/turn&lt;br /&gt;
&lt;br /&gt;
Hourly: 5 kph&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Racial Abilities&lt;br /&gt;
&lt;br /&gt;
None: +5 to one attribute&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
&lt;br /&gt;
PSA: Military&lt;br /&gt;
&lt;br /&gt;
Melee - Level 1&lt;br /&gt;
&lt;br /&gt;
Beam - Level 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SSA: Scout&lt;br /&gt;
&lt;br /&gt;
Survival - Level 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SSA: Agent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background&lt;br /&gt;
Rigel was born on Triad, and grew up in the 'big city' of New Hope. Hearing as a teenager of the exploits of some of the survey missions sent out by the Cassidine Development Corporation, he romanticized traveling to unknown worlds and exploring them. When he was old enough, Rigel joined up with the CDC as a scout. When the life he imagined turned out to be looking for mineral deposits and trying to keep a lid on things until the Pan Galactic Corp or Streel came in with mercs and drove everyone off, he became disillusioned. He left the company after his last mission went sour with Streel and decided to try and explore some other way. To make ends meet in the meantime, he found work as a private security specialist for a small company on Pale in the Truane's Star system. Thoroughly disgusted with the mega corporations, he bides his time, dreaming of getting back out there.&lt;br /&gt;
&lt;br /&gt;
_____________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
Equipment&lt;br /&gt;
&lt;br /&gt;
Total Wt carried: 5 kg (Encumbered at 25 kg)&lt;br /&gt;
&lt;br /&gt;
Credits: 15 Cr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chronocom, ID&lt;br /&gt;
&lt;br /&gt;
Military Skeinsuit (1 kg)&lt;br /&gt;
&lt;br /&gt;
Night stick (1 kg)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standard Equipment Backpack Containing: (1 kg)&lt;br /&gt;
&lt;br /&gt;
Coveralls or uniform with many pouches/pockets&lt;br /&gt;
&lt;br /&gt;
Doze Grenade&lt;br /&gt;
&lt;br /&gt;
First Aid Pack with bandages, antiseptic, etc.&lt;br /&gt;
&lt;br /&gt;
Pocket Flashlight&lt;br /&gt;
&lt;br /&gt;
Pocket Tool&lt;br /&gt;
&lt;br /&gt;
Staydose&lt;br /&gt;
&lt;br /&gt;
Stimdose&lt;br /&gt;
&lt;br /&gt;
Sungoggles&lt;br /&gt;
&lt;br /&gt;
Survival Rations (5 days)&lt;br /&gt;
&lt;br /&gt;
Vita Salt pills&lt;br /&gt;
&lt;br /&gt;
Toxy Rad Gauge&lt;br /&gt;
&lt;br /&gt;
Rope (25m, 1kg)&lt;/div&gt;</summary>
		<author><name>Samlangdon</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Gideon_Pai-jon</id>
		<title>Gideon Pai-jon</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Gideon_Pai-jon"/>
				<updated>2013-01-09T02:39:32Z</updated>
		
		<summary type="html">&lt;p&gt;Samlangdon:&amp;#32;/* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gideon Pai-jon&amp;lt;br /&amp;gt;&lt;br /&gt;
portrayed by Shadow Shack&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
Race: Yazirian, Nievara clan&amp;lt;br /&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br /&amp;gt;&lt;br /&gt;
Age: 32years&amp;lt;br /&amp;gt;&lt;br /&gt;
Handedness: Right&amp;lt;br /&amp;gt;&lt;br /&gt;
Height: 2.21m&amp;lt;br /&amp;gt;&lt;br /&gt;
Weight: 59kg&amp;lt;br /&amp;gt;&lt;br /&gt;
Birth Planet: Hargut (Gruna Garu)&lt;br /&gt;
&lt;br /&gt;
XP spent: 0&lt;br /&gt;
&lt;br /&gt;
XP unspent: 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ability Scores'''&amp;lt;br /&amp;gt;&lt;br /&gt;
STR/STA: 55/65&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX/RS: 70/60&amp;lt;br /&amp;gt;&lt;br /&gt;
INT/LOG: 55/55&amp;lt;br /&amp;gt;&lt;br /&gt;
PER/LDR: 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
Initiative Modifier: +6&amp;lt;br /&amp;gt;&lt;br /&gt;
Punching Score: +3&amp;lt;br /&amp;gt;&lt;br /&gt;
Ranged Weapons: 35%&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee Weapons: 35%&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Walking: 10 m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
Running: 30 m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
Hourly: 4 kph&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Battle Rage: 5%&amp;lt;br /&amp;gt;&lt;br /&gt;
Night Vision: -15 to all actions in full light without eye protection.&amp;lt;br /&amp;gt;&lt;br /&gt;
Gliding: Can glide 1m forward for each 1m dropped.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''Primary Skill Area:''' Military&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Arts: Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee Weapons: Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Secondary Skill Areas:''' Scientist, Scholar&amp;lt;br /&amp;gt;&lt;br /&gt;
Environmental: Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Gideon Pai-jon hails from the polar regions of Hargut, made apparent by his pale skin and thick white fur that is typical of Nievara clan yazirians. As such he is not as susceptible to freezing climates but will find hot arid climates quite uncomfortable.&lt;br /&gt;
&lt;br /&gt;
He had a profitable career with Streel Corporation's Department of Military Development, where he enjoyed a seven year tenure as a project leader responsible for testing and evaluating dozens of prototype pieces of equipment. He is very business savvy and did well financially, investing heavily in Streel Corporation stock along with other interstellar mutual funds. He was in a position of wealth and power, the subject of much envy.&lt;br /&gt;
&lt;br /&gt;
One day he discovered that a major buyer of Streel hardware was linked to the Free Frontiersmen Foundation, who reputedly participated in several terrorist anti-UPF operations. His conscience got the better of him, and he quietly stepped down without a word. Fearing retribution, Streel had their banks freeze his assets. He began to receive periodic visits from MerCo goons at home, some of which he was able to dispatch and others who got the better of him. Eventually he was framed and arrested for embezzlement and fraud. He had enough funds in private accounts along with the sale of most of what he owned to pay for a defense team that weas able to clear his name against Streel's legal team, but when the dust settled he had little more than the shirt on his back.&lt;br /&gt;
&lt;br /&gt;
He now finds himself stranded in Truane's Star, looking for work.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Total Wt carried: 25 kg (Encumbered at 27 kg)&amp;lt;br /&amp;gt;&lt;br /&gt;
Currency: 2 Credits to rub together for good luck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* SEP: chronocom, ID, decommissioned Streel coveralls, stimdose, staydose (1kg)&lt;br /&gt;
* Sun goggles&lt;br /&gt;
* Military Skeinsuit (1 kg)&lt;br /&gt;
* Katana &amp;amp; Wakizashi (long and short sword, 2kg each)&lt;br /&gt;
* Doze Grenade (from SEP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Convertible backpack/attache case (decommissioned Streel)&lt;br /&gt;
*Compass&lt;br /&gt;
*Magnigoggles&lt;br /&gt;
* Vita Salt pills &lt;br /&gt;
* Toxy Rad Gauge&lt;br /&gt;
* Gas Mask&lt;br /&gt;
* Rope (25m, 1kg)&lt;br /&gt;
* 2 water packs (4kg each)&lt;br /&gt;
* EnviroKit (10kg)&lt;br /&gt;
**  BioScanner&lt;br /&gt;
**  VaporScanner&lt;br /&gt;
**  GeoScanner&lt;/div&gt;</summary>
		<author><name>Samlangdon</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Kriss_Flesland</id>
		<title>Kriss Flesland</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Kriss_Flesland"/>
				<updated>2013-01-09T02:38:57Z</updated>
		
		<summary type="html">&lt;p&gt;Samlangdon:&amp;#32;/* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Name: John O'Koren (Corkman)&amp;lt;br /&amp;gt;&lt;br /&gt;
Character Name: Kriss Flesland&amp;lt;br /&amp;gt;&lt;br /&gt;
==Basic Information==&lt;br /&gt;
Race: Human&amp;lt;br /&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br /&amp;gt;&lt;br /&gt;
Handedness: Left&amp;lt;br /&amp;gt;&lt;br /&gt;
Height: 1.9 M&amp;lt;br /&amp;gt;&lt;br /&gt;
Weight: 80 kg&amp;lt;br /&amp;gt;&lt;br /&gt;
Initiative Modifier: +6&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
XP spent: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
XP unspent: 4&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
STATS:&amp;lt;br /&amp;gt;&lt;br /&gt;
STR/STA: 60/65&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX/RS: 60/60&amp;lt;br /&amp;gt;&lt;br /&gt;
INT/LOG: 50/50&amp;lt;br /&amp;gt;&lt;br /&gt;
PER/LDR: 35/35&amp;lt;br /&amp;gt;&lt;br /&gt;
PUNCHING SCORE: 3 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MOVEMENT: &amp;lt;br /&amp;gt;&lt;br /&gt;
WALK/TURN: 10 M&amp;lt;br /&amp;gt;&lt;br /&gt;
RUN/TURN: 30 M&amp;lt;br /&amp;gt;&lt;br /&gt;
HOURLY: 5 K&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
PRIMARY: Agent &amp;lt;br /&amp;gt;&lt;br /&gt;
- Thievery [DEX]: Level: 1 [40%]&amp;lt;br /&amp;gt;&lt;br /&gt;
SECONDARY (1): Military &amp;lt;br /&amp;gt;&lt;br /&gt;
- Melee Weapons [STR/DEX]: Level: 1 [40%] &amp;lt;br /&amp;gt;&lt;br /&gt;
SECONDARY (2): Tech&amp;lt;br /&amp;gt;&lt;br /&gt;
- Technician {LOG]: Level: 1 [35%]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RACIAL ABILITIES: +5 added to one [1] ability score, (STAMINA)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Civilian Skeinsuit [1 Kg] (Issued)&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech Kit [12 Kg] (Personal Gear/Issued)&amp;lt;br /&amp;gt;&lt;br /&gt;
Everflame [n/a] (5 cr)&amp;lt;br /&amp;gt;&lt;br /&gt;
Flashlight [n/a] (5 cr) &amp;lt;br /&amp;gt;&lt;br /&gt;
[x2] Holo-Flares [1 kg/each] / (5 cr/each) &amp;lt;br /&amp;gt;&lt;br /&gt;
Machete [3 Kg] (30 Cr) &amp;lt;br /&amp;gt;&lt;br /&gt;
Rope [1 Kg] (2 cr) &amp;lt;br /&amp;gt;&lt;br /&gt;
[x2] Solvaway [n/a] (10 cr/each)&amp;lt;br /&amp;gt;&lt;br /&gt;
Sungoggles [n/a] (2 cr) &amp;lt;br /&amp;gt;&lt;br /&gt;
Vitasalt Pills [n/a] (1 cr)&amp;lt;br /&amp;gt;&lt;br /&gt;
[x2] Water Packs [4 kg/each] (4 cr/each)&amp;lt;br /&amp;gt;&lt;br /&gt;
Expandable Baton (Nightstick) [1 Kg] (20 cr)&amp;lt;br /&amp;gt;&lt;br /&gt;
Standard Equipment Pack [1 Kg] (150 cr):&amp;lt;br /&amp;gt;&lt;br /&gt;
- Chronocom, ID card, coveralls, first aid kit (spray hypo + StimDose &amp;amp; StayDose), doze grenade, pocket tool and 5 days survival rations&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
To Follow...&lt;/div&gt;</summary>
		<author><name>Samlangdon</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Kahn_Gak_Harkannon</id>
		<title>Kahn Gak Harkannon</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Kahn_Gak_Harkannon"/>
				<updated>2013-01-09T02:38:23Z</updated>
		
		<summary type="html">&lt;p&gt;Samlangdon:&amp;#32;/* Kahn gak Harkannon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Kahn gak Harkannon ==&lt;br /&gt;
 (Literally Kahn the Outcast of Clan Harkannon)&lt;br /&gt;
Defrocked priest of the Order of Yazira&lt;br /&gt;
Warrior Son of Hargut, Guna Garu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Male Yaririan, Age 30, 48 kg, 2 m tall, dusty fur with reddish mane, Golden eyes&lt;br /&gt;
&lt;br /&gt;
Walking 10m, &lt;br /&gt;
&lt;br /&gt;
Run 30m, &lt;br /&gt;
&lt;br /&gt;
Hourly 4km (Encumbered at 18 kg)&lt;br /&gt;
&lt;br /&gt;
IM: 5, PS: 2, Ranged: 23%, Melee: 33%&lt;br /&gt;
&lt;br /&gt;
STR/STA: 35/35&lt;br /&gt;
&lt;br /&gt;
DEX/RS: 45/45&lt;br /&gt;
&lt;br /&gt;
INT/LOG: 60/70&lt;br /&gt;
&lt;br /&gt;
PER/LDR: 50/50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Primary Skill Area: Science&lt;br /&gt;
&lt;br /&gt;
Secondary Skill Areas: Scholar &amp;amp; Military&lt;br /&gt;
&lt;br /&gt;
Skills: Medic (1), Psych-Social (1), Melee (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Racial Abilities:&lt;br /&gt;
&lt;br /&gt;
Battle Rage: 5%&lt;br /&gt;
&lt;br /&gt;
Gliding&lt;br /&gt;
&lt;br /&gt;
Night vision&lt;br /&gt;
&lt;br /&gt;
XP Spent 0&lt;br /&gt;
&lt;br /&gt;
XP Unspent 4&lt;br /&gt;
&lt;br /&gt;
'''Background'''&lt;br /&gt;
Kahn reached warriorhood on Hargut within the clan Harkannon. Clan Harkannon is a follower of the Family of One traditions as well as active in the medical establishment on Hargut. About the time he became a medical intern, Kahn felt called to the priestly ministry. With support of the clan, Kahn sought ordination as a Priest of the Order of Yazira. His earnest faith, tireless devotion and medical skills caused the local overseer (bishop) to nominate him for admission to the Inquisitors, the Family of One's quasi secret religious police.&lt;br /&gt;
&lt;br /&gt;
Having relocated to Hentz for training as an Inquisitor, Kahn was not only schooled more thoroughly in Fo1 theology but also trained in psych-social techniques for his position as an Inquisitor. By and large adherents to the Fo1 theology espouse the Two Wings: all yaririans are one and that the Garden of Yazira will be replanted. However, a new 3rd wing was making in roads to Fo1 theological thought and in particular in the ranks of the Inquisitors: yazirians will inherit the galaxy. This third wing is not orthodox and is not officially endorsed by the Fo1 or the Prime Prelate but the prelate overseeing the Inquisitors endorses it for strongly. The fact that he is one of a very short list of prelates that will be eventually be considered as candidate for replacing the current Prime Prelate does not bode well for the possible changes in Hentz's foreign policy and its relationship to the Council of Worlds and the UPF.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, for Kahn, his clan had a strong scientific tradition that welcomes questioning as a way to get at the truth but the traditions of the Inquisitors could not be any more the antithesis of that of his clan. Kahn openly question the validity of this new 3rd Wing as well as the wisdom of eradicating ecosystems in the favor of the reconstructed Yazira ecosystem noting some of the favorable organisms from Hargut as evidence of the benefit of preserving elements of existing ecosystem along side the Yairan Ecology. Heavy handed stock answers left his honest questions unanswered and thus spurred continued questioning which lead to expulsion from the Inquisitors. The prelate then made an example of him and instigated his expulsion from the Order of Yazira. Fo1's influence is fairly strong on Hargut and his official repudiation by the Family of One meant that Clan Harkannon had little choice but to declare him without honor and essentially outcast.&lt;br /&gt;
&lt;br /&gt;
An outcast without honor and watched by the Inquisitors, Kahn fled Hargut working his passage on a tramp freighter to Prengular. Depression began to overtake him and he took to drinking. The captain, a yazirian from Athor who was not unfamiliar with the heavy handedness of the Family of One took pity on him and gave hive the orphaned honor blades of a clan less yazirian that had been left behind on the ship a decade ago. The captain just could not throw them out or sell them due to the respect and value the yazirians of Athor have for honor blades. Leaving Kahn in Prengular the captain told him, &amp;quot;Go find your honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The blades were good quality but lacked the typical adornments that identified them with a clan. Kahn kept them despite only having passing familiarity with the the Kah'dan. He's not even sure what he's going to do with them himself.&lt;br /&gt;
&lt;br /&gt;
Disillusioned over what had happened to him, he took a job on a star liner as ship's doctor headed as far from Hargut as possible. As medical officer for the star liner he had had time to be alone with his thoughts and turned to drink again which lead to his discharge when the ship called at Pale. Nearly broke and dejected he signed up for a survey expedition to some unexplored planet he hadn't even bothered to learn the name of, Volturnus. At Point True, the capitol of Pale he bought a bottle of yazirian brandy, gave his priest's robe to a destitute Sathar War veteran and sat with him to share the bottle while waiting to embark on the Serena Dawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Equipment: Total Wt carried: 12 kg (Encumbered at 18 kg)&lt;br /&gt;
&lt;br /&gt;
Credits: 105 Cr'''&lt;br /&gt;
&lt;br /&gt;
Kah'dan (honor sword) Damage: 3d10, Modifier +10, Defense: inertia, Mass: 2 kg&lt;br /&gt;
&lt;br /&gt;
Zamra (Throwing blade) Damage: 1d10, Rate: 1, Defense: Inertia, Range: PB: 0-5/S: 6-10/M: 11-20/L: 21-30/ Ex: 31-40&lt;br /&gt;
&lt;br /&gt;
Chain mail zamra gauntlet (for casting and catching a zamra)&lt;br /&gt;
&lt;br /&gt;
Small vellum scroll inscribed with a copy of the Code of Innesti (Yazirian Honor code)&lt;br /&gt;
&lt;br /&gt;
Trans Star Lines Uniform coverall- (doctor's insignia)&lt;br /&gt;
&lt;br /&gt;
Chronocom&lt;br /&gt;
&lt;br /&gt;
Vita Salt pills&lt;br /&gt;
&lt;br /&gt;
Toxy Rad Gauge&lt;br /&gt;
&lt;br /&gt;
Sun goggles&lt;br /&gt;
&lt;br /&gt;
'''Med Kit 10kg'''&lt;br /&gt;
&lt;br /&gt;
Local Anesthetic- (pain relief)- 10 dose&lt;br /&gt;
&lt;br /&gt;
Plastiflesh- (closes wounds and heals burns)- 5 cans&lt;br /&gt;
&lt;br /&gt;
Omnimycin- (controls infections)- 10 dose&lt;br /&gt;
&lt;br /&gt;
Acid Neutralizer- 1 bottle&lt;br /&gt;
&lt;br /&gt;
Aniseptic- (clean and disinfect a skin area)- 5 cans&lt;br /&gt;
&lt;br /&gt;
Microforcepts (adjustable for removing sharpnel)&lt;br /&gt;
&lt;br /&gt;
Medscanner&lt;br /&gt;
&lt;br /&gt;
Hypo Spray&lt;br /&gt;
&lt;br /&gt;
Biocort (quick heal compound) 10 dose&lt;br /&gt;
&lt;br /&gt;
Telol (truth syrum) 10 dose&lt;br /&gt;
&lt;br /&gt;
Stimdose (revive the unconscious) 10 dose&lt;br /&gt;
&lt;br /&gt;
Staydose 10 dose&lt;br /&gt;
&lt;br /&gt;
Sonic scalpel (cuts plastic, flesh, or metal 5mm deep)&lt;br /&gt;
&lt;br /&gt;
Laser Scalpel (deep incisions)&lt;br /&gt;
&lt;br /&gt;
Electrosurgeon&lt;br /&gt;
&lt;br /&gt;
Autosurgeon&lt;br /&gt;
&lt;br /&gt;
Antibody Plus (boost immune system against diseases) 10 doses&lt;br /&gt;
&lt;br /&gt;
Antitox (neutralize poisons) 10 dose&lt;/div&gt;</summary>
		<author><name>Samlangdon</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Dalmar_Lar</id>
		<title>Dalmar Lar</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Dalmar_Lar"/>
				<updated>2013-01-09T02:37:30Z</updated>
		
		<summary type="html">&lt;p&gt;Samlangdon:&amp;#32;/* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' &amp;lt;big&amp;gt;Dalmar Lar&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player:''' Terl Obar&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
'''Race:''' Dralasite&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Gender:'''' M&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Handedness:''' N/A&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STR/STA:''' 50/50&amp;lt;br /&amp;gt;&lt;br /&gt;
'''DEX/RS:''' 50/50&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INT/LOG:''' 70/70&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PER/LDR:''' 55/55&amp;lt;br /&amp;gt;&lt;br /&gt;
'''IM:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
'''RW:''' 25&amp;lt;br /&amp;gt;&lt;br /&gt;
'''MW:''' 25&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PS:''' 3&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Walking:''' 5m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Running:''' 20m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hourly:''' 3km/hr&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Dalmar masses in at 67 kg, just slightly heavier than average.  Typically sporting just two arms and two legs, he'll grow a third arm when he's working on something and can use an extra hand.  He'll also sometimes utilize his fifth limb to grow a &amp;quot;head&amp;quot;, extending his eye spots and his height by up to 60 cm, especially when driving or flying a vehicle not designed for his smaller size.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Dalmar typically is seen wearing just a single &amp;quot;bandolier&amp;quot; belt with several pouches that he uses to carry his everyday items (id card, a pocket tool, loose change, etc).  If he needs to carry his techkit or other larger items he has a typical non-descript dralasite backpack that has a frame designed to minimize contact with his skin.&lt;br /&gt;
&lt;br /&gt;
'''Pay Rate:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 0&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 4&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities:''' Elasticity, Lie Dectection (5%)&lt;br /&gt;
&lt;br /&gt;
'''Credits:''' 55 Cr&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''PSA's'''&lt;br /&gt;
'''Primary PSA:''' Pilot&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Secondary PSA:''' Tech&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Secondary PSA:''' Scholar&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Air Vehicles Lvl: 1&lt;br /&gt;
*Technician Lvl: 1&lt;br /&gt;
*Beam Lvl: 1&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Encumbrance Limit: 25 kg&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Equipment carried'''&lt;br /&gt;
* Chronocom&lt;br /&gt;
* First Aid pack (w/ StimDose and StayDose)&lt;br /&gt;
* ID Card&lt;br /&gt;
* Pocket Tool&lt;br /&gt;
* Doze Grenade&lt;br /&gt;
* Bandolier belt&lt;br /&gt;
* Toxy-rad Gauge&lt;br /&gt;
* Everflame&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stored Equipment:''' (This is easily accessible but not typically carried)&lt;br /&gt;
* Dralisite Backpack&lt;br /&gt;
* Techkit (12 kg)&lt;br /&gt;
* 5 days survival rations &amp;amp; water purification tablets&lt;br /&gt;
* Rope, 50m (2 kg)&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Water Pack (8kg)&lt;br /&gt;
* Vitasalt pills (10 days)&lt;br /&gt;
* Compass&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Dalmar was  born and raised on New Pale in a small coop farming stoa.  After his initial schooling and education in a  few of the stoas on New Pale he settled in to  help work the farm where his parent lived.  Showing an aptitude for flight  and technical endeavors, he became one of the farm's pilots that flew deliveries into town and shuttled things around the farm.  When he wasn't flying he spent his time helping to keep the  collective's machinery running and in good repair.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Once he had a problem with one of the air trucks and had to put down in the wilderness.  Somewhat oblivious to his surroundings while trying to fix the vehicle, he had a run in with some of the local fauna.  Weaponless at the time, he barely managed to make it back to the cab of the truck and had to sit for several hours until the critters wandered off.  After that, Dalmar decided he needed a little weapon experience and got some training with laser weapons even thought he really didn't have any aptitude for them.  It just made him feel safer to have a weapon handy when traveling.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;In addition,  to his technical skills, Dalmar also has a bit of a  scholarly  bend, although it seems to lean more to streetwise rather than academic endeavors.  He always seemed to have a knack for finding the best deals at the market or avoiding trouble with both the local toughs and law enforcement.  He always seemed to know just what to do or say to navigate the various political or legal situations that came up.&lt;/div&gt;</summary>
		<author><name>Samlangdon</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/SF_Modules_Revisited:_The_Complete_Old_School_Campaign</id>
		<title>SF Modules Revisited: The Complete Old School Campaign</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/SF_Modules_Revisited:_The_Complete_Old_School_Campaign"/>
				<updated>2013-01-03T03:26:27Z</updated>
		
		<summary type="html">&lt;p&gt;Samlangdon:&amp;#32;/* Non-Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game is being played out on the forums here on the Star Frontiers Network. [http://starfrontiers.info/forum/viewforum.php?f=76 Jump on over] to follow along.&lt;br /&gt;
&lt;br /&gt;
==Game Info==&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[[Dalmar Lar]] - played by Tom Stephens (Terl Obar)&lt;br /&gt;
&lt;br /&gt;
[[Kahn Gak Harkannon]] - played by Tom Verreault (jedion357)&lt;br /&gt;
&lt;br /&gt;
[[Kriss Flesland]] - played by John O'Koren (Corkman)&lt;br /&gt;
&lt;br /&gt;
[[Gideon Pai-jon]] - played by Richard Rose (Shadow Shack)&lt;br /&gt;
&lt;br /&gt;
[[Rigel Famm]] - played by Jim Young (Oncefaroff)&lt;br /&gt;
&lt;br /&gt;
[[Grekka Ral'Ik'Ka]] played by Philip Campanaro (Rat Traveler)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Non-Player Characters==&lt;br /&gt;
The following NPC's you've had a chance to meet aboard the Dawn. Out of sheer simplicity I do not list their two secondary skill areas.&lt;br /&gt;
&lt;br /&gt;
Odin Romm&lt;br /&gt;
&lt;br /&gt;
Human Soldier &lt;br /&gt;
&lt;br /&gt;
Mid thirties, bald head, a very stoic demeanor who talks very seldom. Strange electro tattoos adorn his arms. He does not appear associated with the polyplate clad marines. &lt;br /&gt;
&lt;br /&gt;
STR/STA 50/50 DEX/RS 55/55 INT/LOG 50/50 PER/LDR 45/35 &lt;br /&gt;
&lt;br /&gt;
PS +3 IM +6 Ranged 28 Melee 28 &lt;br /&gt;
&lt;br /&gt;
Special Abilities: None&lt;br /&gt;
&lt;br /&gt;
Skills: (Military PSA) Beam Weapons 3, Gyrojet Weapons 2, ground cars 2, hover vehicles 3, Martial Arts 2, projectiles 2&lt;br /&gt;
&lt;br /&gt;
Equipment: Gas mask, Magnigoggles, skein suit (military)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duran Krumm&lt;br /&gt;
&lt;br /&gt;
Human Engineer&lt;br /&gt;
&lt;br /&gt;
An amiable fat fellow who is approaching retirement age and spends most of his time in the engine rooms.&lt;br /&gt;
&lt;br /&gt;
STR/STA 50/50 DEX/RS 45/45 INT/LOG 50/60 PER/LDR 50/50 &lt;br /&gt;
&lt;br /&gt;
PS +3 IM +5 Ranged 23 Melee 28 &lt;br /&gt;
&lt;br /&gt;
Special Abilities: None &lt;br /&gt;
&lt;br /&gt;
Skills: (Technological PSA) Robotics 3, Computers 2, technician 4. &lt;br /&gt;
&lt;br /&gt;
Equipment: Robcomkit, Solvaway, tech kit &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dr. Karra Redd&lt;br /&gt;
&lt;br /&gt;
Human Scientist&lt;br /&gt;
&lt;br /&gt;
Dr. Redd is the archetypal smart and beautiful scientist (by human standards). Early 30s, vibrant red hair, and well proportioned in her security skein suit. Her role at this point aboard the Dawn is not entirely known, though she has a strong science background.&lt;br /&gt;
&lt;br /&gt;
STR/STA 25/35 DEX/RS 65/55 INT/LOG 55/55 PER/LDR 70/70 &lt;br /&gt;
&lt;br /&gt;
PS +2 IM +6 Ranged 33 Melee 33 &lt;br /&gt;
&lt;br /&gt;
Special Abilities: None &lt;br /&gt;
&lt;br /&gt;
Skills: (Scientist PSA) Medical 1, Environmental 2, space sciences 2&lt;br /&gt;
&lt;br /&gt;
Equipment: enviro kit, med kit, security skein suit (S frontiersman issue 1, pg. 3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Takk Redus&lt;br /&gt;
&lt;br /&gt;
Human Shuttle pilot&lt;br /&gt;
&lt;br /&gt;
A gaunt, sickly looking man with frog-like eyes in charge of the two life boats on board. He has an odd fascination with dralasites.&lt;br /&gt;
&lt;br /&gt;
STR/STA 50/50 DEX/RS 45/55 INT/LOG 60/50 PER/LDR 40/50 &lt;br /&gt;
&lt;br /&gt;
PS +3 IM +6 Ranged 23 Melee 25 &lt;br /&gt;
&lt;br /&gt;
Special Abilities: None &lt;br /&gt;
&lt;br /&gt;
Skills: (Pilot PSA) system vehicles 3, space vehicles 3, space sciences (from pilot PSA) 2, tech 2, computer 1&lt;br /&gt;
&lt;br /&gt;
Equipment: Chronocom, Magnigoggles&lt;br /&gt;
&lt;br /&gt;
==Inactive PCs==&lt;/div&gt;</summary>
		<author><name>Samlangdon</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Gideon_Pai-jon</id>
		<title>Gideon Pai-jon</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Gideon_Pai-jon"/>
				<updated>2013-01-03T03:24:25Z</updated>
		
		<summary type="html">&lt;p&gt;Samlangdon:&amp;#32;/* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gideon Pai-jon&amp;lt;br /&amp;gt;&lt;br /&gt;
portrayed by Shadow Shack&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
Race: Yazirian, Nievara clan&amp;lt;br /&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br /&amp;gt;&lt;br /&gt;
Age: 32years&amp;lt;br /&amp;gt;&lt;br /&gt;
Handedness: Right&amp;lt;br /&amp;gt;&lt;br /&gt;
Height: 2.21m&amp;lt;br /&amp;gt;&lt;br /&gt;
Weight: 59kg&amp;lt;br /&amp;gt;&lt;br /&gt;
Birth Planet: Hargut (Gruna Garu)&lt;br /&gt;
&lt;br /&gt;
XP spent: 0&lt;br /&gt;
&lt;br /&gt;
XP unspent: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ability Scores'''&amp;lt;br /&amp;gt;&lt;br /&gt;
STR/STA: 55/65&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX/RS: 70/60&amp;lt;br /&amp;gt;&lt;br /&gt;
INT/LOG: 55/55&amp;lt;br /&amp;gt;&lt;br /&gt;
PER/LDR: 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
Initiative Modifier: +6&amp;lt;br /&amp;gt;&lt;br /&gt;
Punching Score: +3&amp;lt;br /&amp;gt;&lt;br /&gt;
Ranged Weapons: 35%&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee Weapons: 35%&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Walking: 10 m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
Running: 30 m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
Hourly: 4 kph&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Battle Rage: 5%&amp;lt;br /&amp;gt;&lt;br /&gt;
Night Vision: -15 to all actions in full light without eye protection.&amp;lt;br /&amp;gt;&lt;br /&gt;
Gliding: Can glide 1m forward for each 1m dropped.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''Primary Skill Area:''' Military&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Arts: Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee Weapons: Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Secondary Skill Areas:''' Scientist, Scholar&amp;lt;br /&amp;gt;&lt;br /&gt;
Environmental: Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Gideon Pai-jon hails from the polar regions of Hargut, made apparent by his pale skin and thick white fur that is typical of Nievara clan yazirians. As such he is not as susceptible to freezing climates but will find hot arid climates quite uncomfortable.&lt;br /&gt;
&lt;br /&gt;
He had a profitable career with Streel Corporation's Department of Military Development, where he enjoyed a seven year tenure as a project leader responsible for testing and evaluating dozens of prototype pieces of equipment. He is very business savvy and did well financially, investing heavily in Streel Corporation stock along with other interstellar mutual funds. He was in a position of wealth and power, the subject of much envy.&lt;br /&gt;
&lt;br /&gt;
One day he discovered that a major buyer of Streel hardware was linked to the Free Frontiersmen Foundation, who reputedly participated in several terrorist anti-UPF operations. His conscience got the better of him, and he quietly stepped down without a word. Fearing retribution, Streel had their banks freeze his assets. He began to receive periodic visits from MerCo goons at home, some of which he was able to dispatch and others who got the better of him. Eventually he was framed and arrested for embezzlement and fraud. He had enough funds in private accounts along with the sale of most of what he owned to pay for a defense team that weas able to clear his name against Streel's legal team, but when the dust settled he had little more than the shirt on his back.&lt;br /&gt;
&lt;br /&gt;
He now finds himself stranded in Truane's Star, looking for work.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Total Wt carried: 25 kg (Encumbered at 27 kg)&amp;lt;br /&amp;gt;&lt;br /&gt;
Currency: 2 Credits to rub together for good luck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* SEP: chronocom, ID, decommissioned Streel coveralls, stimdose, staydose (1kg)&lt;br /&gt;
* Sun goggles&lt;br /&gt;
* Military Skeinsuit (1 kg)&lt;br /&gt;
* Katana &amp;amp; Wakizashi (long and short sword, 2kg each)&lt;br /&gt;
* Doze Grenade (from SEP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Convertible backpack/attache case (decommissioned Streel)&lt;br /&gt;
* Vita Salt pills &lt;br /&gt;
* Toxy Rad Gauge&lt;br /&gt;
* Gas Mask&lt;br /&gt;
* Rope (25m, 1kg)&lt;br /&gt;
* 2 water packs (4kg each)&lt;br /&gt;
* EnviroKit (10kg)&lt;br /&gt;
**  BioScanner&lt;br /&gt;
**  VaporScanner&lt;br /&gt;
**  GeoScanner&lt;/div&gt;</summary>
		<author><name>Samlangdon</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Gideon_Pai-jon</id>
		<title>Gideon Pai-jon</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Gideon_Pai-jon"/>
				<updated>2013-01-03T03:24:06Z</updated>
		
		<summary type="html">&lt;p&gt;Samlangdon:&amp;#32;/* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gideon Pai-jon&amp;lt;br /&amp;gt;&lt;br /&gt;
portrayed by Shadow Shack&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
Race: Yazirian, Nievara clan&amp;lt;br /&amp;gt;&lt;br /&gt;
Gender: Male&amp;lt;br /&amp;gt;&lt;br /&gt;
Age: 32years&amp;lt;br /&amp;gt;&lt;br /&gt;
Handedness: Right&amp;lt;br /&amp;gt;&lt;br /&gt;
Height: 2.21m&amp;lt;br /&amp;gt;&lt;br /&gt;
Weight: 59kg&amp;lt;br /&amp;gt;&lt;br /&gt;
Birth Planet: Hargut (Gruna Garu)&lt;br /&gt;
&lt;br /&gt;
XP spent: 0&lt;br /&gt;
XP unspent: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ability Scores'''&amp;lt;br /&amp;gt;&lt;br /&gt;
STR/STA: 55/65&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX/RS: 70/60&amp;lt;br /&amp;gt;&lt;br /&gt;
INT/LOG: 55/55&amp;lt;br /&amp;gt;&lt;br /&gt;
PER/LDR: 40/40&amp;lt;br /&amp;gt;&lt;br /&gt;
Initiative Modifier: +6&amp;lt;br /&amp;gt;&lt;br /&gt;
Punching Score: +3&amp;lt;br /&amp;gt;&lt;br /&gt;
Ranged Weapons: 35%&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee Weapons: 35%&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Walking: 10 m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
Running: 30 m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
Hourly: 4 kph&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Battle Rage: 5%&amp;lt;br /&amp;gt;&lt;br /&gt;
Night Vision: -15 to all actions in full light without eye protection.&amp;lt;br /&amp;gt;&lt;br /&gt;
Gliding: Can glide 1m forward for each 1m dropped.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''Primary Skill Area:''' Military&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Arts: Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Melee Weapons: Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Secondary Skill Areas:''' Scientist, Scholar&amp;lt;br /&amp;gt;&lt;br /&gt;
Environmental: Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Gideon Pai-jon hails from the polar regions of Hargut, made apparent by his pale skin and thick white fur that is typical of Nievara clan yazirians. As such he is not as susceptible to freezing climates but will find hot arid climates quite uncomfortable.&lt;br /&gt;
&lt;br /&gt;
He had a profitable career with Streel Corporation's Department of Military Development, where he enjoyed a seven year tenure as a project leader responsible for testing and evaluating dozens of prototype pieces of equipment. He is very business savvy and did well financially, investing heavily in Streel Corporation stock along with other interstellar mutual funds. He was in a position of wealth and power, the subject of much envy.&lt;br /&gt;
&lt;br /&gt;
One day he discovered that a major buyer of Streel hardware was linked to the Free Frontiersmen Foundation, who reputedly participated in several terrorist anti-UPF operations. His conscience got the better of him, and he quietly stepped down without a word. Fearing retribution, Streel had their banks freeze his assets. He began to receive periodic visits from MerCo goons at home, some of which he was able to dispatch and others who got the better of him. Eventually he was framed and arrested for embezzlement and fraud. He had enough funds in private accounts along with the sale of most of what he owned to pay for a defense team that weas able to clear his name against Streel's legal team, but when the dust settled he had little more than the shirt on his back.&lt;br /&gt;
&lt;br /&gt;
He now finds himself stranded in Truane's Star, looking for work.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Total Wt carried: 25 kg (Encumbered at 27 kg)&amp;lt;br /&amp;gt;&lt;br /&gt;
Currency: 2 Credits to rub together for good luck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* SEP: chronocom, ID, decommissioned Streel coveralls, stimdose, staydose (1kg)&lt;br /&gt;
* Sun goggles&lt;br /&gt;
* Military Skeinsuit (1 kg)&lt;br /&gt;
* Katana &amp;amp; Wakizashi (long and short sword, 2kg each)&lt;br /&gt;
* Doze Grenade (from SEP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Convertible backpack/attache case (decommissioned Streel)&lt;br /&gt;
* Vita Salt pills &lt;br /&gt;
* Toxy Rad Gauge&lt;br /&gt;
* Gas Mask&lt;br /&gt;
* Rope (25m, 1kg)&lt;br /&gt;
* 2 water packs (4kg each)&lt;br /&gt;
* EnviroKit (10kg)&lt;br /&gt;
**  BioScanner&lt;br /&gt;
**  VaporScanner&lt;br /&gt;
**  GeoScanner&lt;/div&gt;</summary>
		<author><name>Samlangdon</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Kriss_Flesland</id>
		<title>Kriss Flesland</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Kriss_Flesland"/>
				<updated>2013-01-01T17:27:39Z</updated>
		
		<summary type="html">&lt;p&gt;Samlangdon:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Name: John O'Koren (Corkman)&lt;br /&gt;
Character Name: Kriss Flesland&lt;br /&gt;
Race: Human&lt;br /&gt;
Gender: Male&lt;br /&gt;
Handedness: Left&lt;br /&gt;
Height: 1.9 M&lt;br /&gt;
Weight: 80 kg&lt;br /&gt;
Initiative Modifier: +6&lt;br /&gt;
&lt;br /&gt;
XP spent: 0&lt;br /&gt;
XP unspent: 2&lt;br /&gt;
&lt;br /&gt;
STATS:&lt;br /&gt;
STR/STA: 60/65&lt;br /&gt;
DEX/RS: 60/60&lt;br /&gt;
INT/LOG: 50/50&lt;br /&gt;
PER/LDR: 35/35&lt;br /&gt;
PUNCHING SCORE: 3 &lt;br /&gt;
&lt;br /&gt;
MOVEMENT: &lt;br /&gt;
WALK/TURN: 10 M&lt;br /&gt;
RUN/TURN: 30 M&lt;br /&gt;
HOURLY: 5 K&lt;br /&gt;
&lt;br /&gt;
SKILLS:&lt;br /&gt;
PRIMARY: Agent &lt;br /&gt;
- Thievery [DEX]: Level: 1 [40%]&lt;br /&gt;
SECONDARY (1): Military &lt;br /&gt;
- Melee Weapons [STR/DEX]: Level: 1 [40%] &lt;br /&gt;
SECONDARY (2): Tech&lt;br /&gt;
 - Technician {LOG]: Level: 1 [35%]&lt;br /&gt;
&lt;br /&gt;
RACIAL ABILITIES: +5 added to one [1] ability score, (STAMINA)&lt;br /&gt;
&lt;br /&gt;
EQUIPMENT: &lt;br /&gt;
Civilian Skeinsuit [1 Kg] (Issued)&lt;br /&gt;
Tech Kit [12 Kg] (Personal Gear/Issued)&lt;br /&gt;
Everflame [n/a] (5 cr)&lt;br /&gt;
Flashlight [n/a] (5 cr) &lt;br /&gt;
[x2] Holo-Flares [1 kg/each] / (5 cr/each) &lt;br /&gt;
Machete [3 Kg] (30 Cr) &lt;br /&gt;
Rope [1 Kg] (2 cr) &lt;br /&gt;
[x2] Solvaway [n/a] (10 cr/each)&lt;br /&gt;
Sungoggles [n/a] (2 cr) &lt;br /&gt;
Vitasalt Pills [n/a] (1 cr)&lt;br /&gt;
[x2] Water Packs [4 kg/each] (4 cr/each)&lt;br /&gt;
Expandable Baton (Nightstick) [1 Kg] (20 cr)&lt;br /&gt;
Standard Equipment Pack [1 Kg] (150 cr):&lt;br /&gt;
- Chronocom, ID card, coveralls, first aid kit (spray hypo + StimDose &amp;amp; StayDose), doze grenade, pocket tool and 5 days survival rations&lt;br /&gt;
&lt;br /&gt;
BACKGROUND:&lt;br /&gt;
To Follow...&lt;/div&gt;</summary>
		<author><name>Samlangdon</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Kahn_Gak_Harkannon</id>
		<title>Kahn Gak Harkannon</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Kahn_Gak_Harkannon"/>
				<updated>2013-01-01T02:26:50Z</updated>
		
		<summary type="html">&lt;p&gt;Samlangdon:&amp;#32;/* Kahn gak Harkannon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Kahn gak Harkannon ==&lt;br /&gt;
 (Literally Kahn the Outcast of Clan Harkannon)&lt;br /&gt;
Defrocked priest of the Order of Yazira&lt;br /&gt;
Warrior Son of Hargut, Guna Garu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Male Yaririan, Age 30, 48 kg, 2 m tall, dusty fur with reddish mane, Golden eyes&lt;br /&gt;
&lt;br /&gt;
Walking 10m, &lt;br /&gt;
&lt;br /&gt;
Run 30m, &lt;br /&gt;
&lt;br /&gt;
Hourly 4km (Encumbered at 18 kg)&lt;br /&gt;
&lt;br /&gt;
IM: 5, PS: 2, Ranged: 23%, Melee: 33%&lt;br /&gt;
&lt;br /&gt;
STR/STA: 35/35&lt;br /&gt;
&lt;br /&gt;
DEX/RS: 45/45&lt;br /&gt;
&lt;br /&gt;
INT/LOG: 60/70&lt;br /&gt;
&lt;br /&gt;
PER/LDR: 50/50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Primary Skill Area: Science&lt;br /&gt;
&lt;br /&gt;
Secondary Skill Areas: Scholar &amp;amp; Military&lt;br /&gt;
&lt;br /&gt;
Skills: Medic (1), Psych-Social (1), Melee (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Racial Abilities:&lt;br /&gt;
&lt;br /&gt;
Battle Rage: 5%&lt;br /&gt;
&lt;br /&gt;
Gliding&lt;br /&gt;
&lt;br /&gt;
Night vision&lt;br /&gt;
&lt;br /&gt;
XP Spent 0&lt;br /&gt;
&lt;br /&gt;
XP Unspent 2&lt;br /&gt;
&lt;br /&gt;
'''Background'''&lt;br /&gt;
Kahn reached warriorhood on Hargut within the clan Harkannon. Clan Harkannon is a follower of the Family of One traditions as well as active in the medical establishment on Hargut. About the time he became a medical intern, Kahn felt called to the priestly ministry. With support of the clan, Kahn sought ordination as a Priest of the Order of Yazira. His earnest faith, tireless devotion and medical skills caused the local overseer (bishop) to nominate him for admission to the Inquisitors, the Family of One's quasi secret religious police.&lt;br /&gt;
&lt;br /&gt;
Having relocated to Hentz for training as an Inquisitor, Kahn was not only schooled more thoroughly in Fo1 theology but also trained in psych-social techniques for his position as an Inquisitor. By and large adherents to the Fo1 theology espouse the Two Wings: all yaririans are one and that the Garden of Yazira will be replanted. However, a new 3rd wing was making in roads to Fo1 theological thought and in particular in the ranks of the Inquisitors: yazirians will inherit the galaxy. This third wing is not orthodox and is not officially endorsed by the Fo1 or the Prime Prelate but the prelate overseeing the Inquisitors endorses it for strongly. The fact that he is one of a very short list of prelates that will be eventually be considered as candidate for replacing the current Prime Prelate does not bode well for the possible changes in Hentz's foreign policy and its relationship to the Council of Worlds and the UPF.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, for Kahn, his clan had a strong scientific tradition that welcomes questioning as a way to get at the truth but the traditions of the Inquisitors could not be any more the antithesis of that of his clan. Kahn openly question the validity of this new 3rd Wing as well as the wisdom of eradicating ecosystems in the favor of the reconstructed Yazira ecosystem noting some of the favorable organisms from Hargut as evidence of the benefit of preserving elements of existing ecosystem along side the Yairan Ecology. Heavy handed stock answers left his honest questions unanswered and thus spurred continued questioning which lead to expulsion from the Inquisitors. The prelate then made an example of him and instigated his expulsion from the Order of Yazira. Fo1's influence is fairly strong on Hargut and his official repudiation by the Family of One meant that Clan Harkannon had little choice but to declare him without honor and essentially outcast.&lt;br /&gt;
&lt;br /&gt;
An outcast without honor and watched by the Inquisitors, Kahn fled Hargut working his passage on a tramp freighter to Prengular. Depression began to overtake him and he took to drinking. The captain, a yazirian from Athor who was not unfamiliar with the heavy handedness of the Family of One took pity on him and gave hive the orphaned honor blades of a clan less yazirian that had been left behind on the ship a decade ago. The captain just could not throw them out or sell them due to the respect and value the yazirians of Athor have for honor blades. Leaving Kahn in Prengular the captain told him, &amp;quot;Go find your honor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The blades were good quality but lacked the typical adornments that identified them with a clan. Kahn kept them despite only having passing familiarity with the the Kah'dan. He's not even sure what he's going to do with them himself.&lt;br /&gt;
&lt;br /&gt;
Disillusioned over what had happened to him, he took a job on a star liner as ship's doctor headed as far from Hargut as possible. As medical officer for the star liner he had had time to be alone with his thoughts and turned to drink again which lead to his discharge when the ship called at Pale. Nearly broke and dejected he signed up for a survey expedition to some unexplored planet he hadn't even bothered to learn the name of, Volturnus. At Point True, the capitol of Pale he bought a bottle of yazirian brandy, gave his priest's robe to a destitute Sathar War veteran and sat with him to share the bottle while waiting to embark on the Serena Dawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Equipment: Total Wt carried: 12 kg (Encumbered at 18 kg)&lt;br /&gt;
&lt;br /&gt;
Credits: 105 Cr'''&lt;br /&gt;
&lt;br /&gt;
Kah'dan (honor sword) Damage: 3d10, Modifier +10, Defense: inertia, Mass: 2 kg&lt;br /&gt;
&lt;br /&gt;
Zamra (Throwing blade) Damage: 1d10, Rate: 1, Defense: Inertia, Range: PB: 0-5/S: 6-10/M: 11-20/L: 21-30/ Ex: 31-40&lt;br /&gt;
&lt;br /&gt;
Chain mail zamra gauntlet (for casting and catching a zamra)&lt;br /&gt;
&lt;br /&gt;
Small vellum scroll inscribed with a copy of the Code of Inesti (Yazirian Honor code)&lt;br /&gt;
&lt;br /&gt;
Trans Star Lines Uniform coverall- (doctor's insignia)&lt;br /&gt;
&lt;br /&gt;
Chronocom&lt;br /&gt;
&lt;br /&gt;
Vita Salt pills&lt;br /&gt;
&lt;br /&gt;
Toxy Rad Gauge&lt;br /&gt;
&lt;br /&gt;
Sun goggles&lt;br /&gt;
&lt;br /&gt;
'''Med Kit 10kg'''&lt;br /&gt;
&lt;br /&gt;
Local Anesthetic- (pain relief)- 10 dose&lt;br /&gt;
&lt;br /&gt;
Plastiflesh- (closes wounds and heals burns)- 5 cans&lt;br /&gt;
&lt;br /&gt;
Omnimycin- (controls infections)- 10 dose&lt;br /&gt;
&lt;br /&gt;
Acid Neutralizer- 1 bottle&lt;br /&gt;
&lt;br /&gt;
Aniseptic- (clean and disinfect a skin area)- 5 cans&lt;br /&gt;
&lt;br /&gt;
Microforcepts (adjustable for removing sharpnel)&lt;br /&gt;
&lt;br /&gt;
Medscanner&lt;br /&gt;
&lt;br /&gt;
Hypo Spray&lt;br /&gt;
&lt;br /&gt;
Biocort (quick heal compound) 10 dose&lt;br /&gt;
&lt;br /&gt;
Telol (truth syrum) 10 dose&lt;br /&gt;
&lt;br /&gt;
Stimdose (revive the unconscious) 10 dose&lt;br /&gt;
&lt;br /&gt;
Staydose 10 dose&lt;br /&gt;
&lt;br /&gt;
Sonic scalpel (cuts plastic, flesh, or metal 5mm deep)&lt;br /&gt;
&lt;br /&gt;
Laser Scalpel (deep incisions)&lt;br /&gt;
&lt;br /&gt;
Electrosurgeon&lt;br /&gt;
&lt;br /&gt;
Autosurgeon&lt;br /&gt;
&lt;br /&gt;
Antibody Plus (boost immune system against diseases) 10 doses&lt;br /&gt;
&lt;br /&gt;
Antitox (neutralize poisons) 10 dose&lt;/div&gt;</summary>
		<author><name>Samlangdon</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Dalmar_Lar</id>
		<title>Dalmar Lar</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Dalmar_Lar"/>
				<updated>2013-01-01T02:24:59Z</updated>
		
		<summary type="html">&lt;p&gt;Samlangdon:&amp;#32;/* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' &amp;lt;big&amp;gt;Dalmar Lar&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player:''' Terl Obar&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
'''Race:''' Dralasite&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Gender:'''' M&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Handedness:''' N/A&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STR/STA:''' 50/50&amp;lt;br /&amp;gt;&lt;br /&gt;
'''DEX/RS:''' 50/50&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INT/LOG:''' 70/70&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PER/LDR:''' 55/55&amp;lt;br /&amp;gt;&lt;br /&gt;
'''IM:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
'''RW:''' 25&amp;lt;br /&amp;gt;&lt;br /&gt;
'''MW:''' 25&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PS:''' 3&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Walking:''' 5m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Running:''' 20m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hourly:''' 3km/hr&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Dalmar masses in at 67 kg, just slightly heavier than average.  Typically sporting just two arms and two legs, he'll grow a third arm when he's working on something and can use an extra hand.  He'll also sometimes utilize his fifth limb to grow a &amp;quot;head&amp;quot;, extending his eye spots and his height by up to 60 cm, especially when driving or flying a vehicle not designed for his smaller size.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Dalmar typically is seen wearing just a single &amp;quot;bandolier&amp;quot; belt with several pouches that he uses to carry his everyday items (id card, a pocket tool, loose change, etc).  If he needs to carry his techkit or other larger items he has a typical non-descript dralasite backpack that has a frame designed to minimize contact with his skin.&lt;br /&gt;
&lt;br /&gt;
'''Pay Rate:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 0&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 2&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities:''' Elasticity, Lie Dectection (5%)&lt;br /&gt;
&lt;br /&gt;
'''Credits:''' 55 Cr&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''PSA's'''&lt;br /&gt;
'''Primary PSA:''' Pilot&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Secondary PSA:''' Tech&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Secondary PSA:''' Scholar&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Air Vehicles Lvl: 1&lt;br /&gt;
*Technician Lvl: 1&lt;br /&gt;
*Beam Lvl: 1&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Encumbrance Limit: 25 kg&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Equipment carried'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Chronocom&amp;lt;br /&amp;gt;&lt;br /&gt;
First Aid pack (w/ StimDose and StayDose)&amp;lt;br /&amp;gt;&lt;br /&gt;
ID Card&amp;lt;br /&amp;gt;&lt;br /&gt;
Pocket Tool&amp;lt;br /&amp;gt;&lt;br /&gt;
Doze Grenade&amp;lt;br /&amp;gt;&lt;br /&gt;
Bandolier belt&amp;lt;br /&amp;gt;&lt;br /&gt;
Toxy-rad Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Everflame&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stored Equipment:''' (This is easily accessible but not typically carried)&amp;lt;br /&amp;gt;&lt;br /&gt;
Dralisite Backpack&amp;lt;br /&amp;gt;&lt;br /&gt;
Techkit (12 kg)&amp;lt;br /&amp;gt;&lt;br /&gt;
5 days survival rations &amp;amp; water purification tablets&amp;lt;br /&amp;gt;&lt;br /&gt;
Rope, 50m (2 kg)&amp;lt;br /&amp;gt;&lt;br /&gt;
Flashlight&amp;lt;br /&amp;gt;&lt;br /&gt;
Water Pack (8kg)&amp;lt;br /&amp;gt;&lt;br /&gt;
Vitasalt pills (10 days)&amp;lt;br /&amp;gt;&lt;br /&gt;
Compass&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Dalmar was  born and raised on New Pale in a small coop farming stoa.  After his initial schooling and education in a  few of the stoas on New Pale he settled in to  help work the farm where his parent lived.  Showing an aptitude for flight  and technical endeavors, he became one of the farm's pilots that flew deliveries into town and shuttled things around the farm.  When he wasn't flying he spent his time helping to keep the  collective's machinery running and in good repair.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Once he had a problem with one of the air trucks and had to put down in the wilderness.  Somewhat oblivious to his surroundings while trying to fix the vehicle, he had a run in with some of the local fauna.  Weaponless at the time, he barely managed to make it back to the cab of the truck and had to sit for several hours until the critters wandered off.  After that, Dalmar decided he needed a little weapon experience and got some training with laser weapons even thought he really didn't have any aptitude for them.  It just made him feel safer to have a weapon handy when traveling.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;In addition,  to his technical skills, Dalmar also has a bit of a  scholarly  bend, although it seems to lean more to streetwise rather than academic endeavors.  He always seemed to have a knack for finding the best deals at the market or avoiding trouble with both the local toughs and law enforcement.  He always seemed to know just what to do or say to navigate the various political or legal situations that came up.&lt;/div&gt;</summary>
		<author><name>Samlangdon</name></author>	</entry>

	<entry>
		<id>http://starfrontiers.info/wiki/index.php/Dalmar_Lar</id>
		<title>Dalmar Lar</title>
		<link rel="alternate" type="text/html" href="http://starfrontiers.info/wiki/index.php/Dalmar_Lar"/>
				<updated>2013-01-01T02:23:54Z</updated>
		
		<summary type="html">&lt;p&gt;Samlangdon:&amp;#32;/* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' &amp;lt;big&amp;gt;Dalmar Lar&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Player:''' Terl Obar&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
'''Race:''' Dralasite&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Gender:'''' M&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Handedness:''' N/A&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''STR/STA:''' 50/50&amp;lt;br /&amp;gt;&lt;br /&gt;
'''DEX/RS:''' 50/50&amp;lt;br /&amp;gt;&lt;br /&gt;
'''INT/LOG:''' 70/70&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PER/LDR:''' 55/55&amp;lt;br /&amp;gt;&lt;br /&gt;
'''IM:''' 5&amp;lt;br /&amp;gt;&lt;br /&gt;
'''RW:''' 25&amp;lt;br /&amp;gt;&lt;br /&gt;
'''MW:''' 25&amp;lt;br /&amp;gt;&lt;br /&gt;
'''PS:''' 3&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Walking:''' 5m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Running:''' 20m/turn&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hourly:''' 3km/hr&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Dalmar masses in at 67 kg, just slightly heavier than average.  Typically sporting just two arms and two legs, he'll grow a third arm when he's working on something and can use an extra hand.  He'll also sometimes utilize his fifth limb to grow a &amp;quot;head&amp;quot;, extending his eye spots and his height by up to 60 cm, especially when driving or flying a vehicle not designed for his smaller size.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Dalmar typically is seen wearing just a single &amp;quot;bandolier&amp;quot; belt with several pouches that he uses to carry his everyday items (id card, a pocket tool, loose change, etc).  If he needs to carry his techkit or other larger items he has a typical non-descript dralasite backpack that has a frame designed to minimize contact with his skin.&lt;br /&gt;
&lt;br /&gt;
'''Pay Rate:''' &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''XP''' (spent): 2&amp;lt;br /&amp;gt;&lt;br /&gt;
'''XP''' (unspent): 0&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racial Abilities:''' Elasticity, Lie Dectection (5%)&lt;br /&gt;
&lt;br /&gt;
'''Credits:''' 55 Cr&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
'''PSA's'''&lt;br /&gt;
'''Primary PSA:''' Pilot&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Secondary PSA:''' Tech&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Secondary PSA:''' Scholar&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Air Vehicles Lvl: 1&lt;br /&gt;
*Technician Lvl: 1&lt;br /&gt;
*Beam Lvl: 1&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Encumbrance Limit: 25 kg&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Equipment carried'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Chronocom&amp;lt;br /&amp;gt;&lt;br /&gt;
First Aid pack (w/ StimDose and StayDose)&amp;lt;br /&amp;gt;&lt;br /&gt;
ID Card&amp;lt;br /&amp;gt;&lt;br /&gt;
Pocket Tool&amp;lt;br /&amp;gt;&lt;br /&gt;
Doze Grenade&amp;lt;br /&amp;gt;&lt;br /&gt;
Bandolier belt&amp;lt;br /&amp;gt;&lt;br /&gt;
Toxy-rad Gauge&amp;lt;br /&amp;gt;&lt;br /&gt;
Everflame&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stored Equipment:''' (This is easily accessible but not typically carried)&amp;lt;br /&amp;gt;&lt;br /&gt;
Dralisite Backpack&amp;lt;br /&amp;gt;&lt;br /&gt;
Techkit (12 kg)&amp;lt;br /&amp;gt;&lt;br /&gt;
5 days survival rations &amp;amp; water purification tablets&amp;lt;br /&amp;gt;&lt;br /&gt;
Rope, 50m (2 kg)&amp;lt;br /&amp;gt;&lt;br /&gt;
Flashlight&amp;lt;br /&amp;gt;&lt;br /&gt;
Water Pack (8kg)&amp;lt;br /&amp;gt;&lt;br /&gt;
Vitasalt pills (10 days)&amp;lt;br /&amp;gt;&lt;br /&gt;
Compass&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Dalmar was  born and raised on New Pale in a small coop farming stoa.  After his initial schooling and education in a  few of the stoas on New Pale he settled in to  help work the farm where his parent lived.  Showing an aptitude for flight  and technical endeavors, he became one of the farm's pilots that flew deliveries into town and shuttled things around the farm.  When he wasn't flying he spent his time helping to keep the  collective's machinery running and in good repair.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Once he had a problem with one of the air trucks and had to put down in the wilderness.  Somewhat oblivious to his surroundings while trying to fix the vehicle, he had a run in with some of the local fauna.  Weaponless at the time, he barely managed to make it back to the cab of the truck and had to sit for several hours until the critters wandered off.  After that, Dalmar decided he needed a little weapon experience and got some training with laser weapons even thought he really didn't have any aptitude for them.  It just made him feel safer to have a weapon handy when traveling.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;In addition,  to his technical skills, Dalmar also has a bit of a  scholarly  bend, although it seems to lean more to streetwise rather than academic endeavors.  He always seemed to have a knack for finding the best deals at the market or avoiding trouble with both the local toughs and law enforcement.  He always seemed to know just what to do or say to navigate the various political or legal situations that came up.&lt;/div&gt;</summary>
		<author><name>Samlangdon</name></author>	</entry>

	</feed>