A Pale Beginning

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#* 1XP - NPC contact on Pale.  This could be family member, significant other, professional contact, etc.
#* 1XP - NPC contact on Pale.  This could be family member, significant other, professional contact, etc.
#* 1XP - Description of the character's goals, dream, and/or aspirations - What does the character want to do with his/her/ids life?  What do they hope to achieve.
#* 1XP - Description of the character's goals, dream, and/or aspirations - What does the character want to do with his/her/ids life?  What do they hope to achieve.
 +
# I'm going to allow the use of the Mentalist PSA from the Remastered Rules that [[Bill Logan]] created with a fe modifications.  You can find the details on this in the [[A Pale Beginning#Mentalist PSA | Mentalist PSA]] house rules section below.
===Player Characters===
===Player Characters===

Revision as of 23:19, 23 February 2014

This game is being run (initially) as a play-by-post game here on the Star Frontiers Network Game Forums. The game forums can be reached here.

The game is set on Pale in the Truane's Star system at the beginning of the First Sathar War. Characters will start out on Pale as the invasion occurs and will attempt to survive and fight back against the Sathar invaders. Game background information, house rules, and a list of the player and non-player characters are given in the sections below

Contents

Background Information

History

It is Pale Year (PY) 173, which at some future date will be known as year 3 pre Federation (pf). Pale has been colonized for 173 years and has grown a sizable population. There are cities scattered all over the planet. The capitol is located at Point True and has a population of several hundred thousand. While the population is predominantly human, there is a significant representation of the other three major Frontier races. The racial breakdown is 46% human, 23% Yazirian, 18% Dralisite, and 13% Vrusk.

The Pan Galactic Corporation wields considerable influence in all aspects of life but there are many small local companies that are holding on in competition. For example, Streele Mining actually controls a majority of the mining and surveying work done on the planet. They may buy tools and robots from PanGal, but the contracts and jobs are held through Streele.

Just within the past two years, a few ships of alien design have appeared from the direction of the Xagyg Dust Cloud. These ships have been merchantmen, carrying members of strange new races and tales of worlds beyond the Frontier. These races, the Ifshnit, Humma, and Osakar, have a confederation of worlds beyond the Xagyg Dust Cloud and seem to have friendly intentions toward the members of the Frontier races.

Pale Physical Information

Pale orbits it's primary, Truane's Star, in the outer portions of the star's habitable zone. This causes the average temperature on Pale to be fairly low resulting in fairly cold and severe winters and cool summers. Pale is also a slightly smaller world with a surface gravity of only 0.9 g.

In addition to the cool weather, Pale orbits very slowly on it's axis, completing one revolution every 55 standard hours. As such the local population has divided the day into four working time periods:

The extra hour is added in to either the Day-day or Night-day period depending on the season, the hour being added to the Day-day in the summer when the days are longer and the Night-day in the winter when the nights are longer.

Typical work periods are 10 hours long during the Day-day and Night-day periods although there are many graveyard and swing shift positions that run during other hours.

Characters

Character Generation

Please use the following rules for generating your character:

  1. Follow standard Alpha Dawn character generation to determine their starting characteristics
  2. Characters may be from any of the four races from the Alpha Dawn rules or the Ifshnit, Humma, or Osakar from the Zebulon's Guide to Frontier Space suppliment. Characters from the Zeb's Guide races need to detail in their background how and why they are on Pale as there is only very limited preliminary contact between the Rim and the Frontier at the time of the start of this campaign.
  3. Instead of the standard skill AD/KH skill system we will be using the skill system from the A Skilled Frontier article in the Star Frontiersman. This system will be modified slightly as described in the Skills section of the House Rules below.
  4. All players will receive 50 XP to spend on skills, racial abilities, and characteristic improvement over their original 3 starting skills. Note that initial parts of this game will be almost completely ground based so skills related to spacecraft will not see much use. You may want to have that as part of your character concept but they may lie dormant for a while during play.
  5. All characters will start with a toolkit or weapon relevant to their highest skill in their PSA plus 1000 cr to spend on other equipment as they would like subject to limitations in the Equipment House Rules below
  6. All character should provide a background write-up of their history and include a description of what they do on a daily basis on Pale assuming they are there working a regular job. Remeber when writing these backgrounds up that your character has no knowledge of the existance of the Sathar or upcoming invasion. Bonus starting XP will be given for the following:
    • 2XP - Basic background write-up
    • 1XP - Drawing or picture to represent the character
    • 1XP - NPC contact on Pale. This could be family member, significant other, professional contact, etc.
    • 1XP - Description of the character's goals, dream, and/or aspirations - What does the character want to do with his/her/ids life? What do they hope to achieve.
  7. I'm going to allow the use of the Mentalist PSA from the Remastered Rules that Bill Logan created with a fe modifications. You can find the details on this in the Mentalist PSA house rules section below.

Player Characters

Here are links to all the characters in the game:

To add yours, just edit this page and put your charcters name inside the brackets on the edit page, save the page and click on the link created. You can follow the template jedion357 used to create your page. The easies way to do that is to go to his caracter page, hit the edit button on top and copy the markup text out of the edit window and paste it into yours and modify for your character.

Non-Player Characters

Information on various NPC's can be found below:

House Rules

Here are various house rules that will apply to the game.

Skills

While we will be using the A Skilled Frontier skill system, the following modifications apply:

Equipment

Tech Specs

This section will be filled in as new mateiral is created for the game.

Equipment

Vehicles

Robots