Bow

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For simplicity, all bows (crossbows, longbows, composite bows, etc0 are handled the same. An arrow causes 1d10 points of damage. Reading another arrow takes one full turn. Inertia Screens and skeinsuits halve damage from a arrow.

Cost: 50 Cr, Damage: 1d10, Ammo: 1 arrow, Rate 1, Defense: inertia, Range: 10/30/75/150/300

Arrows: Cost: 23 Cr, (20 arrows)

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