Axe

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An axe is actually a tool, but it can be used as either a thrown or melee weapon. If used as a thrown weapon, all the usual ranged weapon modifiers apply. Inertia Screens and skeinsuits halve the damage from an axe.

Cost: 15 Cr, Melee Mod: +15, Wgt.: 1 kg, Damage: 2d10, Rate: 1, Defense: Inertia, Range: 5/10/15/20/25

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