Assassin Bot
From Star Frontiers Network
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Assassin Bot | |
Level | Level 5 - can converse verbally, act independently, and can command other robots of Level 1-4 |
Type | Warbot |
Body Type | Heavy Duty Body |
Parabattery | Type 2 |
Move Mode | Two Mechanical Legs/Rocket Power |
Move Rate | 10m/turn normal, 120m/turn max. Rocket: 900kph max/100kph cruise |
Limbs | Two Mechanical Arms |
IM/RS | +8/80 |
Stamina | 500 |
Attack | 80 |
Damage | laser pistol: 1-10d10 shoots from chest twin monoblade katanas: 4d10ea martial arts: 6d10 |
Programs | Attack/Defense, Security Lock, Search & Destroy, Computer Link |
Equipment | Chronocom, power light, IR Goggles, Magnigoggles, Toxy-Rad Guage, Laser Pistol, 2 mono-blade katanas, Albedo Screen, Military Skeinsuit, Power Backpack, 5 fragmentation grenades, 5 tangler grenades |
Mission:
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Functions:
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Wartech surprised the Frontier when it created the first marketed Assassin bot. It was outsourced to Tachyon Industries, but proprietary rights to their production and programming belong to Wartech. Before this, robots designed for search and destroy were marketed as “hunter bots” or “seekers.” Wartech went out on a limb, defied morality polls and called this marvelous creation exactly what it is.
They work alone, using the creativity and insight of a level 5 robot brain. They maintain their own network of contacts, paying them and protecting them if necessary. They link to computer systems to navigate their catalogs, itineraries, manifests, and inventories in order to seek out their target, or clues to his existence. Once on the trail of their target, the Assassin Bot stops at nothing.
Once activated, an employer must take excellent care of his Assassin Bot, lest it thinks its employing owner is interfering with his mission. When given a target, the Assassin Bot may ask for high resources and vehicles, and if it is within the capabilities of the owner, it better be provided.
The Assassin Bot prefers to attack with two weapons. It is ambidextrous, so has no “off hand” penalty. It still suffers the -10 for attacking with two weapons, but the +10 modifier provided by use of a mono-katana offsets that so his chance to hit is the same as his chance to hit unarmed. Note that the unarmed damage of the Assassin Bot is greater than the damage caused by his weapons, but he would only be permitted one attack per round unarmed.