Adventure Pets
From Star Frontiers Network
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You will notice some deviations in the following animal stats from normal animal stats. The IM, RS, and Stamina stats have been made variable. The word "standard" refers to making a roll on the character Ability Score Table. The Number is still provided as a matter of how many will be seen in their natural environment. | You will notice some deviations in the following animal stats from normal animal stats. The IM, RS, and Stamina stats have been made variable. The word "standard" refers to making a roll on the character Ability Score Table. The Number is still provided as a matter of how many will be seen in their natural environment. | ||
- | + | {| style="width:300px; float:right; padding-right:10px; padding-top:10px; padding-bottom:10px; padding-left:10px;" | |
- | + | |+ '''Che (Feline)''' | |
- | + | |- align="left" | |
- | + | |TYPE:|| Small carnivore | |
- | + | |- align="left" | |
- | + | |NUMBER:|| 1-20 | |
- | + | |- align="left" | |
- | + | |MOVE:|| Medium | |
- | + | |- align="left" | |
- | + | |IM/RS:|| */Standard +10 | |
- | + | |- align="left" | |
- | + | |STAMINA:|| 1d10+10 | |
+ | |- align="left" | ||
+ | |ATTACK:|| 45 | ||
+ | |- align="left" | ||
+ | |DAMAGE:|| 2d10 bite and claw | ||
+ | |- align="left" | ||
+ | |SPECIAL ATTACK:|| None | ||
+ | |- align="left" | ||
+ | |SPECIAL DEFENSE:|| None | ||
+ | |- align="left" | ||
+ | |NATIVE WORLD: Gollywog | ||
+ | |- align="left" | ||
+ | |DESCRIPTION: Self-possessed and unconcerned. Will not follow direct requests from even their own master, but will fulfill their master's desires as long as it is not posed as a request or command. | ||
- | + | {| style="width:300px; float:right; padding-right:10px; padding-top:10px; padding-bottom:10px; padding-left:10px;" | |
- | + | |+ '''Fazer Wolf (Battle Primate)''' | |
- | + | |- align="left" | |
- | + | |TYPE:|| Medium semi-intelligent carnivore | |
- | + | |- align="left" | |
- | + | |NUMBER:|| 1-10 | |
- | + | |- align="left" | |
- | + | |MOVE:|| Fast | |
- | + | |- align="left" | |
- | + | |IM/RS:|| */Standard +5 | |
- | + | |- align="left" | |
- | + | |STAMINA:|| Standard +10 | |
+ | |- align="left" | ||
+ | |ATTACK:|| 55 | ||
+ | |- align="left" | ||
+ | |DAMAGE:|| 5d10 bite and claw | ||
+ | |- align="left" | ||
+ | |SPECIAL ATTACK:|| Faze field (5 rounds/hour): 70, 5d10/round | ||
+ | |- align="left" | ||
+ | |SPECIAL DEFENSE:|| Faze field (5 rounds/hour): Reduces damage from PGS weapons by 20% and Beam weapons by 40%. | ||
+ | |- align="left" | ||
+ | |NATIVE WORLD:|| Hargut | ||
+ | |- align="left" | ||
+ | |DESCRIPTION:|| The fazer wolf is a white furred primate with small clawed hands like paws, with a long tail and a feline disposition. This exotic creature is often used for fighting and causing confusion. | ||
- | + | {| style="width:300px; float:right; padding-right:10px; padding-top:10px; padding-bottom:10px; padding-left:10px;" | |
- | + | |+ '''Gooligott (Mount)''' | |
- | + | |- align="left" | |
- | + | |TYPE:|| Large herbivore | |
- | + | |- align="left" | |
- | + | |NUMBER:|| 5-30 | |
- | + | |- align="left" | |
- | + | |MOVE:|| Medium | |
- | + | |- align="left" | |
- | + | |IM/RS:|| */Standard -10 | |
- | + | |- align="left" | |
- | + | |STAMINA:|| 6d10+100 | |
+ | |- align="left" | ||
+ | |ATTACK:|| 40 | ||
+ | |- align="left" | ||
+ | |DAMAGE:|| 4d10 trample | ||
+ | |- align="left" | ||
+ | |SPECIAL ATTACK:|| None | ||
+ | |- align="left" | ||
+ | |SPECIAL DEFENSE:|| Immune to needle weapons | ||
+ | |- align="left" | ||
+ | |NATIVE WORLD:|| Ifshna | ||
+ | |- align="left" | ||
+ | |DESCRIPTION:|| Often used as beasts of burden, these very ugly creatures were used for millennia by Ifshnits in the mountains of |- align="left" | ||
+ | |Ifshna, and even in plowing on their high planes. | ||
- | + | {| style="width:300px; float:right; padding-right:10px; padding-top:10px; padding-bottom:10px; padding-left:10px;" | |
- | + | |+ '''Kakra (Battle Hawk)''' | |
- | + | |- align="left" | |
- | + | |TYPE:|| Small carnivore | |
- | + | |- align="left" | |
- | + | |NUMBER:|| 1-2 | |
- | + | |- align="left" | |
- | + | |MOVE:|| Very fast (Fly) | |
- | + | |- align="left" | |
- | + | |IM/RS:|| */Standard +10 | |
- | + | |- align="left" | |
- | + | |STAMINA:|| 1d10+5 | |
+ | |- align="left" | ||
+ | |ATTACK:|| 65 | ||
+ | |- align="left" | ||
+ | |DAMAGE:|| 2d10 peck and claw | ||
+ | |- align="left" | ||
+ | |SPECIAL ATTACK:|| Diving attack | ||
+ | |- align="left" | ||
+ | |SPECIAL DEFENSE:|| None | ||
+ | |- align="left" | ||
+ | |NATIVE WORLD:|| Rupert's Hole | ||
+ | |- align="left" | ||
+ | |DESCRIPTION:|| Bird of prey with 2m wing span used asboth a battle companion and a messenger. It has a dark blue beak that fades to a red tip and has blue feathers, randomly striped with white and black with a red crest. | ||
- | + | {| style="width:300px; float:right; padding-right:10px; padding-top:10px; padding-bottom:10px; padding-left:10px;" | |
- | + | |+ '''Lanka (Feline Battle Mount)''' | |
- | + | |- align="left" | |
- | + | |TYPE:|| Large carnivore | |
- | + | |- align="left" | |
- | + | |NUMBER:|| 1-10 | |
- | + | |- align="left" | |
- | + | |MOVE:|| Very fast | |
- | + | |- align="left" | |
- | + | |IM/RS:|| */Standard +5 | |
- | + | |- align="left" | |
- | + | |STAMINA:|| 3d10+170 | |
+ | |- align="left" | ||
+ | |ATTACK:|| 60 | ||
+ | |- align="left" | ||
+ | |DAMAGE:|| 6d10+5 bite and claw | ||
+ | |- align="left" | ||
+ | |SPECIAL ATTACK:|| None | ||
+ | |- align="left" | ||
+ | |SPECIAL DEFENSE:|| None | ||
+ | |- align="left" | ||
+ | |NATIVE WORLD:|| Gollywog | ||
+ | |- align="left" | ||
+ | |DESCRIPTION:|| A lanka is a very large Cat with powerful forward legs used as a mount. Its powerful front legs give it anintimidating gate and made for powerful weapons. Its large kanines give additional substantial damage. | ||
- | + | {| style="width:300px; float:right; padding-right:10px; padding-top:10px; padding-bottom:10px; padding-left:10px;" | |
- | + | |+ '''Loper (Lizard Battle Mount)''' | |
- | + | |- align="left" | |
- | + | |TYPE:|| Large carnivore | |
- | + | |- align="left" | |
- | + | |NUMBER:|| 1-10 | |
- | + | |- align="left" | |
- | + | |MOVE:|| Fast | |
- | + | |- align="left" | |
- | + | |IM/RS:|| */Standard | |
- | + | |- align="left" | |
- | + | |STAMINA:v 5d10+250 | |
+ | |- align="left" | ||
+ | |ATTACK:|| 40 | ||
+ | |- align="left" | ||
+ | |DAMAGE:|| 4d10 | ||
+ | |- align="left" | ||
+ | |SPECIAL ATTACK:|| None | ||
+ | |- align="left" | ||
+ | |SPECIAL DEFENSE:|| Immune to needle weapons | ||
+ | |- align="left" | ||
+ | |NATIVE WORLD:|| Volturnus | ||
+ | |- align="left" | ||
+ | |DESCRIPTION:|| Dinosaur-like lizard used as Ul-Mor cavalry mount. The Ul-Mor communicate with the Loper using telepathy, but they may also be trained without telepathic linking. Lopers come in colors from tan to green and may be unmarked or have mild mottling or striping. | ||
- | + | {| style="width:300px; float:right; padding-right:10px; padding-top:10px; padding-bottom:10px; padding-left:10px;" | |
- | + | |+ '''Mauler Hound (Battle Dog)''' | |
- | + | |- align="left" | |
- | + | |TYPE:|| Medium carnivore | |
- | + | |- align="left" | |
- | + | |NUMBER:|| 1-10 | |
- | + | |- align="left" | |
- | + | |MOVE:|| Fast | |
- | + | |- align="left" | |
- | + | |IM/RS:|| */Standard | |
- | + | |- align="left" | |
- | + | |STAMINA:|| Standard +5 | |
+ | |- align="left" | ||
+ | |ATTACK:|| 55 | ||
+ | |- align="left" | ||
+ | |DAMAGE:|| 5d10 | ||
+ | |- align="left" | ||
+ | |SPECIAL ATTACK:|| None | ||
+ | |- align="left" | ||
+ | |SPECIAL DEFENSE:|| None | ||
+ | |- align="left" | ||
+ | |NATIVE WORLD:|| Triad | ||
+ | |- align="left" | ||
+ | |DESCRIPTION:|| A hunting and guard dog often used to capture and kill. These highly self-controlled dogs don't make a move unless their masters tell them. They are loyal to the point of death. If their masters die, they die. They are 1.2 meters tall from the front paw to the top of the head and have short, satiny, darkbrown hair all over their bodies. | ||
- | + | {| style="width:300px; float:right; padding-right:10px; padding-top:10px; padding-bottom:10px; padding-left:10px;" | |
- | + | |+ '''Meket (Primate)''' | |
- | + | |- align="left" | |
- | + | |TYPE:|| Small semi-intelligent herbivore | |
- | + | |- align="left" | |
- | + | |NUMBER:|| 1-20 | |
- | + | |- align="left" | |
- | + | |MOVE:|| Medium | |
- | + | |- align="left" | |
- | + | |IM/RS:|| */Standard | |
- | + | |- align="left" | |
- | + | |STAMINA:|| 1d10+10 | |
+ | |- align="left" | ||
+ | |ATTACK:|| 40 | ||
+ | |- align="left" | ||
+ | |DAMAGE:|| 1d5 bite | ||
+ | |- align="left" | ||
+ | |SPECIAL ATTACK:|| None | ||
+ | |- align="left" | ||
+ | |SPECIAL DEFENSE:|| None | ||
+ | |- align="left" | ||
+ | |NATIVE WORLD:|| Hentz | ||
+ | |- align="left" | ||
+ | |DESCRIPTION:|| Flying squirrel-like monkey. This natural spy steals and hordes trinkets and is a general mischief-maker. The meket has reddish-brown fur with cream-colored tufts on its cheeks and crest. They are generally identified by the darker portions of their fur. | ||
- | + | {| style="width:300px; float:right; padding-right:10px; padding-top:10px; padding-bottom:10px; padding-left:10px;" | |
- | + | |+ '''Pinar's Ant (Vespoidal Mount)''' | |
- | + | |- align="left" | |
- | + | |TYPE:|| Large Omnivore | |
- | + | |- align="left" | |
- | + | |NUMBER:|| 5-100 | |
- | + | |- align="left" | |
- | + | |MOVE:|| Very Fast | |
- | + | |- align="left" | |
- | + | |IM/RS:|| */Standard +30 | |
- | + | |- align="left" | |
- | + | |STAMINA:|| Standard +50 | |
+ | |- align="left" | ||
+ | |ATTACK:|| 40 | ||
+ | |- align="left" | ||
+ | |DAMAGE:|| 2d10 bite | ||
+ | |- align="left" | ||
+ | |SPECIAL ATTACK:|| None | ||
+ | |- align="left" | ||
+ | |SPECIAL DEFENSE:|| Immune to needle weapons; +20 defense against projectile, gyrojet, and melee weapons. | ||
+ | |- align="left" | ||
+ | |NATIVE WORLD:|| Kdikit | ||
+ | |- align="left" | ||
+ | |DESCRIPTION:|| A large black ant capable of climbing relatively flat, but porous surfaces. Pinar's ant suffers no encumbrance penalties and is not affected by dry terrain of any kind. | ||
- | + | {| style="width:300px; float:right; padding-right:10px; padding-top:10px; padding-bottom:10px; padding-left:10px;" | |
- | + | |+ '''Sand Eel''' | |
- | + | |- align="left" | |
- | + | |TYPE:|| Small semi-intelligent carnivore | |
- | + | |- align="left" | |
- | + | |NUMBER:|| 1-5 | |
- | + | |- align="left" | |
- | + | |MOVE:|| Slow | |
- | + | |- align="left" | |
- | + | |IM/RS:|| */Standard -5 | |
- | + | |- align="left" | |
- | + | |STAMINA:|| 1d10+20 | |
+ | |- align="left" | ||
+ | |ATTACK:|| None | ||
+ | |- align="left" | ||
+ | |DAMAGE:|| See Special Attack | ||
+ | |- align="left" | ||
+ | |SPECIAL ATTACK:|| Electrical bite, high heat gas | ||
+ | |- align="left" | ||
+ | |SPECIAL DEFENSE:|| None | ||
+ | |- align="left" | ||
+ | |NATIVE WORLD:|| Morgain's World | ||
+ | |- align="left" | ||
+ | |DESCRIPTION:|| 1m long eel can grip a character's armwith its body while the character moves, and smart enough to follow direction. Vicious electrical bite and releases explosive gas from its tail. Though unable to learn body speak, the sand eel is capable of understanding complex verbal commands when the character uses the communication skill. | ||
- | + | {| style="width:300px; float:right; padding-right:10px; padding-top:10px; padding-bottom:10px; padding-left:10px;" | |
- | + | |+ '''Zeridactyl (Battle Pterosaur Mount)''' | |
- | + | |- align="left" | |
- | + | |TYPE:|| Large semi-intelligent carnivore | |
- | + | |- align="left" | |
- | + | |NUMBER:|| 1-2 | |
- | + | |- align="left" | |
- | + | |MOVE:|| Slow (Walk), fast (Fly) | |
- | + | |- align="left" | |
- | + | |IM/RS:|| */Standard | |
- | + | |- align="left" | |
- | + | |STAMINA:|| 5d10+200 | |
+ | |- align="left" | ||
+ | |ATTACK:|| 45 | ||
+ | |- align="left" | ||
+ | |DAMAGE:|| 6d10 bite and claw | ||
+ | |- align="left" | ||
+ | |SPECIAL ATTACK:|| Drop objects | ||
+ | |- align="left" | ||
+ | |SPECIAL DEFENSE:|| None | ||
+ | |- align="left" | ||
+ | |NATIVE WORLD:|| Volturnus | ||
+ | |- align="left" | ||
+ | |DESCRIPTION:|| The zeridactyl has a milder disposition than its frightening exterior would suggest. However, it is protective of its rider and battles like a valiant warrior. | ||
Line 223: | Line 356: | ||
suffer a -5 penalty to ride. | suffer a -5 penalty to ride. | ||
Item Cost Mass Harness (Small) 15Cr 0kg | Item Cost Mass Harness (Small) 15Cr 0kg | ||
- | Harness (Medium) | + | Harness (Medium) 30Cr 2kg |
Harness (Large) 60Cr 4kg | Harness (Large) 60Cr 4kg | ||
Harness (Huge) 120Cr 8kg | Harness (Huge) 120Cr 8kg |
Revision as of 16:25, 30 January 2014
Top:Star Frontiersman main page | Up: Star Frontiersman Issue 9 main index | Up: New Rules main index
Most people love animals, and some love the idea of having exotic animals as pets, or even as mounts. Having such a creature can be a big help to a character in a wilderness setting or where a little extra protection could help, or in a setting where a little trickery is needed.
Animals in your campaign can make for interesting party members and companions. You could even run a 2-player campaign where one player plays the animal and another player plays the animal's owner. Of course, such an arrangement requires that the one playing the animal has an enthusiasm for roleplaying the part, otherwise there could be dissatisfaction.
Contents |
WHO ROLEPLAYS THE PET
In most circumstances, the Referee that allows the pets, controls the pets. That is, the Referee is responsible for dictating a pet's actions and how it responds to its master. However, the Referee should also be familiar with the relationship between the animal and its master and recognize that an animal won't stay with a master it doesn't like, so almost certainly loves its master.
The best guide of such animal behavior is going to be a Referee that is familiar with animal behavior. If a Referee does not feel comfortable roleplaying a pet, they can assign the pet to a willing player different than the one playing the pet's owner.
Roleplaying Pets and Their Masters
Whether the Referee or another player roleplays the pet, it is important that they make the pet as interesting as any other of the group's members.
A pet's player shouldn't just say "he goes and gets it and brings it back." Instead, they should say "I look at my beloved master with a double-take, unsure if I should follow through or not, and then I run down his sleeve and weave my way around the room, dodging feet and making sure not to disturb anyone. When I get there, I look around, then grab the compad and hobble over as I clutch the thing to my body, wondering if my master truly appreciates the effort and danger I'm going through to steal it. When I get back, I drop it in his hand and then climb up his arm and tug on his ear, chittering irascibly for a treat."
Animals show fealty for the one that feeds them, takes care of them, and disciplines them. An animal will want to take care of its master in the same way that the master takes care of them, but it is important that the master always maintain the position of master, or else they will lose the respect of their animal. It can even make the relationship between the character and their pet more interesting if the pet challenges them from time-to-time, making the player roleplay their position as master.
Such challenges by the pet can be in the form of demanding attention to attempting to ignore a command. The player of the master should keep in mind that training animals is as much a matter of discipline for the master as it is for the pet, so that the master always deals the same way with the animal in a given situation. Just like a child, though, the pet will often test the boundaries, seeing if they can slip one by the master. Being consistent in how you deal with those situations is important in dealing with the animal.
Additionally, a good trainer is firm in discipline, but never harsh, never abusive. An abusive trainer is likely one day to become the meal for their pet, or at the very least the pet will leave them. Sometimes an animal will bulk at its master's command, even talking back with a petulant chirp, disappointed groan, or quiet assenting growl. These can make for light-hearted and fun moments.
Be sure to roleplay that you feed your pet and keep them clean and happy. This demonstrates that you care about, and appreciate your animal, and that you have a relationship with them and take care of them. Of course, you don't have to get cuddly with the other player to do that. As an exception to the roleplaying rule above, you can simply state "After we set up camp, I play with Kiara in the field," or "I sit with Linel on my shoulder at the table, giving him tasty morsels from my plate," or "I sit and pet Grendel while we wait." The person playing the pet does not need to express what the animal is doing when playing, being cleaned, or eating. It is simply assumed that the pet is enjoying the activity.
ANIMAL COMBAT
There's also the matter of performing battles. A pet doesn't just battle because it's there. It battles for a specific reason, usually to protect its master or else to attack in behalf of its master. You shouldn't get too graphic in such a fight, but you should be clear about what the animal's actions are.
- EXAMPLE: "Sensing the tension, I prepare for battle"..."The second the battle breaks out, I lunge for the angry-looking Gorlian, going straight for the jugular."..."I get back up and strike again, this time with my claws swiping for flesh."
Animals in combat are vicious. If their adrenaline is pumping, you can be sure that all they want to do rip someone apart. However, adventure pets are well trained. They only attack as trained and will back off the second they're ordered, assuming that either the threat has been neutralized or that their master is retreating.
Battle Rage - Like Yazirians, animals trained for battle have the Battle Rage special ability. As mentioned, battle animals are able to back off the second they are ordered to do so, despite their rage.
CYBERNETICS AND GENETIC ALTERATIONS
Pets, particularly mounts, can have the same implants, cybernetic parts, or genetic alterations that any other being can have. However, full grown non-sentient animals do not take to cybernetic or genetic alterations well and it could end up putting the animal in shock.
Consider cybernetics and genetics rejection rules with an additional -10 circumstance modifier before adding cybernetic or genetic parts to an already existing adventure pet, unless it is already accustomed to receiving new cybernetic parts. Implants have no negative effect on animals.
ADVENTURE PETS!
Now that you know how to roleplay adventure pets and know the basic rules regarding them, it's time to choose your pet! You can choose from the following list or work with your Referee to come up with an adventure pet you like.
You will notice some deviations in the following animal stats from normal animal stats. The IM, RS, and Stamina stats have been made variable. The word "standard" refers to making a roll on the character Ability Score Table. The Number is still provided as a matter of how many will be seen in their natural environment.