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- Equipment: Issue 1 The starting equipment list is short, and beginning article concentrates on inexpensive gear for the15 KB (2318 words) - 21:36, 21 September 2010
- Star Frontiersman Issue 12 …rfrontiersman.com/files/SFMan12.pdf PDF version of the full magazine] from the [http://www.starfrontiersman.com Star Frontiersman website]. '''On the Cover'''<br />2 KB (285 words) - 22:46, 5 March 2010
- Rule Enhancements … from new ideas, tweaks to the existing system or complete rewrites of the core systems. …-line. Beyond that, post to your heart's content. Any rules published in the [[Star Frontiersman]] will also be linked in here.953 B (155 words) - 17:06, 20 May 2010
- Questions & Answers …ing:2px 5px 5px 0; color: navy;">Q</div>Would it be possible to put up all the files as one big file? …o get edited too much anymore. Anyone wanting to help out, please edit the core books and send me lists of errors!!''5 KB (959 words) - 17:26, 10 March 2010
- Fleshing Out Your Character The Alpha Dawn book has all kinds of details on how and appearance, pictures give examples, and the17 KB (2529 words) - 17:30, 10 March 2010
- Technical Journal: FTL Travel is a staple of science fiction. Without the ability to transcend the speed of light, travel between even the closest15 KB (2444 words) - 12:48, 12 March 2010
- Cinematic Martial Arts quick pistol of some kind is usually the best line of defense. However, some systems forbid the carrying19 KB (3141 words) - 00:14, 20 March 2010
- Starting Gear All the players are assembled, and you’re getting ready to roll up your characters. One of the players5 KB (713 words) - 02:37, 13 March 2010
- Defensive Equipment: Helmets The Star Frontiers game has no helmets. I’m not sure Helmets have an important role in the military – but science9 KB (1402 words) - 23:05, 13 March 2010
- Miscellaneous Equipment Characters in the Star Frontiers games spend a lot of time The Explorer Vest (by UniHo) is designed to help the intrepid4 KB (576 words) - 23:17, 13 March 2010
- Yazirian Priest Even out on the Frontier, people need guidance. You one for each of the core races, detailing10 KB (1694 words) - 15:55, 17 March 2010
- Planet of Mystery: The Ul-Mor …gment call to moderate the adjustments to what I have listed and attribute the SF2 module stats as assumed XP based increases for those warriors. If you … |Up to four tools or weapons may be used12 KB (1795 words) - 21:28, 29 March 2010
- Adventure Bots! Part 2 …ine become the search for truth? When does a personality simulation become the bitter mote... of a soul?” …ed to be inclusive to set the robot’s parameter’s more effectively for the player.25 KB (4199 words) - 23:53, 21 June 2010
- Cyberbionics “Just as necessity is the mother of invention, technology is the mother of life. Evolution is done with107 KB (17466 words) - 02:10, 8 April 2010
- Frontier Timeline: Possible colonization order …f influence of the races based on the primary population of the planets in the system. Red=Yazirian, Blue=Human, Green= Dralasites and Yellow=Vrusk]] …d out. The map at the right shows the regions of influence for the [[Core Four]] races.1 KB (213 words) - 22:57, 25 May 2010
- Yazirian Disc-Grenades Yazirians have a keen sense of air currents and the weight the air and its usefulness to other technological2 KB (391 words) - 04:31, 28 July 2010
- Vimh The Vimh are scavenging mammalian creatures found throughout the frontier. Even the casual observer can9 KB (1428 words) - 21:55, 15 August 2010
- Sentient Robots The Frontier is a big place, with many races and many Zebulon’s Guide to the Frontier added the Mechanon26 KB (4329 words) - 22:37, 7 September 2010
- Ability Score Limits The Alpha Dawn Rules clearly state that characters cannot the occasional circumstance when this top end limit is5 KB (639 words) - 01:46, 12 September 2010
- Gruna-Garu System on, but the system itself was the aegis of the government.27 KB (4467 words) - 02:11, 13 September 2010